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Add clarification on retro_get_system_av_info().
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@ -479,6 +479,8 @@ void retro_get_system_info(struct retro_system_info *info);
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// Gets information about system audio/video timings and geometry.
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// Can be called only after retro_load_game() has successfully completed.
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// NOTE: The implementation of this function might not initialize every variable if needed.
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// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio.
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void retro_get_system_av_info(struct retro_system_av_info *info);
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// Sets device to be used for player 'port'.
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