diff --git a/Makefile.common b/Makefile.common
index 527f728b50..bcd6522d5d 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -1743,7 +1743,9 @@ ifeq ($(HAVE_D3D9), 1)
OBJ += gfx/drivers_font/d3d_w32_font.o
ifeq ($(HAVE_CG), 1)
LIBS += -lcgD3D9
+ OBJ += gfx/drivers/d3d9cg.o
OBJ += gfx/drivers_renderchain/d3d9_cg_renderchain.o
+ OBJ += gfx/drivers_display/gfx_display_d3d9cg.o
endif
endif
@@ -1813,9 +1815,7 @@ endif
ifeq ($(HAVE_D3D9), 1)
DEFINES += -DHAVE_D3D9
- OBJ += gfx/drivers/d3d9.o
OBJ += gfx/common/d3d9_common.o
- OBJ += gfx/drivers_display/gfx_display_d3d9.o
endif
ifeq ($(HAVE_D3D_COMMON), 1)
@@ -1836,7 +1836,9 @@ endif
ifeq ($(HAVE_HLSL),1)
DEFINES += -DHAVE_HLSL
+ OBJ += gfx/drivers/d3d9hlsl.o
OBJ += gfx/drivers_renderchain/d3d9_hlsl_renderchain.o
+ OBJ += gfx/drivers_display/gfx_display_d3d9hlsl.o
endif
ifeq ($(HAVE_SLANG),1)
diff --git a/configuration.c b/configuration.c
index 8720d33ccb..f60909093a 100644
--- a/configuration.c
+++ b/configuration.c
@@ -88,7 +88,8 @@ enum video_driver_enum
VIDEO_CTR,
VIDEO_SWITCH,
VIDEO_D3D8,
- VIDEO_D3D9,
+ VIDEO_D3D9_CG,
+ VIDEO_D3D9_HLSL,
VIDEO_D3D10,
VIDEO_D3D11,
VIDEO_D3D12,
@@ -960,8 +961,10 @@ const char *config_get_default_video(void)
return "xenon360";
case VIDEO_D3D8:
return "d3d8";
- case VIDEO_D3D9:
- return "d3d9";
+ case VIDEO_D3D9_CG:
+ return "d3d9_cg";
+ case VIDEO_D3D9_HLSL:
+ return "d3d9_hlsl";
case VIDEO_D3D10:
return "d3d10";
case VIDEO_D3D11:
@@ -2991,9 +2994,9 @@ static bool check_menu_driver_compatibility(settings_t *settings)
/* TODO/FIXME - maintenance hazard */
if (string_starts_with_size(video_driver, "d3d", STRLEN_CONST("d3d")))
if (
- string_is_equal(video_driver, "d3d9") ||
- string_is_equal(video_driver, "d3d10") ||
- string_is_equal(video_driver, "d3d11") ||
+ string_is_equal(video_driver, "d3d9_hlsl") ||
+ string_is_equal(video_driver, "d3d10") ||
+ string_is_equal(video_driver, "d3d11") ||
string_is_equal(video_driver, "d3d12")
)
return true;
diff --git a/gfx/drivers/d3d9cg.c b/gfx/drivers/d3d9cg.c
new file mode 100644
index 0000000000..dd93888f5c
--- /dev/null
+++ b/gfx/drivers/d3d9cg.c
@@ -0,0 +1,898 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2014 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2017 - Daniel De Matteis
+ * Copyright (C) 2012-2014 - OV2
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+/* Direct3D 9 driver with Cg runtime backend.
+ *
+ * Minimum version : Direct3D 9.0 (2002)
+ * Minimum OS : Windows 98, Windows 2000, Windows ME
+ * Recommended OS : Windows XP
+ * Requirements : Cg runtime
+ */
+
+#define CINTERFACE
+
+#include
+#include
+#include
+#include
+#include
+#include
+
+#include
+
+#ifdef HAVE_CONFIG_H
+#include "../../config.h"
+#endif
+
+#include
+#include "../common/d3d_common.h"
+#include "../common/d3d9_common.h"
+#include "../video_coord_array.h"
+#include "../../configuration.h"
+#include "../../dynamic.h"
+#include "../../frontend/frontend_driver.h"
+
+#include "../common/win32_common.h"
+
+#ifdef HAVE_MENU
+#include "../../menu/menu_driver.h"
+#endif
+#ifdef HAVE_GFX_WIDGETS
+#include "../gfx_widgets.h"
+#endif
+
+#include "../font_driver.h"
+
+#include "../../core.h"
+#include "../../verbosity.h"
+#include "../../retroarch.h"
+
+#ifdef __WINRT__
+#error "UWP does not support D3D9"
+#endif
+
+/* TODO/FIXME - Temporary workaround for D3D9 not being able to poll flags during init */
+static gfx_ctx_driver_t d3d9_cg_fake_context;
+
+extern d3d9_renderchain_driver_t cg_d3d9_renderchain;
+
+static uint32_t d3d9_cg_get_flags(void *data)
+{
+ uint32_t flags = 0;
+
+ BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
+ BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
+ BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_CG);
+
+ return flags;
+}
+
+static void d3d9_cg_deinit_chain(d3d9_video_t *d3d)
+{
+ if (!d3d || !d3d->renderchain_driver)
+ return;
+
+ if (d3d->renderchain_driver->chain_free)
+ d3d->renderchain_driver->chain_free(d3d->renderchain_data);
+
+ d3d->renderchain_driver = NULL;
+ d3d->renderchain_data = NULL;
+}
+
+static void d3d9_cg_deinitialize(d3d9_video_t *d3d)
+{
+ if (!d3d)
+ return;
+
+ font_driver_free_osd();
+
+ d3d9_cg_deinit_chain(d3d);
+ d3d9_vertex_buffer_free(d3d->menu_display.buffer,
+ d3d->menu_display.decl);
+
+ d3d->menu_display.buffer = NULL;
+ d3d->menu_display.decl = NULL;
+}
+
+static bool d3d9_cg_init_base(d3d9_video_t *d3d, const video_info_t *info)
+{
+ D3DPRESENT_PARAMETERS d3dpp;
+ HWND focus_window = win32_get_window();
+
+ memset(&d3dpp, 0, sizeof(d3dpp));
+
+ g_pD3D9 = (LPDIRECT3D9)d3d9_create();
+
+ /* this needs g_pD3D9 created first */
+ d3d9_make_d3dpp(d3d, info, &d3dpp);
+
+ if (!g_pD3D9)
+ return false;
+ if (!d3d9_create_device(&d3d->dev, &d3dpp,
+ g_pD3D9,
+ focus_window,
+ d3d->cur_mon_id)
+ )
+ return false;
+ return true;
+}
+
+static bool renderchain_d3d_cg_init_first(
+ enum gfx_ctx_api api,
+ const d3d9_renderchain_driver_t **renderchain_driver,
+ void **renderchain_handle)
+{
+ switch (api)
+ {
+ case GFX_CTX_DIRECT3D9_API:
+ {
+ static const d3d9_renderchain_driver_t *renderchain_d3d_drivers[] =
+ {
+ &cg_d3d9_renderchain,
+ NULL
+ };
+ unsigned i;
+
+ for (i = 0; renderchain_d3d_drivers[i]; i++)
+ {
+ void *data = renderchain_d3d_drivers[i]->chain_new();
+
+ if (!data)
+ continue;
+
+ *renderchain_driver = renderchain_d3d_drivers[i];
+ *renderchain_handle = data;
+
+ return true;
+ }
+ }
+ break;
+ case GFX_CTX_NONE:
+ default:
+ break;
+ }
+
+ return false;
+}
+
+static bool d3d9_cg_init_chain(d3d9_video_t *d3d,
+ unsigned input_scale,
+ bool rgb32)
+{
+ unsigned i = 0;
+ struct LinkInfo link_info;
+ unsigned current_width, current_height, out_width, out_height;
+
+ /* Setup information for first pass. */
+ link_info.pass = NULL;
+ link_info.tex_w = input_scale * RARCH_SCALE_BASE;
+ link_info.tex_h = input_scale * RARCH_SCALE_BASE;
+ link_info.pass = &d3d->shader.pass[0];
+
+ if (!renderchain_d3d_cg_init_first(GFX_CTX_DIRECT3D9_API,
+ &d3d->renderchain_driver,
+ &d3d->renderchain_data))
+ {
+ RARCH_ERR("[D3D9]: Renderchain could not be initialized.\n");
+ return false;
+ }
+
+ if (!d3d->renderchain_driver || !d3d->renderchain_data)
+ return false;
+
+ if (
+ !d3d->renderchain_driver->init(
+ d3d,
+ d3d->dev, &d3d->final_viewport, &link_info,
+ rgb32)
+ )
+ {
+ RARCH_ERR("[D3D9]: Failed to init render chain.\n");
+ return false;
+ }
+
+ RARCH_LOG("[D3D9]: Renderchain driver: \"%s\".\n", d3d->renderchain_driver->ident);
