Mesen2/NewUI/Localization/resources.en.xml

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XML

<?xml version="1.0" encoding="UTF-8"?>
<Resources>
<Forms>
<Form ID="MainMenuView">
<Control ID="mnuFile">File</Control>
<Control ID="mnuGame">Game</Control>
<Control ID="mnuOptions">Options</Control>
<Control ID="mnuTools">Tools</Control>
<Control ID="mnuHelp">Help</Control>
<Control ID="mnuGameConfig">Game Configuration</Control>
<Control ID="mnuInputBarcode">Input Barcode...</Control>
<Control ID="mnuTapeRecorder">Tape Recorder</Control>
<Control ID="mnuLoadTapeFile">Load from file...</Control>
<Control ID="mnuStartRecordTapeFile">Record to file...</Control>
<Control ID="mnuStopRecordTapeFile">Stop recording</Control>
<Control ID="mnuBilinearInterpolation">Use Bilinear Interpolation</Control>
<Control ID="mnuBlendHighResolutionModes">Blend High Resolution Modes</Control>
<Control ID="mnuTests">Tests</Control>
<Control ID="mnuTestRun">Run...</Control>
<Control ID="mnuTestRecordFrom">Record from...</Control>
<Control ID="mnuTestRecordStart">Start</Control>
<Control ID="mnuTestRecordNow">Now</Control>
<Control ID="mnuTestRecordMovie">Movie</Control>
<Control ID="mnuTestRecordTest">Test</Control>
<Control ID="mnuTestStopRecording">Stop recording</Control>
<Control ID="mnuRunAllTests">Run all tests</Control>
</Form>
<Form ID="frmLogWindow" Title="Log Window">
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="AudioConfigView" Title="Audio Options">
<Control ID="tpgGeneral">General</Control>
<Control ID="chkMuteSoundInBackground">Mute sound when in background</Control>
<Control ID="chkReduceSoundInBackground">Reduce volume when in background</Control>
<Control ID="chkReduceSoundInFastForward">Reduce volume during fast forward/rewind</Control>
<Control ID="lblVolumeReduction">Volume Reduction (%)</Control>
<Control ID="lblVolumeReductionSettings">Volume Reduction Settings</Control>
<Control ID="chkEnableAudio">Enable Audio</Control>
<Control ID="lblSampleRate">Sample Rate:</Control>
<Control ID="lblLatencyMs">ms</Control>
<Control ID="lblLatencyWarning">Low values may cause sound problems</Control>
<Control ID="lblAudioLatency">Latency:</Control>
<Control ID="lblAudioDevice">Device:</Control>
<Control ID="lblVolume">Volume:</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="btnReset">Reset to Defaults</Control>
<Control ID="lblAudioPlayerSettings">Audio Player Settings</Control>
<Control ID="lblAudioPlayerHint">When a track has an unknown duration:</Control>
<Control ID="chkAudioPlayerAutoDetectSilence">Move to the next track after</Control>
<Control ID="chkAudioPlayerEnableTrackLength">Limit track duration to</Control>
<Control ID="lblMillisecondsOfSilence">seconds of silence</Control>
<Control ID="lblSeconds">seconds</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="chkDisableDynamicSampleRate">Disable dynamic sample rate</Control>
<Control ID="chkReverbEnabled">Enable reverb</Control>
<Control ID="chkCrossFeedEnabled">Enable cross feed</Control>
<Control ID="lblStrength">Strength</Control>
<Control ID="lblDelay">Delay</Control>
<Control ID="tpgEqualizer">Equalizer</Control>
<Control ID="chkEnableEqualizer">Enable Equalizer</Control>
</Form>
<Form ID="NesInputConfigView" Title="Input Settings">
<Control ID="grpControllers">Controllers</Control>
<Control ID="grpHardware">Hardware buttons</Control>
<Control ID="btnSetup">Setup</Control>
<Control ID="lblPlayer1">Player 1:</Control>
<Control ID="lblPlayer2">Player 2:</Control>
<Control ID="lblPlayer3">Player 3:</Control>
<Control ID="lblPlayer4">Player 4:</Control>
<Control ID="lblNesType">Console Type:</Control>
<Control ID="lblExpansionDevice">Expansion device:</Control>
<Control ID="chkFourScore">Use Four Score accessory</Control>
<Control ID="chkAutoConfigureInput">Automatically configure controllers when loading a game</Control>
</Form>
<Form ID="SnesInputConfigView" Title="Input Settings">
<Control ID="tpgControllers">Controllers</Control>
<Control ID="btnSetupExp">Setup</Control>
<Control ID="btnSetupCartridge">Setup</Control>
<Control ID="lblCartridge">Cartridge:</Control>
<Control ID="lblPlayer1">Player 1:</Control>
<Control ID="lblPlayer2">Player 2:</Control>
<Control ID="lblMultitap1">Player 2:</Control>
<Control ID="lblMultitap2">Player 3:</Control>
<Control ID="lblMultitap3">Player 4:</Control>
<Control ID="lblMultitap4">Player 5:</Control>
<Control ID="btnSetupP1">Setup</Control>
<Control ID="btnSetupP2">Setup</Control>
<Control ID="grpMultitap">Multitap Configuration</Control>
<Control ID="btnSetupMultitap1">Setup</Control>
<Control ID="btnSetupMultitap2">Setup</Control>
<Control ID="btnSetupMultitap3">Setup</Control>
<Control ID="btnSetupMultitap4">Setup</Control>
<Control ID="lblKeyBinding">Warning: Your current configuration contains conflicting key bindings - some physical buttons on your keyboard or gamepad are mapped to multiple buttons on the NES controller. If this is not intentional, please review and correct your key bindings.</Control>
</Form>
<Form ID="InputConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblSmall">Small</Control>
<Control ID="lblLarge">Large</Control>
<Control ID="lblDeadzone">Controller axis deadzone size:</Control>
<Control ID="lblSensitivity">Mouse speed:</Control>
<Control ID="lblLow">Slow</Control>
<Control ID="lblHigh">Fast</Control>
<Control ID="tpgDisplay">Display</Control>
<Control ID="lblDisplayInputPorts">Display ports: </Control>
<Control ID="chkDisplayPort1">Port 1</Control>
<Control ID="chkDisplayPort2">Port 2</Control>
<Control ID="chkDisplayPort3">Port 3</Control>
<Control ID="chkDisplayPort4">Port 4</Control>
<Control ID="chkDisplayPort5">Port 5</Control>
<Control ID="lblDisplayPosition">Display position:</Control>
<Control ID="chkDisplayInputHorizontally">Horizontal display</Control>
<Control ID="chkHideMousePointerForZapper">Hide mouse pointer when using zapper</Control>
</Form>
<Form ID="OverscanConfig">
<Control ID="lblLeft">Left</Control>
<Control ID="lblTop">Top</Control>
<Control ID="lblBottom">Bottom</Control>
<Control ID="lblRight">Right</Control>
</Form>
<Form ID="VideoConfigView" Title="Video Options">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblVideoScale">Scale:</Control>
<Control ID="lblVideoFilter">Filter:</Control>
<Control ID="lblPictureSettings">General settings</Control>
<Control ID="lblNtscSettings">NTSC filter settings</Control>
<Control ID="chkIntegerFpsMode">Enable integer FPS mode (e.g: run at 60 fps instead of 60.1)</Control>
<Control ID="chkVerticalSync">Enable vertical sync</Control>
<Control ID="lblDisplayRatio">Aspect Ratio:</Control>
<Control ID="lblCustomRatio">Custom Ratio: </Control>
<Control ID="chkBilinearInterpolation">Use bilinear interpolation when scaling</Control>
<Control ID="lblFullscreenResolution">Fullscreen Resolution:</Control>
<Control ID="chkFullscreenForceIntegerScale">Use integer scale values when entering fullscreen mode</Control>
<Control ID="chkUseExclusiveFullscreen">Use exclusive fullscreen mode</Control>
<Control ID="lblRequestedRefreshRate">Requested Refresh Rate:</Control>
<Control ID="chkEnableGameSpecificOverscan">Enable game-specific overscan settings</Control>
<Control ID="tpgPicture">Picture</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="grpCommon">Common Settings</Control>
<Control ID="trkBrightness">Brightness</Control>
<Control ID="trkContrast">Contrast</Control>
<Control ID="trkHue">Hue</Control>
<Control ID="trkSaturation">Saturation</Control>
<Control ID="grpNtscFilter">NTSC Filter</Control>
<Control ID="trkArtifacts">Artifacts</Control>
<Control ID="trkBleed">Bleed</Control>
<Control ID="trkFringing">Fringing</Control>
<Control ID="trkGamma">Gamma</Control>
<Control ID="trkResolution">Resolution</Control>
<Control ID="trkSharpness">Sharpness</Control>
<Control ID="chkMergeFields">Merge Fields</Control>
<Control ID="chkVerticalBlend">Apply Vertical Blending</Control>
<Control ID="trkYFilterLength">Y Filter (Horizontal Blur)</Control>
<Control ID="trkIFilterLength">I Filter (Horizontal Bleed)</Control>
<Control ID="trkQFilterLength">Q Filter (Horizontal Bleed)</Control>
<Control ID="grpScanlines">Scanlines</Control>
<Control ID="trkScanlines">Scanlines</Control>
<Control ID="btnResetPictureSettings">Reset</Control>
<Control ID="mnuPresetComposite">Composite</Control>
<Control ID="mnuPresetSVideo">S-Video</Control>
<Control ID="mnuPresetRgb">RGB</Control>
<Control ID="mnuPresetMonochrome">Monochrome</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="lblScreenRotation">Screen Rotation:</Control>
</Form>
<Form ID="EmulationConfigView" Title="Emulation Settings">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblEmuSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblEmulationSpeed">Emulation Speed:</Control>
<Control ID="lblTurboSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblTurboSpeed">Fast Forward Speed:</Control>
<Control ID="lblRewindSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblRewindSpeed">Rewind Speed:</Control>
<Control ID="lblRunAhead">Run Ahead:</Control>
<Control ID="lblRunAheadFrames">frames (reduces input lag, increases CPU usage)</Control>
<Control ID="lblRegion">Region:</Control>
<Control ID="tpgOverclocking">Overclocking</Control>
<Control ID="grpOverclocking">Overclocking</Control>
<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
<Control ID="lblClockRate">Clock Rate Multiplier:</Control>
<Control ID="lblClockRatePercent">% (Default: 100%)</Control>
<Control ID="lblEffectiveClockRate">Effective Clock Rate (NTSC):</Control>
<Control ID="lblEffectiveClockRatePal">Effective Clock Rate (PAL):</Control>
<Control ID="lblEffectiveClockRateDendy">Effective Clock Rate (Dendy):</Control>
<Control ID="chkOverclockAdjustApu">Do not overclock APU (prevents sound pitch changes caused by overclocking)</Control>
<Control ID="chkShowLagCounter">Show Lag Counter</Control>
<Control ID="btnResetLagCounter">Reset Counter</Control>
</Form>
<Form ID="SnesConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblRegion">Region:</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="chkEnableCubicInterpolation">Enable cubic interpolation</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="chkRandomPowerOnState">Randomize power-on state</Control>
<Control ID="chkStrictBoardMappings">Use strict board mappings (breaks some romhacks)</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="tpgOverclocking">Overclocking</Control>
<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
<Control ID="grpPpuTiming">PPU Vertical Blank Configuration</Control>
<Control ID="lblExtraScanlinesBeforeNmi">Additional scanlines before NMI:</Control>
<Control ID="lblExtraScanlinesAfterNmi">Additional scanlines after NMI:</Control>
<Control ID="lblChipSpecificOc">Chip-specific overclocking</Control>
<Control ID="lblSuperFxClockSpeed">Super FX clock speed (%):</Control>
<Control ID="tpgBsx">BS-X</Control>
<Control ID="lblBsxDateTime">BS-X/Satellaview Date and Time Settings</Control>
<Control ID="lblCurrentDate">Use current local time</Control>
<Control ID="lblCustomDate">Use custom date and time: </Control>
<Control ID="lblDate">Date: </Control>
<Control ID="lblTime">Time: </Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="chkBlendHighResolutionModes">Blend high resolution modes</Control>
<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
<Control ID="chkHideBgLayer3">Hide background layer 3</Control>
<Control ID="chkHideBgLayer4">Hide background layer 4</Control>
<Control ID="chkHideSprites">Hide sprites</Control>
<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
<Control ID="lblOverscan">Overscan</Control>
</Form>
<Form ID="NesConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblRegion">Region:</Control>
<Control ID="chkEnableHdPacks">Enable HD packs</Control>
<Control ID="chkDisableGameDatabase">Disable built-in game database</Control>
<Control ID="lblFdsSettings">Famicom Disk System Settings</Control>
