Mesen2/UI/Config/SnesConfig.cs
2023-01-25 16:26:06 -05:00

205 lines
7.6 KiB
C#

using Mesen.Interop;
using ReactiveUI.Fody.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Mesen.Config
{
public class SnesConfig : BaseConfig<SnesConfig>
{
//Input
[Reactive] public SnesControllerConfig Port1 { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2 { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1A { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1B { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1C { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port1D { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2A { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2B { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2C { get; set; } = new SnesControllerConfig();
[Reactive] public SnesControllerConfig Port2D { get; set; } = new SnesControllerConfig();
[Reactive] public ConsoleRegion Region { get; set; } = ConsoleRegion.Auto;
//Video
[Reactive] public bool BlendHighResolutionModes { get; set; } = false;
[Reactive] public bool HideBgLayer1 { get; set; } = false;
[Reactive] public bool HideBgLayer2 { get; set; } = false;
[Reactive] public bool HideBgLayer3 { get; set; } = false;
[Reactive] public bool HideBgLayer4 { get; set; } = false;
[Reactive] public bool HideSprites { get; set; } = false;
[Reactive] public bool DisableFrameSkipping { get; set; } = false;
[Reactive] public OverscanConfig Overscan { get; set; } = new() { Top = 7, Bottom = 8 };
//Audio
[Reactive] public bool EnableCubicInterpolation { get; set; } = false;
[Reactive][MinMax(0, 100)] public UInt32 Channel1Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel2Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel3Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel4Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel5Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel6Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel7Vol { get; set; } = 100;
[Reactive][MinMax(0, 100)] public UInt32 Channel8Vol { get; set; } = 100;
//Emulation
[Reactive] public bool EnableRandomPowerOnState { get; set; } = false;
[Reactive] public bool EnableStrictBoardMappings { get; set; } = false;
[Reactive] public RamState RamPowerOnState { get; set; } = RamState.Random;
//Overclocking
[Reactive] [MinMax(0, 1000)] public UInt32 PpuExtraScanlinesBeforeNmi { get; set; } = 0;
[Reactive] [MinMax(0, 1000)] public UInt32 PpuExtraScanlinesAfterNmi { get; set; } = 0;
[Reactive] [MinMax(100, 1000)] public UInt32 GsuClockSpeed { get; set; } = 100;
//BSX
[Reactive] public bool BsxUseCustomTime { get; set; } = false;
[Reactive] public DateTimeOffset BsxCustomDate { get; set; } = new DateTimeOffset(1995, 1, 1, 0, 0, 0, TimeSpan.Zero);
[Reactive] public TimeSpan BsxCustomTime { get; set; } = TimeSpan.Zero;
public void ApplyConfig()
{
ConfigApi.SetSnesConfig(new InteropSnesConfig() {
Port1 = Port1.ToInterop(),
Port1A = Port1A.ToInterop(),
Port1B = Port1B.ToInterop(),
Port1C = Port1C.ToInterop(),
Port1D = Port1D.ToInterop(),
Port2 = Port2.ToInterop(),
Port2A = Port2A.ToInterop(),
Port2B = Port2B.ToInterop(),
Port2C = Port2C.ToInterop(),
Port2D = Port2D.ToInterop(),
Region = this.Region,
BlendHighResolutionModes = this.BlendHighResolutionModes,
HideBgLayer1 = this.HideBgLayer1,
HideBgLayer2 = this.HideBgLayer2,
HideBgLayer3 = this.HideBgLayer3,
HideBgLayer4 = this.HideBgLayer4,
HideSprites = this.HideSprites,