+ d3d9_log_info(&link_info);
+
+ current_width = link_info.tex_w;
+ current_height = link_info.tex_h;
+ out_width = 0;
+ out_height = 0;
+
+ for (i = 1; i < d3d->shader.passes; i++)
+ {
+ d3d9_convert_geometry(
+ &link_info,
+ &out_width, &out_height,
+ current_width, current_height, &d3d->final_viewport);
+
+ link_info.pass = &d3d->shader.pass[i];
+ link_info.tex_w = next_pow2(out_width);
+ link_info.tex_h = next_pow2(out_height);
+
+ current_width = out_width;
+ current_height = out_height;
+
+ if (!d3d->renderchain_driver->add_pass(
+ d3d->renderchain_data, &link_info))
+ {
+ RARCH_ERR("[D3D9]: Failed to add pass.\n");
+ return false;
+ }
+ d3d9_log_info(&link_info);
+ }
+
+ if (d3d->renderchain_driver)
+ {
+ if (d3d->renderchain_driver->add_lut)
+ {
+ unsigned i;
+ settings_t *settings = config_get_ptr();
+ bool video_smooth = settings->bools.video_smooth;
+
+ for (i = 0; i < d3d->shader.luts; i++)
+ {
+ if (!d3d->renderchain_driver->add_lut(
+ d3d->renderchain_data,
+ d3d->shader.lut[i].id, d3d->shader.lut[i].path,
+ d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC
+ ? video_smooth
+ : (d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)))
+ {
+ RARCH_ERR("[D3D9]: Failed to init LUTs.\n");
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+static bool d3d9_cg_initialize(d3d9_video_t *d3d, const video_info_t *info)
+{
+ unsigned width, height;
+ bool ret = true;
+ settings_t *settings = config_get_ptr();
+
+ if (!g_pD3D9)
+ ret = d3d9_cg_init_base(d3d, info);
+ else if (d3d->needs_restore)
+ {
+ D3DPRESENT_PARAMETERS d3dpp;
+
+ d3d9_make_d3dpp(d3d, info, &d3dpp);
+
+ /* the D3DX font driver uses POOL_DEFAULT resources
+ * and will prevent a clean reset here
+ * another approach would be to keep track of all created D3D
+ * font objects and free/realloc them around the d3d_reset call */
+#ifdef HAVE_MENU
+ menu_driver_ctl(RARCH_MENU_CTL_DEINIT, NULL);
+#endif
+
+ if (!d3d9_reset(d3d->dev, &d3dpp))
+ {
+ d3d9_cg_deinitialize(d3d);
+ d3d9_device_free(NULL, g_pD3D9);
+ g_pD3D9 = NULL;
+
+ ret = d3d9_cg_init_base(d3d, info);
+ if (ret)
+ RARCH_LOG("[D3D9]: Recovered from dead state.\n");
+ }
+
+#ifdef HAVE_MENU
+ menu_driver_init(info->is_threaded);
+#endif
+ }
+
+ if (!ret)
+ return ret;
+
+ if (!d3d9_cg_init_chain(d3d, info->input_scale, info->rgb32))
+ {
+ RARCH_ERR("[D3D9]: Failed to initialize render chain.\n");
+ return false;
+ }
+
+ video_driver_get_size(&width, &height);
+ d3d9_set_viewport(d3d,
+ width, height, false, true);
+
+ font_driver_init_osd(d3d, info,
+ false,
+ info->is_threaded,
+ FONT_DRIVER_RENDER_D3D9_API);
+
+ {
+ static const D3DVERTEXELEMENT9 VertexElements[4] = {
+ {0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
+ D3DDECLUSAGE_POSITION, 0},
+ {0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
+ D3DDECLUSAGE_TEXCOORD, 0},
+ {0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,
+ D3DDECLUSAGE_COLOR, 0},
+ D3DDECL_END()
+ };
+ if (!d3d9_vertex_declaration_new(d3d->dev,
+ (void*)VertexElements, (void**)&d3d->menu_display.decl))
+ return false;
+ }
+
+ d3d->menu_display.offset = 0;
+ d3d->menu_display.size = 1024;
+ d3d->menu_display.buffer = d3d9_vertex_buffer_new(
+ d3d->dev, d3d->menu_display.size * sizeof(Vertex),
+ D3DUSAGE_WRITEONLY,
+ D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
+ D3DPOOL_DEFAULT,
+ NULL);
+
+ if (!d3d->menu_display.buffer)
+ return false;
+
+ d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1);
+ d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed);
+
+ d3d9_set_render_state(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
+ d3d9_set_render_state(d3d->dev, D3DRS_SCISSORTESTENABLE, TRUE);
+
+ return true;
+}
+
+static bool d3d9_cg_restore(d3d9_video_t *d3d)
+{
+ d3d9_cg_deinitialize(d3d);
+
+ if (!d3d9_cg_initialize(d3d, &d3d->video_info))
+ {
+ RARCH_ERR("[D3D9]: Restore error.\n");
+ return false;
+ }
+
+ d3d->needs_restore = false;
+
+ return true;
+}
+
+static bool d3d9_cg_set_shader(void *data,
+ enum rarch_shader_type type, const char *path)
+{
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+
+ if (!d3d)
+ return false;
+
+ if (!string_is_empty(d3d->shader_path))
+ free(d3d->shader_path);
+ d3d->shader_path = NULL;
+
+ switch (type)
+ {
+ case RARCH_SHADER_CG:
+ case RARCH_SHADER_HLSL:
+ if (!string_is_empty(path))
+ d3d->shader_path = strdup(path);
+ break;
+ case RARCH_SHADER_NONE:
+ break;
+ default:
+ RARCH_WARN("[D3D9]: Only Cg shaders are supported. Falling back to stock.\n");
+ }
+
+ if (!d3d9_process_shader(d3d) || !d3d9_cg_restore(d3d))
+ {
+ RARCH_ERR("[D3D9]: Failed to set shader.\n");
+ return false;
+ }
+
+ return true;
+}
+
+static bool d3d9_cg_init_internal(d3d9_video_t *d3d,
+ const video_info_t *info, input_driver_t **input,
+ void **input_data)
+{
+#ifdef HAVE_MONITOR
+ bool windowed_full;
+ RECT mon_rect;
+ MONITORINFOEX current_mon;
+ HMONITOR hm_to_use;
+#endif
+#ifdef HAVE_WINDOW
+ DWORD style;
+ unsigned win_width = 0;
+ unsigned win_height = 0;
+ RECT rect = {0};
+#endif
+ unsigned full_x = 0;
+ unsigned full_y = 0;
+ settings_t *settings = config_get_ptr();
+ overlay_t *menu = (overlay_t*)calloc(1, sizeof(*menu));
+
+ if (!menu)
+ return false;
+
+ d3d->menu = menu;
+ d3d->cur_mon_id = 0;
+ d3d->menu->tex_coords[0] = 0;
+ d3d->menu->tex_coords[1] = 0;
+ d3d->menu->tex_coords[2] = 1;
+ d3d->menu->tex_coords[3] = 1;
+ d3d->menu->vert_coords[0] = 0;
+ d3d->menu->vert_coords[1] = 1;
+ d3d->menu->vert_coords[2] = 1;
+ d3d->menu->vert_coords[3] = -1;
+
+#ifdef HAVE_WINDOW
+ memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
+ d3d->windowClass.lpfnWndProc = wnd_proc_d3d_common;
+#ifdef HAVE_DINPUT
+ if (string_is_equal(settings->arrays.input_driver, "dinput"))
+ d3d->windowClass.lpfnWndProc = wnd_proc_d3d_dinput;
+#endif
+#ifdef HAVE_WINRAWINPUT
+ if (string_is_equal(settings->arrays.input_driver, "raw"))
+ d3d->windowClass.lpfnWndProc = wnd_proc_d3d_winraw;
+#endif
+ win32_window_init(&d3d->windowClass, true, NULL);
+#endif
+
+#ifdef HAVE_MONITOR
+ win32_monitor_info(¤t_mon, &hm_to_use, &d3d->cur_mon_id);
+
+ mon_rect = current_mon.rcMonitor;
+ g_win32_resize_width = info->width;
+ g_win32_resize_height = info->height;
+
+ windowed_full = settings->bools.video_windowed_fullscreen;
+
+ full_x = (windowed_full || info->width == 0) ?
+ (mon_rect.right - mon_rect.left) : info->width;
+ full_y = (windowed_full || info->height == 0) ?
