mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
842 lines
27 KiB
C++
842 lines
27 KiB
C++
#include "stdafx.h"
|
|
#include "Debugger/Debugger.h"
|
|
#include "Debugger/DebugTypes.h"
|
|
#include "Debugger/DisassemblyInfo.h"
|
|
#include "Debugger/MemoryDumper.h"
|
|
#include "Debugger/MemoryAccessCounter.h"
|
|
#include "Debugger/CodeDataLogger.h"
|
|
#include "Debugger/Disassembler.h"
|
|
#include "Debugger/BreakpointManager.h"
|
|
#include "Debugger/PpuTools.h"
|
|
#include "Debugger/DebugBreakHelper.h"
|
|
#include "Debugger/LabelManager.h"
|
|
#include "Debugger/ScriptManager.h"
|
|
#include "Debugger/CallstackManager.h"
|
|
#include "Debugger/ExpressionEvaluator.h"
|
|
#include "Debugger/BaseEventManager.h"
|
|
#include "Debugger/TraceLogFileSaver.h"
|
|
#include "SNES/SnesCpuTypes.h"
|
|
#include "SNES/SpcTypes.h"
|
|
#include "SNES/Coprocessors/SA1/Sa1Types.h"
|
|
#include "SNES/Coprocessors/GSU/GsuTypes.h"
|
|
#include "SNES/Coprocessors/CX4/Cx4Types.h"
|
|
#include "SNES/Coprocessors/DSP/NecDspTypes.h"
|
|
#include "SNES/Debugger/SnesDebugger.h"
|
|
#include "SNES/Debugger/SpcDebugger.h"
|
|
#include "SNES/Debugger/GsuDebugger.h"
|
|
#include "SNES/Debugger/NecDspDebugger.h"
|
|
#include "SNES/Debugger/Cx4Debugger.h"
|
|
#include "NES/Debugger/NesDebugger.h"
|
|
#include "NES/NesTypes.h"
|
|
#include "Gameboy/Debugger/GbDebugger.h"
|
|
#include "Gameboy/GbTypes.h"
|
|
#include "Shared/EmuSettings.h"
|
|
#include "Shared/Audio/SoundMixer.h"
|
|
#include "Shared/NotificationManager.h"
|
|
#include "Shared/BaseState.h"
|
|
#include "Shared/Emulator.h"
|
|
#include "Debugger/ITraceLogger.h"
|
|
#include "Shared/Interfaces/IConsole.h"
|
|
#include "Utilities/HexUtilities.h"
|
|
#include "Utilities/FolderUtilities.h"
|
|
#include "Utilities/Patches/IpsPatcher.h"
|
|
#include "MemoryOperationType.h"
|
|
#include "EventType.h"
|
|
|
|
uint64_t ITraceLogger::NextRowId = 0;
|
|
|
|
Debugger::Debugger(Emulator* emu, IConsole* console)
|
|
{
|
|
_executionStopped = true;
|
|
|
|
_emu = emu;
|
|
_console = console;
|
|
_settings = _emu->GetSettings();
|
|
|
|
_consoleType = _emu->GetConsoleType();
|
|
|
|
_labelManager.reset(new LabelManager(this));
|
|
|
|
_memoryDumper.reset(new MemoryDumper(this));
|
|
_disassembler.reset(new Disassembler(console, this));
|
|
_memoryAccessCounter.reset(new MemoryAccessCounter(this));
|
|
_scriptManager.reset(new ScriptManager(this));
|
|
_traceLogSaver.reset(new TraceLogFileSaver());
|
|
|
|
_cpuTypes = _emu->GetCpuTypes();
|
|
_mainCpuType = _cpuTypes[0];
|
|
for(CpuType type : _cpuTypes) {
|
|
unique_ptr<IDebugger> &debugger = _debuggers[(int)type].Debugger;
|
|
switch(type) {
|
|
case CpuType::Snes: debugger.reset(new SnesDebugger(this, CpuType::Snes)); break;
|
|
case CpuType::Spc: debugger.reset(new SpcDebugger(this)); break;
|
|
case CpuType::NecDsp: debugger.reset(new NecDspDebugger(this)); break;
|
|
case CpuType::Sa1: debugger.reset(new SnesDebugger(this, CpuType::Sa1)); break;
|
|
case CpuType::Gsu: debugger.reset(new GsuDebugger(this)); break;
|
|
case CpuType::Cx4: debugger.reset(new Cx4Debugger(this)); break;
|
|
case CpuType::Gameboy: debugger.reset(new GbDebugger(this)); break;
|
|
case CpuType::Nes: debugger.reset(new NesDebugger(this)); break;
|
|
default: throw std::runtime_error("Unsupported CPU type");
|
|
}
|
|
|
|
_debuggers[(int)type].Evaluator.reset(new ExpressionEvaluator(this, type));
|
|
_debuggers[(int)type].IgnoreBreakpoints = false;
