Agregar archivos de proyecto.

This commit is contained in:
Blue 2019-01-20 13:00:48 +01:00
parent 7b760d6746
commit 9176fefa82
15 changed files with 930 additions and 0 deletions

25
ProjectPSX.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.271
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectPSX", "ProjectPSX\ProjectPSX.csproj", "{6351ED6D-2403-43EE-8DD8-EB7E796B41EB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6351ED6D-2403-43EE-8DD8-EB7E796B41EB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6351ED6D-2403-43EE-8DD8-EB7E796B41EB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6351ED6D-2403-43EE-8DD8-EB7E796B41EB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6351ED6D-2403-43EE-8DD8-EB7E796B41EB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F1FDD480-CFB0-4C0B-AAD1-4E6912F073BC}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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ProjectPSX/Form1.Designer.cs generated Normal file
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namespace ProjectPSX {
partial class Form1 {
/// <summary>
/// Variable del diseñador necesaria.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Limpiar los recursos que se estén usando.
/// </summary>
/// <param name="disposing">true si los recursos administrados se deben desechar; false en caso contrario.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Código generado por el Diseñador de Windows Forms
/// <summary>
/// Método necesario para admitir el Diseñador. No se puede modificar
/// el contenido de este método con el editor de código.
/// </summary>
private void InitializeComponent() {
this.SuspendLayout();
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
}
}

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using System;
using System.Windows.Forms;
namespace ProjectPSX {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e) {
ProjectPSX psx = new ProjectPSX();
}
}
}

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ProjectPSX/Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
namespace ProjectPSX {
internal class CPU {
private uint PC = 0xbfc0_0000;
//private uint PC_Predictor = 0xbfc0_0000; // Bios Entry Point
private uint[] REG = new uint[32];
private uint HI;
private uint LO;
//CoPro Regs
private uint[] COPROC0_REG = new uint[16];
private uint STATUS { get { return COPROC0_REG[12]; } set { COPROC0_REG[12] = value; } }
private struct MEM {
public uint LoadRegN;
public uint LoadValue;
}
private struct WB {
public uint WriteRegN;
public uint WriteValue;
}
private struct Opcode {
public uint instruction; //Opcode Instruction
public uint load; //debug
//I-Type
public uint rs; //Register Source
public uint rt; //Register Target
public uint imm; //Immediate value
public uint imm_s; //Immediate value sign extended
//R-Type
public uint rd;
public uint sa; //Shift Amount
public uint function; //Function
//J-Type
public uint addr; //Target Address
//CoProcessor
public uint format;
public uint ft;
public uint fs;
public uint fd;
public void Decode(uint opcode) {
instruction = opcode >> 26;
load = opcode;
//I-Type
rs = (opcode >> 21) & 0x1F;
rt = (opcode >> 16) & 0x1F;
imm = opcode & 0xFFFF;
imm_s = (uint)(short)imm;
//R-Type
rd = (opcode >> 11) & 0x1F;
sa = (opcode >> 6) & 0x1F;
function = opcode & 0x3F;
//J-Type
addr = opcode & 0x3FFFFFF;
//CoProcessor
format = rs;
ft = rt;
fs = rd;
fd = sa;
}
}
private Opcode opcode;
private Opcode next_opcode; //used as MIPS execute next opcode even if branch (Branch Delay Slot)
internal void execute(MMU mmu) {
//PC = PC_Predictor;
opcode = next_opcode;
uint load = mmu.read32(PC);
next_opcode.Decode(load);
//PC_Predictor += 4;
PC += 4;
debug(opcode);
switch (opcode.instruction) {
case 0b00_0000: //R-Type Instructions