+ (mon_rect.bottom - mon_rect.top) : info->height;
+
+ RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n",
+ (int)(mon_rect.right - mon_rect.left),
+ (int)(mon_rect.bottom - mon_rect.top));
+#else
+ {
+ d3d9_get_video_size(d3d, &full_x, &full_y);
+ }
+#endif
+ {
+ unsigned new_width = info->fullscreen ? full_x : info->width;
+ unsigned new_height = info->fullscreen ? full_y : info->height;
+ video_driver_set_size(new_width, new_height);
+ }
+
+#ifdef HAVE_WINDOW
+ video_driver_get_size(&win_width, &win_height);
+
+ win32_set_style(¤t_mon, &hm_to_use, &win_width, &win_height,
+ info->fullscreen, windowed_full, &rect, &mon_rect, &style);
+
+ win32_window_create(d3d, style, &mon_rect, win_width,
+ win_height, info->fullscreen);
+
+ win32_set_window(&win_width, &win_height, info->fullscreen,
+ windowed_full, &rect);
+#endif
+
+ d3d->video_info = *info;
+
+ if (!d3d9_cg_initialize(d3d, &d3d->video_info))
+ return false;
+
+ d3d9_cg_fake_context.get_flags = d3d9_cg_get_flags;
+ d3d9_cg_fake_context.get_metrics = win32_get_metrics;
+ video_context_driver_set(&d3d9_cg_fake_context);
+ {
+ const char *shader_preset = retroarch_get_shader_preset();
+ enum rarch_shader_type type = video_shader_parse_type(shader_preset);
+
+ d3d9_cg_set_shader(d3d, type, shader_preset);
+ }
+
+ d3d_input_driver(settings->arrays.input_joypad_driver,
+ settings->arrays.input_joypad_driver, input, input_data);
+
+ {
+ char version_str[128];
+ D3DADAPTER_IDENTIFIER9 ident = {0};
+
+ IDirect3D9_GetAdapterIdentifier(g_pD3D9, 0, 0, &ident);
+
+ version_str[0] = '\0';
+
+ snprintf(version_str, sizeof(version_str), "%u.%u.%u.%u",
+ HIWORD(ident.DriverVersion.HighPart),
+ LOWORD(ident.DriverVersion.HighPart),
+ HIWORD(ident.DriverVersion.LowPart),
+ LOWORD(ident.DriverVersion.LowPart));
+
+ RARCH_LOG("[D3D9]: Using GPU: \"%s\".\n", ident.Description);
+ RARCH_LOG("[D3D9]: GPU API Version: %s\n", version_str);
+
+ video_driver_set_gpu_device_string(ident.Description);
+ video_driver_set_gpu_api_version_string(version_str);
+ }
+
+ RARCH_LOG("[D3D9]: Init complete.\n");
+ return true;
+}
+
+static void *d3d9_cg_init(const video_info_t *info,
+ input_driver_t **input, void **input_data)
+{
+ d3d9_video_t *d3d = (d3d9_video_t*)calloc(1, sizeof(*d3d));
+
+ if (!d3d)
+ return NULL;
+
+ if (!d3d9_initialize_symbols(GFX_CTX_DIRECT3D9_API))
+ {
+ free(d3d);
+ return NULL;
+ }
+
+ win32_window_reset();
+ win32_monitor_init();
+
+ /* Default values */
+ d3d->dev = NULL;
+ d3d->dev_rotation = 0;
+ d3d->needs_restore = false;
+#ifdef HAVE_OVERLAY
+ d3d->overlays_enabled = false;
+#endif
+ d3d->should_resize = false;
+ d3d->menu = NULL;
+
+ if (!d3d9_cg_init_internal(d3d, info, input, input_data))
+ {
+ RARCH_ERR("[D3D9]: Failed to init D3D.\n");
+ free(d3d);
+ return NULL;
+ }
+
+ d3d->keep_aspect = info->force_aspect;
+
+ return d3d;
+}
+
+static void d3d9_cg_free(void *data)
+{
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+
+ if (!d3d)
+ return;
+
+#ifdef HAVE_OVERLAY
+ d3d9_free_overlays(d3d);
+ if (d3d->overlays)
+ free(d3d->overlays);
+ d3d->overlays = NULL;
+ d3d->overlays_size = 0;
+#endif
+
+ d3d9_free_overlay(d3d, d3d->menu);
+ if (d3d->menu)
+ free(d3d->menu);
+ d3d->menu = NULL;
+
+ d3d9_cg_deinitialize(d3d);
+
+ if (!string_is_empty(d3d->shader_path))
+ free(d3d->shader_path);
+
+ d3d->shader_path = NULL;
+ d3d9_device_free(d3d->dev, g_pD3D9);
+ d3d->dev = NULL;
+ g_pD3D9 = NULL;
+
+ d3d9_deinitialize_symbols();
+
+ win32_monitor_from_window();
+ win32_destroy_window();
+ free(d3d);
+}
+
+static bool d3d9_cg_frame(void *data, const void *frame,
+ unsigned frame_width, unsigned frame_height,
+ uint64_t frame_count, unsigned pitch,
+ const char *msg, video_frame_info_t *video_info)
+{
+ D3DVIEWPORT9 screen_vp;
+ unsigned i = 0;
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+ unsigned width = video_info->width;
+ unsigned height = video_info->height;
+ bool statistics_show = video_info->statistics_show;
+ unsigned black_frame_insertion = video_info->black_frame_insertion;
+ struct font_params *osd_params = (struct font_params*)
+ &video_info->osd_stat_params;
+ const char *stat_text = video_info->stat_text;
+ bool menu_is_alive = video_info->menu_is_alive;
+ bool overlay_behind_menu = video_info->overlay_behind_menu;
+#ifdef HAVE_GFX_WIDGETS
+ bool widgets_active = video_info->widgets_active;
+#endif
+
+ if (!frame)
+ return true;
+
+ /* We cannot recover in fullscreen. */
+ if (d3d->needs_restore)
+ {
+ HWND window = win32_get_window();
+ if (IsIconic(window))
+ return true;
+
+ if (!d3d9_cg_restore(d3d))
+ {
+ RARCH_ERR("[D3D9]: Failed to restore.\n");
+ return false;
+ }
+ }
+
+ if (d3d->should_resize)
+ {
+ d3d9_set_viewport(d3d, width, height, false, true);
+ if (d3d->renderchain_driver->set_final_viewport)
+ d3d->renderchain_driver->set_final_viewport(d3d,
+ d3d->renderchain_data, &d3d->final_viewport);
+
+ d3d->should_resize = false;
+ }
+
+ /* render_chain() only clears out viewport,
+ * clear out everything. */
+ screen_vp.X = 0;
+ screen_vp.Y = 0;
+ screen_vp.MinZ = 0;
+ screen_vp.MaxZ = 1;
+ screen_vp.Width = width;
+ screen_vp.Height = height;
+ d3d9_set_viewports(d3d->dev, &screen_vp);
+ IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
+ 0, 1, 0);
+
+ d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)&d3d->mvp_transposed, 4);
+ if (!d3d->renderchain_driver->render(
+ d3d, frame, frame_width, frame_height,
+ pitch, d3d->dev_rotation))
+ {
+ RARCH_ERR("[D3D9]: Failed to render scene.\n");
+ return false;
+ }
+
+ if (black_frame_insertion && !d3d->menu->enabled)
+ {
+ unsigned n;
+ for (n = 0; n < video_info->black_frame_insertion; ++n)
+ {
+ bool ret = (IDirect3DDevice9_Present(d3d->dev,
+ NULL, NULL, NULL, NULL) != D3DERR_DEVICELOST);
+ if (!ret || d3d->needs_restore)
+ return true;
+ IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
+ 0, 1, 0);
+ }
+ }
+
+#ifdef HAVE_OVERLAY
+ if (d3d->overlays_enabled && overlay_behind_menu)
+ {
+ d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)&d3d->mvp_transposed, 4);
+ for (i = 0; i < d3d->overlays_size; i++)
+ d3d9_overlay_render(d3d, width, height, &d3d->overlays[i], true);
+ }
+#endif
+
+#ifdef HAVE_MENU
+ if (d3d->menu && d3d->menu->enabled)
+ {
+ d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const
+ float*)&d3d->mvp_transposed, 4);
+ d3d9_overlay_render(d3d, width, height, d3d->menu, false);
+
+ d3d->menu_display.offset = 0;
+ d3d9_set_vertex_declaration(d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl);
+ d3d9_set_stream_source(d3d->dev, 0, (LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer, 0, sizeof(Vertex));
