RetroArch/deps/game_ai_lib/GameAILocal.h
Mathieu Poliquin 66e23fca79
New feature: Override player input with machine learning models (#17407)
* Add dummy game ai subsystem

* First working prototype of a machine learning model that can override player input

* Update README.md

* Update README.md

* Fix loading path on Windows

* Change ai override to player 2

* Added quick menu show game ai option

* Implemented Quick Menu entry for Game AI options

* Redirect debug logs to retroarch log system + properly support player override

* Added support to use framebuffer as input to the AI

* Added pixel format parameter to API

* Fix game name

* code clean-up of game_ai.cpp

* Update README.md - Windows Build

* Update README.md

* Update README.md

* Update README.md

* Update config.params.sh

turn off GAME_AI feature by default

* Fix compile error in menu_displaylist.c

* Add missing #define in menu_cbs_title.c

* Added new game_ai entry in griffin_cpp

* Remove GAME_AI entry in  msg_hash_us.c

* Fix compile error in menu_displaylist.h

* Removed GAME AI references from README.md

* Fixes coding style + add GameAI lib API header

* Convert comment to legacy + remove unused code

* Additional coding style fixes to game_ai.cpp

* Fix identation issues in game_ai.cpp

* Removed some debug code in game_ai.cpp

* Add game_ai_lib in deps

* Replace assert with retro_assert

* Update Makefile.common

* Converting game_ai from cpp to c. First step.

* Convert game_ai from CPP to C. STEP 2: add C function calls

* Convert game_ai from CPP to C. Final Step

* Added shutdown function for game ai lib

* Update game_ai_lib README

* Fix crash when loading/unloading multiple games
2025-01-21 13:05:43 +01:00

45 lines
1.1 KiB
C++

#pragma once
#include "GameAI.h"
#include "RetroModel.h"
#include <bitset>
#include <string>
#include <filesystem>
#include <vector>
#include <queue>
#include "utils/data.h"
#include "./utils/json.hpp"
class GameAILocal : public GameAI {
public:
GameAILocal():showDebug(false),
debugLogFunc(nullptr){};
RetroModel * LoadModel(const char * path);
void SetShowDebug(const bool show){ this->showDebug = show; };
void SetDebugLog(debug_log_t func){debugLogFunc = func;};
void DebugPrint(const char * msg);
protected:
void InitRAM(void * ram_ptr, int ram_size);
void LoadConfig();
void LoadConfig_Player(const nlohmann::detail::iter_impl<const nlohmann::json> &player);
bool showDebug;
debug_log_t debugLogFunc;
Retro::GameData retro_data;
std::map<std::string, RetroModel*> models;
public:
std::string full_path;
std::string dir_path;
std::string game_name;
};