Mesen2/Core/Shared
2022-08-25 22:22:16 -04:00
..
Audio Improved thread safety when starting/stopping wav/avi recorders 2022-07-26 23:50:47 -04:00
Interfaces Debugger: Lua - getDrawSurfaceSize api, added relative pos to getMouseState 2022-08-03 19:35:18 -04:00
Movies Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
Video UI: Keep HUD running when no game is loaded (improves behavior when game selection screen is turned off) 2022-08-21 13:31:30 -04:00
BaseControlDevice.cpp Debugger: Lua - getScreenBuffer/setScreenBuffer, getInput/setInput implementations + other fixes/refactoring 2022-07-30 15:39:07 -04:00
BaseControlDevice.h Debugger: Lua - getScreenBuffer/setScreenBuffer, getInput/setInput implementations + other fixes/refactoring 2022-07-30 15:39:07 -04:00
BaseControlManager.cpp Linux: Fixed compiler warnings 2022-08-19 23:49:28 -04:00
BaseControlManager.h Netplay: Fixed various issues/crashes/freezes, allow selecting a controller on a hub adapter, etc. 2022-07-29 00:42:51 -04:00
BaseState.h File reorganization 2021-04-09 21:45:04 -04:00
BatteryManager.cpp Added History Viewer 2022-08-07 19:03:35 -04:00
BatteryManager.h Added History Viewer 2022-08-07 19:03:35 -04:00
CdReader.cpp Fixed compilation warnings 2022-08-22 00:41:12 -04:00
CdReader.h PCE: Improved cue loading (MODE1/2048 + multi-file discs) 2022-08-15 20:57:41 -04:00
CheatManager.cpp Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
CheatManager.h Debugger: Lua - addCheat/clearCheats 2022-08-04 19:56:10 -04:00
ControlDeviceState.h Input: Fixed controllers not being hidden properly based on config + refactoring 2022-03-05 10:50:22 -05:00
ControllerHub.h Debugger: Lua - getScreenBuffer/setScreenBuffer, getInput/setInput implementations + other fixes/refactoring 2022-07-30 15:39:07 -04:00
CpuType.h wip - everything to review 2022-04-06 18:37:35 -04:00
Emulator.cpp Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
Emulator.h Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
EmulatorLock.cpp File reorganization 2021-04-09 21:45:04 -04:00
EmulatorLock.h File reorganization 2021-04-09 21:45:04 -04:00
EmuSettings.cpp PCE: Changed internal resolution to 1168px (for overscan) and added overscan options 2022-08-21 22:05:38 -04:00
EmuSettings.h Added History Viewer 2022-08-07 19:03:35 -04:00
FrameLimiter.h File reorganization 2021-04-09 21:45:04 -04:00
HistoryViewer.cpp Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
HistoryViewer.h Added History Viewer 2022-08-07 19:03:35 -04:00
IControllerHub.h Debugger: Lua - getScreenBuffer/setScreenBuffer, getInput/setInput implementations + other fixes/refactoring 2022-07-30 15:39:07 -04:00
InputHud.cpp Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
InputHud.h Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
KeyDefinitions.h Input: Allow mapping all buttons that were previously hardcoded to specific mouse buttons 2022-07-23 11:16:11 -04:00
KeyManager.cpp Debugger: Lua - getDrawSurfaceSize api, added relative pos to getMouseState 2022-08-03 19:35:18 -04:00
KeyManager.h Input: Allow mapping buttons/shortcuts to mouse buttons + refactoring (16-bit keycodes, make mouse buttons behave like all other keys) 2022-07-22 17:00:00 -04:00
MessageManager.cpp Added History Viewer 2022-08-07 19:03:35 -04:00
MessageManager.h Added History Viewer 2022-08-07 19:03:35 -04:00
NotificationManager.cpp File reorganization 2021-04-09 21:45:04 -04:00
NotificationManager.h Audio player UI 2021-05-02 14:39:18 -04:00
RecordedRomTest.cpp NES: Implement auto-configure inputs option 2022-07-21 19:47:50 -04:00
RecordedRomTest.h Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
RenderedFrame.h Linux: Fixed build, fixed some clang warnings 2022-05-09 20:53:56 -04:00
RewindData.cpp Save States: Load/save emulation settings for netplay/rewind states, fixes some TODOs, fixes some NES issues when loading a state taken in a different region 2022-03-31 14:36:15 -04:00
RewindData.h Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
RewindManager.cpp Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
RewindManager.h Added History Viewer 2022-08-07 19:03:35 -04:00
RomInfo.h Debugger: Lua - getScreenBuffer/setScreenBuffer, getInput/setInput implementations + other fixes/refactoring 2022-07-30 15:39:07 -04:00
SaveStateManager.cpp Debugger: Lua - createSavestate/loadSavestate 2022-08-04 18:31:39 -04:00
SaveStateManager.h Debugger: Lua - createSavestate/loadSavestate 2022-08-04 18:31:39 -04:00
SettingTypes.h PCE: Added option to randomize power on state or not (only affects CPU and MPR for now) 2022-08-24 20:19:33 -04:00
ShortcutKeyHandler.cpp Fixed crash on power off when input controllers were displayed in the HUD + refactor GetControlManager to improve thread safety 2022-08-25 22:22:16 -04:00
ShortcutKeyHandler.h Input: Allow mapping buttons/shortcuts to mouse buttons + refactoring (16-bit keycodes, make mouse buttons behave like all other keys) 2022-07-22 17:00:00 -04:00
stdafx.h File reorganization 2021-04-09 21:45:04 -04:00
SystemActionManager.h NES: Fixed power cycling causing the rom to get reloaded twice 2022-08-23 20:38:42 -04:00
TimingInfo.h Tilemap viewer: Refresh scanline/cycle config 2021-12-28 20:53:39 -05:00