+
+ d3d9_set_viewports(d3d->dev, &screen_vp);
+ menu_driver_frame(menu_is_alive, video_info);
+ }
+ else if (statistics_show)
+ {
+ if (osd_params)
+ {
+ d3d9_set_viewports(d3d->dev, &screen_vp);
+ d3d9_begin_scene(d3d->dev);
+ font_driver_render_msg(d3d, stat_text,
+ (const struct font_params*)osd_params, NULL);
+ d3d9_end_scene(d3d->dev);
+ }
+ }
+#endif
+
+#ifdef HAVE_OVERLAY
+ if (d3d->overlays_enabled && !overlay_behind_menu)
+ {
+ d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const
+ float*)&d3d->mvp_transposed, 4);
+ for (i = 0; i < d3d->overlays_size; i++)
+ d3d9_overlay_render(d3d, width, height, &d3d->overlays[i], true);
+ }
+#endif
+
+#ifdef HAVE_GFX_WIDGETS
+ if (widgets_active)
+ gfx_widgets_frame(video_info);
+#endif
+
+ if (msg && *msg)
+ {
+ d3d9_set_viewports(d3d->dev, &screen_vp);
+ d3d9_begin_scene(d3d->dev);
+ font_driver_render_msg(d3d, msg, NULL, NULL);
+ d3d9_end_scene(d3d->dev);
+ }
+
+ win32_update_title();
+ IDirect3DDevice9_Present(d3d->dev, NULL, NULL, NULL, NULL);
+
+ return true;
+}
+
+static const video_poke_interface_t d3d9_cg_poke_interface = {
+ d3d9_cg_get_flags,
+ d3d9_load_texture,
+ d3d9_unload_texture,
+ d3d9_set_video_mode,
+#if defined(__WINRT__)
+ NULL,
+#else
+ /* UWP does not expose this information easily */
+ win32_get_refresh_rate,
+#endif
+ NULL,
+ NULL, /* get_video_output_size */
+ NULL, /* get_video_output_prev */
+ NULL, /* get_video_output_next */
+ NULL, /* get_current_framebuffer */
+ NULL, /* get_proc_address */
+ d3d9_set_aspect_ratio,
+ d3d9_apply_state_changes,
+ d3d9_set_menu_texture_frame,
+ d3d9_set_menu_texture_enable,
+ d3d9_set_osd_msg,
+
+ win32_show_cursor,
+ NULL, /* grab_mouse_toggle */
+ NULL, /* get_current_shader */
+ NULL, /* get_current_software_framebuffer */
+ NULL, /* get_hw_render_interface */
+ NULL, /* set_hdr_max_nits */
+ NULL, /* set_hdr_paper_white_nits */
+ NULL, /* set_hdr_contrast */
+ NULL /* set_hdr_expand_gamut */
+};
+
+static void d3d9_cg_get_poke_interface(void *data,
+ const video_poke_interface_t **iface)
+{
+ *iface = &d3d9_cg_poke_interface;
+}
+
+#ifdef HAVE_GFX_WIDGETS
+static bool d3d9_cg_gfx_widgets_enabled(void *data)
+{
+ return false; /* currently disabled due to memory issues */
+}
+#endif
+
+static void d3d9_cg_set_resize(d3d9_video_t *d3d,
+ unsigned new_width, unsigned new_height)
+{
+ /* No changes? */
+ if ( (new_width == d3d->video_info.width)
+ && (new_height == d3d->video_info.height))
+ return;
+
+ d3d->video_info.width = new_width;
+ d3d->video_info.height = new_height;
+ video_driver_set_size(new_width, new_height);
+}
+
+static bool d3d9_cg_alive(void *data)
+{
+ unsigned temp_width = 0;
+ unsigned temp_height = 0;
+ bool ret = false;
+ bool quit = false;
+ bool resize = false;
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+
+ /* Needed because some context drivers don't track their sizes */
+ video_driver_get_size(&temp_width, &temp_height);
+
+ win32_check_window(NULL, &quit, &resize, &temp_width, &temp_height);
+
+ if (quit)
+ d3d->quitting = quit;
+
+ if (resize)
+ {
+ d3d->should_resize = true;
+ d3d9_cg_set_resize(d3d, temp_width, temp_height);
+ d3d9_cg_restore(d3d);
+ }
+
+ ret = !quit;
+
+ if ( temp_width != 0 &&
+ temp_height != 0)
+ video_driver_set_size(temp_width, temp_height);
+
+ return ret;
+}
+
+static void d3d9_cg_set_nonblock_state(void *data, bool state,
+ bool adaptive_vsync_enabled,
+ unsigned swap_interval)
+{
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+
+ if (!d3d)
+ return;
+
+ d3d->video_info.vsync = !state;
+ d3d->needs_restore = true;
+ d3d9_cg_restore(d3d);
+}
+
+video_driver_t video_d3d9_cg = {
+ d3d9_cg_init,
+ d3d9_cg_frame,
+ d3d9_cg_set_nonblock_state,
+ d3d9_cg_alive,
+ NULL, /* focus */
+ d3d9_suppress_screensaver,
+ d3d9_has_windowed,
+ d3d9_cg_set_shader,
+ d3d9_cg_free,
+ "d3d9_cg",
+ d3d9_set_viewport,
+ d3d9_set_rotation,
+ d3d9_viewport_info,
+ d3d9_read_viewport,
+ NULL, /* read_frame_raw */
+#ifdef HAVE_OVERLAY
+ d3d9_get_overlay_interface,
+#endif
+#ifdef HAVE_VIDEO_LAYOUT
+ NULL,
+#endif
+ d3d9_cg_get_poke_interface,
+ NULL, /* wrap_type_to_enum */
+#ifdef HAVE_GFX_WIDGETS
+ d3d9_cg_gfx_widgets_enabled
+#endif
+};
diff --git a/gfx/drivers/d3d9.c b/gfx/drivers/d3d9hlsl.c
similarity index 87%
rename from gfx/drivers/d3d9.c
rename to gfx/drivers/d3d9hlsl.c
index 52dac50982..a966565ea2 100644
--- a/gfx/drivers/d3d9.c
+++ b/gfx/drivers/d3d9hlsl.c
@@ -15,11 +15,12 @@
* If not, see .
*/
-/* Direct3D 9 driver.
+/* Direct3D 9 driver with HLSL runtime backend.
*
* Minimum version : Direct3D 9.0 (2002)
* Minimum OS : Windows 98, Windows 2000, Windows ME
* Recommended OS : Windows XP
+ * Requirements : HLSL or fixed function backend
*/
#define CINTERFACE
@@ -70,29 +71,22 @@
#endif
/* TODO/FIXME - Temporary workaround for D3D9 not being able to poll flags during init */
-static gfx_ctx_driver_t d3d9_fake_context;
+static gfx_ctx_driver_t d3d9_hlsl_fake_context;
-static enum rarch_shader_type supported_shader_type = RARCH_SHADER_NONE;
-
-extern d3d9_renderchain_driver_t cg_d3d9_renderchain;
extern d3d9_renderchain_driver_t hlsl_d3d9_renderchain;
-static uint32_t d3d9_get_flags(void *data)
+static uint32_t d3d9_hlsl_get_flags(void *data)
{
uint32_t flags = 0;
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
-
- if (supported_shader_type == RARCH_SHADER_CG)
- BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_CG);
- else if (supported_shader_type == RARCH_SHADER_HLSL)
- BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_HLSL);
+ BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_HLSL);
return flags;
}
-static void d3d9_deinit_chain(d3d9_video_t *d3d)
+static void d3d9_hlsl_deinit_chain(d3d9_video_t *d3d)
{
if (!d3d || !d3d->renderchain_driver)
return;
@@ -104,14 +98,11 @@ static void d3d9_deinit_chain(d3d9_video_t *d3d)
d3d->renderchain_data = NULL;
}
-static void d3d9_deinitialize(d3d9_video_t *d3d)
+static void d3d9_hlsl_deinitialize(d3d9_video_t *d3d)
{
- if (!d3d)
- return;
-
font_driver_free_osd();
- d3d9_deinit_chain(d3d);
+ d3d9_hlsl_deinit_chain(d3d);
d3d9_vertex_buffer_free(d3d->menu_display.buffer,
d3d->menu_display.decl);
@@ -119,7 +110,7 @@ static void d3d9_deinitialize(d3d9_video_t *d3d)
d3d->menu_display.decl = NULL;
}
-static bool d3d9_init_base(d3d9_video_t *d3d, const video_info_t *info)
+static bool d3d9_hlsl_init_base(d3d9_video_t *d3d, const video_info_t *info)
{
D3DPRESENT_PARAMETERS d3dpp;
#ifndef _XBOX
@@ -144,7 +135,7 @@ static bool d3d9_init_base(d3d9_video_t *d3d, const video_info_t *info)
return true;
}
-static bool renderchain_d3d_init_first(
