Mesen2/Core/Shared/ShortcutKeyHandler.h

55 lines
1.5 KiB
C++

#pragma once
#include "pch.h"
#include "Shared/Interfaces/INotificationListener.h"
#include "Shared/SettingTypes.h"
#include "Utilities/SimpleLock.h"
#include "Utilities/Timer.h"
class Emulator;
class ShortcutKeyHandler final : public INotificationListener, public std::enable_shared_from_this<ShortcutKeyHandler>
{
private:
Emulator* _emu = nullptr;
thread _thread;
atomic<bool> _stopThread;
SimpleLock _lock;
int _keySetIndex = 0;
vector<uint16_t> _pressedKeys;
vector<uint16_t> _lastPressedKeys;
bool _isKeyUp = false;
bool _isKeyboardConnected = false;
bool _isPaused = false;
Timer _runSingleFrameRepeatTimer;
atomic<bool> _repeatStarted;
atomic<bool> _needRepeat;
unordered_set<uint32_t> _keysDown[2];
unordered_set<uint32_t> _prevKeysDown[2];
void CheckMappedKeys();
bool IsKeyPressed(EmulatorShortcut key);
bool IsKeyPressed(KeyCombination comb, bool blockKeyboardKeys);
bool IsKeyPressed(uint16_t keyCode, bool mergeCtrlAltShift, bool blockKeyboardKeys);
bool DetectKeyPress(EmulatorShortcut key);
bool DetectKeyRelease(EmulatorShortcut key);
void ProcessRunSingleFrame();
void ProcessShortcutPressed(EmulatorShortcut shortcut, uint32_t shortcutParam);
void ProcessShortcutReleased(EmulatorShortcut shortcut, uint32_t shortcutParam);
public:
ShortcutKeyHandler(Emulator* emu);
virtual ~ShortcutKeyHandler();
bool IsShortcutAllowed(EmulatorShortcut shortcut, uint32_t shortcutParam);
void ProcessKeys();
void ProcessNotification(ConsoleNotificationType type, void* parameter) override;
};