Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Find a file
Hugo Hromic da9ab75e18
Update .gitignore
Added missing RetroArch generated files.
2020-07-16 09:39:25 +01:00
.github Squashed 'deps/vitaShaRK/' content from commit f54dc7bdd5 2020-07-05 11:56:47 +02:00
.vscode
audio add option to play custom sound on achievement unlock 2020-07-11 10:56:09 -06:00
bluetooth
bootstrap
camera/drivers
cheevos add option to play custom sound on achievement unlock 2020-07-11 10:56:09 -06:00
cores (ffmpeg core) Use bitmasks 2020-07-14 01:27:19 +02:00
ctr
defines
deps CXX_BUILD fix 2020-07-11 08:12:57 +02:00
dist-scripts Typo in the RetroArch boot 2020-07-06 10:23:20 +02:00
docs
emscripten
frontend Cleanups 2020-07-09 07:46:40 +02:00
gfx (context drivers) Cleanups 2020-07-16 03:40:52 +02:00
griffin Split up wayland code 2020-07-14 15:56:52 +02:00
input Rewrite 'task_autodetect.c': Ensure thread safety + clean-ups/rationalisation 2020-07-14 17:46:58 +01:00
intl Fetch translations from Crowdin 2020-07-14 12:03:29 +03:00
led
libretro-common Merge pull request #11027 from schellingb/archive_cleanup_1b 2020-07-16 03:28:54 +02:00
libretro-db
location/drivers
managers
media
memory
menu Rewrite 'task_autodetect.c': Ensure thread safety + clean-ups/rationalisation 2020-07-14 17:46:58 +01:00
midi
network Move more global state to rarch_state 2020-07-09 02:41:13 +02:00
pkg Misread that memory protection includse libary validation 2020-07-12 23:49:41 +02:00
ps2
qb Merge pull request #10972 from keithbowes/system-glslang-fix 2020-07-06 05:07:37 +02:00
record/drivers Turn fifo_read_avail and fifo_write_avail into macros 2020-07-07 08:13:32 +02:00
reference
samples/tasks/database Squashed 'deps/vitaShaRK/' content from commit f54dc7bdd5 2020-07-05 11:56:47 +02:00
shaders
shaders-hlsl
shaders-hlsl-no-opt/asm/frag
shaders-msl
shaders-no-opt/asm/frag
tasks Rewrite 'task_autodetect.c': Ensure thread safety + clean-ups/rationalisation 2020-07-14 17:46:58 +01:00
tests-other
tools
ui QT: add "load content" animation option 2020-07-10 18:49:50 +02:00
uwp
vita/launcher
wifi
wii
wiiu
.editorconfig
.gitignore Update .gitignore 2020-07-16 09:39:25 +01:00
.gitlab-ci.yml
.project
.travis.yml Revert "Update .travis.yml" 2020-07-10 05:19:46 +02:00
10bpc-gl.diff
accessibility.h
AUTHORS.h
autoconfig.diff Update autoconfig.diff 2020-07-06 09:17:57 +02:00
autosave.h
CHANGES.md Update CHANGES.md 2020-07-14 14:10:04 +01:00
command.h
config.def.h Add optional widget-based 'load content' launch feedback animation 2020-07-09 13:05:28 +01:00
config.def.keybinds.h
config.features.h
configuration.c Rewrite 'task_autodetect.c': Ensure thread safety + clean-ups/rationalisation 2020-07-14 17:46:58 +01:00
configuration.h add option to play custom sound on achievement unlock 2020-07-11 10:56:09 -06:00
configure
content.h only wait for save task to complete 2020-07-10 20:18:03 -06:00
CONTRIBUTING.md
COPYING
core.h
core_backup.c
core_backup.h
core_info.c
core_info.h
core_type.h
core_updater_list.c
core_updater_list.h
database_info.c First set of cleanups to archive handling 2020-07-12 00:51:35 +09:00
database_info.h First set of cleanups to archive handling 2020-07-12 00:51:35 +09:00
defaults.h
disk_control_interface.c
disk_control_interface.h
disk_index_file.c Create specialized optimized path_basedir_size 2020-07-11 19:29:43 +02:00
disk_index_file.h
Doxyfile
driver.h
dynamic.h
fetch-submodules.sh
file_path_special.c
file_path_special.h
file_path_str.c
github-contributors.py
lakka.h
list_special.h
Makefile Squashed 'deps/vitaShaRK/' content from commit f54dc7bdd5 2020-07-05 11:56:47 +02:00
Makefile.apple
Makefile.classic_sega_mini
Makefile.classic_snesc
Makefile.common Get rid of gfx_ctx_network 2020-07-15 02:37:50 +02:00
Makefile.ctr
Makefile.ctr.salamander
Makefile.dingux
Makefile.emscripten
Makefile.griffin
Makefile.libnx
Makefile.libogc
Makefile.msvc
Makefile.openpandora
Makefile.orbis
Makefile.pandora
Makefile.ps2
Makefile.ps2.salamander
Makefile.ps3
Makefile.ps3.cobra
Makefile.ps3.salamander
Makefile.psl1ght
Makefile.psl1ght.salamander
Makefile.psp1
Makefile.psp1.salamander
Makefile.switch
Makefile.vita [Vita] Fix make clean 2020-07-06 09:41:30 +02:00
Makefile.vita.salamander
Makefile.wii.salamander
Makefile.wiiu
Makefile.win
manual_content_scan.c
manual_content_scan.h
msg_hash.c
msg_hash.h add option to play custom sound on achievement unlock 2020-07-11 10:56:09 -06:00
no-xib.diff
nvda_controller.h
nvdaControllerClient64.dll
paths.h
performance_counters.h
playlist.c
playlist.h
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Squashed 'deps/vitaShaRK/' content from commit f54dc7bdd5 2020-07-05 11:56:47 +02:00
retroarch-android-debug.diff
retroarch-mingw-build.sh
retroarch.c Merge pull request #11023 from jdgleaver/task-autodetect 2020-07-15 16:08:10 +02:00
retroarch.cfg add option to play custom sound on achievement unlock 2020-07-11 10:56:09 -06:00
retroarch.desktop
retroarch.h Cleanups 2020-07-15 03:12:56 +02:00
runtime_file.c
runtime_file.h
setting_list.h
switch_performance_profiles.h
translation_defines.h
travis-deploy-key.enc
travis_metal_deploy.sh
verbosity.c
verbosity.h
version.all
version.dtd
version.h
version_git.c
version_git.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • macOS (PPC, x86-32 and x86-64)
  • PlayStation 2
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

Socials

The links below belong to our official channels. Links other than this may have been created by fans, independent members or followers. We seriously recommend using our original resources.