+static bool renderchain_d3d_hlsl_init_first(
enum gfx_ctx_api api,
const d3d9_renderchain_driver_t **renderchain_driver,
void **renderchain_handle)
@@ -155,12 +146,7 @@ static bool renderchain_d3d_init_first(
{
static const d3d9_renderchain_driver_t *renderchain_d3d_drivers[] =
{
-#if defined(_WIN32) && defined(HAVE_CG)
- &cg_d3d9_renderchain,
-#endif
-#if defined(_WIN32) && defined(HAVE_HLSL)
&hlsl_d3d9_renderchain,
-#endif
NULL
};
unsigned i;
@@ -175,11 +161,6 @@ static bool renderchain_d3d_init_first(
*renderchain_driver = renderchain_d3d_drivers[i];
*renderchain_handle = data;
- if (string_is_equal(renderchain_d3d_drivers[i]->ident, "cg_d3d9"))
- supported_shader_type = RARCH_SHADER_CG;
- else if (string_is_equal(renderchain_d3d_drivers[i]->ident, "hlsl_d3d9"))
- supported_shader_type = RARCH_SHADER_HLSL;
-
return true;
}
}
@@ -192,8 +173,7 @@ static bool renderchain_d3d_init_first(
return false;
}
-
-static bool d3d9_init_chain(d3d9_video_t *d3d,
+static bool d3d9_hlsl_init_chain(d3d9_video_t *d3d,
unsigned input_scale,
bool rgb32)
{
@@ -209,7 +189,7 @@ static bool d3d9_init_chain(d3d9_video_t *d3d,
link_info.tex_h = input_scale * RARCH_SCALE_BASE;
link_info.pass = &d3d->shader.pass[0];
- if (!renderchain_d3d_init_first(GFX_CTX_DIRECT3D9_API,
+ if (!renderchain_d3d_hlsl_init_first(GFX_CTX_DIRECT3D9_API,
&d3d->renderchain_driver,
&d3d->renderchain_data))
{
@@ -291,15 +271,14 @@ static bool d3d9_init_chain(d3d9_video_t *d3d,
return true;
}
-
-static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
+static bool d3d9_hlsl_initialize(d3d9_video_t *d3d, const video_info_t *info)
{
unsigned width, height;
bool ret = true;
settings_t *settings = config_get_ptr();
if (!g_pD3D9)
- ret = d3d9_init_base(d3d, info);
+ ret = d3d9_hlsl_init_base(d3d, info);
else if (d3d->needs_restore)
{
D3DPRESENT_PARAMETERS d3dpp;
@@ -316,11 +295,11 @@ static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
if (!d3d9_reset(d3d->dev, &d3dpp))
{
- d3d9_deinitialize(d3d);
+ d3d9_hlsl_deinitialize(d3d);
d3d9_device_free(NULL, g_pD3D9);
g_pD3D9 = NULL;
- ret = d3d9_init_base(d3d, info);
+ ret = d3d9_hlsl_init_base(d3d, info);
if (ret)
RARCH_LOG("[D3D9]: Recovered from dead state.\n");
}
@@ -333,7 +312,7 @@ static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
if (!ret)
return ret;
- if (!d3d9_init_chain(d3d, info->input_scale, info->rgb32))
+ if (!d3d9_hlsl_init_chain(d3d, info->input_scale, info->rgb32))
{
RARCH_ERR("[D3D9]: Failed to initialize render chain.\n");
return false;
@@ -388,12 +367,11 @@ static bool d3d9_initialize(d3d9_video_t *d3d, const video_info_t *info)
return true;
}
-
-static bool d3d9_restore(d3d9_video_t *d3d)
+static bool d3d9_hlsl_restore(d3d9_video_t *d3d)
{
- d3d9_deinitialize(d3d);
+ d3d9_hlsl_deinitialize(d3d);
- if (!d3d9_initialize(d3d, &d3d->video_info))
+ if (!d3d9_hlsl_initialize(d3d, &d3d->video_info))
{
RARCH_ERR("[D3D9]: Restore error.\n");
return false;
@@ -404,11 +382,9 @@ static bool d3d9_restore(d3d9_video_t *d3d)
return true;
}
-
-static bool d3d9_set_shader(void *data,
+static bool d3d9_hlsl_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
-#if defined(HAVE_CG) || defined(HAVE_HLSL)
d3d9_video_t *d3d = (d3d9_video_t*)data;
if (!d3d)
@@ -422,14 +398,6 @@ static bool d3d9_set_shader(void *data,
{
case RARCH_SHADER_CG:
case RARCH_SHADER_HLSL:
-
- if (type != supported_shader_type)
- {
- RARCH_WARN("[D3D9]: Shader preset %s is using unsupported shader type %s, falling back to stock %s.\n",
- path, video_shader_type_to_str(type), video_shader_type_to_str(supported_shader_type));
- break;
- }
-
if (!string_is_empty(path))
d3d->shader_path = strdup(path);
@@ -440,19 +408,16 @@ static bool d3d9_set_shader(void *data,
RARCH_WARN("[D3D9]: Only Cg shaders are supported. Falling back to stock.\n");
}
- if (!d3d9_process_shader(d3d) || !d3d9_restore(d3d))
+ if (!d3d9_process_shader(d3d) || !d3d9_hlsl_restore(d3d))
{
RARCH_ERR("[D3D9]: Failed to set shader.\n");
return false;
}
return true;
-#else
- return false;
-#endif
}
-static bool d3d9_init_internal(d3d9_video_t *d3d,
+static bool d3d9_hlsl_init_internal(d3d9_video_t *d3d,
const video_info_t *info, input_driver_t **input,
void **input_data)
{
@@ -544,22 +509,20 @@ static bool d3d9_init_internal(d3d9_video_t *d3d,
d3d->video_info = *info;
- if (!d3d9_initialize(d3d, &d3d->video_info))
+ if (!d3d9_hlsl_initialize(d3d, &d3d->video_info))
return false;
- d3d9_fake_context.get_flags = d3d9_get_flags;
+ d3d9_hlsl_fake_context.get_flags = d3d9_hlsl_get_flags;
#ifndef _XBOX_
- d3d9_fake_context.get_metrics = win32_get_metrics;
+ d3d9_hlsl_fake_context.get_metrics = win32_get_metrics;
#endif
- video_context_driver_set(&d3d9_fake_context);
-#if defined(HAVE_CG) || defined(HAVE_HLSL)
+ video_context_driver_set(&d3d9_hlsl_fake_context);
{
const char *shader_preset = retroarch_get_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
- d3d9_set_shader(d3d, type, shader_preset);
+ d3d9_hlsl_set_shader(d3d, type, shader_preset);
}
-#endif
d3d_input_driver(settings->arrays.input_joypad_driver,
settings->arrays.input_joypad_driver, input, input_data);
@@ -589,7 +552,7 @@ static bool d3d9_init_internal(d3d9_video_t *d3d,
return true;
}
-static void *d3d9_init(const video_info_t *info,
+static void *d3d9_hlsl_init(const video_info_t *info,
input_driver_t **input, void **input_data)
{
d3d9_video_t *d3d = (d3d9_video_t*)calloc(1, sizeof(*d3d));
@@ -618,7 +581,7 @@ static void *d3d9_init(const video_info_t *info,
d3d->should_resize = false;
d3d->menu = NULL;
- if (!d3d9_init_internal(d3d, info, input, input_data))
+ if (!d3d9_hlsl_init_internal(d3d, info, input, input_data))
{
RARCH_ERR("[D3D9]: Failed to init D3D.\n");
free(d3d);
@@ -630,7 +593,7 @@ static void *d3d9_init(const video_info_t *info,
return d3d;
}
-static void d3d9_free(void *data)
+static void d3d9_hlsl_free(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
@@ -650,7 +613,7 @@ static void d3d9_free(void *data)
free(d3d->menu);
d3d->menu = NULL;
- d3d9_deinitialize(d3d);
+ d3d9_hlsl_deinitialize(d3d);
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
@@ -669,7 +632,7 @@ static void d3d9_free(void *data)
free(d3d);
}
-static bool d3d9_frame(void *data, const void *frame,
+static bool d3d9_hlsl_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count, unsigned pitch,
const char *msg, video_frame_info_t *video_info)
@@ -702,7 +665,7 @@ static bool d3d9_frame(void *data, const void *frame,
return true;
#endif
- if (!d3d9_restore(d3d))
+ if (!d3d9_hlsl_restore(d3d))
{
RARCH_ERR("[D3D9]: Failed to restore.\n");
return false;