DisableFrameSkipping = DisableFrameSkipping,
Overscan = Overscan.ToInterop(),
EnableCubicInterpolation = this.EnableCubicInterpolation,
Channel1Vol = Channel1Vol,
Channel2Vol = Channel2Vol,
Channel3Vol = Channel3Vol,
Channel4Vol = Channel4Vol,
Channel5Vol = Channel5Vol,
Channel6Vol = Channel6Vol,
Channel7Vol = Channel7Vol,
Channel8Vol = Channel8Vol,
EnableRandomPowerOnState = this.EnableRandomPowerOnState,
EnableStrictBoardMappings = this.EnableStrictBoardMappings,
PpuExtraScanlinesBeforeNmi = this.PpuExtraScanlinesBeforeNmi,
PpuExtraScanlinesAfterNmi = this.PpuExtraScanlinesAfterNmi,
GsuClockSpeed = this.GsuClockSpeed,
RamPowerOnState = this.RamPowerOnState,
BsxCustomDate = this.BsxCustomDate.Ticks + this.BsxCustomTime.Ticks
});
}
public void InitializeDefaults(DefaultKeyMappingType defaultMappings)
{
List<SnesKeyMapping> mappings = new List<SnesKeyMapping>();
if(defaultMappings.HasFlag(DefaultKeyMappingType.Xbox)) {
SnesKeyMapping mapping = new();
KeyPresets.ApplyXboxLayout(mapping, 0, ControllerType.SnesController);
mappings.Add(mapping);
}
if(defaultMappings.HasFlag(DefaultKeyMappingType.Ps4)) {
SnesKeyMapping mapping = new();
KeyPresets.ApplyPs4Layout(mapping, 0, ControllerType.SnesController);
mappings.Add(mapping);
}
if(defaultMappings.HasFlag(DefaultKeyMappingType.WasdKeys)) {
SnesKeyMapping mapping = new();
KeyPresets.ApplyWasdLayout(mapping, ControllerType.SnesController);
mappings.Add(mapping);
}
if(defaultMappings.HasFlag(DefaultKeyMappingType.ArrowKeys)) {
SnesKeyMapping mapping = new();
KeyPresets.ApplyArrowLayout(mapping, ControllerType.SnesController);
mappings.Add(mapping);
}
Port1.Type = ControllerType.SnesController;
Port1.TurboSpeed = 2;
if(mappings.Count > 0) {
Port1.Mapping1 = mappings[0];
if(mappings.Count > 1) {
Port1.Mapping2 = mappings[1];
if(mappings.Count > 2) {
Port1.Mapping3 = mappings[2];
if(mappings.Count > 3) {
Port1.Mapping4 = mappings[3];
}
}
}
}
}
}
[StructLayout(LayoutKind.Sequential)]
public struct InteropSnesConfig
{
public InteropControllerConfig Port1;
public InteropControllerConfig Port2;
public InteropControllerConfig Port1A;
public InteropControllerConfig Port1B;
public InteropControllerConfig Port1C;
public InteropControllerConfig Port1D;
public InteropControllerConfig Port2A;
public InteropControllerConfig Port2B;
public InteropControllerConfig Port2C;
public InteropControllerConfig Port2D;
public ConsoleRegion Region;
[MarshalAs(UnmanagedType.I1)] public bool BlendHighResolutionModes;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer1;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer2;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer3;
[MarshalAs(UnmanagedType.I1)] public bool HideBgLayer4;
[MarshalAs(UnmanagedType.I1)] public bool HideSprites;
[MarshalAs(UnmanagedType.I1)] public bool DisableFrameSkipping;
public InteropOverscanDimensions Overscan;
[MarshalAs(UnmanagedType.I1)] public bool EnableCubicInterpolation;
public UInt32 Channel1Vol;
public UInt32 Channel2Vol;
public UInt32 Channel3Vol;
public UInt32 Channel4Vol;
public UInt32 Channel5Vol;
public UInt32 Channel6Vol;
public UInt32 Channel7Vol;
public UInt32 Channel8Vol;
[MarshalAs(UnmanagedType.I1)] public bool EnableRandomPowerOnState;
[MarshalAs(UnmanagedType.I1)] public bool EnableStrictBoardMappings;
public RamState RamPowerOnState;
public UInt32 PpuExtraScanlinesBeforeNmi;
public UInt32 PpuExtraScanlinesAfterNmi;
public UInt32 GsuClockSpeed;
public long BsxCustomDate;
}
}