Sean Maas
7786f71d76
Wii U: update for Aroma
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2024-07-11 20:01:09 -04:00
Sean Maas
ab49089e3a
Clean up readme and makefile targets
2023-12-27 03:10:45 -05:00
Sean Maas
f57063d44f
Initial Wii U port (not ready for release)
2023-04-02 18:30:22 -04:00
Sean Maas
51843bd1dd
Initial Vita port
...
UI is barebones, but most things are implemented aside from that.
Settings can be changed in the ini file for now.
2021-06-02 21:34:26 -04:00
Nadia Holmquist Pedersen
d72e17e5ba
Add a script to create a macOS bundle and DMG ( #43 )
2021-04-23 10:59:53 -04:00
Sean Maas
c52f9c14cb
Implement HLE DLDI support
2021-03-03 13:29:28 -05:00
Sean Maas
58571f3b8d
Barebones Android port
...
The absolute mad lad
2020-07-23 14:37:21 -04:00
Sean Maas
a776d15048
Preliminary, messy GBA support
2020-05-28 00:49:23 -04:00
Sean Maas
9b18c3f556
Compile separate object files
2020-04-23 02:28:53 -04:00
Sean Maas
2e4747d40f
Switch to MinGW for better Windows optimization
...
Sorry Visual Studio, I won't miss you~
2020-01-28 19:09:56 -05:00
Sean Maas
5f9d6a2c28
Add a basic settings system and some core settings
2020-01-23 19:17:23 -05:00
Sean Maas
7afca33b2e
Basically rewrite everything
...
Well, the interpreter and memory were completely rewritten. Most of
the other stuff wasn't changed too much, apart from some cleanup and
reorganization. Oh, and it's object-oriented now. And endian-safe.
And faster and more accurate!
(I won't do anything like this again I swear)
2019-11-02 21:37:21 -04:00