@@ -824,8 +787,8 @@ static bool d3d9_frame(void *data, const void *frame,
return true;
}
-static const video_poke_interface_t d3d9_poke_interface = {
- d3d9_get_flags,
+static const video_poke_interface_t d3d9_hlsl_poke_interface = {
+ d3d9_hlsl_get_flags,
d3d9_load_texture,
d3d9_unload_texture,
d3d9_set_video_mode,
@@ -858,20 +821,20 @@ static const video_poke_interface_t d3d9_poke_interface = {
NULL /* set_hdr_expand_gamut */
};
-static void d3d9_get_poke_interface(void *data,
+static void d3d9_hlsl_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
- *iface = &d3d9_poke_interface;
+ *iface = &d3d9_hlsl_poke_interface;
}
#ifdef HAVE_GFX_WIDGETS
-static bool d3d9_gfx_widgets_enabled(void *data)
+static bool d3d9_hlsl_gfx_widgets_enabled(void *data)
{
return false; /* currently disabled due to memory issues */
}
#endif
-static void d3d9_set_resize(d3d9_video_t *d3d,
+static void d3d9_hlsl_set_resize(d3d9_video_t *d3d,
unsigned new_width, unsigned new_height)
{
/* No changes? */
@@ -884,7 +847,7 @@ static void d3d9_set_resize(d3d9_video_t *d3d,
video_driver_set_size(new_width, new_height);
}
-static bool d3d9_alive(void *data)
+static bool d3d9_hlsl_alive(void *data)
{
unsigned temp_width = 0;
unsigned temp_height = 0;
@@ -904,8 +867,8 @@ static bool d3d9_alive(void *data)
if (resize)
{
d3d->should_resize = true;
- d3d9_set_resize(d3d, temp_width, temp_height);
- d3d9_restore(d3d);
+ d3d9_hlsl_set_resize(d3d, temp_width, temp_height);
+ d3d9_hlsl_restore(d3d);
}
ret = !quit;
@@ -917,7 +880,7 @@ static bool d3d9_alive(void *data)
return ret;
}
-static void d3d9_set_nonblock_state(void *data, bool state,
+static void d3d9_hlsl_set_nonblock_state(void *data, bool state,
bool adaptive_vsync_enabled,
unsigned swap_interval)
{
@@ -944,21 +907,21 @@ static void d3d9_set_nonblock_state(void *data, bool state,
);
#else
d3d->needs_restore = true;
- d3d9_restore(d3d);
+ d3d9_hlsl_restore(d3d);
#endif
}
-video_driver_t video_d3d9 = {
- d3d9_init,
- d3d9_frame,
- d3d9_set_nonblock_state,
- d3d9_alive,
+video_driver_t video_d3d9_hlsl = {
+ d3d9_hlsl_init,
+ d3d9_hlsl_frame,
+ d3d9_hlsl_set_nonblock_state,
+ d3d9_hlsl_alive,
NULL, /* focus */
d3d9_suppress_screensaver,
d3d9_has_windowed,
- d3d9_set_shader,
- d3d9_free,
- "d3d9",
+ d3d9_hlsl_set_shader,
+ d3d9_hlsl_free,
+ "d3d9_hlsl",
d3d9_set_viewport,
d3d9_set_rotation,
d3d9_viewport_info,
@@ -970,9 +933,9 @@ video_driver_t video_d3d9 = {
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
- d3d9_get_poke_interface,
+ d3d9_hlsl_get_poke_interface,
NULL, /* wrap_type_to_enum */
#ifdef HAVE_GFX_WIDGETS
- d3d9_gfx_widgets_enabled
+ d3d9_hlsl_gfx_widgets_enabled
#endif
};
diff --git a/gfx/drivers_display/gfx_display_d3d9cg.c b/gfx/drivers_display/gfx_display_d3d9cg.c
new file mode 100644
index 0000000000..604ca130ae
--- /dev/null
+++ b/gfx/drivers_display/gfx_display_d3d9cg.c
@@ -0,0 +1,325 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2011-2017 - Daniel De Matteis
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+#define CINTERFACE
+
+#include
+
+#include
+
+#ifdef HAVE_CONFIG_H
+#include "../../config.h"
+#endif
+
+#include "../gfx_display.h"
+
+#include "../../retroarch.h"
+#include "../common/d3d_common.h"
+#include "../common/d3d9_common.h"
+
+static const float d3d9_cg_vertexes[] = {
+ 0, 0,
+ 1, 0,
+ 0, 1,
+ 1, 1
+};
+
+static const float d3d9_cg_tex_coords[] = {
+ 0, 1,
+ 1, 1,
+ 0, 0,
+ 1, 0
+};
+
+static const float *gfx_display_d3d9_cg_get_default_vertices(void)
+{
+ return &d3d9_cg_vertexes[0];
+}
+
+static const float *gfx_display_d3d9_cg_get_default_tex_coords(void)
+{
+ return &d3d9_cg_tex_coords[0];
+}
+
+static void *gfx_display_d3d9_cg_get_default_mvp(void *data)
+{
+ static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ };
+ return &id;
+}
+
+static INT32 gfx_display_prim_to_d3d9_cg_enum(
+ enum gfx_display_prim_type prim_type)
+{
+ switch (prim_type)
+ {
+ case GFX_DISPLAY_PRIM_TRIANGLES:
+ case GFX_DISPLAY_PRIM_TRIANGLESTRIP:
+ return D3DPT_COMM_TRIANGLESTRIP;
+ case GFX_DISPLAY_PRIM_NONE:
+ default:
+ break;
+ }
+
+ /* TODO/FIXME - hack */
+ return 0;
+}
+
+static void gfx_display_d3d9_cg_blend_begin(void *data)
+{
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+
+ if (!d3d)
+ return;
+
+ d3d9_enable_blend_func(d3d->dev);
+}
+
+static void gfx_display_d3d9_cg_blend_end(void *data)
+{
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+
+ if (!d3d)
+ return;
+
+ d3d9_disable_blend_func(d3d->dev);
+}
+
+static void gfx_display_d3d9_cg_bind_texture(gfx_display_ctx_draw_t *draw,
+ d3d9_video_t *d3d)
+{
+ LPDIRECT3DDEVICE9 dev = d3d->dev;
+
+ d3d9_set_texture(dev, 0, (LPDIRECT3DTEXTURE9)draw->texture);
+ d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_COMM_CLAMP);
+ d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_COMM_CLAMP);
+ d3d9_set_sampler_minfilter(dev, 0, D3DTEXF_COMM_LINEAR);
+ d3d9_set_sampler_magfilter(dev, 0, D3DTEXF_COMM_LINEAR);
+ d3d9_set_sampler_mipfilter(dev, 0, D3DTEXF_COMM_LINEAR);
+}
+
+static void gfx_display_d3d9_cg_draw(gfx_display_ctx_draw_t *draw,
+ void *data, unsigned video_width, unsigned video_height)
+{
+ unsigned i;
+ math_matrix_4x4 mop, m1, m2;
+ LPDIRECT3DDEVICE9 dev;
+ d3d9_video_t *d3d = (d3d9_video_t*)data;
+ Vertex * pv = NULL;
+ const float *vertex = NULL;
+ const float *tex_coord = NULL;
+ const float *color = NULL;
+
+ if (!d3d || !draw || draw->pipeline_id)
+ return;
+
+ dev = d3d->dev;
+
+ if ((d3d->menu_display.offset + draw->coords->vertices )
+ > (unsigned)d3d->menu_display.size)
+ return;
+
+ pv = (Vertex*)
+ d3d9_vertex_buffer_lock((LPDIRECT3DVERTEXBUFFER9)
+ d3d->menu_display.buffer);
+
+ if (!pv)
+ return;
+
+ pv += d3d->menu_display.offset;
+ vertex = draw->coords->vertex;
+ tex_coord = draw->coords->tex_coord;
+ color = draw->coords->color;
+
+ if (!vertex)
+ vertex = &d3d9_cg_vertexes[0];
+ if (!tex_coord)
+ tex_coord = &d3d9_cg_tex_coords[0];
+
+ for (i = 0; i < draw->coords->vertices; i++)
+ {
+ int colors[4];
+
+ colors[0] = *color++ * 0xFF;
+ colors[1] = *color++ * 0xFF;
+ colors[2] = *color++ * 0xFF;
+ colors[3] = *color++ * 0xFF;
+
+ pv[i].x = *vertex++;
+ pv[i].y = *vertex++;
+ pv[i].z = 0.5f;
+ pv[i].u = *tex_coord++;
+ pv[i].v = *tex_coord++;
+
+ pv[i].color =
+ D3DCOLOR_ARGB(
+ colors[3], /* A */
+ colors[0], /* R */
+ colors[1], /* G */
+ colors[2] /* B */
+ );
+ }
+ d3d9_vertex_buffer_unlock((LPDIRECT3DVERTEXBUFFER9)
+ d3d->menu_display.buffer);
+
+ if (!draw->matrix_data)
+ draw->matrix_data = gfx_display_d3d9_cg_get_default_mvp(d3d);
+
+ /* ugh */
+ matrix_4x4_scale(m1, 2.0, 2.0, 0);
+ matrix_4x4_translate(mop, -1.0, -1.0, 0);
