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Fix crash on Pixelbook
AMotionEvent_getAxisValue is a weak symbol and we need to check for its presence before calling it.
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1 changed files with 7 additions and 4 deletions
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@ -673,7 +673,7 @@ static INLINE void android_mouse_calculate_deltas(android_input_t *android,
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{
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/* Adjust mouse speed based on ratio
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* between core resolution and system resolution */
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float x, y;
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float x = 0, y = 0;
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float x_scale = 1;
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float y_scale = 1;
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struct retro_system_av_info *av_info = video_viewport_get_system_av_info();
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@ -687,15 +687,18 @@ static INLINE void android_mouse_calculate_deltas(android_input_t *android,
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}
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/* This axis is only available on Android Nougat and on Android devices with NVIDIA extensions */
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x = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_X, motion_ptr);
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y = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_Y, motion_ptr);
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if (AMotionEvent_getAxisValue)
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{
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x = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_X, motion_ptr);
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y = AMotionEvent_getAxisValue(event,AMOTION_EVENT_AXIS_RELATIVE_Y, motion_ptr);
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}
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/* If AXIS_RELATIVE had 0 values it might be because we're not running Android Nougat or on a device
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* with NVIDIA extension, so re-calculate deltas based on AXIS_X and AXIS_Y. This has limitations
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* compared to AXIS_RELATIVE because once the Android mouse cursor hits the edge of the screen it is
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* not possible to move the in-game mouse any further in that direction.
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*/
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if (!x && !y)
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if (!x && !y && AMotionEvent_getX && AMotionEvent_getX)
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{
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x = (AMotionEvent_getX(event, motion_ptr) - android->mouse_x_prev);
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y = (AMotionEvent_getY(event, motion_ptr) - android->mouse_y_prev);
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