<Control ID="chkFdsAutoLoadDisk">Automatically insert disk 1 side A when starting FDS games</Control>
<Control ID="chkFdsFastForwardOnLoad">Automatically fast forward FDS games when disk or BIOS is loading</Control>
<Control ID="chkFdsAutoInsertDisk">Automatically switch disks for FDS games</Control>
<Control ID="lblVsDualSystem">VS. DualSystem Settings</Control>
<Control ID="lblVsDualPlayAudio">Play audio for:</Control>
<Control ID="lblVsDualShowVideo">Show video for:</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblPalette">Palette</Control>
<Control ID="chkShowColorIndexes">Show color indexes</Control>
<Control ID="mnuDefaultPalette">Default (NTSC)</Control>
<Control ID="btnSelectPalette">Load preset palette...</Control>
<Control ID="btnExportPalette">Export palette</Control>
<Control ID="btnLoadPalFile">Load palette file</Control>
<Control ID="chkUseCustomVsPalette">Use this palette for VS System games</Control>
<Control ID="chkRemoveSpriteLimit">Remove sprite limit (Reduces flashing)</Control>
<Control ID="chkAdaptiveSpriteLimit">Automatically re-enable sprite limit as needed to prevent graphical glitches when possible</Control>
<Control ID="chkDisableBackground">Disable background</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="chkForceBackgroundFirstColumn">Force background display in first column</Control>
<Control ID="chkForceSpritesFirstColumn">Force sprite display in first column</Control>
<Control ID="lblOverscan">Overscan</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpGeneral">General</Control>
<Control ID="lblVolume">Channel volume</Control>
<Control ID="lblPanning">Channel panning</Control>
<Control ID="lblAdvanced">Advanced</Control>
<Control ID="chkSwapDutyCycles">Swap square channels duty cycles (mimics old clones)</Control>
<Control ID="chkSilenceTriangleHighFreq">Mute ultrasonic frequencies on triangle channel (reduces popping)</Control>
<Control ID="chkReduceDmcPopping">Reduce popping sounds on the DMC channel</Control>
<Control ID="chkDisableNoiseModeFlag">Disable noise channel mode flag (mimics oldest Famicom models)</Control>
<Control ID="grpEffects">Effects</Control>
<Control ID="lblStereoEffect">Stereo effect: </Control>
<Control ID="lblDelay">Delay: </Control>
<Control ID="lblStrength">Strength: </Control>
<Control ID="lblMs">ms</Control>
<Control ID="lblAngle">angle (in degrees)</Control>
<Control ID="tpgOverclocking">Overclocking</Control>
<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
<Control ID="grpPpuTiming">PPU Vertical Blank Configuration</Control>
<Control ID="lblExtraScanlinesBeforeNmi">Additional scanlines before NMI:</Control>
<Control ID="lblExtraScanlinesAfterNmi">Additional scanlines after NMI:</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="chkMapperRandomPowerOnState">Randomize power-on state for mappers</Control>
<Control ID="chkRandomizeCpuPpuAlignment">Randomize power-on/reset CPU/PPU alignment</Control>
<Control ID="chkEnableOamDecay">Enable PPU OAM decay</Control>
<Control ID="chkEnablePpuOamRowCorruption">Enable PPU OAM row corruption emulation</Control>
<Control ID="chkEnablePpu2006ScrollGlitch">Enable PPU $2006 scroll glitch emulation</Control>
<Control ID="chkEnablePpu2000ScrollGlitch">Enable PPU $2000/$2005/$2006 first-write scroll glitch emulation</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkDisableOamAddrBug">Disable PPU OAMADDR bug emulation</Control>
<Control ID="chkDisablePaletteRead">Disable PPU palette reads</Control>
<Control ID="chkDisablePpu2004Reads">Disable PPU $2004 reads (Famicom behavior)</Control>
<Control ID="chkDisablePpuReset">Do not reset PPU when resetting console (Famicom behavior)</Control>
<Control ID="lblConsoleType">Console model:</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
</Form>
<Form ID="GameboyConfigView" Title="Game Boy Config">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblModel">Model</Control>
<Control ID="chkUseSgb2">Use Super Game Boy 2 timings and behavior</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblGameboyPalette">Game Boy (DMG) Palette</Control>
<Control ID="lblGbBackground">Background:</Control>
<Control ID="lblGbObj0">Sprites #1:</Control>
<Control ID="lblGbObj1">Sprites #2:</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="lblGrayscale">Grayscale</Control>
<Control ID="lblGrayscaleHighContrast">Grayscale (high contrast)</Control>
<Control ID="lblGreen">Green</Control>
<Control ID="lblBrown">Brown</Control>
<Control ID="lblLcdSettings">LCD Settings</Control>
<Control ID="chkGbBlendFrames">Enable LCD frame blending</Control>
<Control ID="chkGbcAdjustColors">Enable GBC LCD color emulation</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="grpControllers">Controllers</Control>
<Control ID="lblPlayer1">Player 1</Control>
<Control ID="btnSetup">Setup</Control>
</Form>
<Form ID="ShortcutKeysTabView">
<Control ID="lblShortcutWarning">Warning: Your current configuration contains conflicting key bindings. If this is not intentional, please review and correct your key bindings.</Control>
<Control ID="colAction">Action</Control>
<Control ID="colBinding1">Binding #1</Control>
<Control ID="colBinding2">Binding #2</Control>
</Form>
<Form ID="DebuggerShortcutKeyGrid">
<Control ID="colAction">Shortcut</Control>
<Control ID="colBinding1">Keys</Control>
</Form>
<Form ID="ConfigWindow">
<Control ID="wndTitle">Settings</Control>
<Control ID="tabAudio">Audio</Control>
<Control ID="tabEmulation">Emulation</Control>
<Control ID="tabInput">Input</Control>
<Control ID="tabVideo">Video</Control>
<Control ID="tabNes">NES</Control>
<Control ID="tabSnes">SNES</Control>
<Control ID="tabGameboy">Game Boy</Control>
<Control ID="tabPreferences">Preferences</Control>
<Control ID="btnOpenMesenFolder">Open Mesen folder</Control>
<Control ID="btnResetSettings">Reset all settings</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="PreferencesConfigView" Title="Preferences">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblDisplayLanguage">Display Language:</Control>
<Control ID="chkSingleInstance">Only allow one instance of Mesen at a time</Control>
<Control ID="chkAutomaticallyCheckForUpdates">Automatically check for updates</Control>
<Control ID="chkDeveloperMode">Enable developer mode</Control>
<Control ID="lblPauseBackgroundSettings">Pause/Background Settings</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkAutoHideMenu">Automatically hide menu bar</Control>
<Control ID="chkDisplayTitleBarInfo">Display additional information in title bar</Control>
<Control ID="chkConfirmExitResetPower">Display confirmation dialog before reset/power cycle/exit</Control>
<Control ID="chkPauseOnMovieEnd">Pause when a movie finishes playing</Control>
<Control ID="chkShowMovieIcons">Display play/pause icon when playing/recording a movie</Control>
<Control ID="chkAllowBackgroundInput">Allow input when in background (controllers only)</Control>
<Control ID="chkPauseWhenInBackground">Pause when in background</Control>
<Control ID="chkPauseInMenuAndConfig">Pause when in menu and config dialogs</Control>
<Control ID="chkPauseInDebugger">Debugging tools</Control>
<Control ID="chkAutoLoadIps">Automatically load IPS/BPS patches</Control>
<Control ID="chkHidePauseOverlay">Hide the pause screen</Control>
<Control ID="chkDisplayMovieIcons">Display play/record icon when playing or recording a movie</Control>
<Control ID="tpgFiles">Folders/Files</Control>
<Control ID="grpFileAssociations">File Associations</Control>
<Control ID="chkSnesRomFiles">SNES roms: .sfc, .smc, .swc, .fig, .bs</Control>
<Control ID="chkSnesMusicFiles">SNES music: .spc</Control>
<Control ID="chkNesRomFiles">NES roms: .nes, .unif, .fds, .studybox</Control>
<Control ID="chkNesMusicFiles">NES music: .nsf, .nsfe</Control>
<Control ID="chkGbRomFiles">Game Boy roms: .gb, .gbc</Control>
<Control ID="chkGbMusicFiles">Game Boy music: .gbs</Control>
<Control ID="chkMovieFiles">Mesen movies: .msm</Control>
<Control ID="chkSaveStateFiles">Mesen save states: .mss</Control>
<Control ID="grpDataStorageLocation">Data Storage Location</Control>
<Control ID="radStorageDocuments">Store data in my user profile</Control>
<Control ID="radStoragePortable">Store data in the same folder as the application</Control>
<Control ID="lblDataLocation">Folder:</Control>
<Control ID="grpPathOverrides">Folder Overrides</Control>
<Control ID="chkGameOverride">Games:</Control>
<Control ID="chkAviOverride">Videos:</Control>
<Control ID="chkScreenshotsOverride">Screenshots:</Control>
<Control ID="chkSaveDataOverride">Save Data:</Control>
<Control ID="chkWaveOverride">Audio:</Control>
<Control ID="chkSaveStatesOverride">Save States:</Control>
<Control ID="chkMoviesOverride">Movies:</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="chkShowFullPathInRecents">Show full file path in recent file list</Control>
<Control ID="chkShowFrameCounter">Show frame counter</Control>
<Control ID="chkShowGameTimer">Show game timer</Control>
<Control ID="chkShowVsConfigOnLoad">Show game configuration dialog when loading VS System games</Control>
<Control ID="lblAdvancedMisc">Miscellaneous Settings</Control>
<Control ID="chkEnableAutoSaveState">Automatically create a save state every </Control>
<Control ID="lblSaveStateMinutes">minutes (game clock)</Control>
<Control ID="lblRewind">Keep rewind data for the last</Control>
<Control ID="lblRewindMinutes">minutes (Memory Usage ≈5MB/min)</Control>
<Control ID="tpgShortcuts">Shortcut Keys</Control>
<Control ID="lblUiDisplaySettings">UI Display Settings</Control>
<Control ID="lblWindowSettings">Window Settings</Control>
<Control ID="chkDisableMouseResize">Do not allow the main window to be resized using the mouse</Control>
<Control ID="lblGameSelectionScreenSettings">Game Selection Screen Settings</Control>
<Control ID="chkGameSelectionScreenResetGame">Start game from power-on instead of resuming the previous gameplay session</Control>
<Control ID="chkDisableGameSelectionScreen">Disable game selection screen</Control>
<Control ID="chkDisableGameDatabase">Disable built-in game database</Control>
<Control ID="chkDisableHighResolutionTimer">Disable high resolution timer</Control>
<Control ID="chkDisableOsd">Hide on-screen messages</Control>
<Control ID="chkAlwaysOnTop">Always display on top of other windows</Control>
<Control ID="chkShowFps">Show FPS</Control>
<Control ID="chkShowDebugInformation">Show debug information</Control>
<Control ID="lblLastFolderUsed">Last Folder Used</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="NetplayStartServerWindow">
<Control ID="wndTitle">Server Configuration</Control>
<Control ID="lblPort">Port:</Control>
<Control ID="lblPassword">Password:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="NetplayConnectWindow">
<Control ID="wndTitle">Connect...</Control>
<Control ID="lblHost">Host:</Control>
<Control ID="lblPort">Port:</Control>
<Control ID="lblPassword">Password:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatImport" Title="Import Cheats">
<Control ID="grpImportOptions">Import Options</Control>
<Control ID="lblCheatFile">Cheat File:</Control>
<Control ID="lblGame">Game:</Control>
<Control ID="btnBrowseCheat">Browse...</Control>
<Control ID="btnBrowseGame">Browse...</Control>
<Control ID="btnImport">Import</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatImport" Title="Import Cheats">
<Control ID="grpImportOptions">Import Options</Control>
<Control ID="lblCheatFile">Cheat File:</Control>
<Control ID="lblGame">Game:</Control>
<Control ID="btnBrowseCheat">Browse...</Control>
<Control ID="btnBrowseGame">Browse...</Control>
<Control ID="btnImport">Import</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatDbList" Title="Select Game...">
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">Import Cheats</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatList" Title="Cheats">
<Control ID="tabCheats">Cheats</Control>
<Control ID="btnAddCheat">Add Cheat</Control>
<Control ID="btnDeleteCheat">Delete</Control>
<Control ID="mnuAddCheat">Add cheat...</Control>