+ matrix_4x4_multiply(m2, mop, m1);
+ matrix_4x4_multiply(m1,
+ *((math_matrix_4x4*)draw->matrix_data), m2);
+ matrix_4x4_scale(mop,
+ (draw->width / 2.0) / video_width,
+ (draw->height / 2.0) / video_height, 0);
+ matrix_4x4_multiply(m2, mop, m1);
+ matrix_4x4_translate(mop,
+ (draw->x + (draw->width / 2.0)) / video_width,
+ (draw->y + (draw->height / 2.0)) / video_height,
+ 0);
+ matrix_4x4_multiply(m1, mop, m2);
+ matrix_4x4_multiply(m2, d3d->mvp_transposed, m1);
+
+ d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)&m2, 4);
+
+ if (draw && draw->texture)
+ gfx_display_d3d9_cg_bind_texture(draw, d3d);
+
+ d3d9_draw_primitive(dev,
+ (D3DPRIMITIVETYPE)gfx_display_prim_to_d3d9_cg_enum(draw->prim_type),
+ d3d->menu_display.offset,
+ draw->coords->vertices -
+ ((draw->prim_type == GFX_DISPLAY_PRIM_TRIANGLESTRIP)
+ ? 2 : 0));
+
+ d3d->menu_display.offset += draw->coords->vertices;
+}
+
+static void gfx_display_d3d9_cg_draw_pipeline(gfx_display_ctx_draw_t *draw,
+ gfx_display_t *p_disp,
+ void *data, unsigned video_width, unsigned video_height)
+{
+#if defined(HAVE_HLSL) || defined(HAVE_CG)
+ static float t = 0;
+ video_coord_array_t *ca = NULL;
+
+ if (!draw)
+ return;
+
+ ca = &p_disp->dispca;
+
+ draw->x = 0;
+ draw->y = 0;
+ draw->coords = NULL;
+ draw->matrix_data = NULL;
+
+ if (ca)
+ draw->coords = (struct video_coords*)&ca->coords;
+
+ switch (draw->pipeline_id)
+ {
+ case VIDEO_SHADER_MENU:
+ case VIDEO_SHADER_MENU_2:
+ case VIDEO_SHADER_MENU_3:
+ {
+ struct uniform_info uniform_param = {0};
+ t += 0.01;
+
+ (void)uniform_param;
+
+ uniform_param.enabled = true;
+ uniform_param.lookup.enable = true;
+ uniform_param.lookup.add_prefix = true;
+ uniform_param.lookup.idx = draw->pipeline_id;
+ uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
+ uniform_param.type = UNIFORM_1F;
+ uniform_param.lookup.ident = "time";
+ uniform_param.result.f.v0 = t;
+ }
+ break;
+ }
+#endif
+}
+
+static bool gfx_display_d3d9_font_init_first(
+ void **font_handle, void *video_data,
+ const char *font_path, float menu_font_size,
+ bool is_threaded)
+{
+ font_data_t **handle = (font_data_t**)font_handle;
+ if (!(*handle = font_driver_init_first(video_data,
+ font_path, menu_font_size, true,
+ is_threaded,
+ FONT_DRIVER_RENDER_D3D9_API)))
+ return false;
+ return true;
+}
+
+void gfx_display_d3d9_cg_scissor_begin(
+ void *data,
+ unsigned video_width, unsigned video_height,
+ int x, int y, unsigned width, unsigned height)
+{
+ RECT rect;
+ d3d9_video_t *d3d9 = (d3d9_video_t*)data;
+
+ if (!d3d9 || !width || !height)
+ return;
+
+ rect.left = x;
+ rect.top = y;
+ rect.right = width + x;
+ rect.bottom = height + y;
+
+ d3d9_set_scissor_rect(d3d9->dev, &rect);
+}
+
+void gfx_display_d3d9_cg_scissor_end(void *data,
+ unsigned video_width, unsigned video_height)
+{
+ RECT rect;
+ d3d9_video_t *d3d9 = (d3d9_video_t*)data;
+
+ if (!d3d9)
+ return;
+
+ rect.left = 0;
+ rect.top = 0;
+ rect.right = video_width;
+ rect.bottom = video_height;
+
+ d3d9_set_scissor_rect(d3d9->dev, &rect);
+}
+
+gfx_display_ctx_driver_t gfx_display_ctx_d3d9 = {
+ gfx_display_d3d9_cg_draw,
+ gfx_display_d3d9_cg_draw_pipeline,
+ gfx_display_d3d9_cg_blend_begin,
+ gfx_display_d3d9_cg_blend_end,
+ gfx_display_d3d9_cg_get_default_mvp,
+ gfx_display_d3d9_cg_get_default_vertices,
+ gfx_display_d3d9_cg_get_default_tex_coords,
+ gfx_display_d3d9_font_init_first,
+ GFX_VIDEO_DRIVER_DIRECT3D9_CG,
+ "d3d9_cg",
+ false,
+ gfx_display_d3d9_cg_scissor_begin,
+ gfx_display_d3d9_cg_scissor_end
+};
diff --git a/gfx/drivers_display/gfx_display_d3d9.c b/gfx/drivers_display/gfx_display_d3d9hlsl.c
similarity index 84%
rename from gfx/drivers_display/gfx_display_d3d9.c
rename to gfx/drivers_display/gfx_display_d3d9hlsl.c
index 997f655526..b85d0b5cb8 100644
--- a/gfx/drivers_display/gfx_display_d3d9.c
+++ b/gfx/drivers_display/gfx_display_d3d9hlsl.c
@@ -29,31 +29,31 @@
#include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
-static const float d3d9_vertexes[] = {
+static const float d3d9_hlsl_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
-static const float d3d9_tex_coords[] = {
+static const float d3d9_hlsl_tex_coords[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
-static const float *gfx_display_d3d9_get_default_vertices(void)
+static const float *gfx_display_d3d9_hlsl_get_default_vertices(void)
{
- return &d3d9_vertexes[0];
+ return &d3d9_hlsl_vertexes[0];
}
-static const float *gfx_display_d3d9_get_default_tex_coords(void)
+static const float *gfx_display_d3d9_hlsl_get_default_tex_coords(void)
{
- return &d3d9_tex_coords[0];
+ return &d3d9_hlsl_tex_coords[0];
}
-static void *gfx_display_d3d9_get_default_mvp(void *data)
+static void *gfx_display_d3d9_hlsl_get_default_mvp(void *data)
{
static float id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
@@ -80,7 +80,7 @@ static INT32 gfx_display_prim_to_d3d9_enum(
return 0;
}
-static void gfx_display_d3d9_blend_begin(void *data)
+static void gfx_display_d3d9_hlsl_blend_begin(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
@@ -90,7 +90,7 @@ static void gfx_display_d3d9_blend_begin(void *data)
d3d9_enable_blend_func(d3d->dev);
}
-static void gfx_display_d3d9_blend_end(void *data)
+static void gfx_display_d3d9_hlsl_blend_end(void *data)
{
d3d9_video_t *d3d = (d3d9_video_t*)data;
@@ -113,7 +113,7 @@ static void gfx_display_d3d9_bind_texture(gfx_display_ctx_draw_t *draw,
d3d9_set_sampler_mipfilter(dev, 0, D3DTEXF_COMM_LINEAR);
}
-static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
+static void gfx_display_d3d9_hlsl_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
unsigned i;
@@ -147,9 +147,9 @@ static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
color = draw->coords->color;
if (!vertex)
- vertex = &d3d9_vertexes[0];
+ vertex = &d3d9_hlsl_vertexes[0];
if (!tex_coord)
- tex_coord = &d3d9_tex_coords[0];
+ tex_coord = &d3d9_hlsl_tex_coords[0];
for (i = 0; i < draw->coords->vertices; i++)
{
@@ -178,7 +178,7 @@ static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
d3d->menu_display.buffer);
if (!draw->matrix_data)
- draw->matrix_data = gfx_display_d3d9_get_default_mvp(d3d);
+ draw->matrix_data = gfx_display_d3d9_hlsl_get_default_mvp(d3d);
/* ugh */
matrix_4x4_scale(m1, 2.0, 2.0, 0);
@@ -212,11 +212,10 @@ static void gfx_display_d3d9_draw(gfx_display_ctx_draw_t *draw,
d3d->menu_display.offset += draw->coords->vertices;
}
-static void gfx_display_d3d9_draw_pipeline(gfx_display_ctx_draw_t *draw,
+static void gfx_display_d3d9_hlsl_draw_pipeline(gfx_display_ctx_draw_t *draw,
gfx_display_t *p_disp,
void *data, unsigned video_width, unsigned video_height)
{
