ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif APP_NAME := NooDS APP_SHORTNAME := NooDS APP_AUTHOR := Hydr8gon APP_ICON := ../icon/icon-vita.png include $(DEVKITPRO)/wut/share/wut_rules NAME := noods BUILD := build-wiiu SRCS := src src/common src/console DATA := src/console/images src/console/shaders LIBS := -lwut -lSDL2 INCS := $(PORTLIBS) $(WUT_ROOT) CXXFLAGS := -g -Ofast -flto -ffunction-sections $(MACHDEP) $(INCLUDE) \ -D__WIIU__ -D__WUT__ -DENDIAN_BIG -DNO_FDOPEN -DLOG_LEVEL=0 LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) ifneq ($(BUILD),$(notdir $(CURDIR))) export LD := $(CXX) export OUTPUT := $(CURDIR)/$(NAME) export DEPSDIR := $(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(INCS),-L$(dir)/lib) export VPATH := $(foreach dir,$(SRCS),$(CURDIR)/$(dir)) $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export INCLUDE := $(foreach dir,$(SRCS),-I$(CURDIR)/$(dir)) $(foreach dir,$(INCS),-I$(dir)/include) CPPFILES := $(foreach dir,$(SRCS),$(notdir $(wildcard $(dir)/*.cpp))) BMPFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bmp))) GSHFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.gsh))) export OFILES := $(CPPFILES:.cpp=.o) $(BMPFILES:.bmp=.o) $(addsuffix .o,$(GSHFILES)) .PHONY: $(BUILD) all: $(BUILD) $(BUILD): mkdir -p $@ $(MAKE) -C $(BUILD) -f $(CURDIR)/Makefile.wiiu build-shader: cd src/console/shaders; ./latte-assembler compile shader_wiiu.gsh --vsh shader_wiiu.vsh --psh shader_wiiu.psh clean: rm -rf $(BUILD) $(NAME).wuhb $(NAME).rpx $(NAME).elf else all: $(OUTPUT).wuhb $(OUTPUT).wuhb: $(OUTPUT).rpx $(OUTPUT).rpx: $(OUTPUT).elf $(OUTPUT).elf: $(OFILES) %.o: %.bmp @echo $(notdir $<) @cd ..; $(PREFIX)ld -r -b binary -o $(BUILD)/$@ src/console/images/$*.bmp %.gsh.o: %.gsh @echo $(notdir $<) @$(bin2o) DEPENDS := $(OFILES:.o=.d) -include $(DEPENDS) endif