ags3 development branch has switched to an SDL2 backend, but also has build issues on my Ubuntu 21.10 system.
The module will need updating to support this, but it's better to wait until the next version is released and tested working.
* replace manual invocations of "xinit" with XINIT: command prefix
* build a custom xinitrc that handles modesetting (via xrandr, setting
a mode matching the resolution and refresh instead of the mode id)
and launch of content.
* if we are already in an Xorg context, the xinitrc will be bypassed,
allowing content prefixed with XINIT: to work in all contexts without
any problem (and still supporting modesetting).
Add Adventure Game Studio to platforms configuration and fetch
recommended GUS patch from http://liballeg.org/digmid.html.
Fixes MIDI playback on devices with no hardware MIDI support (such as
Raspberry Pi).
* rp_module_menus is no more - instead use rp_module_section with one of
- core (core packages)
- main (main packages - which will be installed by default in the image)
- opt (optional packages)
- exp (experimental packages)
- driver (driver packages)
- config (configuration packages / tools)
* The setup menu organises the data based on the above sections. more could be added in the future if needed. Packages (internally modules), can be added / configured / removed individually, or as entire sections.
* The setup menu will automatically detect if a binary is available to be installed. the nobin flag is no longer needed. modules that install directly from binary via aptInstall or via a prebuilt binary need to use an install_bin_ function instead of install_
* rp_module_section of type "config" will have the "gui_" function called first if it's available, otherwise a standard depends/sources/build/install/configure will be called
* configure is no longer used for "gui" configuration function - use gui_ instead. Had already started to move to this before, but now it is required.