switch (opcode.function) {
case 0b00_0000: SLL(opcode); break;
case 0b10_0101: OR(opcode); break;
default: unimplementedWarning(opcode); break;
}
break;
case 0b00_0010: J(opcode); break;
case 0b00_0101: BNE(opcode); break;
case 0b00_1000: ADDI(opcode); break;
case 0b00_1001: ADDIU(opcode); break;
case 0b00_1101: ORI(opcode); break;
case 0b00_1111: LUI(opcode); break;
case 0b01_0000: //CoProcessor Instructions
switch (opcode.format) {
case 0b0_0100: MTC0(opcode); break;
default: unimplementedWarning(opcode); break;
}
break;
case 0b10_0011: LW(opcode, mmu); break;
case 0b10_1011: SW(opcode, mmu); break;
default:
PC -= 4;
unimplementedWarning(opcode);
break;
}
}
private void LW(Opcode opcode, MMU mmu) {
if ((STATUS & 0x10000) == 0) {
uint lw = mmu.read32(REG[opcode.rs] + opcode.imm_s);
setReg(REG[opcode.rt], lw);
}
else Console.WriteLine("Ignoring Write");
}
private void ADDI(Opcode opcode) {
int rs = (int)REG[opcode.rs];
int imm_s = (int)opcode.imm_s;
try {
uint addi = (uint) checked(rs + imm_s);
setReg(opcode.rt, addi);
//Console.WriteLine("ADDI rt " + REG[opcode.rt].ToString("x4") + " value" + addi.ToString("x4"));
//Console.WriteLine("ADDI REG10 " + REG[10].ToString("x4") + " REG11 " + REG[11].ToString("x4"));
//Console.WriteLine("ADDI!");
} catch (OverflowException) {
//Console.WriteLine("WARNING ADDI OVERFLOW!");
}
}
private void BNE(Opcode opcode) {
//Console.WriteLine("BNE Comparing RS " + REG[opcode.rs].ToString("x4") + " RT " + REG[opcode.rt].ToString("x4"));
if (REG[opcode.rs] != REG[opcode.rt]) {
PC -= 4;
PC += opcode.imm_s << 2;
}
}
private void MTC0(Opcode opcode) {
COPROC0_REG[opcode.fs] = REG[opcode.ft];
}
private void OR(Opcode opcode) {
setReg(opcode.rd, REG[opcode.rs] | REG[opcode.rt]);
}
private void J(Opcode opcode) {
PC = (PC & 0xF000_0000) | (opcode.addr << 2);
}
private void ADDIU(Opcode opcode) {
setReg(opcode.rt, REG[opcode.rs] + opcode.imm_s);
}
private void SLL(Opcode opcode) {
setReg(opcode.rd, REG[opcode.rt] << (int)opcode.sa);
}
private void SW(Opcode opcode, MMU mmu) {
if ((STATUS & 0x10000) == 0)
mmu.write32(REG[opcode.rs] + opcode.imm_s, REG[opcode.rt]);
else Console.WriteLine("Ignoring Write");
}
private void LUI(Opcode opcode) {
setReg(opcode.rt, opcode.imm << 16);
}
private void ORI(Opcode opcode) {
setReg(opcode.rt, REG[opcode.rs] | opcode.imm);
}
private void setReg(uint regN, uint value) {
REG[regN] = value;
REG[0] = 0;
}
private void unimplementedWarning(Opcode opcode) {
Console.WriteLine("Unimplemented OPCODE");
debug(opcode);
throw new NotImplementedException();
}
private void debug(Opcode opcode) {
string funct_string = opcode.instruction == 0 ? " Function: " + opcode.function.ToString("x4") : "";
Console.WriteLine("PC: " + (PC - 8).ToString("x4") + " Load32: " + opcode.load.ToString("x4")
+ " Instr: " + opcode.instruction.ToString("x4") + funct_string);
}
}
}

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ProjectPSX/PSX/MMU.cs Normal file
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using System;
using System.IO;
namespace ProjectPSX {
internal class MMU {
private byte[] RAM = new byte[2048 * 1024];
private byte[] EX1 = new byte[8192 * 1024];
private byte[] SCRATHPAD = new byte[1024];
private byte[] REGISTERS = new byte[8 * 1024];
private byte[] BIOS = new byte[512 * 1024];
private byte[] IO = new byte[512];
internal uint read32(uint addr) {
if (addr % 4 != 0) {
Console.WriteLine("UNALIGNED READ");
}
switch (addr) {
case uint KUSEG when addr >= 0x0000_0000 && addr < 0x1F00_0000:
case uint KSEG0 when addr >= 0x8000_0000 && addr < 0x9F00_0000:
case uint KSEG1 when addr >= 0xA000_0000 && addr < 0xBF00_0000:
return (uint)((RAM[addr + 3] << 24) | (RAM[addr + 2] << 16) | (RAM[addr + 1] << 8) | RAM[addr]);
case uint KUSEG when addr >= 0x1F00_0000 && addr < 0x1F80_0000:
