Multi-system emulator (NES, SNES, GB, PCE, SMS/GG) for Windows, Linux and macOS
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2022-07-27 23:52:54 -04:00
.github Debugger: Fixed crash when using event viewer in PAL mode 2019-10-08 21:04:32 -04:00
Core Debugger: Profiler - Make GB tab use GB clock rather than SNES master clock 2022-07-27 23:52:54 -04:00
DependencyPacker Fixed some minor TODOs 2022-07-26 00:29:02 -04:00
Docs Docs: First version of documentation 2020-06-30 16:51:13 -04:00
InteropDLL Debugger: Make GetTimingInfo return GB timing info when called in SGB mode if the caller is bound to the Gameboy cpu 2022-07-27 23:35:02 -04:00
Linux Input: Allow mapping buttons/shortcuts to mouse buttons + refactoring (16-bit keycodes, make mouse buttons behave like all other keys) 2022-07-22 17:00:00 -04:00
Lua Cleanup project files (removed unused configurations, etc.) 2022-02-17 20:55:03 -05:00
NewUI Debugger: Make GetTimingInfo return GB timing info when called in SGB mode if the caller is bound to the Gameboy cpu 2022-07-27 23:35:02 -04:00
PGOHelper PGO support for PCE games 2022-04-17 12:56:12 -04:00
SevenZip Cleanup project files (removed unused configurations, etc.) 2022-02-17 20:55:03 -05:00
UI Added missing load state shortcut, fixed command line args not being processed 2021-05-23 00:08:56 -04:00
Utilities Fixed compilation warnings 2022-07-27 00:06:17 -04:00
Windows Input: Allow mapping buttons/shortcuts to mouse buttons + refactoring (16-bit keycodes, make mouse buttons behave like all other keys) 2022-07-22 17:00:00 -04:00
.editorconfig Hex Editor: Implement some of the highlighting features 2021-12-19 18:41:20 -05:00
.gitattributes 65816 core working in 6502 emulation mode 2019-02-11 19:18:47 -05:00
.gitignore PGO support for PCE games 2022-04-17 12:56:12 -04:00
build.sh Linux: Fixed build/makefile and compilation errors/warnings (and add missing files to git) 2019-03-31 14:50:12 -04:00
buildPGO.sh Version Update: 0.3.0 2019-10-26 19:54:19 -04:00
COMPILING.md Upgrade to VS2019 and C++17 2019-12-22 14:51:05 -05:00
LICENSE Add readme/license 2019-03-31 15:15:18 -04:00
makefile Linux: Build fixes/tweaks 2022-05-10 19:26:52 -04:00
Mesen-S.sln UI: Implement most of the auto-update logic 2022-07-17 16:00:49 -04:00
NuGet.Config UI: Updated to nightly Avalonia builds (fixes context menu positioning issues) 2022-01-25 00:36:20 -05:00
README.md Added releases section to readme (+ link to archlinux packge) 2020-04-13 11:30:34 -04:00

Mesen-S

Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.
If you want to support this project, please consider making a donation:

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Development Builds

Development builds of the latest commit are available from Appveyor. For release builds, see the Releases tab on GitHub.

Warning: These are development builds and may be unstable. Using them may also increase the chances of your settings being corrupted, or having issues when upgrading to the next official release. Additionally, these builds are currently not optimized via PGO and will typically run a bit slower than the official release builds.

Windows: Build status

Linux: Build status

Releases

Windows / Ubuntu

The latest version is available from the releases tab on GitHub.

Arch Linux

Packages are available here: https://aur.archlinux.org/packages/mesen-s-git/

Compiling

See COMPILING.md

License

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2019 M. Bibaud

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.