Mesen2/Core/SNES/Input/Multitap.h

41 lines
No EOL
1.2 KiB
C++

#pragma once
#include "stdafx.h"
#include "Shared/BaseControlDevice.h"
#include "Utilities/Serializer.h"
class InternalRegisters;
class SnesController;
class SnesConsole;
class InputHud;
class Multitap : public BaseControlDevice
{
private:
enum Buttons { A = 0, B, X, Y, L, R, Select, Start, Up, Down, Left, Right };
static constexpr int ButtonCount = 12;
vector<KeyMapping> _mappings[4];
uint8_t _turboSpeed[4] = {};
uint16_t _stateBuffer[4] = {};
InternalRegisters *_internalRegs = nullptr;
void DrawController(InputHud& hud, int port);
protected:
string GetKeyNames() override;
void InternalSetStateFromInput() override;
void UpdateControllerState(uint8_t controllerNumber, SnesController &controller);
uint16_t ToByte(uint8_t port);
void Serialize(Serializer &s) override;
void RefreshStateBuffer() override;
public:
Multitap(SnesConsole* console, uint8_t port, KeyMappingSet keyMappings1, KeyMappingSet keyMappings2, KeyMappingSet keyMappings3, KeyMappingSet keyMappings4);
void SetControllerState(uint8_t controllerNumber, ControlDeviceState state);
uint8_t ReadRam(uint16_t addr) override;
void WriteRam(uint16_t addr, uint8_t value) override;
void DrawController(InputHud& hud) override;
};