RetroArch/network
Gregor Richards 65e308c92d Reset player flip state when we lose Netplay connection
This fixes a bug whereby reconnections would be out of sync due to the
flip state of the server and client being different. The server now
resets its flip state on disconnect.
2016-09-22 21:56:19 -04:00
..
httpserver Cleanups 2016-09-12 18:18:20 +02:00
netplay Reset player flip state when we lose Netplay connection 2016-09-22 21:56:19 -04:00
net_http_special.c Move performance.c to libretro-common/features/features_cpu.c 2016-05-10 20:31:27 +02:00
net_http_special.h Move libretro.h headers to libretro-common/include 2016-05-10 19:03:53 +02:00
net_logger.c Move netplay code to network/netplay dir 2016-05-19 11:46:54 +02:00