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96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/*
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* Rosalie's Mupen GUI - https://github.com/Rosalie241/RMG
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* Copyright (C) 2020 Rosalie Wanders <rosalie@mailbox.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef DIRECTORIES_HPP
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#define DIRECTORIES_HPP
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#include <filesystem>
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// tries to create the needed directories,
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// returns false when failed
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bool CoreCreateDirectories(void);
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// returns whether we're currently in portable
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// directory mode or not
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bool CoreGetPortableDirectoryMode(void);
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// returns the core directory where
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// the mupen64plus library should be
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// located
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std::filesystem::path CoreGetCoreDirectory(void);
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// returns the library directory where
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// misc libraries should be located
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std::filesystem::path CoreGetLibraryDirectory(void);
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// returns the plugin directory where
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// plugins should be located
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std::filesystem::path CoreGetPluginDirectory(void);
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// returns the default user data directory where
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// data files should be located
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std::filesystem::path CoreGetDefaultUserDataDirectory(void);
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// returns the default user cache directory where
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// cache files should be located
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std::filesystem::path CoreGetDefaultUserCacheDirectory(void);
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// returns the default save directory where
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// game saves should be located
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std::filesystem::path CoreGetDefaultSaveDirectory(void);
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// returns the default save state directory where
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// save states should be located
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std::filesystem::path CoreGetDefaultSaveStateDirectory(void);
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// returns the default screenshot directory where
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// screenshots should be located
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std::filesystem::path CoreGetDefaultScreenshotDirectory(void);
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// returns the user config directory where
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// configuration files should be located
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std::filesystem::path CoreGetUserConfigDirectory(void);
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// returns the user data directory where
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// data files should be located
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std::filesystem::path CoreGetUserDataDirectory(void);
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// returns the user cache directory where
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// cache files should be located
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std::filesystem::path CoreGetUserCacheDirectory(void);
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// returns the shared data directory where
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// shared data files should be located
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std::filesystem::path CoreGetSharedDataDirectory(void);
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// returns the save directory where
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// game saves should be located
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std::filesystem::path CoreGetSaveDirectory(void);
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// returns the save state directory where
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// save states should be located
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std::filesystem::path CoreGetSaveStateDirectory(void);
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// returns the screenshot directory where
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// screenshots should be located
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std::filesystem::path CoreGetScreenshotDirectory(void);
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// changes the library path to the given path
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void CoreSetLibraryPathOverride(std::filesystem::path path);
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// changes the core path to the given path
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void CoreSetCorePathOverride(std::filesystem::path path);
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// changes the plugin path to the given path
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void CoreSetPluginPathOverride(std::filesystem::path path);
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// changes the shared data path to the given path
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void CoreSetSharedDataPathOverride(std::filesystem::path path);
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#endif // DIRECTORIES_HPP
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