|
|
}
|
|
|
|
for(CpuType type : _cpuTypes) {
|
|
_debuggers[(int)type].Debugger->Init();
|
|
_debuggers[(int)type].Debugger->ProcessConfigChange();
|
|
}
|
|
|
|
string cdlFile = FolderUtilities::CombinePath(FolderUtilities::GetDebuggerFolder(), FolderUtilities::GetFilename(_emu->GetRomInfo().RomFile.GetFileName(), false) + ".cdl");
|
|
CodeDataLogger* cdl = _debuggers[(int)_mainCpuType].Debugger->GetCodeDataLogger();
|
|
if(cdl) {
|
|
cdl->LoadCdlFile(cdlFile, _settings->CheckDebuggerFlag(DebuggerFlags::AutoResetCdl), _emu->GetCrc32());
|
|
}
|
|
|
|
_breakRequestCount = 0;
|
|
_suspendRequestCount = 0;
|
|
|
|
RefreshCodeCache();
|
|
|
|
if(_emu->IsPaused()) {
|
|
Step(_mainCpuType, 1, StepType::Step);
|
|
}
|
|
_executionStopped = false;
|
|
}
|
|
|
|
Debugger::~Debugger()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
void Debugger::Release()
|
|
{
|
|
string cdlFile = FolderUtilities::CombinePath(FolderUtilities::GetDebuggerFolder(), FolderUtilities::GetFilename(_emu->GetRomInfo().RomFile.GetFileName(), false) + ".cdl");
|
|
CodeDataLogger* cdl = _debuggers[(int)_mainCpuType].Debugger->GetCodeDataLogger();
|
|
if(cdl) {
|
|
cdl->SaveCdlFile(cdlFile, _emu->GetCrc32());
|
|
}
|
|
|
|
while(_executionStopped) {
|
|
Run();
|
|
}
|
|
}
|
|
|
|
void Debugger::Reset()
|
|
{
|
|
_memoryAccessCounter->ResetCounts();
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->Reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
template<CpuType type, typename DebuggerType>
|
|
DebuggerType* Debugger::GetDebugger()
|
|
{
|
|
return (DebuggerType*)_debuggers[(int)type].Debugger.get();
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessInstruction()
|
|
{
|
|
_debuggers[(int)type].IgnoreBreakpoints = false;
|
|
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessInstruction(); break;
|
|
case CpuType::Spc: GetDebugger<type, SpcDebugger>()->ProcessInstruction(); break;
|
|
/*case CpuType::NecDsp: GetDebugger<type, NecDspDebugger>()->ProcessInstruction(); break;
|
|
case CpuType::Sa1: GetDebugger<type, SnesDebugger>()->ProcessInstruction(); break;
|
|
case CpuType::Gsu: GetDebugger<type, GsuDebugger>()->ProcessInstruction(); break;
|
|
case CpuType::Cx4: GetDebugger<type, Cx4Debugger>()->ProcessInstruction(); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessInstruction(); break;*/
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessInstruction(); break;
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessMemoryRead(uint32_t addr, uint8_t value, MemoryOperationType opType)
|
|
{
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessRead(addr, value, opType); break;
|
|
case CpuType::Spc: GetDebugger<type, SpcDebugger>()->ProcessRead(addr, value, opType); break;
|
|
case CpuType::NecDsp: GetDebugger<type, NecDspDebugger>()->ProcessRead(addr, value, opType); break;
|
|
case CpuType::Sa1: GetDebugger<type, SnesDebugger>()->ProcessRead(addr, value, opType); break;
|
|
case CpuType::Gsu: GetDebugger<type, GsuDebugger>()->ProcessRead(addr, value, opType); break;
|
|
case CpuType::Cx4: GetDebugger<type, Cx4Debugger>()->ProcessRead(addr, value, opType); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessRead(addr, value, opType); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessRead(addr, value, opType); break;
|
|
}
|
|
|
|
if(_scriptManager->HasScript()) {
|
|
_scriptManager->ProcessMemoryOperation(addr, value, opType, type);