<Control ID="mnuDeleteCheat">Delete</Control>
<Control ID="colCheatName">Cheat Name</Control>
<Control ID="colCode">Code</Control>
<Control ID="chkDisableCheats">Disable all cheats</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheat" Title="Edit Cheat">
<Control ID="lblDescription">Description:</Control>
<Control ID="grpCode">Codes</Control>
<Control ID="radGameGenie">Game Genie (e.g: A1B2-C3D4)</Control>
<Control ID="radProActionReplay">Pro Action Replay (e.g: AAAAAAVV)</Control>
<Control ID="chkEnabled">Cheat Enabled</Control>
<Control ID="lblHint">To enter multiple codes, enter 1 code per line.</Control>
<Control ID="lblInvalidCodes">Some codes do not match the selected format.</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="AboutWindow">
<Control ID="wndTitle">About - Mesen</Control>
<Control ID="lblName">Mesen</Control>
<Control ID="lblCopyright">© 2014-2022 Sour</Control>
<Control ID="lblWebsite">Website:</Control>
<Control ID="lblLink">www.mesen.ca</Control>
<Control ID="lblVersion">Version:</Control>
<Control ID="lblBuildDateLabel">Build Date:</Control>
<Control ID="grpAcknowledgements">Acknowledgements</Control>
<Control ID="lblAcknowledgeList">Thank you to the following people/projects for their direct and indirect help in making Mesen possible:</Control>
<Control ID="lblUsedSoftware">Mesen uses the following open-source software:</Control>
<Control ID="lblSpecialThanks">And thank you to everybody who has contributed in any way! (bug reports, testing, research, etc.)</Control>
<Control ID="btnOk">OK</Control>
</Form>
<Form ID="frmGameConfig" Title="Game Configuration">
<Control ID="grpDipSwitches">DIP Switches</Control>
</Form>
<Form ID="frmUpdatePrompt" Title="Mesen - Update Available">
<Control ID="lblLatestVersion">Latest Version:</Control>
<Control ID="lblCurrentVersion">Current Version:</Control>
<Control ID="lblChangeLog">Changelog:</Control>
<Control ID="lblDonate">If you want to support Mesen, please consider donating. Thank you!</Control>
<Control ID="btnUpdate">Update</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmSelectRom" Title="Select Rom...">
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="GetKeyWindow">
<Control ID="Title">Set key binding...</Control>
<Control ID="lblSetKeyMessage">Press any key on your keyboard or controller to set a new binding.</Control>
</Form>
<Form ID="VideoRecordWindow">
<Control ID="wndTitle">Video Recording Options</Control>
<Control ID="lblAviFile">Save to:</Control>
<Control ID="lblCodec">Video Codec:</Control>
<Control ID="lblCompressionLevel">Compression Level:</Control>
<Control ID="lblLowCompression">low&#13;(fast)</Control>
<Control ID="lblHighCompression">high&#13;(slow)</Control>
<Control ID="btnBrowse">Browse...</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmHdPackEditor" Title="HD Pack Builder">
<Control ID="grpPreview">CHR Bank Preview</Control>
<Control ID="lblChrBank">CHR Bank:</Control>
<Control ID="grpOptions">Recording Options</Control>
<Control ID="lblBankSize">CHR Bank Size:</Control>
<Control ID="lblScale">Scale/Filter:</Control>
<Control ID="chkSortByFrequency">Sort pages by usage frequency</Control>
<Control ID="chkLargeSprites">Use 8x16 sprite display mode</Control>
<Control ID="chkGroupBlankTiles">Group blank tiles</Control>
<Control ID="chkIgnoreOverscan">Ignore tiles at the edges of the screen (overscan)</Control>
<Control ID="lblFolder">Save Folder:</Control>
<Control ID="btnSelectFolder">Browse...</Control>
<Control ID="btnStartRecording">Start Recording</Control>
<Control ID="btnStopRecording">Stop Recording</Control>
<Control ID="btnOpenFolder">Open Save Folder</Control>
</Form>
<Form ID="frmHistoryViewer" Title="History Viewer">
<Control ID="lblVolume">Volume</Control>
<Control ID="mnuFile">File</Control>
<Control ID="mnuImportMovie">Import Movie</Control>
<Control ID="mnuExportMovie">Export Movie</Control>
<Control ID="mnuCreateSaveState">Create Save State</Control>
<Control ID="mnuResumeGameplay">Resume Gameplay</Control>
<Control ID="mnuClose">Close</Control>
<Control ID="mnuOptions">Options</Control>
<Control ID="mnuVideoScale">Video Size</Control>
<Control ID="mnuScale1x">1x</Control>
<Control ID="mnuScale2x">2x</Control>
<Control ID="mnuScale3x">3x</Control>
<Control ID="mnuScale4x">4x</Control>
<Control ID="mnuScale5x">5x</Control>
<Control ID="mnuScale6x">6x</Control>
</Form>
<Form ID="frmSelectExportRange" Title="Export specific range...">
<Control ID="lblStartTime">Start time:</Control>
<Control ID="lblEndTime">End time:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmHelp" Title="Command-line options">
<Control ID="grpExample">Usage Example</Control>
<Control ID="tpgGeneralOptions">General</Control>
<Control ID="tpgVideoOptions">Video Options</Control>
<Control ID="tpgAudioOptions">Audio Options</Control>
<Control ID="tpgEmulationOptions">Emulation Options</Control>
<Control ID="lblExplanation">This will start Mesen in fullscreen mode with the "MyGame.nes" rom loaded. It will also use the NTSC filter, set at a 2x scale and configure the Overscan settings. The "DoNotSaveSettings" flag is used to prevent the command line switches from pernanently altering Mesen's settings.</Control>
</Form>
<Form ID="frmCopyFiles" Title="Please wait...">
<Control ID="lblCopying">Copying:</Control>
</Form>
<Form ID="SetupWizardWindow">
<Control ID="lblMesen">Mesen - Emulator</Control>
<Control ID="lblConfigWizard">Configuration</Control>
<Control ID="lblInitialSetup">Please take a moment to perform Mesen's initial setup.</Control>
<Control ID="lblStorageLocation">Data Storage Location</Control>
<Control ID="lblStorageHint">Select where you want to store Mesen's data:</Control>
<Control ID="radStorageDocuments">Store the data in my user profile</Control>
<Control ID="radStoragePortable">Store the data in the same folder as the application</Control>
<Control ID="lblDataLocation">Folder:</Control>
<Control ID="lblInputMappings">Input Mappings</Control>
<Control ID="lblInputHint">Select your preferred input methods:</Control>
<Control ID="lblMiscOptions">Other Options</Control>
<Control ID="chkCreateShortcut">Create a shortcut on my desktop</Control>
<Control ID="btnOk">CONFIRM</Control>
<Control ID="lblCancel">Cancel</Control>
</Form>
<Form ID="MovieRecordWindow">
<Control ID="wndTitle">Movie Recording Options</Control>
<Control ID="lblSaveTo">Save to:</Control>
<Control ID="lblRecordFrom">Record from:</Control>
<Control ID="lblMovieInformation">Movie Information (Optional)</Control>
<Control ID="lblAuthor">Author:</Control>
<Control ID="lblDescription">Description:</Control>
<Control ID="btnBrowse">Browse...</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmInputBarCode" Title="Input Barcode...">
<Control ID="lblBarcode">Barcode:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="SelectRomWindow">
<Control ID="wndTitle">Select rom...</Control>
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="BaseInputConfigForm">
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="ControllerConfigWindow">
<Control ID="Title">Controller Configuration</Control>
<Control ID="lblHint">Each button can be mapped to up to 4 different keyboard keys or gamepad buttons.</Control>
<Control ID="btnSetDefaultBindings">Set Default Bindings</Control>
<Control ID="btnClear">Clear Key Bindings</Control>
<Control ID="tpgSet1">Key Set #1</Control>
<Control ID="tpgSet2">Key Set #2</Control>
<Control ID="tpgSet3">Key Set #3</Control>
<Control ID="tpgSet4">Key Set #4</Control>
<Control ID="lblTurboSpeed">Turbo Speed:</Control>
<Control ID="lblTurboFast">Fast</Control>
<Control ID="lblTurboSlow">Slow</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="mnuKeyboard">Keyboard</Control>
<Control ID="mnuWasdLayout">WASD Layout</Control>
<Control ID="mnuArrowLayout">Arrow Keys Layout</Control>
<Control ID="mnuXboxController">Xbox Controller</Control>
<Control ID="mnuXboxLayout1">Controller #1</Control>
<Control ID="mnuXboxLayout2">Controller #2</Control>
<Control ID="mnuPs4Controller">PS4 Controller</Control>
<Control ID="mnuPs4Layout1">Controller #1</Control>
<Control ID="mnuPs4Layout2">Controller #2</Control>
<Control ID="mnuSnes30Controller">SNES30 Controller</Control>
<Control ID="mnuSnes30Layout1">Controller #1</Control>
<Control ID="mnuSnes30Layout2">Controller #2</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmZapperConfig">
<Control ID="lblSmall">Small</Control>
<Control ID="lblLarge">Large</Control>
<Control ID="lblDetectRadius">Light Detection Radius:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmMouseConfig">
<Control ID="lblLow">Low</Control>
<Control ID="lblHigh">High</Control>
<Control ID="lblSensitivity">Sensitivity:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="CheckBoxWarning">
<Control ID="Hint">(not recommended)</Control>
</Form>
<Form ID="TilemapViewerWindow">
<Control ID="wndTitle">Tilemap Viewer</Control>
<Control ID="lblDisplayMode">Display mode: </Control>
<Control ID="lblSelectedTile">Selected Tile</Control>
<Control ID="lblTilemap">Tilemap</Control>
<Control ID="chkShowGrid">Show tile grid</Control>
<Control ID="chkShowAltGrid">Show attribute grid</Control>
<Control ID="chkHighlightTileChanges">Highlight tile changes</Control>
<Control ID="chkHighlightAttributeChanges">Highlight attribute changes</Control>
<Control ID="chkShowScrollOverlay">Show scroll overlay</Control>
</Form>
<Form ID="PaletteViewerWindow">
<Control ID="wndTitle">Palette Viewer</Control>
<Control ID="mnuFile">File</Control>
<Control ID="mnuView">View</Control>
<Control ID="btnToggleSettings">Toggle settings panel</Control>
<Control ID="chkShowPaletteIndexes">Show palette indexes</Control>
<Control ID="lblSelectedColor">Selected Color</Control>
</Form>
<Form ID="SpriteViewerWindow">
<Control ID="wndTitle">Sprite Viewer</Control>
<Control ID="lblSelectedSprite">Selected Sprite</Control>
<Control ID="colSpriteIndex">#</Control>
<Control ID="colX">X</Control>
<Control ID="colY">Y</Control>
<Control ID="colSize">Size</Control>
<Control ID="colTileIndex">Tile</Control>
<Control ID="colPriority">Priority</Control>
<Control ID="colPalette">Palette</Control>
<Control ID="colFlags">Flags</Control>
<Control ID="chkShowOutline">Show outline around sprites</Control>
<Control ID="chkShowListView">Show list view</Control>
<Control ID="lblDataSource">Data Source</Control>
<Control ID="lblSource">Source:</Control>
<Control ID="lblSourceOffset">Offset:</Control>
</Form>
<Form ID="AssemblerWindow">
<Control ID="wndTitle">Assembler</Control>
<Control ID="lblStartAddress">Start address: $</Control>
<Control ID="lblBytesUsed">Bytes used: </Control>
<Control ID="lblByteCountExceeded">Warning: The new code exceeds the original code's length.&#13;Applying this modification will overwrite other portions of the code and potentially cause problems.</Control>
<Control ID="lblMaxSizeExceeded">Error: Code is too large to fit.</Control>
<Control ID="lblCodeMatchesOriginal">Code matches original code</Control>
<Control ID="colLine">Line</Control>
<Control ID="colError">Error</Control>
<Control ID="btnOk">Apply</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="ScriptWindow">
<Control ID="wndTitle">Script Window</Control>
<Control ID="btnRun">Run</Control>
<Control ID="btnStop">Stop</Control>
</Form>
<Form ID="LogWindow">
<Control ID="wndTitle">Log Window</Control>
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="DebugLogWindow">
<Control ID="wndTitle">Debug Log</Control>
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="TraceLoggerWindow">
<Control ID="wndTitle">Trace Logger</Control>
<Control ID="lblFormat">Format: </Control>
<Control ID="lblCondition">Condition: </Control>
<Control ID="chkEnabled">Enabled</Control>
<Control ID="mnuFile">File</Control>
<Control ID="mnuDebug">Debug</Control>
<Control ID="mnuView">View</Control>
<Control ID="btnOpenTraceFile">Open trace file</Control>
<Control ID="btnStart">Log to file...</Control>
<Control ID="btnStop">Stop logging</Control>
<Control ID="btnClear">Clear log</Control>
