diff --git a/gfx/drivers/gl.c b/gfx/drivers/gl.c index d3791d8ae0..8d4a674ed1 100644 --- a/gfx/drivers/gl.c +++ b/gfx/drivers/gl.c @@ -1767,7 +1767,7 @@ static INLINE void gl_draw_texture(gl_t *gl) glBindTexture(GL_TEXTURE_2D, gl->menu_texture); shader_info.data = gl; - shader_info.idx = GL_SHADER_STOCK_BLEND; + shader_info.idx = VIDEO_SHADER_STOCK_BLEND; shader_info.set_active = true; video_shader_driver_ctl(SHADER_CTL_USE, &shader_info); @@ -3606,7 +3606,7 @@ static void gl_render_overlay(gl_t *gl) /* Ensure that we reset the attrib array. */ shader_info.data = gl; - shader_info.idx = GL_SHADER_STOCK_BLEND; + shader_info.idx = VIDEO_SHADER_STOCK_BLEND; shader_info.set_active = true; video_shader_driver_ctl(SHADER_CTL_USE, &shader_info); diff --git a/gfx/drivers_font/gl_raster_font.c b/gfx/drivers_font/gl_raster_font.c index 98afa1b789..81cc384d93 100644 --- a/gfx/drivers_font/gl_raster_font.c +++ b/gfx/drivers_font/gl_raster_font.c @@ -407,7 +407,7 @@ static void gl_raster_font_setup_viewport(gl_raster_t *font, bool full_screen) glBindTexture(GL_TEXTURE_2D, font->tex); shader_info.data = NULL; - shader_info.idx = GL_SHADER_STOCK_BLEND; + shader_info.idx = VIDEO_SHADER_STOCK_BLEND; shader_info.set_active = true; video_shader_driver_ctl(SHADER_CTL_USE, &shader_info); diff --git a/gfx/drivers_shader/shader_gl_cg.c b/gfx/drivers_shader/shader_gl_cg.c index 3ae35c6b2d..a6441f8be3 100644 --- a/gfx/drivers_shader/shader_gl_cg.c +++ b/gfx/drivers_shader/shader_gl_cg.c @@ -342,7 +342,7 @@ static void gl_cg_set_params(void *data, void *shader_data, if (!cg_data || (cg_data->active_idx == 0)) return; - if (cg_data->active_idx == GL_SHADER_STOCK_BLEND) + if (cg_data->active_idx == VIDEO_SHADER_STOCK_BLEND) return; /* Set frame. */ @@ -1147,7 +1147,7 @@ static void *gl_cg_init(void *data, const char *path) cg_data->prg[cg_data->shader->passes + 1] = cg_data->prg[0]; /* No need to apply Android hack in Cg. */ - cg_data->prg[GL_SHADER_STOCK_BLEND] = cg_data->prg[0]; + cg_data->prg[VIDEO_SHADER_STOCK_BLEND] = cg_data->prg[0]; cgGLBindProgram(cg_data->prg[1].fprg); cgGLBindProgram(cg_data->prg[1].vprg); diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index 09503686db..372debc581 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -1007,18 +1007,18 @@ static void *gl_glsl_init(void *data, const char *path) gl_glsl_compile_program( glsl, - GL_SHADER_STOCK_BLEND, - &glsl->prg[GL_SHADER_STOCK_BLEND], + VIDEO_SHADER_STOCK_BLEND, + &glsl->prg[VIDEO_SHADER_STOCK_BLEND], &shader_prog_info ); - gl_glsl_find_uniforms(glsl, 0, glsl->prg[GL_SHADER_STOCK_BLEND].id, - &glsl->uniforms[GL_SHADER_STOCK_BLEND]); + gl_glsl_find_uniforms(glsl, 0, glsl->prg[VIDEO_SHADER_STOCK_BLEND].id, + &glsl->uniforms[VIDEO_SHADER_STOCK_BLEND]); } else { - glsl->prg[GL_SHADER_STOCK_BLEND] = glsl->prg[0]; - glsl->uniforms[GL_SHADER_STOCK_BLEND] = glsl->uniforms[0]; + glsl->prg[VIDEO_SHADER_STOCK_BLEND] = glsl->prg[0]; + glsl->uniforms[VIDEO_SHADER_STOCK_BLEND] = glsl->uniforms[0]; } shader_prog_info.vertex = stock_vertex_xmb; @@ -1027,8 +1027,8 @@ static void *gl_glsl_init(void *data, const char *path) gl_glsl_compile_program( glsl, - GL_SHADER_STOCK_XMB, - &glsl->prg[GL_SHADER_STOCK_XMB], + VIDEO_SHADER_MENU, + &glsl->prg[VIDEO_SHADER_MENU], &shader_prog_info); gl_glsl_reset_attrib(glsl); diff --git a/gfx/video_shader_driver.h b/gfx/video_shader_driver.h index 400bb91812..26072857c2 100644 --- a/gfx/video_shader_driver.h +++ b/gfx/video_shader_driver.h @@ -31,8 +31,8 @@ #include "video_shader_parse.h" -#define GL_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1) -#define GL_SHADER_STOCK_XMB (GFX_MAX_SHADERS - 2) +#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1) +#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2) #endif diff --git a/gfx/video_shader_parse.h b/gfx/video_shader_parse.h index d33af0eda5..110adbd77d 100644 --- a/gfx/video_shader_parse.h +++ b/gfx/video_shader_parse.h @@ -27,7 +27,7 @@ extern "C" { #endif #ifndef GFX_MAX_SHADERS -#define GFX_MAX_SHADERS 24 +#define GFX_MAX_SHADERS 25 #endif #ifndef GFX_MAX_TEXTURES diff --git a/menu/drivers_display/menu_display_gl.c b/menu/drivers_display/menu_display_gl.c index ca1db23d08..f09cb104c0 100644 --- a/menu/drivers_display/menu_display_gl.c +++ b/menu/drivers_display/menu_display_gl.c @@ -83,7 +83,7 @@ static void menu_display_gl_blend_begin(void) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); shader_info.data = NULL; - shader_info.idx = GL_SHADER_STOCK_BLEND; + shader_info.idx = VIDEO_SHADER_STOCK_BLEND; shader_info.set_active = true; video_shader_driver_ctl(SHADER_CTL_USE, &shader_info);