RetroArch/gfx/drivers_shader
2022-05-21 14:49:31 +02:00
..
glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
glslang_util.c Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
glslang_util.h Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
glslang_util_cxx.cpp Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
glslang_util_cxx.h
shader_gl3.cpp (drivers_shader) Simplify shader_gl3/shader_vulkan 2022-05-21 00:43:52 +02:00
shader_gl3.h (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
shader_gl_cg.c Rename gl_common.h to gl2_common.h and remove some file dependencies 2021-09-26 17:42:12 +02:00
shader_glsl.c Rename gl_common.h to gl2_common.h and remove some file dependencies 2021-09-26 17:42:12 +02:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp (shader_vulkan) Get rid of Pass:set_pass_info 2022-05-21 14:49:31 +02:00
shader_vulkan.h Fix CXX_BUILD errors 2022-04-02 20:37:54 +02:00
slang_process.cpp slang_preprocess_parse_parameters - get rid of one local variable 2021-04-11 01:49:41 +02:00
slang_process.h
slang_reflection.cpp Attempt to fix max problems on all platforms 2021-04-12 06:51:01 +02:00
slang_reflection.h Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00