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https://github.com/SourMesen/Mesen2.git
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80 lines
No EOL
2.1 KiB
C++
80 lines
No EOL
2.1 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "Shared/BaseControlDevice.h"
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#include "Shared/Emulator.h"
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#include "Shared/EmuSettings.h"
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#include "Shared/InputHud.h"
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#include "Utilities/Serializer.h"
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class GbController : public BaseControlDevice
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{
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private:
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uint32_t _turboSpeed = 0;
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protected:
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string GetKeyNames() override
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{
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return "UDLRSsBA";
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}
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void InternalSetStateFromInput() override
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{
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for(KeyMapping& keyMapping : _keyMappings) {
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SetPressedState(Buttons::A, keyMapping.A);
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SetPressedState(Buttons::B, keyMapping.B);
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SetPressedState(Buttons::Start, keyMapping.Start);
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SetPressedState(Buttons::Select, keyMapping.Select);
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SetPressedState(Buttons::Up, keyMapping.Up);
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SetPressedState(Buttons::Down, keyMapping.Down);
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SetPressedState(Buttons::Left, keyMapping.Left);
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SetPressedState(Buttons::Right, keyMapping.Right);
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uint8_t turboFreq = 1 << (4 - _turboSpeed);
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bool turboOn = (uint8_t)(_emu->GetFrameCount() % turboFreq) < turboFreq / 2;
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if(turboOn) {
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SetPressedState(Buttons::A, keyMapping.TurboA);
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SetPressedState(Buttons::B, keyMapping.TurboB);
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}
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}
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}
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void RefreshStateBuffer() override
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{
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}
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public:
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enum Buttons { Up = 0, Down, Left, Right, Start, Select, B, A };
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GbController(Emulator* emu, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, ControllerType::GameboyController, port, keyMappings)
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{
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_turboSpeed = keyMappings.TurboSpeed;
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}
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uint8_t ReadRam(uint16_t addr) override
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{
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return 0;
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}
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void WriteRam(uint16_t addr, uint8_t value) override
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{
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}
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void DrawController(InputHud& hud)
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{
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hud.DrawOutline(35, 14);
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hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up));
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hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down));
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hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left));
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hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right));
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hud.DrawButton(5, 6, 3, 3, false);
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hud.DrawButton(30, 7, 3, 3, IsPressed(Buttons::A));
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hud.DrawButton(25, 7, 3, 3, IsPressed(Buttons::B));
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hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select));
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hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start));
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hud.DrawNumber(_port + 1, 16, 2);
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}
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}; |