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessMemoryWrite(uint32_t addr, uint8_t value, MemoryOperationType opType)
|
|
{
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessWrite(addr, value, opType); break;
|
|
case CpuType::Spc: GetDebugger<type, SpcDebugger>()->ProcessWrite(addr, value, opType); break;
|
|
case CpuType::NecDsp: GetDebugger<type, NecDspDebugger>()->ProcessWrite(addr, value, opType); break;
|
|
case CpuType::Sa1: GetDebugger<type, SnesDebugger>()->ProcessWrite(addr, value, opType); break;
|
|
case CpuType::Gsu: GetDebugger<type, GsuDebugger>()->ProcessWrite(addr, value, opType); break;
|
|
case CpuType::Cx4: GetDebugger<type, Cx4Debugger>()->ProcessWrite(addr, value, opType); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessWrite(addr, value, opType); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessWrite(addr, value, opType); break;
|
|
}
|
|
|
|
if(_scriptManager->HasScript()) {
|
|
_scriptManager->ProcessMemoryOperation(addr, value, opType, type);
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessPpuRead(uint16_t addr, uint8_t value, MemoryType memoryType)
|
|
{
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessPpuRead(addr, value, memoryType); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessPpuRead(addr, value, memoryType); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessPpuRead(addr, value, memoryType); break;
|
|
default: throw std::runtime_error("Invalid cpu type");
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessPpuWrite(uint16_t addr, uint8_t value, MemoryType memoryType)
|
|
{
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
default: throw std::runtime_error("Invalid cpu type");
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessPpuCycle()
|
|
{
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessPpuCycle(); break;
|
|
default: throw std::runtime_error("Invalid cpu type");
|
|
}
|
|
}
|
|
|
|
void Debugger::SleepUntilResume(CpuType sourceCpu, BreakSource source, MemoryOperationInfo *operation, int breakpointId)
|
|
{
|
|
if(_suspendRequestCount) {
|
|
return;
|
|
}
|
|
|
|
_executionStopped = true;
|
|
|
|
bool notificationSent = false;
|
|
if(source != BreakSource::Unspecified || _breakRequestCount == 0) {
|
|
_emu->GetSoundMixer()->StopAudio();
|
|
|
|
if(_settings->CheckDebuggerFlag(DebuggerFlags::SingleBreakpointPerInstruction)) {
|
|
_debuggers[(int)sourceCpu].IgnoreBreakpoints = true;
|
|
}
|
|
|
|
//Only trigger code break event if the pause was caused by user action
|
|
BreakEvent evt = {};
|
|
evt.SourceCpu = sourceCpu;
|
|
evt.BreakpointId = breakpointId;
|
|
evt.Source = source;
|
|
if(operation) {
|
|
evt.Operation = *operation;
|
|
}
|
|
_waitForBreakResume = true;
|
|
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::CodeBreak, &evt);
|
|
notificationSent = true;
|
|
}
|
|
|
|
while((_waitForBreakResume && !_suspendRequestCount) || _breakRequestCount) {
|
|
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(_breakRequestCount ? 1 : 10));
|
|
}
|
|
|
|
if(notificationSent) {
|
|
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::DebuggerResumed);
|
|
}
|
|
|
|
_executionStopped = false;
|
|
}
|
|
|
|
void Debugger::ProcessBreakConditions(CpuType sourceCpu, StepRequest& step, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo)
|
|
{
|
|
int breakpointId = bpManager->CheckBreakpoint(operation, addressInfo, true);
|
|
if(step.BreakNeeded || _breakRequestCount || _waitForBreakResume) {