</Form>
<Form ID="EventViewerWindow">
<Control ID="wndTitle">Event Viewer</Control>
<Control ID="mnuFile">File</Control>
<Control ID="mnuDebug">Debug</Control>
<Control ID="mnuView">View</Control>
<Control ID="mnuRefresh">Refresh</Control>
<Control ID="mnuAutoRefresh">Auto-refresh</Control>
<Control ID="mnuAutoRefreshOff">Off</Control>
<Control ID="mnuAutoRefreshLow">Low (15 FPS)</Control>
<Control ID="mnuAutoRefreshNormal">Normal (30 FPS)</Control>
<Control ID="mnuAutoRefreshHigh">High (60 FPS)</Control>
<Control ID="mnuRefreshOnPause">Refresh on break/pause</Control>
<Control ID="tabPpuView">PPU View</Control>
<Control ID="tabListView">List View</Control>
<Control ID="colPc">PC</Control>
<Control ID="colScanline">Scanline</Control>
<Control ID="colCycle">Cycle</Control>
<Control ID="colType">Type</Control>
<Control ID="colAddress">Address</Control>
<Control ID="colValue">Value</Control>
<Control ID="colDetails">Details</Control>
</Form>
<Form ID="DebuggerOptionsView">
<Control ID="lblDisassemblyOptions">Disassembly options</Control>
<Control ID="lblVerifiedData">Data blocks:</Control>
<Control ID="lblUnidentifiedBlock">Unidentified blocks:</Control>
<Control ID="chkShowByteCode">Show byte code</Control>
<Control ID="chkUseLowerCaseDisassembly">Use lower case</Control>
<Control ID="lblBreakOptions">Break on...</Control>
<Control ID="chkBreakOnBrk">BRK</Control>
<Control ID="chkBreakOnCop">COP</Control>
<Control ID="chkBreakOnWdm">WDM</Control>
<Control ID="chkBreakOnStp">STP</Control>
<Control ID="chkBreakOnUninitRead">Uninitialized memory read</Control>
<Control ID="chkBreakOnOpen">Debugger opened</Control>
<Control ID="chkBreakOnPowerCycleReset">Power/reset</Control>
<Control ID="chkBreakOnUnofficialOpCode">Unofficial opcodes</Control>
<Control ID="chkBreakOnCpuCrash">CPU crash</Control>
<Control ID="chkBreakOnBusConflict">Bus conflict</Control>
<Control ID="chkBreakOnDecayedOamRead">Decayed OAM read</Control>
<Control ID="chkBreakOnPpu2006ScrollGlitch">PPU $2006 scroll glitch</Control>
<Control ID="chkGbBreakOnInvalidOamAccess">Break on invalid OAM access</Control>
<Control ID="chkGbBreakOnInvalidVramAccess">Break on invalid VRAM access</Control>
<Control ID="chkGbBreakOnDisableLcdOutsideVblank">Break on LCD disable outside vblank</Control>
<Control ID="chkGbBreakOnInvalidOpCode">Break on invalid instructions</Control>
<Control ID="chkGbBreakOnNopLoad">Break on LD B,B (nop)</Control>
<Control ID="chkGbBreakOnOamCorruption">Break on OAM corruption</Control>
<Control ID="lblMiscSettings">Misc. settings</Control>
<Control ID="chkBringToFrontOnBreak">Bring to front on break</Control>
<Control ID="chkUsePredictiveBreakpoints">Use predictive breakpoints</Control>
<Control ID="chkSingleBreakpointPerInstruction">Break once per instruction</Control>
</Form>
<Form ID="MemoryToolsDisplayOptionsView">
<Control ID="lblAccessHighlight">Access highlighting</Control>
<Control ID="lblFadeSpeed">Fade speed: </Control>
<Control ID="lblDataTypeHighlight">Data type highlighting</Control>
<Control ID="lblFontSettings">Font settings</Control>
<Control ID="lblMiscSettings">Misc. settings</Control>
<Control ID="chkHighlightRead">Reads</Control>
<Control ID="chkHighlightWrite">Writes</Control>
<Control ID="chkHighlightExec">Execution</Control>
<Control ID="chkHighlightCode">Code</Control>
<Control ID="chkHighlightData">Data</Control>
<Control ID="chkHighlightLabel">Labels</Control>
<Control ID="chkHighlightBreakpoints">Breakpoints</Control>
<Control ID="chkHighDensityTextMode">Use high-density text</Control>
<Control ID="chkShowCharacters">Show characters</Control>
</Form>
<Form ID="FontOptionsView">
<Control ID="lblFamily">Family: </Control>
<Control ID="lblSize">Size: </Control>
</Form>
<Form ID="RefreshTimingView">
<Control ID="lblTitle">Auto-refresh timing</Control>
<Control ID="lblScanline">Scanline (V): </Control>
<Control ID="lblCycle">Cycle (H): </Control>
</Form>
<Form ID="DebuggerConfigWindow">
<Control ID="tabDebugger">Debugger</Control>
<Control ID="lblGeneralSettings">General settings</Control>
<Control ID="chkAutoResetCdl">Reset CDL when ROM changes</Control>
<Control ID="chkDisableDefaultLabels">Disable default labels</Control>
<Control ID="lblCopyCodeSettings">Copy selected code settings</Control>
<Control ID="chkCopyAddresses">Copy addresses</Control>
<Control ID="chkCopyByteCode">Copy byte code</Control>
<Control ID="chkCopyComments">Copy comments</Control>
<Control ID="chkCopyBlockHeaders">Copy block headers</Control>
<Control ID="tabScriptWindow">Script Window</Control>
<Control ID="lblSandboxing">Sandboxing</Control>
<Control ID="lblScriptStartupBehavior">When a script window is opened: </Control>
<Control ID="chkSaveScriptBeforeRun">Save scripts to disk before run</Control>
<Control ID="chkAutoReloadScriptWhenFileChanges">Auto-reload scripts from disk when file changes</Control>
<Control ID="chkAutoRestartScriptAfterReload">Auto-restart script when script is reloaded</Control>
<Control ID="chkAllowIoOsAccess">Allow access to I/O and OS functions</Control>
<Control ID="chkAllowNetworkAccess">Allow network access</Control>
<Control ID="tabFonts">Fonts &amp; Colors</Control>
<Control ID="lblFontSettings">Font settings</Control>
<Control ID="lblSyntaxHighlighting">Syntax highlighting</Control>
<Control ID="lblCodeOpcodeColor">Opcode</Control>
<Control ID="lblCodeLabelDefinitionColor">Label</Control>
<Control ID="lblCodeImmediateColor">Immediate Value</Control>
<Control ID="lblCodeAddressColor">Address Value</Control>
<Control ID="lblCodeCommentColor">Comment</Control>
<Control ID="lblCodeEffectiveAddressColor">Effective Address</Control>
<Control ID="lblCodeActiveStatementColor">Active Statement</Control>
<Control ID="lblCodeVerifiedDataColor">Verified Data</Control>
<Control ID="lblCodeUnidentifiedDataColor">Unidentified Block</Control>
<Control ID="lblCodeUnexecutedCodeColor">Unexecuted Code</Control>
<Control ID="lblCodeExecBreakpointColor">Exec Breakpoint</Control>
<Control ID="lblCodeWriteBreakpointColor">Write Breakpoint</Control>
<Control ID="lblCodeReadBreakpointColor">Read Breakpoint</Control>
<Control ID="tabIntegration">Integration</Control>
<Control ID="lblIntegrationSettings">Integration settings</Control>
<Control ID="lblAutoLoadHint">Automatically load the following file types when a matching file is found in ROM's folder:</Control>
<Control ID="chkAutoLoadDbgFiles">.DBG files (CA65 debug symbols)</Control>
<Control ID="chkAutoLoadMlbFiles">.MLB files (Mesen label file)</Control>
<Control ID="chkAutoLoadCdlFiles">.CDL files (Code/data log)</Control>
<Control ID="tabShortcuts">Shortcuts</Control>
<Control ID="tabShared">Shared</Control>
<Control ID="tabMemoryTools">Memory Tools</Control>
</Form>
<Form ID="ProfilerWindow">
<Control ID="wndTitle">Profiler</Control>
<Control ID="btnReset">Reset</Control>
<Control ID="colFunction">Function (Entry Address)</Control>
<Control ID="colCallCount">Call Count</Control>
<Control ID="colInclusiveTime">Inclusive Time (Cycles)</Control>
<Control ID="colInclusiveTimePercent">Inclusive Time (%)</Control>
<Control ID="colExclusiveTime">Exclusive Time (Cycles)</Control>
<Control ID="colExclusiveTimePercent">Exclusive Time (%)</Control>
<Control ID="colAvgCycles">Avg. Cycles</Control>
<Control ID="colMinCycles">Min. Cycles</Control>
<Control ID="colMaxCycles">Max. Cycles</Control>
</Form>
<Form ID="GoToWindow">
<Control ID="wndTitle">Go To...</Control>
<Control ID="lblAddress">Address:</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="BreakInWindow">
<Control ID="wndTitle">Break In...</Control>
<Control ID="lblBreakIn">Break in:</Control>
<Control ID="lblCpuInst">CPU instructions</Control>
<Control ID="lblPpuCycles">PPU cycles</Control>
<Control ID="lblPpuScanlines">Scanlines</Control>
<Control ID="lblPpuFrames">Frames</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="BreakOnWindow">
<Control ID="wndTitle">Break On...</Control>
<Control ID="lblBreakOn">Break on scanline:</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="LabelEditWindow">
<Control ID="wndTitle">Edit label...</Control>
<Control ID="lblMemoryType">Memory type:</Control>
<Control ID="lblAddress">Address:</Control>
<Control ID="lblLabel">Label:</Control>
<Control ID="lblComment">Comment:</Control>
<Control ID="lblLength">Length:</Control>
<Control ID="lblBytes">bytes</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="RegisterViewerWindow">
<Control ID="wndTitle">Register Viewer</Control>
<Control ID="colAddress">Address</Control>
<Control ID="colName">Name</Control>
<Control ID="colValue">Value</Control>
<Control ID="colValueHex">Value (Hex)</Control>
</Form>
<Form ID="BreakpointEditWindow">
<Control ID="wndTitle">Edit breakpoint...</Control>
<Control ID="chkBreakOnRead">Read</Control>
<Control ID="chkBreakOnWrite">Write</Control>
<Control ID="chkBreakOnExec">Execution</Control>
<Control ID="lblBreakpointType">Breakpoint type:</Control>
<Control ID="lblBreakOn">Break on:</Control>
<Control ID="lblAddress">Address:</Control>
<Control ID="lblAddressTo">to $</Control>
<Control ID="lblCondition">Condition:</Control>
<Control ID="chkMark">Mark on Event Viewer</Control>
<Control ID="chkEnable">Break Execution</Control>
<Control ID="lblConditionError">Condition contains invalid syntax or symbols.</Control>
<Control ID="lblConditionHelp">Most expressions/operators are accepted (C++ syntax).
Note: Use the $ prefix to denote hexadecimal values.
A/X/Y/PS/SP: Value of registers
PC: Program Counter
OpPC: Address of the current instruction's first byte
PreviousOpPC: Address of the previous instruction's first byte
Irq/Nmi: True if the corresponding flags are set
Cycle/Scanline: Current cycle (0-340)/scanline(-1 to 260) of the PPU
Frame: PPU frame number (since power on/reset)
Value: Current value being read/written from/to memory
IsRead: True if the CPU is reading from a memory address
IsWrite: True if the CPU is writing to a memory address
Address: Current CPU memory address being read/written
RomAddress: Current ROM address being read/written
[&lt;address&gt;]: (Byte) Memory value at &lt;address&gt; (CPU)
{&lt;address&gt;}: (Word) Memory value at &lt;address&gt; (CPU)
Examples:
a == 10 || x == $23
scanline == 10 &amp;&amp; (cycle >= 55 &amp;&amp; cycle &lt;= 100)
x == [$150] || y == [10]
[[$15] + y] -&gt; Reads the value at address $15, adds Y to it and reads the value at the resulting address.
{$FFEA} -&gt; Returns the NMI handler's address.</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
</Forms>
<UserControls>
</UserControls>
<Messages>
<Message ID="FilterAll">All Files (*.*)|*.*</Message>
<Message ID="FilterZipFiles">Zip files (*.zip)|*.zip</Message>
<Message ID="FilterMovie">Movie files (*.msm)|*.msm|All Files (*.*)|*.*</Message>
<Message ID="FilterWave">Wave files (*.wav)|*.wav|All Files (*.*)|*.*</Message>
<Message ID="FilterAvi">Avi files (*.avi)|*.avi|All Files (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Palette Files (*.pal)|*.pal|All Files (*.*)|*.*</Message>
<Message ID="FilterRom">All supported formats (*.sfc, *.gb, *.gbc, *.bs, *.spc, *.zip, *.7z)|*.SFC;*.SMC;*.SWC;*.FIG;*.ZIP;*.7Z;*.SPC;*.BS;*.GB;*.GBC|SNES Roms (*.sfc)|*.SFC;*.SMC;*.SWC;*.FIG;*.BS|Gameboy Roms (*.gb, *.gbc)|*.GB;*.GBC|SPC Sound Files (*.spc)|*.SPC|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
<Message ID="FilterTest">Test files (*.mtp)|*.mtp|All (*.*)|*.*</Message>
<Message ID="FilterCheat">All supported formats (*.cht, *.xml)|*.cht;*.xml</Message>
<Message ID="FilterSavestate">Mesen Savestates (*.mss)|*.mss|All files (*.*)|*.*</Message>
<Message ID="FilterTapeFiles">Family Basic Tape files (*.fbt)|*.fbt|All Files (*.*)|*.*</Message>
<Message ID="LastSession">Last Session</Message>
<Message ID="AutoSave">Auto-save</Message>
<Message ID="SlotNumber">Slot #{0}</Message>
<Message ID="LoadStateDialog">Load State Menu</Message>
<Message ID="SaveStateDialog">Save State Menu</Message>
<Message ID="LoadFromFile">Load from file...</Message>
