Mesen2/Core/SNES/Input/SnesMouse.h

99 lines
No EOL
2.4 KiB
C++

#pragma once
#include "stdafx.h"
#include "Shared/BaseControlDevice.h"
#include "Shared/Interfaces/IKeyManager.h"
#include "Shared/KeyManager.h"
#include "Shared/InputHud.h"
#include "Shared/Emulator.h"
#include "Shared/EmuSettings.h"
#include "Utilities/Serializer.h"
class SnesMouse : public BaseControlDevice
{
private:
uint32_t _stateBuffer = 0;
uint8_t _sensitivity = 0;
EmuSettings* _settings = nullptr;
protected:
bool HasCoordinates() override { return true; }
void Serialize(Serializer &s) override
{
BaseControlDevice::Serialize(s);
s.Stream(_stateBuffer, _sensitivity);
}
string GetKeyNames() override
{
return "LR";
}
void InternalSetStateFromInput() override
{
SetPressedState(Buttons::Left, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton));
SetPressedState(Buttons::Right, KeyManager::IsMouseButtonPressed(MouseButton::RightButton));
SetMovement(KeyManager::GetMouseMovement(_settings->GetInputConfig().MouseSensitivity + 1));
}
public:
enum Buttons { Left = 0, Right };
SnesMouse(Emulator* emu, uint8_t port) : BaseControlDevice(emu, ControllerType::SnesMouse, port)
{
_settings = _emu->GetSettings();
}
void WriteRam(uint16_t addr, uint8_t value) override
{
StrobeProcessWrite(value);
}
uint8_t ReadRam(uint16_t addr) override
{
uint8_t output = 0;
if((addr == 0x4016 && (_port & 0x01) == 0) || (addr == 0x4017 && (_port & 0x01) == 1)) {
StrobeProcessRead();
if(_strobe) {
_sensitivity = (_sensitivity + 1) % 3;
}
output = (_stateBuffer & 0x80000000) >> 31;
if(_port >= 2) {
output <<= 1;
}
_stateBuffer <<= 1;
}
return output;
}
void RefreshStateBuffer() override
{
MouseMovement mov = GetMovement();
int32_t dx = mov.dx * (1 + _sensitivity);
int32_t dy = mov.dy * (1 + _sensitivity);
uint32_t upFlag = dy < 0 ? 0x80 : 0;
uint32_t leftFlag = dx < 0 ? 0x80 : 0;
dx = std::min(std::abs(dx), 127);
dy = std::min(std::abs(dy), 127);
uint8_t byte1 = 0;
uint8_t byte2 = 0x01 | ((_sensitivity & 0x03) << 4) | (IsPressed(SnesMouse::Buttons::Left) ? 0x40 : 0) | (IsPressed(SnesMouse::Buttons::Right) ? 0x80 : 0);
uint8_t byte3 = dy | upFlag;
uint8_t byte4 = dx | leftFlag;
_stateBuffer = (byte1 << 24) | (byte2 << 16) | (byte3 << 8) | byte4;
}
void DrawController(InputHud& hud)
{
hud.DrawOutline(11, 14);
hud.DrawButton(1, 1, 4, 5, IsPressed(Buttons::Left));
hud.DrawButton(6, 1, 4, 5, IsPressed(Buttons::Right));
hud.DrawNumber(_port + 1, 4, 7);
}
};