|
|
if(!_debuggers[(int)sourceCpu].IgnoreBreakpoints) {
|
|
SleepUntilResume(sourceCpu, step.Source);
|
|
}
|
|
} else {
|
|
if(breakpointId >= 0 && !_debuggers[(int)sourceCpu].IgnoreBreakpoints) {
|
|
SleepUntilResume(sourceCpu, BreakSource::Breakpoint, &operation, breakpointId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::ProcessPredictiveBreakpoint(CpuType sourceCpu, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo)
|
|
{
|
|
if(_debuggers[(int)sourceCpu].IgnoreBreakpoints) {
|
|
return;
|
|
}
|
|
|
|
int breakpointId = bpManager->CheckBreakpoint(operation, addressInfo, false);
|
|
if(breakpointId >= 0) {
|
|
SleepUntilResume(sourceCpu, BreakSource::Breakpoint, &operation, breakpointId);
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
|
|
{
|
|
_debuggers[(int)type].Debugger->ProcessInterrupt(originalPc, currentPc, forNmi);
|
|
ProcessEvent(forNmi ? EventType::Nmi : EventType::Irq);
|
|
}
|
|
|
|
void Debugger::InternalProcessInterrupt(CpuType cpuType, IDebugger& dbg, StepRequest& stepRequest, AddressInfo& src, uint32_t srcAddr, AddressInfo& dest, uint32_t destAddr, AddressInfo& ret, uint32_t retAddr, bool forNmi)
|
|
{
|
|
dbg.GetCallstackManager()->Push(src, srcAddr, dest, destAddr, ret, retAddr, forNmi ? StackFrameFlags::Nmi : StackFrameFlags::Irq);
|
|
dbg.GetEventManager()->AddEvent(forNmi ? DebugEventType::Nmi : DebugEventType::Irq);
|
|
|
|
stepRequest.ProcessNmiIrq(forNmi);
|
|
}
|
|
|
|
void Debugger::ProcessEvent(EventType type)
|
|
{
|
|
_scriptManager->ProcessEvent(type);
|
|
|
|
switch(type) {
|
|
default: break;
|
|
|
|
case EventType::StartFrame: {
|
|
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::EventViewerRefresh, (void*)_mainCpuType);
|
|
BaseEventManager* evtMgr = GetEventManager(_mainCpuType);
|
|
if(evtMgr) {
|
|
evtMgr->ClearFrameEvents();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EventType::GbStartFrame:
|
|
if(_consoleType == ConsoleType::Gameboy || _consoleType == ConsoleType::GameboyColor) {
|
|
_scriptManager->ProcessEvent(EventType::StartFrame);
|
|
}
|
|
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::EventViewerRefresh, (void*)CpuType::Gameboy);
|
|
GetEventManager(CpuType::Gameboy)->ClearFrameEvents();
|
|
break;
|
|
|
|
case EventType::GbEndFrame:
|
|
if(_consoleType == ConsoleType::Gameboy || _consoleType == ConsoleType::GameboyColor) {
|
|
_scriptManager->ProcessEvent(EventType::EndFrame);
|
|
}
|
|
break;
|
|
|
|
case EventType::Reset:
|
|
Reset();
|
|
break;
|
|
|
|
case EventType::StateLoaded:
|
|
_memoryAccessCounter->ResetCounts();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Debugger::ProcessConfigChange()
|
|
{
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->ProcessConfigChange();
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t Debugger::EvaluateExpression(string expression, CpuType cpuType, EvalResultType &resultType, bool useCache)
|
|
{
|
|
MemoryOperationInfo operationInfo { 0, 0, MemoryOperationType::Read, MemoryType::Register };
|
|
BaseState& state = _debuggers[(int)cpuType].Debugger->GetState();
|
|
if(useCache) {
|
|
return _debuggers[(int)cpuType].Evaluator->Evaluate(expression, state, resultType, operationInfo);
|
|
} else {
|
|
ExpressionEvaluator expEval(this, cpuType);
|
|
return expEval.Evaluate(expression, state, resultType, operationInfo);
|
|
}
|
|
}
|
|
|
|
void Debugger::Run()
|
|
{
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->Run();