<Message ID="SaveToFile">Save to file...</Message>
<Message ID="BgLayerDisabled">BG{0} layer disabled.</Message>
<Message ID="BgLayerEnabled">BG{0} layer enabled.</Message>
<Message ID="SpriteLayerDisabled">Sprite layer disabled.</Message>
<Message ID="SpriteLayerEnabled">Sprite layer enabled.</Message>
<Message ID="AllLayersEnabled">All layers enabled.</Message>
<Message ID="MovieSegment">Segment #{0}</Message>
<Message ID="MovieExportEntireSegment">Export entire segment</Message>
<Message ID="MovieExportSpecificRange">Export specific range...</Message>
<Message ID="MovieSaveError">An error occurred while trying to save the movie file.</Message>
<Message ID="FileSaveError">An error occurred while trying to save the file.</Message>
<Message ID="ClearHistory">Clear History</Message>
<Message ID="FirmwareNotFound">This game requires a firmware file for the {0} chip.&#xA;&#xA; Filename: {1}&#xA; Size: {2} bytes&#xA;&#xA;Would you like to select it now?</Message>
<Message ID="FirmwareMismatch">The selected file does not match the firmware required for this chip ({0}).&#xA;&#xA;Firmware SHA-256:&#xA;{1}&#xA;&#xA;Selected file's SHA-256:&#xA;{2}&#xA;&#xA;Would you like to use this file anyway?</Message>
<Message ID="MouseModeEnabled">Mouse mode enabled - press ESC or pause to release the cursor.</Message>
<Message ID="BandaiMicrophone">Bandai Microphone</Message>
<Message ID="DatachBarcodeReader">Datach Barcode Reader</Message>
<Message ID="HelpFullscreen">/fullscreen - Start Mesen in fullscreen mode</Message>
<Message ID="HelpDoNotSaveSettings">/DoNotSaveSettings - Prevent settings from being saved to the disk (useful to prevent command line options from becoming the default settings)</Message>
<Message ID="HelpRecordMovie">/RecordMovie="filename.msm" - Start recording a movie after the specified game is loaded.</Message>
<Message ID="HelpLoadLastSession">/LoadLastSession - Resumes the game in the state it was left in when it was last played.</Message>
<Message ID="Resume">Resume</Message>
<Message ID="Pause">Pause</Message>
<Message ID="StartServer">Start Server</Message>
<Message ID="StopServer">Stop Server</Message>
<Message ID="ConnectToServer">Connect to Server</Message>
<Message ID="Disconnect">Disconnect</Message>
<Message ID="PlayerNumber">Player {0}</Message>
<Message ID="ExpansionDevice">Expansion Device</Message>
<Message ID="PressToExitFullscreen">Press {0} to exit fullscreen</Message>
<Message ID="DefaultResolution">Default</Message>
<Message ID="RomsFound">{0} roms found</Message>
<Message ID="ResetSettingsConfirmation">Warning: This will reset ALL settings and cannot be undone!&#xA;&#xA;Continue?</Message>
<Message ID="ResetWorkspaceConfirmation">Warning: This operation will empty the watch window, remove all breakpoints and reset labels to their default state.&#xA;&#xA;This resets the workspace of all CPUs for the current ROM.&#xA;&#xA;Are you sure?</Message>
<Message ID="ImportLabels">Import completed: {0} labels imported.</Message>
<Message ID="ImportLabelsWithErrors">Import completed: {0} labels imported (and {1} errors.)</Message>
<Message ID="RandomGameNoGameFound">Mesen could not find any games to load.</Message>
<Message ID="CannotWriteToFolder">The selected folder cannot be written to - please select another folder and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="InvalidPaths">The following path overrides are invalid:&#xA;&#xA;{0}&#xA;&#xA;Please use valid and writable folders and try again.</Message>
<Message ID="CopyMesenDataPrompt">All files will be copied from:&#xA;&#xA;{0}&#xA;to&#xA;{1}&#xA;&#xA;Once the copy is completed, Mesen will restart.&#xA;Continue?</Message>
<Message ID="CheatsFound">{0} games in database</Message>
<Message ID="CheatsImported">{0} cheats imported for {1}.</Message>
<Message ID="NsfNextTrack">Next Track (Hold to fast forward)</Message>
<Message ID="NsfUnnamedTrack">&lt;no name&gt;</Message>
<Message ID="NsfUnknownField">&lt;unknown&gt;</Message>
<Message ID="CouldNotInstallRuntime">The Visual Studio Runtime could not be installed properly.</Message>
<Message ID="EmptyState">&lt;empty&gt;</Message>
<Message ID="ErrorWhileCheckingUpdates">An error has occurred while trying to check for updates. Check your internet connection and try again.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="AutoUpdateDisabledMessage">Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen to get the latest updates.</Message>
<Message ID="FileNotFound">File not found: {0}</Message>
<Message ID="MesenUpToDate">You are running the latest version of Mesen.</Message>
<Message ID="PatchAndReset">Patch and reset the current game?</Message>
<Message ID="SelectRomIps">Please select a ROM for this patch file.</Message>
<Message ID="UnableToDownload">Unable to download file. Check your internet connection and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="UnableToStartMissingDependencies">Mesen could not launch because it was unable to load MesenSCore.dll due to missing dependencies.</Message>
<Message ID="UnableToStartMissingFiles">Mesen was unable to start due to missing files.&#xA;&#xA;Error: MesenSCore.dll is missing.</Message>
<Message ID="UnexpectedError">An unexpected error has occurred.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="UpdateDownloadFailed">Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.</Message>
<Message ID="UpgradeSuccess">Upgrade completed successfully.</Message>
<Message ID="UpdaterNotFound">The update process could not be started due to missing files.</Message>
<Message ID="Net45NotFound">The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.</Message>
<Message ID="InvalidCheatFile">The selected file ({0}) is not a valid cheat file.</Message>
<Message ID="InvalidXmlFile">The selected file ({0}) is not a valid XML file.</Message>
<Message ID="NoMatchingCheats">The selected cheat file ({0}) contains no cheats that match the selected game.</Message>
<Message ID="ConfirmReset">Are you sure you want to reset?</Message>
<Message ID="ConfirmPowerCycle">Are you sure you want to power cycle?</Message>
<Message ID="ConfirmExit">Are you sure you want to exit?</Message>
<Message ID="InstallHdPackWrongRom">The selected HD Pack is not compatible with the currently running game and cannot be installed.</Message>
<Message ID="InstallHdPackError">An error occurred while trying to install the HD Pack: &#xA;&#xA;{0}</Message>
<Message ID="InstallHdPackInvalidPack">The selected file is not a valid HD Pack.</Message>
<Message ID="InstallHdPackInvalidZipFile">The selected file is not a valid ZIP file.</Message>
<Message ID="InstallHdPackConfirmOverwrite">The destination folder ({0}) already exists - are you sure you want to overwrite it?</Message>
<Message ID="InstallHdPackConfirmReset">The HD Pack has been installed successfully. Do you want to reset the game and load the HD Pack now?</Message>
<Message ID="Player">Player</Message>
<Message ID="HexEditor_Location">Location: ${0}</Message>
<Message ID="HexEditor_Selection">Selection: ${0} - ${1}, {2} bytes</Message>
<Message ID="btnOK">OK</Message>
<Message ID="btnCancel">Cancel</Message>
<Message ID="btnYes">Yes</Message>
<Message ID="btnNo">No</Message>
<Message ID="AssemblerConfirmation">{0}&#xA;&#xA;OK?</Message>
<Message ID="LabelNameInUse">A label with this name already exists.</Message>
<Message ID="InvalidLabel">Label does not follow naming rules.</Message>
<Message ID="LabelOrCommentRequired">A label or a comment must be specified.</Message>
<Message ID="AddressOutOfRange">The address is out of range.</Message>
<Message ID="AddressHasOtherLabel">Another label exists for this address: {0}</Message>
</Messages>
<Enums>
<Enum ID="EmulatorShortcut">
<Value ID="FastForward">Fast Forward (Hold button)</Value>
<Value ID="ToggleFastForward">Toggle Fast Forward</Value>
<Value ID="Rewind">Rewind (Hold button)</Value>
<Value ID="ToggleRewind">Toggle Rewind</Value>
<Value ID="RewindTenSecs">Rewind 10 seconds</Value>
<Value ID="RewindOneMin">Rewind 1 minute</Value>
<Value ID="IncreaseSpeed">Increase Speed</Value>
<Value ID="DecreaseSpeed">Decrease Speed</Value>
<Value ID="Pause">Pause</Value>
<Value ID="Reset">Reset</Value>
<Value ID="PowerCycle">Power Cycle</Value>
<Value ID="PowerOff">Power Off</Value>
<Value ID="Exit">Exit</Value>
<Value ID="TakeScreenshot">Take Screenshot</Value>
<Value ID="MoveToNextStateSlot">Select Next Save Slot</Value>
<Value ID="MoveToPreviousStateSlot">Select Previous Save Slot</Value>
<Value ID="SaveState">Save State</Value>
<Value ID="LoadState">Load State</Value>
<Value ID="ToggleCheats">Enable/Disable Cheat Codes</Value>
<Value ID="ToggleAudio">Enable/Disable Audio</Value>
<Value ID="IncreaseVolume">Increase Volume</Value>
<Value ID="DecreaseVolume">Decrease Volume</Value>
<Value ID="RunSingleFrame">Run Single Frame</Value>
<Value ID="SetScale1x">Set Scale 1x</Value>
<Value ID="SetScale2x">Set Scale 2x</Value>
<Value ID="SetScale3x">Set Scale 3x</Value>
<Value ID="SetScale4x">Set Scale 4x</Value>
<Value ID="SetScale5x">Set Scale 5x</Value>
<Value ID="SetScale6x">Set Scale 6x</Value>
<Value ID="ToggleFullscreen">Toggle Fullscreen Mode</Value>
<Value ID="ToggleFps">Toggle FPS Counter</Value>
<Value ID="ToggleDebugInfo">Toggle Debug Information</Value>
<Value ID="ToggleGameTimer">Toggle Game Timer</Value>
<Value ID="ToggleFrameCounter">Toggle Frame Counter</Value>
<Value ID="ToggleLagCounter">Toggle Lag Counter</Value>
<Value ID="ToggleOsd">Toggle OSD (On-Screen Display)</Value>
<Value ID="ToggleAlwaysOnTop">Toggle Display on Top</Value>
<Value ID="ToggleBackground">Toggle Background Layer</Value>
<Value ID="ToggleSprites">Toggle Sprite Layer</Value>
<Value ID="ToggleKeyboardMode">Toggle Keyboard Mode</Value>
<Value ID="ToggleBgLayer0">Toggle BG Layer 0</Value>
<Value ID="ToggleBgLayer1">Toggle BG Layer 1</Value>
<Value ID="ToggleBgLayer2">Toggle BG Layer 2</Value>
<Value ID="ToggleBgLayer3">Toggle BG Layer 3</Value>
<Value ID="ToggleSprites">Toggle Sprites</Value>
<Value ID="EnableAllLayers">Enable All Layers</Value>
<Value ID="ToggleRecordVideo">Start/Stop Recording Video</Value>
<Value ID="ToggleRecordAudio">Start/Stop Recording Audio</Value>
<Value ID="ToggleRecordMovie">Start/Stop Recording Movie</Value>
<Value ID="MaxSpeed">Toggle Maximum Speed</Value>
<Value ID="LoadRandomGame">Load Random Game</Value>
<Value ID="SaveStateSlot1">Save State - Slot 1</Value>
<Value ID="SaveStateSlot2">Save State - Slot 2</Value>
<Value ID="SaveStateSlot3">Save State - Slot 3</Value>
<Value ID="SaveStateSlot4">Save State - Slot 4</Value>
<Value ID="SaveStateSlot5">Save State - Slot 5</Value>
<Value ID="SaveStateSlot6">Save State - Slot 6</Value>
<Value ID="SaveStateSlot7">Save State - Slot 7</Value>
<Value ID="SaveStateSlot8">Save State - Slot 8</Value>
<Value ID="SaveStateSlot9">Save State - Slot 9</Value>
<Value ID="SaveStateSlot10">Save State - Slot 10</Value>
<Value ID="SaveStateToFile">Save State to File</Value>
<Value ID="SaveStateDialog">Open Save State Menu</Value>
<Value ID="LoadStateSlot1">Load State - Slot 1</Value>
<Value ID="LoadStateSlot2">Load State - Slot 2</Value>
<Value ID="LoadStateSlot3">Load State - Slot 3</Value>
<Value ID="LoadStateSlot4">Load State - Slot 4</Value>
<Value ID="LoadStateSlot5">Load State - Slot 5</Value>
<Value ID="LoadStateSlot6">Load State - Slot 6</Value>
<Value ID="LoadStateSlot7">Load State - Slot 7</Value>
<Value ID="LoadStateSlot8">Load State - Slot 8</Value>
<Value ID="LoadStateSlot9">Load State - Slot 9</Value>
<Value ID="LoadStateSlot10">Load State - Slot 10</Value>
<Value ID="LoadStateSlotAuto">Load State - Auto Save Slot</Value>
<Value ID="LoadStateFromFile">Load State from File</Value>
<Value ID="LoadStateDialog">Open Load State Menu</Value>
<Value ID="LoadLastSession">Load Last Session</Value>
<Value ID="SelectSaveSlot1">Select Save Slot 1</Value>
<Value ID="SelectSaveSlot2">Select Save Slot 2</Value>
<Value ID="SelectSaveSlot3">Select Save Slot 3</Value>
<Value ID="SelectSaveSlot4">Select Save Slot 4</Value>
