(MSVC) Silence warnings

This commit is contained in:
twinaphex 2018-04-21 05:20:22 +02:00
parent e0b57843aa
commit 832cc4e945
4 changed files with 18 additions and 18 deletions

View file

@ -273,7 +273,7 @@ static D3D12_CPU_DESCRIPTOR_HANDLE d3d12_descriptor_heap_slot_alloc(d3d12_descri
int i;
D3D12_CPU_DESCRIPTOR_HANDLE handle = { 0 };
for (i = heap->start; i < heap->desc.NumDescriptors; i++)
for (i = heap->start; i < (int)heap->desc.NumDescriptors; i++)
{
if (!heap->map[i])
{

View file

@ -1,4 +1,4 @@
/* RetroArch - A frontend for libretro.
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
@ -37,7 +37,7 @@
static void d3d10_free_overlays(d3d10_video_t* d3d10)
{
unsigned i;
for (i = 0; i < d3d10->overlays.count; i++)
for (i = 0; i < (unsigned)d3d10->overlays.count; i++)
d3d10_release_texture(&d3d10->overlays.textures[i]);
Release(d3d10->overlays.vbo);
@ -126,7 +126,7 @@ static bool d3d10_overlay_load(void* data, const void* image_data, unsigned num_
D3D10MapBuffer(d3d10->overlays.vbo,
D3D10_MAP_WRITE_DISCARD, 0, (void**)&sprites);
for (i = 0; i < num_images; i++)
for (i = 0; i < (unsigned)num_images; i++)
{
d3d10->overlays.textures[i].desc.Width = images[i].width;
@ -280,7 +280,7 @@ static void d3d10_free_shader_preset(d3d10_video_t* d3d10)
memset(d3d10->pass, 0, sizeof(d3d10->pass));
/* only free the history textures here */
for (i = 1; i <= d3d10->shader_preset->history_size; i++)
for (i = 1; i <= (unsigned)d3d10->shader_preset->history_size; i++)
d3d10_release_texture(&d3d10->frame.texture[i]);
memset(
@ -938,7 +938,7 @@ static void d3d10_init_history(d3d10_video_t* d3d10, unsigned width, unsigned he
* and to reduce memory fragmentation */
assert(d3d10->shader_preset);
for (i = 0; i < d3d10->shader_preset->history_size + 1; i++)
for (i = 0; i < (unsigned)d3d10->shader_preset->history_size + 1; i++)
{
d3d10->frame.texture[i].desc.Width = width;
d3d10->frame.texture[i].desc.Height = height;
@ -1347,7 +1347,7 @@ static bool d3d10_gfx_frame(
D3D10SetPShaderSamplers(
context, 0, 1, &d3d10->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
for (i = 0; i < d3d10->overlays.count; i++)
for (i = 0; i < (unsigned)d3d10->overlays.count; i++)
{
D3D10SetPShaderResources(context, 0, 1, &d3d10->overlays.textures[i].view);
D3D10Draw(d3d10->device, 1, i);

View file

@ -1,4 +1,4 @@
/* RetroArch - A frontend for libretro.
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
@ -49,7 +49,7 @@ static D3D11DeviceContext cached_context;
static void d3d11_free_overlays(d3d11_video_t* d3d11)
{
unsigned i;
for (i = 0; i < d3d11->overlays.count; i++)
for (i = 0; i < (unsigned)d3d11->overlays.count; i++)
d3d11_release_texture(&d3d11->overlays.textures[i]);
Release(d3d11->overlays.vbo);
@ -120,7 +120,7 @@ static bool d3d11_overlay_load(void* data, const void* image_data, unsigned num_
{
D3D11_BUFFER_DESC desc;
D3D11_MAPPED_SUBRESOURCE mapped_vbo;
int i;
unsigned i;
d3d11_sprite_t* sprites;
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
const struct texture_image* images = (const struct texture_image*)image_data;
@ -296,7 +296,7 @@ static void d3d11_free_shader_preset(d3d11_video_t* d3d11)
memset(d3d11->pass, 0, sizeof(d3d11->pass));
/* only free the history textures here */
for (i = 1; i <= d3d11->shader_preset->history_size; i++)
for (i = 1; i <= (unsigned)d3d11->shader_preset->history_size; i++)
d3d11_release_texture(&d3d11->frame.texture[i]);
memset(
@ -985,7 +985,7 @@ static void d3d11_init_history(d3d11_video_t* d3d11, unsigned width, unsigned he
* and to reduce memory fragmentation */
assert(d3d11->shader_preset);
for (i = 0; i < d3d11->shader_preset->history_size + 1; i++)
for (i = 0; i < (unsigned)d3d11->shader_preset->history_size + 1; i++)
{
d3d11->frame.texture[i].desc.Width = width;
d3d11->frame.texture[i].desc.Height = height;
@ -1378,7 +1378,7 @@ static bool d3d11_gfx_frame(
D3D11SetPShaderSamplers(
context, 0, 1, &d3d11->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
for (i = 0; i < d3d11->overlays.count; i++)
for (i = 0; i < (unsigned)d3d11->overlays.count; i++)
{
D3D11SetPShaderResources(context, 0, 1, &d3d11->overlays.textures[i].view);
D3D11Draw(d3d11->context, 1, i);

View file

@ -48,7 +48,7 @@ static void d3d12_gfx_sync(d3d12_video_t* d3d12)
static void d3d12_free_overlays(d3d12_video_t* d3d12)
{
unsigned i;
for (i = 0; i < d3d12->overlays.count; i++)
for (i = 0; i < (unsigned)d3d12->overlays.count; i++)
d3d12_release_texture(&d3d12->overlays.textures[i]);
Release(d3d12->overlays.vbo);
@ -120,7 +120,7 @@ static void d3d12_overlay_set_alpha(void* data, unsigned index, float mod)
static bool d3d12_overlay_load(void* data, const void* image_data, unsigned num_images)
{
int i;
unsigned i;
d3d12_sprite_t* sprites = NULL;
D3D12_RANGE range = { 0, 0 };
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
@ -304,7 +304,7 @@ static void d3d12_free_shader_preset(d3d12_video_t* d3d12)
memset(d3d12->pass, 0, sizeof(d3d12->pass));
/* only free the history textures here */
for (i = 1; i <= d3d12->shader_preset->history_size; i++)
for (i = 1; i <= (unsigned)d3d12->shader_preset->history_size; i++)
d3d12_release_texture(&d3d12->frame.texture[i]);
memset(
@ -993,7 +993,7 @@ static void d3d12_init_history(d3d12_video_t* d3d12, unsigned width, unsigned he
* and to reduce memory fragmentation */
assert(d3d12->shader_preset);
for (i = 0; i < d3d12->shader_preset->history_size + 1; i++)
for (i = 0; i < (unsigned)d3d12->shader_preset->history_size + 1; i++)
{
d3d12->frame.texture[i].desc.Width = width;
d3d12->frame.texture[i].desc.Height = height;
@ -1492,7 +1492,7 @@ static bool d3d12_gfx_frame(
d3d12->queue.cmd, ROOT_ID_SAMPLER_T,
d3d12->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
for (i = 0; i < d3d12->overlays.count; i++)
for (i = 0; i < (unsigned)d3d12->overlays.count; i++)
{
if (d3d12->overlays.textures[i].dirty)
d3d12_upload_texture(d3d12->queue.cmd,