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(D3D9 HLSL) Set this parameter to 0 to indicate we are using
vertex declarations instead of FVFs
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1 changed files with 0 additions and 4 deletions
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@ -1052,11 +1052,7 @@ static bool d3d9_hlsl_initialize(
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d3d->menu_display.buffer = d3d9_vertex_buffer_new(
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d3d->menu_display.buffer = d3d9_vertex_buffer_new(
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d3d->dev, d3d->menu_display.size * sizeof(Vertex),
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d3d->dev, d3d->menu_display.size * sizeof(Vertex),
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D3DUSAGE_WRITEONLY,
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D3DUSAGE_WRITEONLY,
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#ifdef _XBOX
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0,
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0,
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#else
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D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
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#endif
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D3DPOOL_DEFAULT,
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D3DPOOL_DEFAULT,
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NULL);
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NULL);
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