New release ScummVM 2.9.0 - "Close Encounters of the 2.9th Kind".
Full changelog - https://downloads.scummvm.org/frs/scummvm/2.9.0/ReleaseNotes.html, below some highlights from the new release:
New games:
* The Adventures of the Good Soldier Schweik
* Backyard Basketball
* Castle Master
* Marvellous Mice Adventures: Meeting Sea Rat
* Marvellous Mice Adventures: Sea Rat's Birthday
* Mask Show
* Moonbase Commander
* Orion Burger
* Rise of the Dragon
* The Space Bar
* Thimbleweed Park (requires a platform that supports OpenGL with Shaders)
* Total Eclipse
* Total Eclipse 2
* Unrest
* Wait for it! Issue 3. Song for a Hare
Platform updates:
* The AGS engine has been brought up to version 3.6.1.30 from upstream
* Keymapper support was added to more than 20 engines, allowing customization of the keys, mouse buttons, and joystick buttons used to play the games.
* The SCI engine benefits from numerous script fixes for various games and an impressive speech repair feature for Gabriel Knight 1 CD
* The SCUMM engine sees graphics and audio improvements for the Macintosh version of several games.
The 2.8.1 is a bugfix release and includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled, it was skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.
Full changelog at https://downloads.scummvm.org/frs/scummvm/2.8.1/ReleaseNotes.html.
Added a few new depedencies needed in 2.8.0. The 'sonivox' option is disabled for now, since the package(s) needed are available starting with Debian 12 (bookwork) and Ubuntu 23.04 and thus not available everywhere.
ScummVM 2.8.0: Mysteries, Mammoths, and Muppets changelog (announced in https://www.scummvm.org/news/20231230/, full log at https://downloads.scummvm.org/frs/scummvm/2.8.0/ReleaseNotes.html)
New games added:
* Adibou 1
* Classical Cats
* The Dark Eye
* Dark Side
* Escape From Hell
* Gadget: Invention Travel and Adventure
* Gobliiins 5
* The Excavation of Hob's Barrow
* Kingdom: The Far Reaches
* Might and Magic Book One
* Muppet Treasure Island
* Nancy Drew: The Final Scene
* Nancy Drew: Message in a Haunted Mansion
* Nancy Drew: Secrets Can Kill
* Nancy Drew: Stay Tuned for Danger
* Nancy Drew: Treasure in the Royal Tower
* Primordia
* Reah: Face the Unknown
* Schizm: Mysterious Journey
* Shardlight
* Strangeland
* Syberia and Syberia II (macOS versions only)
* Technobabylon
* The Vampire Diaries
* Whispers of a Machine
* Wrath of the Gods and four other Director titles.
* 14 AGS titles by Stranga and Cloak and Dagger
New Platforms:
* Libretro, now part of the mainline sources
* Atari, added as native port
Engine enhancements:
* AGS engine has been upgraded to 3.6.0.53 from upstream
* Added support for numerous Chinese and Japanese game variants in various engines.
* Implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience.
* Re-implemented the sound engine for SCUMM Humongous Entertainment games, making them flawless.
* Performed a deep review of the Broken Sword 1 game engine, implementing some small, previously unnoticed things like scene transitions, in-game menu peculiarities, accurate fonts, idle animations, and more. Now, the game is absolutely faithful to the original.
In order to allow users to change the 'extrapath' directory, don't add the 'extrapath' parameter unless it's missing from the configuration file.
Note that multiple 'extrapath' entries can be present in the configuration file, since it can be set per-game as well as a global option.
Upstream changelog:
* Added ScummVM Log file viewer, so you can easily report the problems on platforms with limited file access, e.g. Android, iOS or even modern Windows.
* Fixed the shader-based scaler loading on some platforms.
* Added multiple improvements to AGI, AGS, Cryomni3D and 12 more engines.
* Improved the detection of Broken Sword 1 & Broken Sword 2, so more original versions get properly detected
Unabridged changelog: https://downloads.scummvm.org/frs/scummvm/2.7.1/ReleaseNotes.html
Changes in 2.7.0:
New games:
- Added support for Soldier Boyz.
- Added support for C64 and ZX Spectrum versions of GLK Scott Adams
Interactive Fiction games.
- Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
- Added support for Obsidian.
- Added support for Pink Panther: Passport to Peril.
- Added support for Pink Panther: Hokus Pokus Pink.
- Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
- Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
- Added support for Halls of the Dead: Faery Tale Adventure II.
New platforms:
- Added support for the RetroMini RS90 under OpenDingux beta.
- Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
- Added support for the Miyoo Mini.
- Added support for KolibriOS.
General:
- Reduced amount of false positives in Mass Add.
- Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
- Added support for shader-based scalers.