|
|
}
|
|
}
|
|
_waitForBreakResume = false;
|
|
}
|
|
|
|
void Debugger::Step(CpuType cpuType, int32_t stepCount, StepType type)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
IDebugger* debugger = _debuggers[(int)cpuType].Debugger.get();
|
|
|
|
if(debugger) {
|
|
debugger->Step(stepCount, type);
|
|
}
|
|
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger && _debuggers[i].Debugger.get() != debugger) {
|
|
_debuggers[i].Debugger->Run();
|
|
}
|
|
}
|
|
|
|
_waitForBreakResume = false;
|
|
}
|
|
|
|
bool Debugger::IsExecutionStopped()
|
|
{
|
|
return _executionStopped || _emu->IsThreadPaused();
|
|
}
|
|
|
|
bool Debugger::HasBreakRequest()
|
|
{
|
|
return _breakRequestCount > 0;
|
|
}
|
|
|
|
void Debugger::BreakRequest(bool release)
|
|
{
|
|
if(release) {
|
|
_breakRequestCount--;
|
|
} else {
|
|
_breakRequestCount++;
|
|
}
|
|
}
|
|
|
|
void Debugger::ResetSuspendCounter()
|
|
{
|
|
_suspendRequestCount = 0;
|
|
}
|
|
|
|
void Debugger::SuspendDebugger(bool release)
|
|
{
|
|
if(release) {
|
|
if(_suspendRequestCount > 0) {
|
|
_suspendRequestCount--;
|
|
} else {
|
|
#ifdef _DEBUG
|
|
//throw std::runtime_error("unexpected debugger suspend::release call");
|
|
#endif
|
|
}
|
|
} else {
|
|
_suspendRequestCount++;
|
|
}
|
|
}
|
|
|
|
void Debugger::BreakImmediately(CpuType sourceCpu, BreakSource source)
|
|
{
|
|
//TODO
|
|
bool gbDebugger = _settings->CheckDebuggerFlag(DebuggerFlags::GbDebuggerEnabled);
|
|
if(source == BreakSource::GbDisableLcdOutsideVblank && (!gbDebugger || !_settings->CheckDebuggerFlag(DebuggerFlags::GbBreakOnDisableLcdOutsideVblank))) {
|
|
return;
|
|
} else if(source == BreakSource::GbInvalidVramAccess && (!gbDebugger || !_settings->CheckDebuggerFlag(DebuggerFlags::GbBreakOnInvalidVramAccess))) {
|
|
return;
|
|
} else if(source == BreakSource::GbInvalidOamAccess && (!gbDebugger || !_settings->CheckDebuggerFlag(DebuggerFlags::GbBreakOnInvalidOamAccess))) {
|
|
return;
|
|
}
|
|
SleepUntilResume(sourceCpu, source);
|
|
}
|
|
|
|
void Debugger::GetCpuState(BaseState &dstState, CpuType cpuType)
|
|
{
|
|
BaseState& srcState = GetCpuStateRef(cpuType);
|
|
switch(cpuType) {
|
|
case CpuType::Snes: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Spc: memcpy(&dstState, &srcState, sizeof(SpcState)); break;
|
|
case CpuType::NecDsp: memcpy(&dstState, &srcState, sizeof(NecDspState)); break;
|
|
case CpuType::Sa1: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Gsu: memcpy(&dstState, &srcState, sizeof(GsuState)); break;
|
|
case CpuType::Cx4: memcpy(&dstState, &srcState, sizeof(Cx4State)); break;
|
|
case CpuType::Gameboy: memcpy(&dstState, &srcState, sizeof(GbCpuState)); break;
|
|
case CpuType::Nes: memcpy(&dstState, &srcState, sizeof(NesCpuState)); break;
|
|
}
|
|
}
|
|
|
|
void Debugger::SetCpuState(BaseState& srcState, CpuType cpuType)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
BaseState& dstState = GetCpuStateRef(cpuType);
|
|
switch(cpuType) {
|
|
case CpuType::Snes: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Spc: memcpy(&dstState, &srcState, sizeof(SpcState)); break;
|
|
case CpuType::NecDsp: memcpy(&dstState, &srcState, sizeof(NecDspState)); break;
|
|
case CpuType::Sa1: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Gsu: memcpy(&dstState, &srcState, sizeof(GsuState)); break;
|
|
case CpuType::Cx4: memcpy(&dstState, &srcState, sizeof(Cx4State)); break;
|
|
