mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
155 lines
No EOL
4.4 KiB
C++
155 lines
No EOL
4.4 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "Shared/BaseControlDevice.h"
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#include "Shared/Emulator.h"
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#include "Shared/EmuSettings.h"
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#include "Shared/InputHud.h"
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#include "Utilities/Serializer.h"
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class NesController : public BaseControlDevice
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{
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private:
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bool _microphoneEnabled = false;
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uint32_t _turboSpeed = 0;
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protected:
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uint32_t _stateBuffer = 0;
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void Serialize(Serializer& s) override
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{
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BaseControlDevice::Serialize(s);
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s.Stream(_stateBuffer, _microphoneEnabled);
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}
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string GetKeyNames() override
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{
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string keys = "UDLRSsBA";
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if(_microphoneEnabled) {
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keys += "M";
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}
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return keys;
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}
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void InternalSetStateFromInput() override
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{
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for(KeyMapping& keyMapping : _keyMappings) {
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SetPressedState(Buttons::A, keyMapping.A);
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SetPressedState(Buttons::B, keyMapping.B);
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SetPressedState(Buttons::Start, keyMapping.Start);
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SetPressedState(Buttons::Select, keyMapping.Select);
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SetPressedState(Buttons::Up, keyMapping.Up);
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SetPressedState(Buttons::Down, keyMapping.Down);
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SetPressedState(Buttons::Left, keyMapping.Left);
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SetPressedState(Buttons::Right, keyMapping.Right);
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uint8_t turboFreq = 1 << (4 - _turboSpeed);
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bool turboOn = (uint8_t)(_emu->GetFrameCount() % turboFreq) < turboFreq / 2;
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if(turboOn) {
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SetPressedState(Buttons::A, keyMapping.TurboA);
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SetPressedState(Buttons::B, keyMapping.TurboB);
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}
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if(_microphoneEnabled && (_emu->GetFrameCount() % 3) == 0) {
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SetPressedState(Buttons::Microphone, keyMapping.Microphone);
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}
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if(!_emu->GetSettings()->GetNesConfig().AllowInvalidInput) {
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//If both U+D or L+R are pressed at the same time, act as if neither is pressed
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if(IsPressed(Buttons::Up) && IsPressed(Buttons::Down)) {
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ClearBit(Buttons::Down);
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ClearBit(Buttons::Up);
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}
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if(IsPressed(Buttons::Left) && IsPressed(Buttons::Right)) {
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ClearBit(Buttons::Left);
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ClearBit(Buttons::Right);
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}
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}
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}
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}
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void RefreshStateBuffer() override
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{
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if(_emu->GetControlManager()->HasControlDevice(ControllerType::FourScore)) {
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if(_port >= 2) {
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_stateBuffer = ToByte() << 8;
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} else {
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//Add some 0 bit padding to allow P3/P4 controller bits + signature bits
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_stateBuffer = (_port == 0 ? 0xFF000000 : 0xFF000000) | ToByte();
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}
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} else {
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_stateBuffer = 0xFFFFFF00 | ToByte();
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}
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}
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public:
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enum Buttons { Up = 0, Down, Left, Right, Start, Select, B, A, Microphone };
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NesController(Emulator* emu, ControllerType type, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, type, port, keyMappings)
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{
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_turboSpeed = keyMappings.TurboSpeed;
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_microphoneEnabled = port == 1 && type == ControllerType::FamicomController;
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}
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uint8_t ToByte()
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{
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//"Button status for each controller is returned as an 8-bit report in the following order: A, B, Select, Start, Up, Down, Left, Right."
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return
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(uint8_t)IsPressed(Buttons::A) |
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((uint8_t)IsPressed(Buttons::B) << 1) |
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((uint8_t)IsPressed(Buttons::Select) << 2) |
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((uint8_t)IsPressed(Buttons::Start) << 3) |
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((uint8_t)IsPressed(Buttons::Up) << 4) |
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((uint8_t)IsPressed(Buttons::Down) << 5) |
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((uint8_t)IsPressed(Buttons::Left) << 6) |
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((uint8_t)IsPressed(Buttons::Right) << 7);
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}
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uint8_t ReadRam(uint16_t addr) override
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{
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uint8_t output = 0;
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if((addr == 0x4016 && (_port & 0x01) == 0) || (addr == 0x4017 && (_port & 0x01) == 1)) {
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StrobeProcessRead();
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output = _stateBuffer & 0x01;
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if(_port >= 2 && GetControllerType() == ControllerType::FamicomController) {
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//Famicom outputs P3 & P4 on bit 1
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output <<= 1;
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}
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_stateBuffer >>= 1;
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//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
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_stateBuffer |= 0x80000000;
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}
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if(addr == 0x4016 && IsPressed(NesController::Buttons::Microphone)) {
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output |= 0x04;
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}
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return output;
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}
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void WriteRam(uint16_t addr, uint8_t value) override
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{
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StrobeProcessWrite(value);
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}
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void DrawController(InputHud& hud)
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{
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hud.DrawOutline(35, 14);
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hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up));
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hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down));
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hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left));
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hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right));
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hud.DrawButton(5, 6, 3, 3, false);
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hud.DrawButton(30, 7, 3, 3, IsPressed(Buttons::A));
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hud.DrawButton(25, 7, 3, 3, IsPressed(Buttons::B));
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hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select));
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hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start));
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hud.DrawNumber(_port + 1, 16, 2);
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}
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}; |