- Added option for mono sound output (via --output-channels=CHANNELS command
line option).
- Improved cursor scaling in OpenGL mode.
- Fix crash when browsing folders containing files with \1 in the names.
- Added possibility to specify RNG seed via GUI or command line option.
- Added possibility to run ScummVM in autodetection mode by renaming the
executable starting with 'scummvm-auto' or by providing an empty file
named 'scummvm-autorun' next to the ScummVM executable.
- Added possibility to supply command line parameters which will be picked
up automatically. Put them one per line in a file named 'scummvm-autorun'.
- Added possibility to customize the default settings by specifying an initial
configuration file to load if no configuration file exists in the usual
location (via --initial-cfg=FILE or -i command line option).
- Added support for loading game resources which are bigger than 2GB on more
platforms.
AGI:
- Improved support for French translations.
AGOS:
- Added option to disable the fade-out effects on room transition for
Simon1 and 2.
AGS:
- Added support for the original installer files for Maniac Mansion Deluxe and
The New Adventures of Zak McKracken.
Director:
- Support for Pippin version of L-Zone.
- Fix a bug caused by use of slash in filename.
Dreamweb:
- Support playing from the original installer floppies.
Hadesch:
- Added support for a 1997 release.
Kyra:
- Added support for the Korean version of Legend of Kyrandia 1.
- Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
- Added support for the Hebrew version of Legend of Kyrandia 3.
MADS:
- Added support for original floppy installer file layout for Rex Nebular.
Neverhood:
- Added support for Japanese version of Neverhood.
- Support localizations by -=CHE@TER=- & Rigel.
Plumbers:
- Fixed crash with windows version.
Private:
- Allow playing mac version directly from installer CD.
- Added support for Japanese/Mac version
Queen:
- Added option for using a better font in Hebrew version.
SAGA:
- Added support for Chinese Inherit the Earth.
- Added support for Chinese I Have no Mouth and I Must Scream.
- Added support for Korean I Have no Mouth and I Must Scream.
- Added support for playing directly from floppy installer for ITE.
- Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.
SCI:
- Improved text rendering for Macintosh titles.
- Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
games that originally supported it.
SCUMM:
- Added support for CGA, CGA Composite, CGA black & white and Hercules modes
for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of
Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version
only - the VGA version does not have CGA and Hercules modes).
- Fixed some minor glitches for the CGA mode of Loom.
- Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
Indiana Jones 4.
- Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
if one doesn't pick up a required item before Captain Dread brings Guybrush
back to Scabb Island, at the end of Part II.
- Fixed various original game bugs, oversights and continuity errors (only
when using the "Enable game-specific enhancements" setting).
- Improved the decoding of some Western European game strings when they're
displayed through ScummVM's interface, such as when pausing a game.
- Fixed the navigator head not pointing to some directions in Monkey
Island 1, in the original releases without the enhanced verb interface.
- Fixed slightly inaccurate text position in v4 games and in Loom v3.
- For Sam & Max, it is now possible to shoot down the text lines of the
final credits with the crosshair mouse cursor, just like in the original.
- Fixed lipsync issues in the final scene of Freddi Fish 4.
- Fixed The Dig and COMI loading cursors not being shown when they should.
- Improved the accuracy of some audio drivers, which was notably impacting
the pitch bending effect in the DOTT intro music.
- In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
Italian and (fan-made) Russian versions of the game, matching the behavior
of the original interpreters (probably because of the poor results in the
other languages).
- Improved support for Hebrew HE game localizations.
- Fixed Roland MT-32 support in Sam & Max.
- Implemented original GUI and save menus for LucasArts games (DOS, Windows,
Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions).
Also activate the general "Ask for confirmation on exit" option for a more
authentic '90s experience!
- Fixed minor timing issues for the SMUSH video engine, mostly affecting
Full Throttle.
- Added a low latency audio mode to Full Throttle, The Dig and The Curse of
Monkey Island; this can improve audio performance expecially in non-desktop
devices, but it is also a little less accurate than the original.
- Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
when reloading a save state.
Sherlock:
- Added support for Chinese Rose Tattoo.
Sky:
- Added support for Chinese Beneath a Steel Sky.
Sword1:
- Support Novy Disk Russian translation.
- Fixed launching various demos.
- Switched detection to md5-based. Submit your unrecognized versions!
Sword2:
- Switched detection to md5-based. Submit your unrecognized versions!
Tinsel:
- Fixed Discworld II subtitle colors on big-endian ports.
Toon:
- Made game menus behave like in the original.
TwinE:
- Fixed rendering issue with doors.
- Fixed invalid music pause in behaviour and inventory menu.
- Fixed giving kashes instead of hearts as fallback.
- Fixed item flashing when they drop.
- Fixed meca penguin angle at spawn.