case uint KSEG0 when addr >= 0x9F00_0000 && addr < 0x9F80_0000:
case uint KSEG1 when addr >= 0xBF00_0000 && addr < 0xBF80_0000:
addr &= 0x7F_FFFF;
return (uint)((EX1[addr + 3] << 24) | (EX1[addr + 2] << 16) | (EX1[addr + 1] << 8) | EX1[addr]);
case uint KUSEG when addr >= 0x1F80_0000 && addr < 0x1F80_0400: //Warning: _1000
case uint KSEG0 when addr >= 0x9F80_0000 && addr < 0x9F80_0400: //Warning: _1000
case uint KSEG1 when addr >= 0xBF80_0000 && addr < 0xBF80_0400: //Warning: _1000
addr &= 0xFFF;
return (uint)((SCRATHPAD[addr + 3] << 24) | (SCRATHPAD[addr + 2] << 16) | (SCRATHPAD[addr + 1] << 8) | SCRATHPAD[addr]);
case uint KUSEG when addr >= 0x1F80_1000 && addr < 0x1F80_3000:
case uint KSEG0 when addr >= 0x9F80_1000 && addr < 0x9F80_3000:
case uint KSEG1 when addr >= 0xBF80_1000 && addr < 0xBF80_3000:
addr &= 0x1FFF;
return (uint)((REGISTERS[addr + 3] << 24) | (REGISTERS[addr + 2] << 16) | (REGISTERS[addr + 1] << 8) | REGISTERS[addr]);
case uint KUSEG when addr >= 0x1FC0_0000 && addr < 0x1FC8_0000:
case uint KSEG0 when addr >= 0x9FC0_0000 && addr < 0x9FC8_0000:
case uint KSEG1 when addr >= 0xBFC0_0000 && addr < 0xBFC8_0000: //BIOS mem map
addr &= 0x7_FFFF;
return (uint)((BIOS[addr + 3] << 24) | (BIOS[addr + 2] << 16) | (BIOS[addr + 1] << 8) | BIOS[addr]);
case uint KSEG2 when addr >= 0xFFFE_0000 && addr < 0xFFFE_0200:
addr &= 0x1FF;
return (uint)((IO[addr + 3] << 24) | (IO[addr + 2] << 16) | (IO[addr + 1] << 8) | IO[addr]);
default:
Console.WriteLine("Unsupported READ AREA");
return 0xFFFF_FFFF;
}
}
internal void write32(uint addr, uint value) {
if (addr % 4 != 0) {
Console.WriteLine("UNALIGNED WRITE");
}
switch (addr) {
case uint KUSEG when addr >= 0x0000_0000 && addr < 0x1F00_0000:
case uint KSEG0 when addr >= 0x8000_0000 && addr < 0x9F00_0000:
case uint KSEG1 when addr >= 0xA000_0000 && addr < 0xBF00_0000:
RAM[addr] = (byte)(value);
RAM[addr + 1] = (byte)(value >> 8);
RAM[addr + 2] = (byte)(value >> 16);
RAM[addr + 3] = (byte)(value >> 24);
break;
case uint KUSEG when addr >= 0x1F00_0000 && addr < 0x1F80_0000:
case uint KSEG0 when addr >= 0x9F00_0000 && addr < 0x9F80_0000:
case uint KSEG1 when addr >= 0xBF00_0000 && addr < 0xBF80_0000:
addr &= 0x7F_FFFF;
EX1[addr] = (byte)(value);
EX1[addr + 1] = (byte)(value >> 8);
EX1[addr + 2] = (byte)(value >> 16);
EX1[addr + 3] = (byte)(value >> 24);
break;
case uint KUSEG when addr >= 0x1F80_0000 && addr < 0x1F80_0400: //Warning: _1000
case uint KSEG0 when addr >= 0x9F80_0000 && addr < 0x9F80_0400: //Warning: _1000
case uint KSEG1 when addr >= 0xBF80_0000 && addr < 0xBF80_0400: //Warning: _1000
addr &= 0xFFF;
SCRATHPAD[addr] = (byte)(value);
SCRATHPAD[addr + 1] = (byte)(value >> 8);
SCRATHPAD[addr + 2] = (byte)(value >> 16);
SCRATHPAD[addr + 3] = (byte)(value >> 24);
break;
case uint KUSEG when addr >= 0x1F80_1000 && addr < 0x1F80_3000:
case uint KSEG0 when addr >= 0x9F80_1000 && addr < 0x9F80_3000:
case uint KSEG1 when addr >= 0xBF80_1000 && addr < 0xBF80_3000:
uint a = addr;
addr &= 0x1FFF;
REGISTERS[addr] = (byte)(value);
REGISTERS[addr + 1] = (byte)(value >> 8);
REGISTERS[addr + 2] = (byte)(value >> 16);
REGISTERS[addr + 3] = (byte)(value >> 24);
break;
case uint KUSEG when addr >= 0x1FC0_0000 && addr < 0x1FC8_0000:
case uint KSEG0 when addr >= 0x9FC0_0000 && addr < 0x9FC8_0000:
case uint KSEG1 when addr >= 0xBFC0_0000 && addr < 0xBFC8_0000: //BIOS mem map
addr &= 0x7_FFFF;
BIOS[addr] = (byte)(value);
BIOS[addr + 1] = (byte)(value >> 8);
BIOS[addr + 2] = (byte)(value >> 16);
BIOS[addr + 3] = (byte)(value >> 24);
break;
case uint KSEG2 when addr >= 0xFFFE_0000 && addr < 0xFFFE_0200:
addr &= 0x1FF;
IO[addr] = (byte)(value);
IO[addr + 1] = (byte)(value >> 8);
IO[addr + 2] = (byte)(value >> 16);
IO[addr + 3] = (byte)(value >> 24);
break;
default:
