Mesen2/UI/Windows/GameConfigWindow.axaml.cs
2023-01-25 16:03:56 -05:00

49 lines
938 B
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Mesen.Config;
using Mesen.Controls;
using Mesen.ViewModels;
using System;
using System.ComponentModel;
using System.Linq;
namespace Mesen.Windows;
public class GameConfigWindow : Window
{
private GameConfigViewModel _model;
public GameConfigWindow()
{
_model = new GameConfigViewModel();
DataContext = _model;
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
protected override void OnClosing(CancelEventArgs e)
{
GameConfig.LoadGameConfig(MainWindowViewModel.Instance.RomInfo).ApplyConfig();
_model?.Dispose();
base.OnClosing(e);
}
private void Ok_OnClick(object sender, RoutedEventArgs e)
{
_model.Save();
Close();
}
private void Cancel_OnClick(object sender, RoutedEventArgs e)
{
Close();
}
}