case CpuType::Gameboy: memcpy(&dstState, &srcState, sizeof(GbCpuState)); break;
|
|
case CpuType::Nes: memcpy(&dstState, &srcState, sizeof(NesCpuState)); break;
|
|
}
|
|
}
|
|
|
|
BaseState& Debugger::GetCpuStateRef(CpuType cpuType)
|
|
{
|
|
return _debuggers[(int)cpuType].Debugger->GetState();
|
|
}
|
|
|
|
void Debugger::GetPpuState(BaseState& state, CpuType cpuType)
|
|
{
|
|
switch(cpuType) {
|
|
case CpuType::Snes:
|
|
case CpuType::Spc:
|
|
case CpuType::NecDsp:
|
|
case CpuType::Sa1:
|
|
case CpuType::Gsu:
|
|
case CpuType::Cx4: {
|
|
GetDebugger<CpuType::Snes, SnesDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Gameboy: {
|
|
GetDebugger<CpuType::Gameboy, GbDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Nes: {
|
|
GetDebugger<CpuType::Nes, NesDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::SetPpuState(BaseState& state, CpuType cpuType)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
switch(cpuType) {
|
|
case CpuType::Snes:
|
|
case CpuType::Spc:
|
|
case CpuType::NecDsp:
|
|
case CpuType::Sa1:
|
|
case CpuType::Gsu:
|
|
case CpuType::Cx4: {
|
|
GetDebugger<CpuType::Snes, SnesDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Gameboy: {
|
|
GetDebugger<CpuType::Gameboy, GbDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Nes: {
|
|
GetDebugger<CpuType::Nes, NesDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::GetConsoleState(BaseState& state, ConsoleType consoleType)
|
|
{
|
|
_console->GetConsoleState(state, consoleType);
|
|
}
|
|
|
|
AddressInfo Debugger::GetAbsoluteAddress(AddressInfo relAddress)
|
|
{
|
|
return _console->GetAbsoluteAddress(relAddress);
|
|
}
|
|
|
|
AddressInfo Debugger::GetRelativeAddress(AddressInfo absAddress, CpuType cpuType)
|
|
{
|
|
return _console->GetRelativeAddress(absAddress, cpuType);
|
|
}
|
|
|
|
void Debugger::SetCdlData(CpuType cpuType, uint8_t *cdlData, uint32_t length)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
GetCodeDataLogger(cpuType)->SetCdlData(cdlData, length);
|
|
RefreshCodeCache();
|
|
}
|
|
|
|
void Debugger::MarkBytesAs(CpuType cpuType, uint32_t start, uint32_t end, uint8_t flags)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
GetCodeDataLogger(cpuType)->MarkBytesAs(start, end, flags);
|
|
RefreshCodeCache();
|
|
}
|
|
|
|
void Debugger::RefreshCodeCache()
|
|
{
|
|
_disassembler->ResetPrgCache();
|
|
|
|
vector<CpuType> cpuTypes = _emu->GetCpuTypes();
|
|
for(CpuType type : _emu->GetCpuTypes()) {
|
|
RebuildPrgCache(type);
|
|
}
|
|
}
|
|
|
|
void Debugger::RebuildPrgCache(CpuType cpuType)
|
|
{
|
|
CodeDataLogger* cdl = GetCodeDataLogger(cpuType);
|
|
if(!cdl) {
|
|
return;
|
|
}
|
|
|
|
uint32_t prgRomSize = cdl->GetPrgSize();
|
|
AddressInfo addrInfo;
|
|
addrInfo.Type = cdl->GetPrgMemoryType();
|
|
for(uint32_t i = 0; i < prgRomSize; i++) {
|
|
if(cdl->IsCode(i)) {
|
|
addrInfo.Address = (int32_t)i;
|
|
i += _disassembler->BuildCache(addrInfo, cdl->GetCpuFlags(i), cdl->GetCpuType(i)) - 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::GetCdlData(uint32_t offset, uint32_t length, MemoryType memoryType, uint8_t* cdlData)
|
|
{
|
|
CpuType cpuType = DebugUtilities::ToCpuType(memoryType);
|
|
CodeDataLogger* cdl = GetCodeDataLogger(cpuType);
|
|
if(!cdl) {
|
|
return;
|
|
}
|
|
|
|
MemoryType prgType = cdl->GetPrgMemoryType();
|
|
if(memoryType == prgType) {
|
|
cdl->GetCdlData(offset, length, cdlData);
|
|
} else {
|
|
AddressInfo relAddress;
|
|
relAddress.Type = memoryType;
|
|
