Commit graph

267 commits

Author SHA1 Message Date
Blue
791dcc4600 Merge branch 'master' of https://github.com/BluestormDNA/ProjectPSX 2019-09-16 20:10:41 +02:00
Blue
70027cecf3 CPU: Tests at 1/3 2019-09-16 20:10:23 +02:00
Pedro Cortés
0bdc2082b5
Update README.md 2019-09-16 16:11:04 +02:00
Blue
e10c803625 GPU: Simplified TextureData Struct 2019-09-12 14:14:57 +02:00
Blue
e511d3e36d GPU: Fixed SemiTransp Mode3 After Optimization.
Comment: The blend and semitransp gave a 10fps bump on my setup on heavy using games like Ace Combat 3 or Chrono Cross Intro.
2019-09-12 14:01:10 +02:00
Blue
58758bec4e GPU: Micro Optimizations on Blending and Transp 2019-09-12 13:41:10 +02:00
Blue
5e8fd0eb42 BUS: Native Mem 2019-08-29 21:48:00 +02:00
Blue
8d39f5c7e2 Project: Disable "prefer 32 bits" 2019-08-26 22:38:57 +02:00
Blue
8731b3c1f8 Refactor: Add RasterizeRectangle (should be faster) but can trigger some errors on moving bgs. 2019-08-26 21:27:53 +02:00
Blue
957f7431b1 Add: Extension method to cdrom to enqueue lists. 2019-08-26 21:27:12 +02:00
Blue
b210751451 Window: Changed Vram toggle to KeyUp 2019-08-26 21:26:47 +02:00
Blue
d60c4dc07b Bus: Tick joypad to fixed cycle. WriteRam32 Tests 2019-08-26 21:23:14 +02:00
Blue
16b61ac58c Joypad: tick to fixed rate 2019-08-26 21:22:46 +02:00
Blue
b077c3bc22 Add: Anti Modchip protection bypass commands,
Hack interrrupts to clear hankakus bios errors.
2019-08-26 21:21:42 +02:00
Blue
4f8f828fb0 Refactor: Handle VS warnings and unneded casts 2019-08-25 20:05:25 +02:00
Blue
bf6dc5bc28 Merge branch 'master' of https://github.com/BluestormDNA/ProjectPSX 2019-08-24 12:16:54 +02:00
Blue
c905a4797e Removed unneded ands on SWL SWR LWR LWL 2019-08-24 00:05:37 +02:00
Blue
0d4699cfa0
Removed semiTransp/blend and mdec comments.
As they are implemented now...
2019-08-23 17:47:41 +02:00
Blue
027de71e27 Add: Screen Viewer, 24bpp support, VRAM toggle on tab. 2019-08-23 17:00:43 +02:00
Blue
084c542f8b Removed unused and on main load 2019-08-23 16:56:14 +02:00
Blue
eab9d8e789 Test: Reordering opcodes based on most used 2019-08-23 16:55:52 +02:00
Blue
e8e6b5a381 Micro optimizations on semi transparency handle 2019-08-21 03:38:03 +02:00
Blue
bd67edfeaf Add: Timer for window string update 2019-08-21 02:58:58 +02:00
Blue
e0a7d685cd Use interpolated string hex format 2019-08-19 00:52:52 +02:00
Blue
716b7c0e3f Add: Fps counter 2019-08-19 00:42:38 +02:00
Blue
3d85b3e9db Tick test at cpu/2 2019-08-19 00:42:24 +02:00
Blue
bce81a05d7 Fix: Actual wait 500 cycles after data to trigger irq 2019-08-19 00:39:22 +02:00
Blue
9eaa6edd19 Fix: SemiTransp on polys, VRAM transfer mid queue. Add: SemiTransp on lines. 2019-08-19 00:37:13 +02:00
Blue
b4c73203eb Add: +opcodes 2019-08-15 11:19:45 +02:00
Blue
edecb4745c add: polygon blending 2019-08-15 11:19:17 +02:00
Blue
729e19c020 Test: Dma linkedList as 1 queue to gpu 2019-08-15 11:18:50 +02:00
Blue
bea7ebcd5f Add: Temporal debug on doble click screen
This is handy to "pause" emulation and check mips. Will be removed once not needed.
2019-08-15 11:17:58 +02:00
Blue
967e1f36b0 Disable: code analysis 2019-08-15 11:16:48 +02:00
Blue
84c2c38e3e Remove: unsused delegate opcode tables 2019-08-15 11:16:02 +02:00
Blue
000ffffd87 debug: timer access and type l and w 2019-08-15 11:15:19 +02:00
Blue
7f04662d83 Fix: Remaining cycles reset on tick 2019-08-15 11:14:57 +02:00
Blue
3808ad9f4d Add: Commands motorOn, getLocL, getLocP
Hack: getTD
2019-08-15 11:12:19 +02:00
Blue
e3ecd335e4 Fix: Fixed semi transparency cases on mask and not textured 2019-08-15 00:02:24 +02:00
Blue
b8392154ef Proper naming on pixel functions RGB888 BGR555 2019-08-14 23:55:49 +02:00
Blue
88c1fccbfa Fix: sign extend draw offset
This fixes puzzle bubble 2 backgrounds and DB Final Bout menus.
2019-08-13 01:51:49 +02:00
Blue
ab6f0f47ec Add: Poly/Rect SemiTransparency support 2019-08-13 00:53:25 +02:00
Blue
05372de137 Add: GPU sync. Irq handle pulse toggle. 2019-08-12 15:55:52 +02:00
Blue
3f1e73f92e Fix: Use horizontalRes/Timmings correctly and tick 2019-08-12 15:54:21 +02:00
Blue
4a93f003ab Fix: remaining words, commandBusy. 2019-08-12 15:51:10 +02:00
Blue
9316858c71 Fix: LWC2 and SWC2 instr imm to imm_s param
This actually fixes Tekken3, Ridge Racer Type 4, Dragon Ball GT Final Bout and many others now go to demo mode.
2019-08-12 15:49:26 +02:00
Blue
8745296b1b Ace Combat 3 Line Tests 2019-08-09 02:52:16 +02:00
Blue
5700699aec Fix: MemClearCache command pointer adv.
This fixes Crash Bandicot 3, Ace Combat 3 and many others that just halted on never ending gp0 decoding loop.
2019-08-06 00:32:48 +02:00
Blue
0e5ba6d834
Update README.md 2019-08-04 23:00:06 +02:00
Blue
a6f7882e17
Update README.md 2019-08-04 22:59:18 +02:00
Blue
e18b8f5632 Add: 16 and 24bpp MDEC decoding
This commit actually adds videos working on the emulator.
2019-08-04 22:14:20 +02:00