Console.WriteLine("Unsupported WRITE AREA: " + addr.ToString("x4") + ": " + value.ToString("x4"));
break;
}
/*
switch (addr) {
case uint r when addr == 0x1f80_1000: //BIOS mem map
if (value != 0x1f00_0000) Console.WriteLine("WARNING NON VALID MEM MAP");
// array = tal
break;
case uint r when addr == 0x1f80_1004: //BIOS mem map
if (value != 0x1f80_2000) Console.WriteLine("WARNING NON VALID MEM MAP");
// array = tal
break;
default:
Console.WriteLine("Unsupported WRITE AREA: " + addr.ToString("x4") + ": " + value.ToString("x4"));
break;
}
*/
}
internal void loadBios() {
byte[] rom = File.ReadAllBytes("./SCPH1001.BIN");
Array.Copy(rom, 0, BIOS, 0, rom.Length);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectPSX {
class ProjectPSX {
private CPU cpu;
private MMU mmu;
public ProjectPSX() {
POWER_ON();
}
public void POWER_ON() {
cpu = new CPU();
mmu = new MMU();
mmu.loadBios();
Task t = Task.Factory.StartNew(EXECUTE, TaskCreationOptions.LongRunning);
}
public void EXECUTE() {
while (true) {
cpu.execute(mmu);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectPSX {
static class Program {
/// <summary>
/// Punto de entrada principal para la aplicación.
/// </summary>
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6351ED6D-2403-43EE-8DD8-EB7E796B41EB}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>ProjectPSX</RootNamespace>
<AssemblyName>ProjectPSX</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PSX\CPU.cs" />
<Compile Include="PSX\MMU.cs" />
<Compile Include="PSX\ProjectPSX.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// La información general de un ensamblado se controla mediante el siguiente
// conjunto de atributos. Cambie estos valores de atributo para modificar la información
// asociada con un ensamblado.
[assembly: AssemblyTitle("ProjectPSX")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProjectPSX")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Si establece ComVisible en false, los tipos de este ensamblado no estarán visibles
// para los componentes COM. Si es necesario obtener acceso a un tipo en este ensamblado desde
// COM, establezca el atributo ComVisible en true en este tipo.
[assembly: ComVisible(false)]
// El siguiente GUID sirve como id. de typelib si este proyecto se expone a COM.
[assembly: Guid("6351ed6d-2403-43ee-8dd8-eb7e796b41eb")]
// La información de versión de un ensamblado consta de los cuatro valores siguientes:
//
// Versión principal
// Versión secundaria
// Número de compilación
// Revisión
//
// Puede especificar todos los valores o utilizar los números de compilación y de revisión predeterminados
// mediante el carácter '*', como se muestra a continuación:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime: 4.0.30319.42000
//
// Los cambios de este archivo pueden provocar un comportamiento inesperado y se perderán si
// el código se vuelve a generar.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectPSX.Properties {
/// <summary>
/// Clase de recurso fuertemente tipado para buscar cadenas traducidas, etc.
/// </summary>
// StronglyTypedResourceBuilder generó automáticamente esta clase
// a través de una herramienta como ResGen o Visual Studio.
// Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen
// con la opción /str o recompile su proyecto de VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Devuelve la instancia ResourceManager almacenada en caché utilizada por esta clase.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectPSX.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Invalida la propiedad CurrentUICulture del subproceso actual para todas las
/// búsquedas de recursos usando esta clase de recursos fuertemente tipados.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectPSX.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>