Mesen2/Core/Shared/Audio/SoundResampler.cpp

101 lines
No EOL
3.2 KiB
C++

#include "pch.h"
#include "Shared/Emulator.h"
#include "Shared/EmuSettings.h"
#include "Shared/Audio/SoundMixer.h"
#include "Shared/Audio/SoundResampler.h"
#include "Shared/Video/VideoRenderer.h"
#include "Utilities/Audio/HermiteResampler.h"
SoundResampler::SoundResampler(Emulator* emu)
{
_emu = emu;
}
SoundResampler::~SoundResampler()
{
}
double SoundResampler::GetRateAdjustment()
{
return _rateAdjustment;
}
uint32_t SoundResampler::GetTargetRate()
{
return (uint32_t)_previousTargetRate;
}
double SoundResampler::GetTargetRateAdjustment()
{
AudioConfig cfg = _emu->GetSettings()->GetAudioConfig();
bool isRecording = _emu->GetSoundMixer()->IsRecording() || _emu->GetVideoRenderer()->IsRecording();
if(!isRecording && !cfg.DisableDynamicSampleRate) {
//Don't deviate from selected sample rate while recording
//TODO: Have 2 output streams (one for recording, one for the speakers)
AudioStatistics stats = _emu->GetSoundMixer()->GetStatistics();
if(stats.AverageLatency > 0 && _emu->GetSettings()->GetEmulationSpeed() == 100) {
//Try to stay within +/- 3ms of requested latency
constexpr int32_t maxGap = 3;
constexpr int32_t maxSubAdjustment = 3600;
int32_t requestedLatency = (int32_t)cfg.AudioLatency;
double latencyGap = stats.AverageLatency - requestedLatency;
double adjustment = std::min(0.0025, (std::ceil((std::abs(latencyGap) - maxGap) * 8)) * 0.00003125);
if(latencyGap < 0 && _underTarget < maxSubAdjustment) {
_underTarget++;
} else if(latencyGap > 0 && _underTarget > -maxSubAdjustment) {
_underTarget--;
}
//For every ~1 second spent under/over target latency, further adjust rate (GetTargetRate is called approx. 3x per frame)
//This should slowly get us closer to the actual output rate of the sound card
double subAdjustment = 0.00003125 * _underTarget / 180;
if(adjustment > 0) {
if(latencyGap > maxGap) {
_rateAdjustment = 1 - adjustment + subAdjustment;
} else if(latencyGap < -maxGap) {
_rateAdjustment = 1 + adjustment + subAdjustment;
}
} else if(std::abs(latencyGap) < 1) {
//Restore normal rate once we get within +/- 1ms
_rateAdjustment = 1.0 + subAdjustment;
}
} else {
_underTarget = 0;
_rateAdjustment = 1.0;
}
} else {
_underTarget = 0;
_rateAdjustment = 1.0;
}
return _rateAdjustment;
}
void SoundResampler::UpdateTargetSampleRate(uint32_t sourceRate, uint32_t sampleRate)
{
double inputRate = sourceRate;
if(_emu->GetSettings()->GetVideoConfig().IntegerFpsMode) {
//Adjust input sample rate when using integer fps values
double baseFps = _emu->GetConsoleUnsafe()->GetFps();
double roundedFps = _emu->GetFps();
inputRate = sourceRate * (roundedFps / baseFps);
}
double targetRate = sampleRate * GetTargetRateAdjustment();
if(targetRate != _previousTargetRate || inputRate != _prevInputRate) {
_previousTargetRate = targetRate;
_prevInputRate = inputRate;
_resampler.SetSampleRates(inputRate, targetRate);
}
}
uint32_t SoundResampler::Resample(int16_t *inSamples, uint32_t sampleCount, uint32_t sourceRate, uint32_t sampleRate, int16_t *outSamples, uint32_t maxOutCount)
{
UpdateTargetSampleRate(sourceRate, sampleRate);
return _resampler.Resample<false>(inSamples, sampleCount, outSamples, maxOutCount);
}