The impact of this is that any device name that's reported with special characters from grep's default regular expression
engine would fail. For example, "*" would be misinterpreted. This change makes the script more aligned with other
grep commands in the file.
Emulationstation has focus problems under Ubuntu 22.04's "GNOME on Wayland" session. Don't use SDL2's wayland driver and run emulationstation with --fullscreen-borderless if desktop session is "GNOME on Wayland".
Move the SDL declarations from MYOSGLUE.h to MYOSGLUE.c
This fixes building on GCC 10+ due to the MYOSGLUE.h header being included by every source file.
PR has been sent upstream https://github.com/vanfanel/minivmac_sdl2/pull/3
gcc -dumpversion on GCC >= 7 seems to provide the major version but the documentation suggests this depends on how it's configured.
We only need to test the major version so using compareVersions isn't required.
https://gcc.gnu.org/onlinedocs/gcc/Developer-Options.html states:
>Print the compiler version (for example, 3.0, 6.3.0 or 7)—and don’t do anything else. This is the compiler
>version used in filesystem paths and specs. Depending on how the compiler has been configured it can be
>just a single number (major version), two numbers separated by a dot (major and minor version) or three
>numbers separated by dots (major, minor and patchlevel version).
Ensure __gcc_version only contains the major version just in case in system.sh
This fixes building on Bullseye.
According to https://github.com/libretro/dosbox-pure/commit/603b1c7ae
>Switch to gcc 9 to avoid buggy assembly genetation [sic] of gcc 10
>On armv7l, gcc 10.2 with -O2 on the file core_dynrec.cpp generates assembly that wrongfully passes NULL to the runcode function
>resulting in a segfault crash. It can be observed by writing block->cache.start to stdout twice where it is NULL at first
>and then the actual value thereafter. This affects upstream SVN DOSBox as well as this core.
Until [1] is resolved - one way or another - use a good known commit to build the PrBoom core.
Upstream core is relatively static, so we're not loosing much for pinning the version.
[1] https://github.com/libretro/libretro-prboom/issues/181
Instead of switch_distcc to change the default distcc daemon to point to an installed cross compiler,
it now has a configure_distcc function that allows configuring additional distcc daemons on different ports.
$md_inst/bin is no longer used. Symlinks for cc/gcc/c++/g++ are now made in the $md_inst/$dist/bin folders where the
cross compiler binaries are installed.
Example usage:
./retropie_packages.sh crosscomp configure_distcc buster 3633
Will configure a /etc/init.d/distcc-buster script (copied from /etc/init.d/distcc) on port 3633.
The logging will be in /var/log/distcc-buster.log. The /etc/default/distcc config is still used by all daemons.
This is used to allow multiple daemons for RPI buster / bullseye cross compiling (Which I use for building the distribution binaries)
This fixes building on armv6 devices such as the RPI1.
The meson speexdsp script will test for neon support by building for armv7+neon.
This will cause neon to be enabled when building for the RPI1, breaking compilation.
Fixes#3651
Use our helper function for package removal (which uses apt-get).
apt will throw a warning when run via retropie_setup
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
Since SDL has been updated, make sure we don't encounter the performance issue reported on 2.0.16+ with RPI.
After 2.0.16, using `SDL_TEXTUREACCESS_TARGET` for a `SDL_Texture` leads to an extra conversion inside SDL, so avoid it by telling `hypseus` to use `SDL_TEXTUREACCESS_STREAMING`.
Previous discussion and analysis of the performance impact:
* https://github.com/DirtBagXon/hypseus-singe/issues/66
* https://retropie.org.uk/forum/topic/18505/
scummvm: update to version 2.7.0
New Games:
Added support for Soldier Boyz.
Added support for C64 and ZX Spectrum versions of GLK Scott Adams Interactive Fiction games.
Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
Added support for Obsidian.
Added support for Pink Panther: Passport to Peril.
Added support for Pink Panther: Hokus Pokus Pink.
Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
Added support for Halls of the Dead: Faery Tale Adventure II.
New platforms:
Added support for the RetroMini RS90 under OpenDingux beta.
Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
Added support for the Miyoo Mini.
Added support for KolibriOS.
General:
Reduced amount of false positives in Mass Add.
Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
Added support for shader-based scalers.
Added option for mono sound output (via --output-channels=CHANNELS command line option).
Improved cursor scaling in OpenGL mode.
Fix crash when browsing folders containing files with \1 in the names.
Added possibility to specify RNG seed via GUI or command line option.
Added possibility to run ScummVM in autodetection mode by renaming the executable starting with 'scummvm-auto' or by providing an empty file named 'scummvm-autorun' next to the ScummVM executable.
Added possibility to supply command line parameters which will be picked up automatically. Put them one per line in a file named 'scummvm-autorun'.
Added possibility to customize the default settings by specifying an initial configuration file to load if no configuration file exists in the usual location (via --initial-cfg=FILE or -i command line option).
Added support for loading game resources which are bigger than 2GB on more platforms.
Changes in 2.7.0:
New games:
- Added support for Soldier Boyz.
- Added support for C64 and ZX Spectrum versions of GLK Scott Adams
Interactive Fiction games.
- Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
- Added support for Obsidian.
- Added support for Pink Panther: Passport to Peril.
- Added support for Pink Panther: Hokus Pokus Pink.
- Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
- Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
- Added support for Halls of the Dead: Faery Tale Adventure II.
New platforms:
- Added support for the RetroMini RS90 under OpenDingux beta.
- Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
- Added support for the Miyoo Mini.
- Added support for KolibriOS.
General:
- Reduced amount of false positives in Mass Add.
- Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
- Added support for shader-based scalers.
- Added option for mono sound output (via --output-channels=CHANNELS command
line option).
- Improved cursor scaling in OpenGL mode.
- Fix crash when browsing folders containing files with \1 in the names.
- Added possibility to specify RNG seed via GUI or command line option.
- Added possibility to run ScummVM in autodetection mode by renaming the
executable starting with 'scummvm-auto' or by providing an empty file
named 'scummvm-autorun' next to the ScummVM executable.
- Added possibility to supply command line parameters which will be picked
up automatically. Put them one per line in a file named 'scummvm-autorun'.
- Added possibility to customize the default settings by specifying an initial
configuration file to load if no configuration file exists in the usual
location (via --initial-cfg=FILE or -i command line option).
- Added support for loading game resources which are bigger than 2GB on more
platforms.
AGI:
- Improved support for French translations.
AGOS:
- Added option to disable the fade-out effects on room transition for
Simon1 and 2.
AGS:
- Added support for the original installer files for Maniac Mansion Deluxe and
The New Adventures of Zak McKracken.
Director:
- Support for Pippin version of L-Zone.
- Fix a bug caused by use of slash in filename.
Dreamweb:
- Support playing from the original installer floppies.
Hadesch:
- Added support for a 1997 release.
Kyra:
- Added support for the Korean version of Legend of Kyrandia 1.
- Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
- Added support for the Hebrew version of Legend of Kyrandia 3.
MADS:
- Added support for original floppy installer file layout for Rex Nebular.
Neverhood:
- Added support for Japanese version of Neverhood.
- Support localizations by -=CHE@TER=- & Rigel.
Plumbers:
- Fixed crash with windows version.
Private:
- Allow playing mac version directly from installer CD.
- Added support for Japanese/Mac version
Queen:
- Added option for using a better font in Hebrew version.
SAGA:
- Added support for Chinese Inherit the Earth.
- Added support for Chinese I Have no Mouth and I Must Scream.
- Added support for Korean I Have no Mouth and I Must Scream.
- Added support for playing directly from floppy installer for ITE.
- Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.
SCI:
- Improved text rendering for Macintosh titles.
- Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
games that originally supported it.
SCUMM:
- Added support for CGA, CGA Composite, CGA black & white and Hercules modes
for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of
Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version
only - the VGA version does not have CGA and Hercules modes).
- Fixed some minor glitches for the CGA mode of Loom.
- Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
Indiana Jones 4.
- Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
if one doesn't pick up a required item before Captain Dread brings Guybrush
back to Scabb Island, at the end of Part II.