- Fixed background redraw when watching cutscenes at the television.
- Fixed recenter the screen on activating an inventory item.
- Fixed pressing W to talk to people also makes you jump.
Ultima8:
- Added support for saving and resizing of minimap.
- Adjust cursor to behave closer to the original.
- Adjust item quantity slider to behave closer to the original.
Xeen:
- Several crash fixes for Clouds of Xeen.
- Wait until farewell finishes before leaving shops.
- Don't reload map after leaving character creation.
- Implement correct clouds falling logic for Swords of Xeen.
- Fix GateMaster monster in Underworld map.
3DS port:
- Update relocation parser to support PREL31 that are emitted by new compiler.
- Do more autoconfiguration in ./configure.
Android port:
- Added Storage Access Framework support.
- Improved support for game controllers.
iOS port:
- Added pointer device support.
- Improved suppport for touchpad mode.
- Added support for games that use 32 bit pixel formats.
Nintendo DS port:
- Added a splash screen to the top screen when the launcher is active.
OpenDingux port:
- Added support for dynamic plugins.
PS Vita port:
- Added support for dynamic plugins.
PSP port:
- Improved support for games that use 32 bit pixel formats.
RISC OS port:
- Added support for 26-bit versions of RISC OS.
Version 2.5.1 incorporated the OpenGL based scalers by default and this causes a runtime error on GLES platforms.
Update to a post-2.5.1 commit which changes the OpenGL loader from GLEW to GLAD and fixes this problem.
Minor - upstream license changed to GPL3+.
Changes in 2.5.1:
* Added scalers in OpenGL mode
* Fixed several bugs in The Lost Files of Sherlock Holmes
* Made the sound for Sam & Max more accurate
* Improved graphics for some Macintosh SCUMM games
* Implemented more renderers for The Longest Journey
* Many enhancements added to Little Big Adventure
* Fixed the dreaded bug on World of Xeen startup
Notable changes in ScummVM 2.5:
- ResidualVM project merged with ScummVM, adding support for Grim Fandango, The Longest Journey and Myst 3: Exile.
- 10 more new engines and subengines that add compatibility with the following games:
* Little Big Adventure
* Red Comrades 1: Save the Galaxy
* Red Comrades 2: For the Great Justice
* Transylvania
* Crimson Crown
* OO-Topos
* Glulx interactive fiction games
* Private Eye
* AGS Games versions 2.5+
* Nightlong: Union City Conspiracy
* The Journeyman Project 2: Buried in Time
* Crusader: No Remorse
* L-ZONE
* Spaceship Warlock
- added new localization and multiple platform versions existing games.
- major rework of the GUI: support for Unicode everywhere, support for high resolutions and HiDPI screens.
- support for GOG/Steam achievements to a large number of Wintermute games.
- support for Keymapper in more games.
Module changes:
- corrected the backend spelling for the SDL1 version and quoted the game name in the start script.
- minor adjustment to the SDL1 version patches.
- added 2 new dependencies (libgif,liba52)
For the SDL2 version, the patch to `configure` is no longer needed,
scalers are no longer disabled on Raspberry systems (removed upstream in e9d20eec4b3 and 6fb2d69bc56).
For the SDL1 version, patches have been re-based.
Upstream includes always the `keymapper` backend, removed the `configure` option for it.
* Use official tags as requested by upstream developers
* Do not enable experimental engines as requested by upstream developers
* Re-organised long lines
* Rebased patches
* allow modules to still use libpng12-dev but show a message for them to be updated
* change libpng-dev dependency to libpng12-dev for Jessie and older
* scummvm built against sdl2 now has fixed joypad support, so the scummvm-sdl1 is no longer needed. However it is being left for now, in case there are other isues.
* rp_module_menus is no more - instead use rp_module_section with one of
- core (core packages)
- main (main packages - which will be installed by default in the image)
- opt (optional packages)
- exp (experimental packages)
- driver (driver packages)
- config (configuration packages / tools)
* The setup menu organises the data based on the above sections. more could be added in the future if needed. Packages (internally modules), can be added / configured / removed individually, or as entire sections.
* The setup menu will automatically detect if a binary is available to be installed. the nobin flag is no longer needed. modules that install directly from binary via aptInstall or via a prebuilt binary need to use an install_bin_ function instead of install_
* rp_module_section of type "config" will have the "gui_" function called first if it's available, otherwise a standard depends/sources/build/install/configure will be called
* configure is no longer used for "gui" configuration function - use gui_ instead. Had already started to move to this before, but now it is required.
Running ./configure results in the following error:
ERROR: The keymapper and the event recorder cannot be enabled simultaneously currently, please disable one of the two
As keymapper is explicitly enabled already, disable eventrecorder.