Mesen2/Core/NES/Input/NesController.h

155 lines
No EOL
4.4 KiB
C++

#pragma once
#include "stdafx.h"
#include "Shared/BaseControlDevice.h"
#include "Shared/Emulator.h"
#include "Shared/EmuSettings.h"
#include "Shared/InputHud.h"
#include "Utilities/Serializer.h"
class NesController : public BaseControlDevice
{
private:
bool _microphoneEnabled = false;
uint32_t _turboSpeed = 0;
protected:
uint32_t _stateBuffer = 0;
void Serialize(Serializer& s) override
{
BaseControlDevice::Serialize(s);
s.Stream(_stateBuffer, _microphoneEnabled);
}
string GetKeyNames() override
{
string keys = "UDLRSsBA";
if(_microphoneEnabled) {
keys += "M";
}
return keys;
}
void InternalSetStateFromInput() override
{
for(KeyMapping& keyMapping : _keyMappings) {
SetPressedState(Buttons::A, keyMapping.A);
SetPressedState(Buttons::B, keyMapping.B);
SetPressedState(Buttons::Start, keyMapping.Start);
SetPressedState(Buttons::Select, keyMapping.Select);
SetPressedState(Buttons::Up, keyMapping.Up);
SetPressedState(Buttons::Down, keyMapping.Down);
SetPressedState(Buttons::Left, keyMapping.Left);
SetPressedState(Buttons::Right, keyMapping.Right);
uint8_t turboFreq = 1 << (4 - _turboSpeed);
bool turboOn = (uint8_t)(_emu->GetFrameCount() % turboFreq) < turboFreq / 2;
if(turboOn) {
SetPressedState(Buttons::A, keyMapping.TurboA);
SetPressedState(Buttons::B, keyMapping.TurboB);
}
if(_microphoneEnabled && (_emu->GetFrameCount() % 3) == 0) {
SetPressedState(Buttons::Microphone, keyMapping.Microphone);
}
if(!_emu->GetSettings()->GetNesConfig().AllowInvalidInput) {
//If both U+D or L+R are pressed at the same time, act as if neither is pressed
if(IsPressed(Buttons::Up) && IsPressed(Buttons::Down)) {
ClearBit(Buttons::Down);
ClearBit(Buttons::Up);
}
if(IsPressed(Buttons::Left) && IsPressed(Buttons::Right)) {
ClearBit(Buttons::Left);
ClearBit(Buttons::Right);
}
}
}
}
void RefreshStateBuffer() override
{
if(_emu->GetControlManager()->HasControlDevice(ControllerType::FourScore)) {
if(_port >= 2) {
_stateBuffer = ToByte() << 8;
} else {
//Add some 0 bit padding to allow P3/P4 controller bits + signature bits
_stateBuffer = (_port == 0 ? 0xFF000000 : 0xFF000000) | ToByte();
}
} else {
_stateBuffer = 0xFFFFFF00 | ToByte();
}
}
public:
enum Buttons { Up = 0, Down, Left, Right, Start, Select, B, A, Microphone };
NesController(Emulator* emu, ControllerType type, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, type, port, keyMappings)
{
_turboSpeed = keyMappings.TurboSpeed;
_microphoneEnabled = port == 1 && type == ControllerType::FamicomController;
}
uint8_t ToByte()
{
//"Button status for each controller is returned as an 8-bit report in the following order: A, B, Select, Start, Up, Down, Left, Right."
return
(uint8_t)IsPressed(Buttons::A) |
((uint8_t)IsPressed(Buttons::B) << 1) |
((uint8_t)IsPressed(Buttons::Select) << 2) |
((uint8_t)IsPressed(Buttons::Start) << 3) |
((uint8_t)IsPressed(Buttons::Up) << 4) |
((uint8_t)IsPressed(Buttons::Down) << 5) |
((uint8_t)IsPressed(Buttons::Left) << 6) |
((uint8_t)IsPressed(Buttons::Right) << 7);
}
uint8_t ReadRam(uint16_t addr) override
{
uint8_t output = 0;
if((addr == 0x4016 && (_port & 0x01) == 0) || (addr == 0x4017 && (_port & 0x01) == 1)) {
StrobeProcessRead();
output = _stateBuffer & 0x01;
if(_port >= 2 && GetControllerType() == ControllerType::FamicomController) {
//Famicom outputs P3 & P4 on bit 1
output <<= 1;
}
_stateBuffer >>= 1;
//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
_stateBuffer |= 0x80000000;
}
if(addr == 0x4016 && IsPressed(NesController::Buttons::Microphone)) {
output |= 0x04;
}
return output;
}
void WriteRam(uint16_t addr, uint8_t value) override
{
StrobeProcessWrite(value);
}
void DrawController(InputHud& hud)
{
hud.DrawOutline(35, 14);
hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up));
hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down));
hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left));
hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right));
hud.DrawButton(5, 6, 3, 3, false);
hud.DrawButton(30, 7, 3, 3, IsPressed(Buttons::A));
hud.DrawButton(25, 7, 3, 3, IsPressed(Buttons::B));
hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select));
hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start));
hud.DrawNumber(_port + 1, 16, 2);
}
};