<Value ID="SelectSaveSlot5">Select Save Slot 5</Value>
<Value ID="SelectSaveSlot6">Select Save Slot 6</Value>
<Value ID="SelectSaveSlot7">Select Save Slot 7</Value>
<Value ID="SelectSaveSlot8">Select Save Slot 8</Value>
<Value ID="SelectSaveSlot9">Select Save Slot 9</Value>
<Value ID="SelectSaveSlot10">Select Save Slot 10</Value>
<Value ID="OpenFile">Open File</Value>
<Value ID="FdsSwitchDiskSide">FDS - Switch Disk Side</Value>
<Value ID="FdsEjectDisk">FDS - Eject Disk</Value>
<Value ID="FdsInsertNextDisk">FDS - Insert Next Disk</Value>
<Value ID="VsInsertCoin1">VS - Insert Coin 1</Value>
<Value ID="VsInsertCoin2">VS - Insert Coin 2</Value>
<Value ID="VsInsertCoin3">VS - Insert Coin 3 (DualSystem)</Value>
<Value ID="VsInsertCoin4">VS - Insert Coin 4 (DualSystem)</Value>
<Value ID="VsServiceButton">VS - Service Button</Value>
<Value ID="VsServiceButton2">VS - Service Button 2 (DualSystem)</Value>
<Value ID="NesInputBarcode">Input Barcode</Value>
</Enum>
<Enum ID="ControllerType">
<Value ID="None">None</Value>
<Value ID="SnesController">SNES Controller</Value>
<Value ID="SnesMouse">SNES Mouse</Value>
<Value ID="SuperScope">Super Scope</Value>
<Value ID="Multitap">Super Multitap</Value>
<Value ID="NesController">NES Controller</Value>
<Value ID="FamicomController">Famicom Controller</Value>
<Value ID="NesZapper">Zapper (NES)</Value>
<Value ID="NesArkanoidController">Arkanoid Controller (NES)</Value>
<Value ID="PowerPad">Power Pad</Value>
<Value ID="SnesMouse">SNES Mouse</Value>
<Value ID="SuborMouse">Subor Mouse</Value>
<Value ID="VbController">Virtual Boy Controller</Value>
<Value ID="FourScore">Four Score (NES)</Value>
<Value ID="FamicomZapper">Zapper (Famicom)</Value>
<Value ID="FourPlayerAdapter">Four Player Adapter (Famicom)</Value>
<Value ID="FamicomArkanoidController">Arkanoid Controller (Famicom)</Value>
<Value ID="OekaKidsTablet">Oeka Kids Tablet</Value>
<Value ID="FamilyTrainerMat">Family Trainer</Value>
<Value ID="KonamiHyperShot">Konami Hyper Shot</Value>
<Value ID="FamilyBasicKeyboard">Family Basic Keyboard</Value>
<Value ID="PartyTap">Partytap</Value>
<Value ID="Pachinko">Pachinko Controller</Value>
<Value ID="ExcitingBoxing">Exciting Boxing Punching Bag</Value>
<Value ID="JissenMahjong">Jissen Mahjong Controller</Value>
<Value ID="SuborKeyboard">Subor Keyboard</Value>
<Value ID="BarcodeBattler">Barcode Battler</Value>
<Value ID="HoriTrack">Hori Track</Value>
<Value ID="BandaiHyperShot">Bandai Hyper Shot</Value>
<Value ID="AsciiTurboFile">Turbo File</Value>
<Value ID="BattleBox">Battle Box</Value>
<Value ID="GameboyController">Gameboy Controller</Value>
</Enum>
<Enum ID="NesJissenMahjongButtons">
<Value ID="A">A</Value>
<Value ID="B">B</Value>
<Value ID="C">C</Value>
<Value ID="D">D</Value>
<Value ID="E">E</Value>
<Value ID="F">F</Value>
<Value ID="G">G</Value>
<Value ID="H">H</Value>
<Value ID="I">I</Value>
<Value ID="J">J</Value>
<Value ID="K">K</Value>
<Value ID="L">L</Value>
<Value ID="M">M</Value>
<Value ID="N">N</Value>
<Value ID="Select">SEL (Select)</Value>
<Value ID="Start">ST (Start)</Value>
<Value ID="Kan">カン (Kan)</Value>
<Value ID="Pon">ポン (Pon)</Value>
<Value ID="Chii">チー (Chii)</Value>
<Value ID="Riichi">リーチ (Riichi)</Value>
<Value ID="Ron">ロン (Ron)</Value>
</Enum>
<Enum ID="NesPachinkoButtons">
<Value ID="Press">Press</Value>
<Value ID="Release">Release</Value>
</Enum>
<Enum ID="NesPartyTapButtons">
<Value ID="B1">Button 1</Value>
<Value ID="B2">Button 2</Value>
<Value ID="B3">Button 3</Value>
<Value ID="B4">Button 4</Value>
<Value ID="B5">Button 5</Value>
<Value ID="B6">Button 6</Value>
</Enum>
<Enum ID="NesVirtualBoyButtons">
<Value ID="Down1">D-Pad (right) - Down</Value>
<Value ID="Left1">D-Pad (right) - Left</Value>
<Value ID="Select">Button - Select</Value>
<Value ID="Start">Button - Start</Value>
<Value ID="Up0">D-Pad (left) - Up</Value>
<Value ID="Down0">D-Pad (left) - Down</Value>
<Value ID="Left0">D-Pad (left) - Left</Value>
<Value ID="Right0">D-Pad (left) - Right</Value>
<Value ID="Right1">D-Pad (right) - Right</Value>
<Value ID="Up1">D-Pad (right) - Up</Value>
<Value ID="L">Button - L</Value>
<Value ID="R">Button - R</Value>
<Value ID="B">Button - B</Value>
<Value ID="A">Button - A</Value>
</Enum>
<Enum ID="NesExcitingBoxingButtons">
<Value ID="LeftHook">Hook (left)</Value>
<Value ID="MoveRight">Move (right)</Value>
<Value ID="MoveLeft">Move (left)</Value>
<Value ID="RightHook">Hook (right)</Value>
<Value ID="LeftJab">Jab (left)</Value>
<Value ID="HitBody">Body</Value>
<Value ID="RightJab">Jab (right)</Value>
<Value ID="Straight">Straight</Value>
</Enum>
<Enum ID="NesPowerPadButtons">
<Value ID="B1">Button 01 (top left)</Value>
<Value ID="B2">Button 02</Value>
<Value ID="B3">Button 03</Value>
<Value ID="B4">Button 04 (top right)</Value>
<Value ID="B5">Button 05 (middle left)</Value>
<Value ID="B6">Button 06</Value>
<Value ID="B7">Button 07</Value>
<Value ID="B8">Button 08 (middle right)</Value>
<Value ID="B9">Button 09 (bottom left)</Value>
<Value ID="B10">Button 10</Value>
<Value ID="B11">Button 11</Value>
<Value ID="B12">Button 12 (bottom right)</Value>
</Enum>
<Enum ID="NesFamilyBasicKeyboardButtons">
<Value ID="A">Key - A</Value>
<Value ID="B">Key - B</Value>
<Value ID="C">Key - C</Value>
<Value ID="D">Key - D</Value>
<Value ID="E">Key - E</Value>
<Value ID="F">Key - F</Value>
<Value ID="G">Key - G</Value>
<Value ID="H">Key - H</Value>
<Value ID="I">Key - I</Value>
<Value ID="J">Key - J</Value>
<Value ID="K">Key - K</Value>
<Value ID="L">Key - L</Value>
<Value ID="M">Key - M</Value>
<Value ID="N">Key - N</Value>
<Value ID="O">Key - O</Value>
<Value ID="P">Key - P</Value>
<Value ID="Q">Key - Q</Value>
<Value ID="R">Key - R</Value>
<Value ID="S">Key - S</Value>
<Value ID="T">Key - T</Value>
<Value ID="U">Key - U</Value>
<Value ID="V">Key - V</Value>
<Value ID="W">Key - W</Value>
<Value ID="X">Key - X</Value>
<Value ID="Y">Key - Y</Value>
<Value ID="Z">Key - Z</Value>
<Value ID="Num0">Key - 0</Value>
<Value ID="Num1">Key - 1</Value>
<Value ID="Num2">Key - 2</Value>
<Value ID="Num3">Key - 3</Value>
<Value ID="Num4">Key - 4</Value>
<Value ID="Num5">Key - 5</Value>
<Value ID="Num6">Key - 6</Value>
<Value ID="Num7">Key - 7</Value>
<Value ID="Num8">Key - 8</Value>
<Value ID="Num9">Key - 9</Value>
<Value ID="Return">Return</Value>
<Value ID="Space">Space</Value>
<Value ID="Del">Del (Delete)</Value>
<Value ID="Ins">Ins (Insert)</Value>
<Value ID="Esc">Esc (Escape)</Value>
<Value ID="Ctrl">Ctr (Control)</Value>
<Value ID="RightShift">Right Shift</Value>
<Value ID="LeftShift">Left Shift</Value>
<Value ID="RightBracket">Right Bracket (])</Value>
<Value ID="LeftBracket">Left Bracket ([)</Value>
<Value ID="Up">Arrow - Up</Value>
<Value ID="Down">Arrow - Down</Value>
<Value ID="Left">Arrow - Left</Value>
<Value ID="Right">Arrow - Right</Value>
<Value ID="Dot">Dot (.)</Value>
<Value ID="Comma">Comma (,)</Value>
<Value ID="Colon">Colon (:)</Value>
<Value ID="SemiColon">Semicolon (;)</Value>
<Value ID="Underscore">Underscore (_)</Value>
<Value ID="Slash">Slash (/)</Value>
<Value ID="Minus">Minus (-)</Value>
<Value ID="Caret">Caret (^)</Value>
<Value ID="F1">F1</Value>
<Value ID="F2">F2</Value>
<Value ID="F3">F3</Value>
<Value ID="F4">F4</Value>
<Value ID="F5">F5</Value>
<Value ID="F6">F6</Value>
<Value ID="F7">F7</Value>
<Value ID="F8">F8</Value>
<Value ID="Yen">Yen (¥)</Value>
<Value ID="Stop">Stop</Value>
<Value ID="AtSign">At (@)</Value>
<Value ID="Grph">Grph</Value>
<Value ID="ClrHome">Clr Home</Value>
<Value ID="Kana">カナ (Kana)</Value>
</Enum>
<Enum ID="NesSuborKeyboardButtons">
<Value ID="A">Key - A</Value>
<Value ID="B">Key - B</Value>
<Value ID="C">Key - C</Value>
<Value ID="D">Key - D</Value>
<Value ID="E">Key - E</Value>
<Value ID="F">Key - F</Value>
<Value ID="G">Key - G</Value>
<Value ID="H">Key - H</Value>
<Value ID="I">Key - I</Value>
<Value ID="J">Key - J</Value>
<Value ID="K">Key - K</Value>
<Value ID="L">Key - L</Value>
<Value ID="M">Key - M</Value>
<Value ID="N">Key - N</Value>
<Value ID="O">Key - O</Value>
<Value ID="P">Key - P</Value>
<Value ID="Q">Key - Q</Value>
<Value ID="R">Key - R</Value>
<Value ID="S">Key - S</Value>
<Value ID="T">Key - T</Value>
<Value ID="U">Key - U</Value>
<Value ID="V">Key - V</Value>
<Value ID="W">Key - W</Value>
<Value ID="X">Key - X</Value>
<Value ID="Y">Key - Y</Value>
<Value ID="Z">Key - Z</Value>
<Value ID="Num0">Key - 0</Value>
<Value ID="Num1">Key - 1</Value>
<Value ID="Num2">Key - 2</Value>
<Value ID="Num3">Key - 3</Value>
<Value ID="Num4">Key - 4</Value>
<Value ID="Num5">Key - 5</Value>
<Value ID="Num6">Key - 6</Value>
<Value ID="Num7">Key - 7</Value>
<Value ID="Num8">Key - 8</Value>
<Value ID="Num9">Key - 9</Value>
<Value ID="F1">F1</Value>
<Value ID="F2">F2</Value>
<Value ID="F3">F3</Value>
<Value ID="F4">F4</Value>
<Value ID="F5">F5</Value>
<Value ID="F6">F6</Value>
<Value ID="F7">F7</Value>
<Value ID="F8">F8</Value>
<Value ID="F9">F9</Value>
<Value ID="F10">F10</Value>
<Value ID="F11">F11</Value>
<Value ID="F12">F12</Value>
<Value ID="Numpad0">Numpad - 0</Value>
<Value ID="Numpad1">Numpad - 1</Value>
<Value ID="Numpad2">Numpad - 2</Value>
<Value ID="Numpad3">Numpad - 3</Value>
<Value ID="Numpad4">Numpad - 4</Value>
<Value ID="Numpad5">Numpad - 5</Value>
<Value ID="Numpad6">Numpad - 6</Value>
<Value ID="Numpad7">Numpad - 7</Value>
<Value ID="Numpad8">Numpad - 8</Value>
<Value ID="Numpad9">Numpad - 9</Value>
<Value ID="NumpadEnter">Numpad - Enter</Value>
<Value ID="NumpadDot">Numpad - Dot</Value>
<Value ID="NumpadPlus">Numpad - Plus</Value>
<Value ID="NumpadMultiply">Numpad - Multiply</Value>
<Value ID="NumpadDivide">Numpad - Divide</Value>
<Value ID="NumpadMinus">Numpad - Minus</Value>
<Value ID="NumLock">Num Lock</Value>
<Value ID="Comma">Comma (,)</Value>
<Value ID="Dot">Dot (.)</Value>
<Value ID="SemiColon">Semicolon (;)</Value>
<Value ID="Apostrophe">Apostrophe (')</Value>
<Value ID="Slash">Slash (/)</Value>
<Value ID="Backslash">Backslash (\)</Value>
<Value ID="Equal">Equal (=)</Value>
<Value ID="Minus">Minus (-)</Value>
<Value ID="Grave">Grave (`)</Value>
<Value ID="LeftBracket">Left Bracket ([)</Value>
<Value ID="RightBracket">Right Bracket (])</Value>
<Value ID="CapsLock">Caps Lock</Value>
<Value ID="Pause">Pause</Value>
<Value ID="Ctrl">Ctrl</Value>
<Value ID="Shift">Shift</Value>
<Value ID="Alt">Alt</Value>
<Value ID="Space">Space</Value>
<Value ID="Backspace">Backspace</Value>
<Value ID="Tab">Tab</Value>
<Value ID="Esc">Esc</Value>
<Value ID="Enter">Enter</Value>
<Value ID="End">End</Value>
<Value ID="Home">Home</Value>
<Value ID="Ins">Ins</Value>
<Value ID="Delete">Delete</Value>
<Value ID="PageUp">Page Up</Value>
<Value ID="PageDown">Page Down</Value>
<Value ID="Up">Arrow - Up</Value>
<Value ID="Down">Arrow - Down</Value>
<Value ID="Left">Arrow - Left</Value>
<Value ID="Right">Arrow - Right</Value>
<Value ID="Unknown1">Unknown 1</Value>
<Value ID="Unknown2">Unknown 2</Value>
<Value ID="Unknown3">Unknown 3</Value>
</Enum>
<Enum ID="NesConsoleType">
<Value ID="Nes001">NES - Front loader (NES-001)</Value>
<Value ID="Nes101">NES - Top loader (NES-101)</Value>
<Value ID="Hvc001">Famicom (HVC-001)</Value>
<Value ID="Hvc101">AV Famicom (HVC-101)</Value>
</Enum>
<Enum ID="ConsoleRegion">
<Value ID="Auto">Auto</Value>
<Value ID="Ntsc">NTSC (60 FPS)</Value>
<Value ID="Pal">PAL (50 FPS)</Value>
<Value ID="Dendy">Dendy (50 FPS)</Value>
</Enum>
<Enum ID="VideoAspectRatio">
<Value ID="NoStretching">Default (No Stretching)</Value>
<Value ID="Auto">Auto (NTSC or PAL based on game)</Value>
<Value ID="NTSC">NTSC (8:7 PAR)</Value>
<Value ID="PAL">PAL (11:8 PAR)</Value>
<Value ID="Standard">Standard (4:3)</Value>
<Value ID="Widescreen">Widescreen (16:9)</Value>
<Value ID="Custom">Custom</Value>
</Enum>
<Enum ID="VideoRefreshRates">
<Value ID="_50">50 Hz</Value>
<Value ID="_60">60 Hz</Value>
<Value ID="_100">100 Hz</Value>
<Value ID="_120">120 Hz</Value>
<Value ID="_200">200 Hz</Value>
<Value ID="_240">240 Hz</Value>
</Enum>
<Enum ID="ScreenRotation">
<Value ID="None">None</Value>
<Value ID="_90Degrees">90°</Value>
