mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
49 lines
938 B
C#
49 lines
938 B
C#
using Avalonia;
|
|
using Avalonia.Controls;
|
|
using Avalonia.Input;
|
|
using Avalonia.Interactivity;
|
|
using Avalonia.Markup.Xaml;
|
|
using Avalonia.Threading;
|
|
using Mesen.Config;
|
|
using Mesen.Controls;
|
|
using Mesen.ViewModels;
|
|
using System;
|
|
using System.ComponentModel;
|
|
using System.Linq;
|
|
|
|
namespace Mesen.Windows;
|
|
|
|
public class GameConfigWindow : Window
|
|
{
|
|
private GameConfigViewModel _model;
|
|
|
|
public GameConfigWindow()
|
|
{
|
|
_model = new GameConfigViewModel();
|
|
DataContext = _model;
|
|
InitializeComponent();
|
|
}
|
|
|
|
private void InitializeComponent()
|
|
{
|
|
AvaloniaXamlLoader.Load(this);
|
|
}
|
|
|
|
protected override void OnClosing(CancelEventArgs e)
|
|
{
|
|
GameConfig.LoadGameConfig(MainWindowViewModel.Instance.RomInfo).ApplyConfig();
|
|
_model?.Dispose();
|
|
base.OnClosing(e);
|
|
}
|
|
|
|
private void Ok_OnClick(object sender, RoutedEventArgs e)
|
|
{
|
|
_model.Save();
|
|
Close();
|
|
}
|
|
|
|
private void Cancel_OnClick(object sender, RoutedEventArgs e)
|
|
{
|
|
Close();
|
|
}
|
|
}
|