for(uint32_t i = 0; i < length; i++) {
|
|
relAddress.Address = offset + i;
|
|
AddressInfo info = GetAbsoluteAddress(relAddress);
|
|
cdlData[i] = info.Type == prgType ? cdl->GetFlags(info.Address) : 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::SetBreakpoints(Breakpoint breakpoints[], uint32_t length)
|
|
{
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->GetBreakpointManager()->SetBreakpoints(breakpoints, length);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::Log(string message)
|
|
{
|
|
auto lock = _logLock.AcquireSafe();
|
|
if(_debuggerLog.size() >= 1000) {
|
|
_debuggerLog.pop_front();
|
|
}
|
|
_debuggerLog.push_back(message);
|
|
}
|
|
|
|
string Debugger::GetLog()
|
|
{
|
|
auto lock = _logLock.AcquireSafe();
|
|
stringstream ss;
|
|
for(string& msg : _debuggerLog) {
|
|
ss << msg << "\n";
|
|
}
|
|
return ss.str();
|
|
}
|
|
|
|
void Debugger::SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption)
|
|
{
|
|
switch(_mainCpuType) {
|
|
case CpuType::Snes:
|
|
if(_debuggers[(int)CpuType::Gameboy].Debugger) {
|
|
//SGB
|
|
GetDebugger<CpuType::Gameboy, GbDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
} else {
|
|
GetDebugger<CpuType::Snes, SnesDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
}
|
|
break;
|
|
|
|
case CpuType::Gameboy:
|
|
GetDebugger<CpuType::Gameboy, GbDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
break;
|
|
|
|
case CpuType::Nes:
|
|
GetDebugger<CpuType::Nes, NesDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ITraceLogger* Debugger::GetTraceLogger(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetTraceLogger();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
uint32_t Debugger::GetExecutionTrace(TraceRow output[], uint32_t startOffset, uint32_t maxLineCount)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
|
|
uint32_t offsetsByCpu[(int)DebugUtilities::GetLastCpuType() + 1] = {};
|
|
|
|
vector<CpuType> cpuTypes = _emu->GetCpuTypes();
|
|
|
|
uint32_t count = 0;
|
|
int64_t lastRowId = ITraceLogger::NextRowId;
|
|
while(count < maxLineCount) {
|
|
bool added = false;
|
|
for(CpuType cpuType : cpuTypes) {
|
|
ITraceLogger* logger = GetTraceLogger(cpuType);
|
|
if(logger) {
|
|
uint32_t& offset = offsetsByCpu[(int)cpuType];
|
|
int64_t rowId = logger->GetRowId(offset);
|
|
if(rowId == -1 || rowId != lastRowId - 1) {
|
|
continue;
|
|
}
|
|
|
|
lastRowId = rowId;
|
|
|
|
if(startOffset > 0) {
|
|
//Skip rows until the part the UI wants to display is reached
|
|
startOffset--;
|
|
} else {
|
|
logger->GetExecutionTrace(output[count], offset);
|
|
count++;
|
|
}
|
|
offset++;
|
|
added = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!added) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
TraceLogFileSaver* Debugger::GetTraceLogFileSaver()
|
|
{
|
|
return _traceLogSaver.get();
|
|
}
|
|
|
|
MemoryDumper* Debugger::GetMemoryDumper()
|
|
{
|
|
return _memoryDumper.get();
|
|
}
|
|
|
|
MemoryAccessCounter* Debugger::GetMemoryAccessCounter()
|
|
{
|
|
return _memoryAccessCounter.get();
|
|
}
|
|
|
|
CodeDataLogger* Debugger::GetCodeDataLogger(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetCodeDataLogger();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Disassembler* Debugger::GetDisassembler()
|
|
{
|
|
return _disassembler.get();
|
|
}
|
|
|
|
PpuTools* Debugger::GetPpuTools(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetPpuTools();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
