RetroArch/deps/game_ai_lib/utils/unistd.h
Mathieu Poliquin 66e23fca79
New feature: Override player input with machine learning models (#17407)
* Add dummy game ai subsystem

* First working prototype of a machine learning model that can override player input

* Update README.md

* Update README.md

* Fix loading path on Windows

* Change ai override to player 2

* Added quick menu show game ai option

* Implemented Quick Menu entry for Game AI options

* Redirect debug logs to retroarch log system + properly support player override

* Added support to use framebuffer as input to the AI

* Added pixel format parameter to API

* Fix game name

* code clean-up of game_ai.cpp

* Update README.md - Windows Build

* Update README.md

* Update README.md

* Update README.md

* Update config.params.sh

turn off GAME_AI feature by default

* Fix compile error in menu_displaylist.c

* Add missing #define in menu_cbs_title.c

* Added new game_ai entry in griffin_cpp

* Remove GAME_AI entry in  msg_hash_us.c

* Fix compile error in menu_displaylist.h

* Removed GAME AI references from README.md

* Fixes coding style + add GameAI lib API header

* Convert comment to legacy + remove unused code

* Additional coding style fixes to game_ai.cpp

* Fix identation issues in game_ai.cpp

* Removed some debug code in game_ai.cpp

* Add game_ai_lib in deps

* Replace assert with retro_assert

* Update Makefile.common

* Converting game_ai from cpp to c. First step.

* Convert game_ai from CPP to C. STEP 2: add C function calls

* Convert game_ai from CPP to C. Final Step

* Added shutdown function for game ai lib

* Update game_ai_lib README

* Fix crash when loading/unloading multiple games
2025-01-21 13:05:43 +01:00

59 lines
No EOL
1.8 KiB
C

#ifndef _UNISTD_H
#define _UNISTD_H 1
/* This file intended to serve as a drop-in replacement for
* unistd.h on Windows.
* Please add functionality as neeeded.
* Original file from: http://stackoverflow.com/a/826027
*/
#include <stdlib.h>
#include <io.h>
//#include <getopt.h> /* getopt at: https://gist.github.com/bikerm16/1b75e2dd20d839dcea58 */
#include <process.h> /* for getpid() and the exec..() family */
#include <direct.h> /* for _getcwd() and _chdir() */
#define srandom srand
#define random rand
/* Values for the second argument to access.
These may be OR'd together. */
#define R_OK 4 /* Test for read permission. */
#define W_OK 2 /* Test for write permission. */
#define X_OK R_OK /* execute permission - unsupported in Windows,
use R_OK instead. */
#define F_OK 0 /* Test for existence. */
#define access _access
#define dup2 _dup2
#define execve _execve
#define ftruncate _chsize
#define unlink _unlink
#define fileno _fileno
#define getcwd _getcwd
#define chdir _chdir
#define isatty _isatty
#define lseek _lseek
/* read, write, and close are NOT being #defined here,
* because while there are file handle specific versions for Windows,
* they probably don't work for sockets.
* You need to look at your app and consider whether
* to call e.g. closesocket().
*/
#define ssize_t int
#define STDIN_FILENO 0
#define STDOUT_FILENO 1
#define STDERR_FILENO 2
/* should be in some equivalent to <sys/types.h> */
//typedef __int8 int8_t;
typedef __int16 int16_t;
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
typedef unsigned __int64 uint64_t;
#endif /* unistd.h */