-#if defined(HAVE_HLSL) || defined(HAVE_CG)
static float t = 0;
video_coord_array_t *ca = NULL;
@@ -255,7 +254,6 @@ static void gfx_display_d3d9_draw_pipeline(gfx_display_ctx_draw_t *draw,
}
break;
}
-#endif
}
static bool gfx_display_d3d9_font_init_first(
@@ -272,7 +270,7 @@ static bool gfx_display_d3d9_font_init_first(
return true;
}
-void gfx_display_d3d9_scissor_begin(
+void gfx_display_d3d9_hlsl_scissor_begin(
void *data,
unsigned video_width, unsigned video_height,
int x, int y, unsigned width, unsigned height)
@@ -291,11 +289,11 @@ void gfx_display_d3d9_scissor_begin(
d3d9_set_scissor_rect(d3d9->dev, &rect);
}
-void gfx_display_d3d9_scissor_end(void *data,
+void gfx_display_d3d9_hlsl_scissor_end(void *data,
unsigned video_width, unsigned video_height)
{
RECT rect;
- d3d9_video_t *d3d9 = (d3d9_video_t*)data;
+ d3d9_video_t *d3d9 = (d3d9_video_t*)data;
if (!d3d9)
return;
@@ -308,18 +306,18 @@ void gfx_display_d3d9_scissor_end(void *data,
d3d9_set_scissor_rect(d3d9->dev, &rect);
}
-gfx_display_ctx_driver_t gfx_display_ctx_d3d9 = {
- gfx_display_d3d9_draw,
- gfx_display_d3d9_draw_pipeline,
- gfx_display_d3d9_blend_begin,
- gfx_display_d3d9_blend_end,
- gfx_display_d3d9_get_default_mvp,
- gfx_display_d3d9_get_default_vertices,
- gfx_display_d3d9_get_default_tex_coords,
+gfx_display_ctx_driver_t gfx_display_ctx_d3d9_hlsl = {
+ gfx_display_d3d9_hlsl_draw,
+ gfx_display_d3d9_hlsl_draw_pipeline,
+ gfx_display_d3d9_hlsl_blend_begin,
+ gfx_display_d3d9_hlsl_blend_end,
+ gfx_display_d3d9_hlsl_get_default_mvp,
+ gfx_display_d3d9_hlsl_get_default_vertices,
+ gfx_display_d3d9_hlsl_get_default_tex_coords,
gfx_display_d3d9_font_init_first,
- GFX_VIDEO_DRIVER_DIRECT3D9,
- "d3d9",
+ GFX_VIDEO_DRIVER_DIRECT3D9_HLSL,
+ "d3d9_hlsl",
false,
- gfx_display_d3d9_scissor_begin,
- gfx_display_d3d9_scissor_end
+ gfx_display_d3d9_hlsl_scissor_begin,
+ gfx_display_d3d9_hlsl_scissor_end
};
diff --git a/gfx/gfx_display.c b/gfx/gfx_display.c
index 33a118b1a3..832230dc6c 100644
--- a/gfx/gfx_display.c
+++ b/gfx/gfx_display.c
@@ -85,7 +85,12 @@ static gfx_display_ctx_driver_t *gfx_display_ctx_drivers[] = {
&gfx_display_ctx_d3d8,
#endif
#ifdef HAVE_D3D9
- &gfx_display_ctx_d3d9,
+#ifdef HAVE_HLSL
+ &gfx_display_ctx_d3d9_hlsl,
+#endif
+#ifdef HAVE_CG
+ &gfx_display_ctx_d3d9_cg,
+#endif
#endif
#ifdef HAVE_D3D10
&gfx_display_ctx_d3d10,
@@ -191,8 +196,12 @@ static bool gfx_display_check_compatibility(
if (string_is_equal(video_driver, "d3d8"))
return true;
break;
- case GFX_VIDEO_DRIVER_DIRECT3D9:
- if (string_is_equal(video_driver, "d3d9"))
+ case GFX_VIDEO_DRIVER_DIRECT3D9_HLSL:
+ if (string_is_equal(video_driver, "d3d9_hlsl"))
+ return true;
+ break;
+ case GFX_VIDEO_DRIVER_DIRECT3D9_CG:
+ if (string_is_equal(video_driver, "d3d9_cg"))
return true;
break;
case GFX_VIDEO_DRIVER_DIRECT3D10:
diff --git a/gfx/gfx_display.h b/gfx/gfx_display.h
index c30558a61f..337b2ffd17 100644
--- a/gfx/gfx_display.h
+++ b/gfx/gfx_display.h
@@ -96,7 +96,8 @@ enum gfx_display_driver_type
GFX_VIDEO_DRIVER_VULKAN,
GFX_VIDEO_DRIVER_METAL,
GFX_VIDEO_DRIVER_DIRECT3D8,
- GFX_VIDEO_DRIVER_DIRECT3D9,
+ GFX_VIDEO_DRIVER_DIRECT3D9_CG,
+ GFX_VIDEO_DRIVER_DIRECT3D9_HLSL,
GFX_VIDEO_DRIVER_DIRECT3D10,
GFX_VIDEO_DRIVER_DIRECT3D11,
GFX_VIDEO_DRIVER_DIRECT3D12,
@@ -352,7 +353,8 @@ extern gfx_display_ctx_driver_t gfx_display_ctx_gl1;
extern gfx_display_ctx_driver_t gfx_display_ctx_vulkan;
extern gfx_display_ctx_driver_t gfx_display_ctx_metal;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d8;
-extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9;
+extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9_cg;
+extern gfx_display_ctx_driver_t gfx_display_ctx_d3d9_hlsl;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d10;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d11;
extern gfx_display_ctx_driver_t gfx_display_ctx_d3d12;
diff --git a/gfx/video_driver.c b/gfx/video_driver.c
index 8874829635..ff6db660d2 100644
--- a/gfx/video_driver.c
+++ b/gfx/video_driver.c
@@ -301,7 +301,12 @@ const video_driver_t *video_drivers[] = {
&video_d3d10,
#endif
#if defined(HAVE_D3D9)
- &video_d3d9,
+#if defined(HAVE_HLSL)
+ &video_d3d9_hlsl,
+#endif
+#if defined(HAVE_CG)
+ &video_d3d9_cg,
+#endif
#endif
#if defined(HAVE_D3D8)
&video_d3d8,
@@ -453,8 +458,10 @@ video_driver_t *hw_render_context_driver(
#endif
case RETRO_HW_CONTEXT_DIRECT3D:
#if defined(HAVE_D3D9)
+#if defined(HAVE_HLSL)
if (major == 9)
- return &video_d3d9;
+ return &video_d3d9_hlsl;
+#endif
#endif
#if defined(HAVE_D3D11)
if (major == 11)
@@ -506,8 +513,10 @@ const char *hw_render_context_name(
return "d3d11";
#endif
#ifdef HAVE_D3D9
+#if defined(HAVE_HLSL)
if (type == RETRO_HW_CONTEXT_DIRECT3D && major == 9)
- return "d3d9";
+ return "d3d9_hlsl";
+#endif
#endif
return "N/A";
}
@@ -531,7 +540,7 @@ enum retro_hw_context_type hw_render_context_type(const char *s)
return RETRO_HW_CONTEXT_DIRECT3D;
#endif
#ifdef HAVE_D3D11
- if (string_is_equal(s, "d3d9"))
+ if (string_is_equal(s, "d3d9_hlsl"))
return RETRO_HW_CONTEXT_DIRECT3D;
#endif
return RETRO_HW_CONTEXT_NONE;
@@ -3134,7 +3143,7 @@ enum gfx_ctx_api video_context_driver_get_api(void)
: NULL;
if (string_starts_with_size(video_ident, "d3d", STRLEN_CONST("d3d")))
{
- if (string_is_equal(video_ident, "d3d9"))
+ if (string_is_equal(video_ident, "d3d9_hlsl"))
return GFX_CTX_DIRECT3D9_API;
else if (string_is_equal(video_ident, "d3d10"))
return GFX_CTX_DIRECT3D10_API;
diff --git a/gfx/video_driver.h b/gfx/video_driver.h
index b3dd7d977a..18ca168362 100644
--- a/gfx/video_driver.h
+++ b/gfx/video_driver.h
@@ -1439,7 +1439,8 @@ extern video_driver_t video_ctr;
extern video_driver_t video_gcm;
extern video_driver_t video_switch;
extern video_driver_t video_d3d8;
-extern video_driver_t video_d3d9;
+extern video_driver_t video_d3d9_cg;
+extern video_driver_t video_d3d9_hlsl;
extern video_driver_t video_d3d10;
extern video_driver_t video_d3d11;
extern video_driver_t video_d3d12;
diff --git a/griffin/griffin.c b/griffin/griffin.c
index 65739fd383..f964fcebce 100644
--- a/griffin/griffin.c
+++ b/griffin/griffin.c
@@ -419,15 +419,17 @@ VIDEO DRIVER
#endif
#if defined(HAVE_D3D9)
-#include "../gfx/drivers/d3d9.c"
#include "../gfx/common/d3d9_common.c"
-#include "../gfx/drivers_display/gfx_display_d3d9.c"
#ifdef HAVE_HLSL
+#include "../gfx/drivers/d3d9hlsl.c"
+#include "../gfx/drivers_display/gfx_display_d3d9hlsl.c"
#include "../gfx/drivers_renderchain/d3d9_hlsl_renderchain.c"
#endif
#ifdef HAVE_CG
+#include "../gfx/drivers/d3d9cg.c"
+#include "../gfx/drivers_display/gfx_display_d3d9cg.c"
#include "../gfx/drivers_renderchain/d3d9_cg_renderchain.c"
#endif