<Value ID="_180Degrees">180°</Value>
<Value ID="_270Degrees">270°</Value>
</Enum>
<Enum ID="VideoFilterType">
<Value ID="None">None</Value>
<Value ID="NTSC">NTSC 2x (blargg)</Value>
<Value ID="BisqwitNtscQuarterRes">NTSC 2x (Bisqwit)</Value>
<Value ID="BisqwitNtscHalfRes">NTSC 4x (Bisqwit)</Value>
<Value ID="BisqwitNtsc">NTSC 8x (Bisqwit)</Value>
<Value ID="xBRZ2x">xBRZ 2x</Value>
<Value ID="xBRZ3x">xBRZ 3x</Value>
<Value ID="xBRZ4x">xBRZ 4x</Value>
<Value ID="xBRZ5x">xBRZ 5x</Value>
<Value ID="xBRZ6x">xBRZ 6x</Value>
<Value ID="HQ2x">HQ 2x</Value>
<Value ID="HQ3x">HQ 3x</Value>
<Value ID="HQ4x">HQ 4x</Value>
<Value ID="Scale2x">Scale 2x</Value>
<Value ID="Scale3x">Scale 3x</Value>
<Value ID="Scale4x">Scale 4x</Value>
<Value ID="_2xSai">2xSai</Value>
<Value ID="Super2xSai">Super2xSai</Value>
<Value ID="SuperEagle">SuperEagle</Value>
<Value ID="Prescale2x">Prescale 2x</Value>
<Value ID="Prescale3x">Prescale 3x</Value>
<Value ID="Prescale4x">Prescale 4x</Value>
<Value ID="Prescale6x">Prescale 6x</Value>
<Value ID="Prescale8x">Prescale 8x</Value>
<Value ID="Prescale10x">Prescale 10x</Value>
</Enum>
<Enum ID="InputDisplayPosition">
<Value ID="TopLeft">Top Left</Value>
<Value ID="TopRight">Top Right</Value>
<Value ID="BottomLeft">Bottom Left</Value>
<Value ID="BottomRight">Bottom Right</Value>
</Enum>
<Enum ID="Language">
<Value ID="SystemDefault">User Account Default</Value>
<Value ID="English">English</Value>
<Value ID="French">Français</Value>
<Value ID="Japanese">日本語</Value>
<Value ID="Portuguese">Português</Value>
<Value ID="Russian">Русский</Value>
<Value ID="Spanish">Español</Value>
<Value ID="Ukrainian">Українська</Value>
<Value ID="Catalan">Català</Value>
<Value ID="Chinese">中文</Value>
</Enum>
<Enum ID="RamState">
<Value ID="Random">Random Values (Default)</Value>
<Value ID="AllZeros">All 0s</Value>
<Value ID="AllOnes">All 1s</Value>
</Enum>
<Enum ID="CheatCurrentFilterType">
<Value ID="Smaller">Smaller than</Value>
<Value ID="Equal">Equal to</Value>
<Value ID="NotEqual">Not equal to</Value>
<Value ID="Greater">Greater than</Value>
</Enum>
<Enum ID="CheatPrevFilterType">
<Value ID="Smaller">Smaller</Value>
<Value ID="Equal">Equal</Value>
<Value ID="NotEqual">Not equal</Value>
<Value ID="Greater">Greater</Value>
</Enum>
<Enum ID="VideoCodec">
<Value ID="None">None (Uncompressed)</Value>
<Value ID="ZMBV">Zip Motion Block Video (ZMBV)</Value>
<Value ID="CSCD">Camstudio (CSCD)</Value>
<Value ID="GIF">GIF</Value>
</Enum>
<Enum ID="RecordMovieFrom">
<Value ID="StartWithoutSaveData">Power on</Value>
<Value ID="StartWithSaveData">Power <Value ID="on">on</Value>, with save data</Value>
<Value ID="CurrentState">Current state</Value>
</Enum>
<Enum ID="AudioSampleRate">
<Value ID="_11025"><Value ID="11">11</Value>,025 Hz</Value>
<Value ID="_22050"><Value ID="22">22</Value>,050 Hz</Value>
<Value ID="_32000"><Value ID="32">32</Value>,000 Hz</Value>
<Value ID="_44100"><Value ID="44">44</Value>,100 Hz</Value>
<Value ID="_48000"><Value ID="48">48</Value>,000 Hz</Value>
<Value ID="_96000"><Value ID="96">96</Value>,000 Hz</Value>
</Enum>
<Enum ID="StereoFilter">
<Value ID="None">None</Value>
<Value ID="Delay">Delay</Value>
<Value ID="Panning">Panning</Value>
<Value ID="CombFilter">Comb filter</Value>
</Enum>
<Enum ID="VsDualOutputOption">
<Value ID="Both">Both</Value>
<Value ID="MainSystemOnly">Main system only</Value>
<Value ID="SubSystemOnly">Sub system only</Value>
</Enum>
<Enum ID="CpuType">
<Value ID="Snes">SNES (65816)</Value>
<Value ID="Spc">SPC</Value>
<Value ID="NecDsp">DSP-n</Value>
<Value ID="Sa1">SA-1</Value>
<Value ID="Gsu">GSU</Value>
<Value ID="Cx4">CX4</Value>
<Value ID="Gameboy">Game Boy</Value>
<Value ID="Nes">NES</Value>
</Enum>
<Enum ID="MemoryType">
<Value ID="SnesMemory">CPU Memory</Value>
<Value ID="SpcMemory">SPC Memory</Value>
<Value ID="Sa1Memory">SA-1 Memory</Value>
<Value ID="GsuMemory">GSU Memory</Value>
<Value ID="NecDspMemory">DSP-n Memory</Value>
<Value ID="Cx4Memory">CX4 Memory</Value>
<Value ID="SnesPrgRom">PRG ROM</Value>
<Value ID="SnesWorkRam">Work RAM</Value>
<Value ID="SnesSaveRam">Save RAM</Value>
<Value ID="SnesVideoRam">Video RAM</Value>
<Value ID="SnesSpriteRam">OAM (Sprites)</Value>
<Value ID="SnesCgRam">CG RAM (Palette)</Value>
<Value ID="SpcRam">SPC RAM</Value>
<Value ID="SpcRom">SPC ROM (IPL)</Value>
<Value ID="DspProgramRom">DSP-n Program ROM</Value>
<Value ID="DspDataRom">DSP-n Data ROM</Value>
<Value ID="DspDataRam">DSP-n Data RAM</Value>
<Value ID="Sa1InternalRam">SA-1 IRAM</Value>
<Value ID="GsuWorkRam">GSU Work RAM</Value>
<Value ID="Cx4DataRam">CX4 Data RAM</Value>
<Value ID="BsxPsRam">BS-X - PSRAM</Value>
<Value ID="BsxMemoryPack">BS-X - Memory Pack</Value>
<Value ID="GameboyMemory">GB - CPU Memory</Value>
<Value ID="GbPrgRom">GB - PRG ROM</Value>
<Value ID="GbWorkRam">GB - Work RAM</Value>
<Value ID="GbCartRam">GB - Cart RAM</Value>
<Value ID="GbHighRam">GB - High RAM</Value>
<Value ID="GbBootRom">GB - Boot ROM</Value>
<Value ID="GbVideoRam">GB - Video RAM</Value>
<Value ID="GbSpriteRam">GB - Sprite RAM</Value>
<Value ID="NesMemory">CPU Memory</Value>
<Value ID="NesPpuMemory">PPU Memory</Value>
<Value ID="NesPrgRom">PRG ROM</Value>
<Value ID="NesInternalRam">NES RAM (2kb)</Value>
<Value ID="NesWorkRam">Work RAM</Value>
<Value ID="NesSaveRam">Save RAM</Value>
<Value ID="NesNametableRam">Nametable RAM</Value>
<Value ID="NesSpriteRam">Sprite / OAM RAM</Value>
<Value ID="NesSecondarySpriteRam">Secondary OAM RAM</Value>
<Value ID="NesChrRom">CHR ROM</Value>
<Value ID="NesChrRam">CHR RAM</Value>
<Value ID="NesPaletteRam">Palette RAM</Value>
<Value ID="Register">Register</Value>
</Enum>
<Enum ID="GameboyModel">
<Value ID="Auto">Auto</Value>
<Value ID="Gameboy">Game Boy</Value>
<Value ID="GameboyColor">Game Boy Color</Value>
<Value ID="SuperGameboy">Super Game Boy</Value>
</Enum>
<Enum ID="TileFormat">
<Value ID="Bpp2">2 bpp</Value>
<Value ID="Bpp4">4 bpp</Value>
<Value ID="Bpp8">8 bpp</Value>
<Value ID="DirectColor">Direct Color</Value>
<Value ID="Mode7">Mode 7</Value>
<Value ID="Mode7DirectColor">Mode 7 + Direct Color</Value>
</Enum>
<Enum ID="TileLayout">
<Value ID="Normal">Normal</Value>
<Value ID="SingleLine8x16">8x16 (same line)</Value>
<Value ID="SingleLine16x16">16x16 (same line)</Value>
</Enum>
<Enum ID="TileBackground">
<Value ID="Default">Default (Color 0)</Value>
<Value ID="PaletteColor">Palette Color 0</Value>
<Value ID="Black">Black</Value>
<Value ID="White">White</Value>
<Value ID="Magenta">Magenta</Value>
</Enum>
<Enum ID="TilemapDisplayMode">
<Value ID="Default">Tilemap</Value>
<Value ID="Grayscale">Tilemap (grayscale)</Value>
<Value ID="AttributeView">Attribute view</Value>
</Enum>
<Enum ID="StatusFlagFormat">
<Value ID="Hexadecimal">Hexadecimal</Value>
<Value ID="Text">Text</Value>
<Value ID="CompactText">Text (Active only)</Value>
</Enum>
<Enum ID="BreakSource">
<Value ID="Breakpoint">Breakpoint</Value>
<Value ID="CpuStep">CPU Step</Value>
<Value ID="PpuStep">PPU Step</Value>
<Value ID="BreakOnBrk">BRK</Value>
<Value ID="BreakOnCop">COP</Value>
<Value ID="BreakOnWdm">WDM</Value>
<Value ID="BreakOnStp">STP</Value>
<Value ID="BreakOnUninitMemoryRead">Uninitialized memory read</Value>
<Value ID="GbInvalidOamAccess">Invalid OAM access</Value>
<Value ID="GbInvalidVramAccess">Invalid VRAM access</Value>
<Value ID="GbDisableLcdOutsideVblank">Disabled LCD outside vblank</Value>
<Value ID="GbInvalidOpCode">Invalid instruction</Value>
<Value ID="GbNopLoad">LD B,B (NOP)</Value>
<Value ID="GbOamCorruption">OAM corruption bug triggered</Value>
<Value ID="BreakOnCpuCrash">CPU crashed</Value>
<Value ID="Irq">IRQ</Value>
<Value ID="Nmi">NMI</Value>
<Value ID="NesBreakOnDecayedOamRead">Decayed OAM read</Value>
<Value ID="NesBreakOnPpu2006ScrollGlitch">$2006 scroll glitch</Value>
<Value ID="NesBreakOnUnofficialOpCode">Unofficial OP</Value>
</Enum>
<Enum ID="MemoryOperationType">
<Value ID="Read">Read</Value>
<Value ID="Write">Write</Value>
<Value ID="ExecOpCode">Exec</Value>
<Value ID="ExecOperand">Exec</Value>
<Value ID="DmaRead">DMA Read</Value>
<Value ID="DmaWrite">DMA Write</Value>
<Value ID="DummyRead">Dummy Read</Value>
<Value ID="DummyWrite">Dummy Write</Value>
<Value ID="PpuRenderingRead">PPU Rendering Read</Value>
</Enum>
<Enum ID="HighlightFadeSpeed">
<Value ID="NoFade">Do not fade</Value>
<Value ID="Slow">Slow</Value>
<Value ID="Normal">Normal</Value>
<Value ID="Fast">Fast</Value>
</Enum>
<Enum ID="CodeDisplayMode">
<Value ID="Hide">Hide</Value>
<Value ID="Show">Show</Value>
<Value ID="Disassemble">Disassemble</Value>
</Enum>
<Enum ID="ScriptStartupBehavior">
<Value ID="ShowTutorial">Display the tutorial script</Value>
<Value ID="ShowBlankWindow">Display an empty script</Value>
<Value ID="LoadLastScript">Load the previous script</Value>
</Enum>
<Enum ID="SpriteViewerSource">
<Value ID="SpriteRam">Sprite RAM</Value>
<Value ID="CpuMemory">CPU Memory</Value>
</Enum>
<Enum ID="DebugSpritePriority">
<Value ID="Undefined">Undefined</Value>
<Value ID="Number0">0</Value>
<Value ID="Number1">1</Value>
<Value ID="Number2">2</Value>
<Value ID="Number3">3</Value>
<Value ID="Foreground">Foreground</Value>
<Value ID="Background">Background</Value>
</Enum>
<Enum ID="DebugEventType">
<Value ID="Register">Register</Value>
<Value ID="Nmi">NMI</Value>
<Value ID="Irq">IRQ</Value>
<Value ID="Breakpoint">Breakpoint</Value>
<Value ID="BgColorChange">BG Change</Value>
<Value ID="SpriteZeroHit">Sprite 0 Hit</Value>
<Value ID="DmcDmaRead">DMC Read</Value>
</Enum>
<Enum ID="DebuggerShortcut">
<Value ID="IncreaseFontSize">Increase Font Size</Value>
<Value ID="DecreaseFontSize">Decrease Font Size</Value>
<Value ID="ResetFontSize">Reset Font Size</Value>
<Value ID="GoTo">Go To...</Value>
<Value ID="Find">Find</Value>
<Value ID="FindNext">Find Next</Value>
<Value ID="FindPrev">Find Previous</Value>
<Value ID="Undo">Undo</Value>
<Value ID="Copy">Copy</Value>
<Value ID="Cut">Cut</Value>
<Value ID="Paste">Paste</Value>
<Value ID="SelectAll">Select All</Value>
<Value ID="Refresh">Refresh</Value>
<Value ID="MarkAsCode">Mark Selection as Code</Value>
<Value ID="MarkAsData">Mark Selection as Data</Value>
<Value ID="MarkAsUnidentified">Mark Selection as Unidentified</Value>
<Value ID="GoToAll">Go to All</Value>
<Value ID="ZoomIn">Zoom In</Value>
<Value ID="ZoomOut">Zoom Out</Value>
<Value ID="SaveAsPng">Save As PNG</Value>
<Value ID="OpenAssembler">Open Assembler</Value>
<Value ID="OpenDebugger">Open Debugger</Value>
<Value ID="OpenSpcDebugger">Open SPC Debugger</Value>
<Value ID="OpenSa1Debugger">Open SA-1 Debugger</Value>
<Value ID="OpenGsuDebugger">Open GSU Debugger</Value>
<Value ID="OpenNecDspDebugger">Open DSP Debugger</Value>
<Value ID="OpenCx4Debugger">Open CX4 Debugger</Value>
<Value ID="OpenGameboyDebugger">Open Game Boy Debugger</Value>
<Value ID="OpenEventViewer">Open Event Viewer</Value>
<Value ID="OpenMemoryTools">Open Memory Tools</Value>
<Value ID="OpenProfiler">Open Profiler</Value>
<Value ID="OpenScriptWindow">Open Script Window</Value>
<Value ID="OpenTraceLogger">Open Trace Logger</Value>
<Value ID="OpenRegisterViewer">Open Register Viewer</Value>
<Value ID="OpenDebugLog">Open Debug Log</Value>
<Value ID="OpenTilemapViewer">Open Tilemap Viewer</Value>
<Value ID="OpenTileViewer">Open Tile Viewer</Value>
<Value ID="OpenSpriteViewer">Open Sprite Viewer</Value>
<Value ID="OpenPaletteViewer">Open Palette Viewer</Value>
<Value ID="Reset">Reset</Value>
<Value ID="PowerCycle">Power Cycle</Value>
<Value ID="ToggleBreakContinue">Break/continue</Value>
<Value ID="StepInto">Step Into</Value>
<Value ID="StepOver">Step Over</Value>
<Value ID="StepOut">Step Out</Value>
<Value ID="StepBack">Step Back</Value>
<Value ID="RunCpuCycle">Run one CPU Cycle</Value>
<Value ID="RunPpuCycle">Run one PPU Cycle</Value>
<Value ID="RunPpuScanline">Run one PPU Scanline</Value>
<Value ID="RunPpuFrame">Run one PPU Frame</Value>
<Value ID="BreakIn">Break In...</Value>
<Value ID="BreakOn">Break On...</Value>
<Value ID="RunToNmi">Run to NMI</Value>
<Value ID="RunToIrq">Run to IRQ</Value>
