mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
57 lines
2 KiB
C#
57 lines
2 KiB
C#
using Mesen.Config;
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using Mesen.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace Mesen.Interop
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{
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public class InputApi
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{
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private const string DllPath = EmuApi.DllName;
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[DllImport(DllPath)] public static extern void SetKeyState(UInt16 scanCode, [MarshalAs(UnmanagedType.I1)]bool pressed);
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[DllImport(DllPath)] public static extern void ResetKeyState();
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[DllImport(DllPath)] public static extern void SetMouseMovement(Int16 x, Int16 y);
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[DllImport(DllPath)] public static extern void SetMousePosition(double x, double y);
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[DllImport(DllPath)] public static extern void DisableAllKeys([MarshalAs(UnmanagedType.I1)]bool disabled);
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[DllImport(DllPath)] public static extern void UpdateInputDevices();
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[DllImport(DllPath)] public static extern UInt16 GetKeyCode([MarshalAs(UnmanagedType.LPUTF8Str)]string keyName);
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[DllImport(DllPath)] public static extern void ResetLagCounter();
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[DllImport(DllPath)][return: MarshalAs(UnmanagedType.I1)] public static extern bool HasControlDevice(ControllerType type);
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[DllImport(DllPath, EntryPoint = "GetKeyName")] private static extern IntPtr GetKeyNameWrapper(UInt16 key, IntPtr outKeyName, Int32 maxLength);
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public unsafe static string GetKeyName(UInt16 key)
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{
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byte[] outKeyName = new byte[1000];
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fixed(byte* ptr = outKeyName) {
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InputApi.GetKeyNameWrapper(key, (IntPtr)ptr, outKeyName.Length);
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return Utf8Utilities.PtrToStringUtf8((IntPtr)ptr);
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}
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}
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[DllImport(DllPath, EntryPoint = "GetPressedKeys")] private static extern void GetPressedKeysWrapper(IntPtr keyBuffer);
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public static List<UInt16> GetPressedKeys()
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{
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UInt16[] keyBuffer = new UInt16[3];
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GCHandle handle = GCHandle.Alloc(keyBuffer, GCHandleType.Pinned);
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try {
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InputApi.GetPressedKeysWrapper(handle.AddrOfPinnedObject());
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} finally {
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handle.Free();
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}
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List<UInt16> keys = new List<UInt16>();
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for(int i = 0; i < 3; i++) {
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if(keyBuffer[i] != 0) {
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keys.Add(keyBuffer[i]);
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}
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}
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return keys;
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}
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}
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}
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