- Fixed various original game bugs, oversights and continuity errors (only
when using the "Enable game-specific enhancements" setting).
- Improved the decoding of some Western European game strings when they're
displayed through ScummVM's interface, such as when pausing a game.
- Fixed the navigator head not pointing to some directions in Monkey
Island 1, in the original releases without the enhanced verb interface.
- Fixed slightly inaccurate text position in v4 games and in Loom v3.
- For Sam & Max, it is now possible to shoot down the text lines of the
final credits with the crosshair mouse cursor, just like in the original.
- Fixed lipsync issues in the final scene of Freddi Fish 4.
- Fixed The Dig and COMI loading cursors not being shown when they should.
- Improved the accuracy of some audio drivers, which was notably impacting
the pitch bending effect in the DOTT intro music.
- In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
Italian and (fan-made) Russian versions of the game, matching the behavior
of the original interpreters (probably because of the poor results in the
other languages).
- Improved support for Hebrew HE game localizations.
- Fixed Roland MT-32 support in Sam & Max.
- Implemented original GUI and save menus for LucasArts games (DOS, Windows,
Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions).
Also activate the general "Ask for confirmation on exit" option for a more
authentic '90s experience!
- Fixed minor timing issues for the SMUSH video engine, mostly affecting
Full Throttle.
- Added a low latency audio mode to Full Throttle, The Dig and The Curse of
Monkey Island; this can improve audio performance expecially in non-desktop
devices, but it is also a little less accurate than the original.
- Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
when reloading a save state.
Sherlock:
- Added support for Chinese Rose Tattoo.
Sky:
- Added support for Chinese Beneath a Steel Sky.
Sword1:
- Support Novy Disk Russian translation.
- Fixed launching various demos.
- Switched detection to md5-based. Submit your unrecognized versions!
Sword2:
- Switched detection to md5-based. Submit your unrecognized versions!
Tinsel:
- Fixed Discworld II subtitle colors on big-endian ports.
Toon:
- Made game menus behave like in the original.
TwinE:
- Fixed rendering issue with doors.
- Fixed invalid music pause in behaviour and inventory menu.
- Fixed giving kashes instead of hearts as fallback.
- Fixed item flashing when they drop.
- Fixed meca penguin angle at spawn.
- Fixed background redraw when watching cutscenes at the television.
- Fixed recenter the screen on activating an inventory item.
- Fixed pressing W to talk to people also makes you jump.
Ultima8:
- Added support for saving and resizing of minimap.
- Adjust cursor to behave closer to the original.
- Adjust item quantity slider to behave closer to the original.
Xeen:
- Several crash fixes for Clouds of Xeen.
- Wait until farewell finishes before leaving shops.
- Don't reload map after leaving character creation.
- Implement correct clouds falling logic for Swords of Xeen.
- Fix GateMaster monster in Underworld map.
3DS port:
- Update relocation parser to support PREL31 that are emitted by new compiler.
- Do more autoconfiguration in ./configure.
Android port:
- Added Storage Access Framework support.
- Improved support for game controllers.
iOS port:
- Added pointer device support.
- Improved suppport for touchpad mode.
- Added support for games that use 32 bit pixel formats.
Nintendo DS port:
- Added a splash screen to the top screen when the launcher is active.
OpenDingux port:
- Added support for dynamic plugins.
PS Vita port:
- Added support for dynamic plugins.
PSP port:
- Improved support for games that use 32 bit pixel formats.
RISC OS port:
- Added support for 26-bit versions of RISC OS.
Modified the netplay configuration dialog to use the new 'inputBox' helper function.
If OSK is installed, it will be used automatically so a keyboard is no longer required to configure these options.
Added more info about the usage and mentioned the return value to differentiate between ok/cancel buttons.
Modified the prompt text for the `dialog` based inputbox so it's similar to how the OSK script shows it.
Added a new parameter to `osk.py` to populate the input box with an existing value.
This makes it easier to replace the `dialog`'s `--inputbox` widget, which accepts an existing value as the last argument.
Removed the prefix from the input prompt, let it be handled by the caller.