<Value ID="ImportLabels">Import labels</Value>
<Value ID="ExportLabels">Export labels</Value>
<Value ID="ImportWatchEntries">Import watch entries</Value>
<Value ID="ExportWatchEntries">Export watch entries</Value>
<Value ID="ResetWorkspace">Reset workspace</Value>
<Value ID="FindOccurrences">Find Occurrences</Value>
<Value ID="GoToProgramCounter">Go To Program Counter</Value>
<Value ID="CodeWindow_ViewInMemoryViewer">Code Window: View in Memory Viewer</Value>
<Value ID="CodeWindow_AddToWatch">Code Window: Add to Watch</Value>
<Value ID="CodeWindow_GoToLocation">Code Window: Go to Location</Value>
<Value ID="CodeWindow_MoveProgramCounter">Code Window: Move Program Counter</Value>
<Value ID="CodeWindow_EditSelectedCode">Code Window: Edit Selected Code</Value>
<Value ID="CodeWindow_EditSourceFile">Code Window: Edit Source File (Source View)</Value>
<Value ID="CodeWindow_EditLabel">Code Window: Edit Label</Value>
<Value ID="CodeWindow_NavigateBack">Code Window: Navigate Back</Value>
<Value ID="CodeWindow_NavigateForward">Code Window: Navigate Forward</Value>
<Value ID="CodeWindow_ToggleBreakpoint">Code Window: Toggle Breakpoint</Value>
<Value ID="CodeWindow_DisableEnableBreakpoint">Code Window: Disable/Enable Breakpoint</Value>
<Value ID="CodeWindow_SwitchView">Code Window: Switch View (Disassembly / Source View)</Value>
<Value ID="LabelList_Add">Label List: Add Label</Value>
<Value ID="LabelList_Edit">Label List: Edit Label</Value>
<Value ID="LabelList_Delete">Label List: Delete Label</Value>
<Value ID="LabelList_AddBreakpoint">Label List: Add Breakpoint</Value>
<Value ID="LabelList_AddToWatch">Label List: Add to Watch</Value>
<Value ID="LabelList_GoToLocation">Label List: Go to Location</Value>
<Value ID="LabelList_FindOccurrences">Label List: Find Occurrences</Value>
<Value ID="LabelList_ViewInMemoryViewer">Label List: View in Memory Viewer</Value>
<Value ID="BreakpointList_Add">Breakpoint List: Add Breakpoint</Value>
<Value ID="BreakpointList_Edit">Breakpoint List: Edit Breakpoint</Value>
<Value ID="BreakpointList_GoToLocation">Breakpoint List: Go to Location</Value>
<Value ID="BreakpointList_Delete">Breakpoint List: Delete Breakpoint</Value>
<Value ID="WatchList_Add">Watch List: Add Entry</Value>
<Value ID="WatchList_Edit">Watch List: Edit Entry</Value>
<Value ID="WatchList_Delete">Watch List: Delete Entry</Value>
<Value ID="WatchList_MoveUp">Watch List: Move Up</Value>
<Value ID="WatchList_MoveDown">Watch List: Move Down</Value>
<Value ID="CallStack_EditLabel">Call Stack: Edit Label</Value>
<Value ID="CallStack_GoToLocation">Call Stack: Go to location</Value>
<Value ID="SaveRom">Save ROM</Value>
<Value ID="SaveRomAs">Save ROM as...</Value>
<Value ID="SaveEditAsIps">Save edits as IPS patch...</Value>
<Value ID="ResetCdl">Reset CDL data</Value>
<Value ID="LoadCdl">Load CDL data from...</Value>
<Value ID="SaveCdl">Save CDL data to...</Value>
<Value ID="MemoryViewer_Freeze">Freeze</Value>
<Value ID="MemoryViewer_Unfreeze">Unfreeze</Value>
<Value ID="MemoryViewer_AddToWatch">Add to Watch</Value>
<Value ID="MemoryViewer_EditBreakpoint">Edit Breakpoint</Value>
<Value ID="MemoryViewer_EditLabel">Edit Label</Value>
<Value ID="MemoryViewer_Import">Import</Value>
<Value ID="MemoryViewer_Export">Export</Value>
<Value ID="MemoryViewer_ViewInCpuMemory">View in CPU/PPU Memory</Value>
<Value ID="MemoryViewer_ViewInMemoryType">View in [memory type]</Value>
<Value ID="MemoryViewer_ViewInDebugger">View in Debugger</Value>
<Value ID="ScriptWindow_OpenScript">Open Script</Value>
<Value ID="ScriptWindow_SaveScript">Save Script</Value>
<Value ID="ScriptWindow_RunScript">Run Script</Value>
<Value ID="ScriptWindow_StopScript">Stop Script</Value>
</Enum>
<Enum ID="ActionType">
<Value ID="Copy">Copy</Value>
<Value ID="Paste">Paste</Value>
<Value ID="SelectAll">Select All</Value>
<Value ID="Add">Add...</Value>
<Value ID="Edit">Edit</Value>
<Value ID="Delete">Delete</Value>
<Value ID="MoveUp">Move Up</Value>
<Value ID="MoveDown">Move Down</Value>
<Value ID="EditLabel">Edit Label</Value>
<Value ID="AddWatch">Add to Watch</Value>
<Value ID="AddBreakpoint">Add Breakpoint</Value>
<Value ID="EditBreakpoint">Edit Breakpoint</Value>
<Value ID="MarkSelectionAs">Mark as...</Value>
<Value ID="MarkAsCode">Code</Value>
<Value ID="MarkAsData">Data</Value>
<Value ID="MarkAsUnidentified">Unknown</Value>
<Value ID="WatchDecimalDisplay">Decimal Display</Value>
<Value ID="WatchHexDisplay">Hexadecimal Display</Value>
<Value ID="WatchBinaryDisplay">Binary Display</Value>
<Value ID="RowDisplayFormat">Row Display Format</Value>
<Value ID="RowFormatBinary">Binary</Value>
<Value ID="RowFormatHex8Bits">Hexadecimal (8-bit)</Value>
<Value ID="RowFormatHex16Bits">Hexadecimal (16-bit)</Value>
<Value ID="RowFormatHex24Bits">Hexadecimal (24-bit)</Value>
<Value ID="RowFormatSigned8Bits">Signed decimal (8-bit)</Value>
<Value ID="RowFormatSigned16Bits">Signed decimal (16-bit)</Value>
<Value ID="RowFormatSigned24Bits">Signed decimal (24-bit)</Value>
<Value ID="RowFormatUnsigned">Unsigned decimal</Value>
<Value ID="ClearFormat">Clear</Value>
<Value ID="Import">Import...</Value>
<Value ID="Export">Export...</Value>
<Value ID="ShowBreakpointList">Show Breakpoint List</Value>
<Value ID="ShowLabelList">Show Label List</Value>
<Value ID="ShowWatchList">Show Watch List</Value>
<Value ID="ShowCallStack">Show Call Stack</Value>
<Value ID="ShowConsoleStatus">Show Console Status</Value>
<Value ID="ShowSettingsPanel">Show Settings Panel</Value>
<Value ID="ShowMemoryMappings">Show Memory Mappings</Value>
<Value ID="Preferences">Preferences</Value>
<Value ID="Continue">Continue</Value>
<Value ID="Break">Break</Value>
<Value ID="Reset">Reset</Value>
<Value ID="PowerCycle">Power Cycle</Value>
<Value ID="StepInto">Step Into</Value>
<Value ID="StepOut">Step Out</Value>
<Value ID="StepOver">Step Over</Value>
<Value ID="StepBack">Step Back</Value>
<Value ID="RunPpuCycle">Run one PPU cycle</Value>
<Value ID="RunPpuScanline">Run one scanline</Value>
<Value ID="RunPpuFrame">Run one frame</Value>
<Value ID="RunToIrq">Run to IRQ</Value>
<Value ID="RunToNmi">Run to NMI</Value>
<Value ID="BreakIn">Break in...</Value>
<Value ID="BreakOn">Break on...</Value>
<Value ID="RunScript">Run Script</Value>
<Value ID="StopScript">Stop Script</Value>
<Value ID="NewScript">New Script Window</Value>
<Value ID="Open">Open</Value>
<Value ID="Save">Save</Value>
<Value ID="SaveAs">Save as...</Value>
<Value ID="Exit">Exit</Value>
<Value ID="Refresh">Refresh</Value>
<Value ID="ZoomIn">Zoom In</Value>
<Value ID="ZoomOut">Zoom Out</Value>
<Value ID="EnableAutoRefresh">Auto-refresh</Value>
<Value ID="RefreshOnBreakPause">Refresh on break/pause</Value>
<Value ID="HelpApiReference">API Reference</Value>
<Value ID="RecentScripts">Recent Scripts</Value>
<Value ID="GoToLocation">Go to Location</Value>
<Value ID="ExportToPng">Export to PNG</Value>
<Value ID="ViewInTileViewer">View in Tile Viewer</Value>
<Value ID="ViewInMemoryViewer">View in Memory Viewer</Value>
<Value ID="LoadTblFile">Load TBL file...</Value>
<Value ID="ResetTblMappings">Reset TBL mappings</Value>
<Value ID="GoToAddress">Go to address...</Value>
<Value ID="GoToAll">Go to all...</Value>
<Value ID="OpenAssembler">Assembler</Value>
<Value ID="OpenDebugger">Debugger</Value>
<Value ID="OpenSpcDebugger">SPC Debugger</Value>
<Value ID="OpenSa1Debugger">SA-1 Debugger</Value>
<Value ID="OpenGsuDebugger">GSU Debugger</Value>
<Value ID="OpenNecDspDebugger">DSP Debugger</Value>
<Value ID="OpenCx4Debugger">CX4 Debugger</Value>
<Value ID="OpenGameboyDebugger">Game Boy Debugger</Value>
<Value ID="OpenEventViewer">Event Viewer</Value>
<Value ID="OpenMemoryTools">Memory Tools</Value>
<Value ID="OpenProfiler">Profiler</Value>
<Value ID="OpenScriptWindow">Script Window</Value>
<Value ID="OpenTraceLogger">Trace Logger</Value>
<Value ID="OpenRegisterViewer">Register Viewer</Value>
<Value ID="OpenDebugLog">Debug Log</Value>
<Value ID="OpenTilemapViewer">Tilemap Viewer</Value>
<Value ID="OpenTileViewer">Tile Viewer</Value>
<Value ID="OpenSpriteViewer">Sprite Viewer</Value>
<Value ID="OpenPaletteViewer">Palette Viewer</Value>
<Value ID="OpenDebugSettings">Settings</Value>
<Value ID="Tools">Tools</Value>
<Value ID="HistoryViewer">History Viewer</Value>
<Value ID="NetPlay">Net Play</Value>
<Value ID="StartServer">Start server...</Value>
<Value ID="StopServer">Stop server</Value>
<Value ID="Connect">Connect to server...</Value>
<Value ID="Disconnect">Disconnect</Value>
<Value ID="SelectController">Select Controller</Value>
<Value ID="Movies">Movies</Value>
<Value ID="Play">Play...</Value>
<Value ID="Record">Record...</Value>
<Value ID="Stop">Stop</Value>
<Value ID="SoundRecorder">Sound Recorder</Value>
<Value ID="VideoRecorder">Video Recorder</Value>
<Value ID="Cheats">Cheats</Value>
<Value ID="LogWindow">Log Window</Value>
<Value ID="HdPacks">HD Packs (NES)</Value>
<Value ID="InstallHdPack">Install HD Pack</Value>
<Value ID="HdPackBuilder">HD Pack Builder</Value>
<Value ID="TakeScreenshot">Take Screenshot</Value>
<Value ID="OnlineHelp">Online Help</Value>
<Value ID="CheckForUpdates">Check for updates</Value>
<Value ID="ReportBug">Report a bug</Value>
<Value ID="About">About</Value>
<Value ID="Speed">Speed</Value>
<Value ID="NormalSpeed">Normal (100%)</Value>
<Value ID="IncreaseSpeed">Increase Speed</Value>
<Value ID="DecreaseSpeed">Decrease Speed</Value>
<Value ID="MaximumSpeed">Maximum Speed</Value>
<Value ID="TripleSpeed">Triple (300%)</Value>
<Value ID="DoubleSpeed">Double (200%)</Value>
<Value ID="HalfSpeed">Half (50%)</Value>
<Value ID="QuarterSpeed">Quarter (25%)</Value>
<Value ID="ShowFps">Show FPS</Value>
<Value ID="VideoScale">Video Size</Value>
<Value ID="Fullscreen">Fullscreen</Value>
<Value ID="VideoFilter">Video Filter</Value>
<Value ID="Region">Region</Value>
<Value ID="Audio">Audio</Value>
<Value ID="Emulation">Emulation</Value>
<Value ID="Input">Input</Value>
<Value ID="Video">Video</Value>
<Value ID="Nes">NES</Value>
<Value ID="Snes">SNES</Value>
<Value ID="Gameboy">Game Boy</Value>
<Value ID="Resume">Resume</Value>
<Value ID="Pause">Pause</Value>
<Value ID="PowerOff">Power Off</Value>
<Value ID="SelectDisk">Select Disk</Value>
<Value ID="EjectDisk">Eject Disk</Value>
<Value ID="InsertCoin1">Insert Coin (1)</Value>
<Value ID="InsertCoin2">Insert Coin (2)</Value>
<Value ID="InsertCoin3">Insert Coin (3 - DualSystem)</Value>
<Value ID="InsertCoin4">Insert Coin (4 - DualSystem)</Value>
<Value ID="SaveState">Save State</Value>
<Value ID="LoadState">Load State</Value>
<Value ID="LoadLastSession">Load Last Session</Value>
<Value ID="LoadStateDialog">Load State Menu</Value>
<Value ID="LoadStateFromFile">Load from file...</Value>
<Value ID="SaveStateDialog">Save State Menu</Value>
<Value ID="SaveStateToFile">Save to file...</Value>
<Value ID="RecentFiles">Recent Files</Value>
<Value ID="SaveRomAs">Save ROM as...</Value>
<Value ID="SaveEditsAsIps">Save edits as IPS patch...</Value>
<Value ID="ToggleBreakpoint">Toggle Breakpoint</Value>
<Value ID="EditSelectedCode">Edit Selected Code</Value>
<Value ID="ViewInDebugger">View in Debugger</Value>
<Value ID="EnableBreakpoint">Enable Breakpoint</Value>
<Value ID="DisableBreakpoint">Disable Breakpoint</Value>
<Value ID="SetBreakpoint">Set Breakpoint</Value>
<Value ID="RemoveBreakpoint">Remove Breakpoint</Value>
<Value ID="CodeWindowEditBreakpoint">Edit Breakpoint</Value>
<Value ID="CodeDataLogger">Code/Data Logger</Value>
<Value ID="ResetCdl">Reset CDL data</Value>
<Value ID="LoadCdl">Load CDL data from...</Value>
<Value ID="SaveCdl">Save CDL data as...</Value>
<Value ID="MoveProgramCounter">Move Program Counter</Value>
<Value ID="ShowToolbar">Show toolbar</Value>
<Value ID="Workspace">Workspace</Value>
<Value ID="ResetWorkspace">Reset workspace</Value>
<Value ID="ImportLabels">Import labels...</Value>
<Value ID="ExportLabels">Export labels...</Value>
<Value ID="ImportWatchEntries">Import watch entries...</Value>
<Value ID="ExportWatchEntries">Export watch entries...</Value>
</Enum>
</Enums>
</Resources>