BaseEventManager* Debugger::GetEventManager(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetEventManager();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
LabelManager* Debugger::GetLabelManager()
|
|
{
|
|
return _labelManager.get();
|
|
}
|
|
|
|
ScriptManager* Debugger::GetScriptManager()
|
|
{
|
|
return _scriptManager.get();
|
|
}
|
|
|
|
CallstackManager* Debugger::GetCallstackManager(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetCallstackManager();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
IConsole* Debugger::GetConsole()
|
|
{
|
|
return _console;
|
|
}
|
|
|
|
Emulator* Debugger::GetEmulator()
|
|
{
|
|
return _emu;
|
|
}
|
|
|
|
IAssembler* Debugger::GetAssembler(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetAssembler();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
template void Debugger::ProcessInstruction<CpuType::Snes>();
|
|
template void Debugger::ProcessInstruction<CpuType::Sa1>();
|
|
template void Debugger::ProcessInstruction<CpuType::Spc>();
|
|
template void Debugger::ProcessInstruction<CpuType::Gsu>();
|
|
template void Debugger::ProcessInstruction<CpuType::NecDsp>();
|
|
template void Debugger::ProcessInstruction<CpuType::Cx4>();
|
|
template void Debugger::ProcessInstruction<CpuType::Gameboy>();
|
|
template void Debugger::ProcessInstruction<CpuType::Nes>();
|
|
|
|
template void Debugger::ProcessMemoryRead<CpuType::Snes>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Nes>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
|
|
template void Debugger::ProcessMemoryWrite<CpuType::Snes>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryWrite<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryWrite<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryWrite<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryWrite<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryWrite<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryWrite<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryWrite<CpuType::Nes>(uint32_t addr, uint8_t value, MemoryOperationType opType);
|
|
|
|
template void Debugger::ProcessInterrupt<CpuType::Snes>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
|
|
template void Debugger::ProcessInterrupt<CpuType::Sa1>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
|
|
template void Debugger::ProcessInterrupt<CpuType::Gameboy>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
|
|
template void Debugger::ProcessInterrupt<CpuType::Nes>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
|
|
|
|
template void Debugger::ProcessPpuRead<CpuType::Snes>(uint16_t addr, uint8_t value, MemoryType memoryType);
|
|
template void Debugger::ProcessPpuRead<CpuType::Gameboy>(uint16_t addr, uint8_t value, MemoryType memoryType);
|
|
template void Debugger::ProcessPpuRead<CpuType::Nes>(uint16_t addr, uint8_t value, MemoryType memoryType);
|
|
|
|
template void Debugger::ProcessPpuWrite<CpuType::Snes>(uint16_t addr, uint8_t value, MemoryType memoryType);
|
|
template void Debugger::ProcessPpuWrite<CpuType::Gameboy>(uint16_t addr, uint8_t value, MemoryType memoryType);
|
|
template void Debugger::ProcessPpuWrite<CpuType::Nes>(uint16_t addr, uint8_t value, MemoryType memoryType);
|
|
|
|
template void Debugger::ProcessPpuCycle<CpuType::Snes>();
|
|
template void Debugger::ProcessPpuCycle<CpuType::Gameboy>();
|
|
template void Debugger::ProcessPpuCycle<CpuType::Nes>();
|