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10 lines
190 B
C
10 lines
190 B
C
#include "shaders_common.h"
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static const char *stock_fragment_xmb_ribbon_simple = GLSL(
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uniform float time;
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void main()
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{
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gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0);
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}
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);
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