Mesen2/Core/Shared
2022-03-13 20:09:41 -04:00
..
Audio Fixed missing variable initialization, and a few bugs found via code analysis 2022-01-24 20:14:34 -05:00
Interfaces NES: Disable shortcuts when keyboard is plugged in 2022-03-13 19:28:46 -04:00
Movies Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
Video UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
BaseControlDevice.cpp Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
BaseControlDevice.h Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
BaseControlManager.cpp Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
BaseControlManager.h NES: Disable shortcuts when keyboard is plugged in 2022-03-13 19:28:46 -04:00
BaseState.h File reorganization 2021-04-09 21:45:04 -04:00
BatteryManager.cpp File reorganization 2021-04-09 21:45:04 -04:00
BatteryManager.h File reorganization 2021-04-09 21:45:04 -04:00
CheatManager.cpp File reorganization 2021-04-09 21:45:04 -04:00
CheatManager.h File reorganization 2021-04-09 21:45:04 -04:00
ControlDeviceState.h Input: Fixed controllers not being hidden properly based on config + refactoring 2022-03-05 10:50:22 -05:00
ControllerHub.h NES: Added microphone config button for famicom controller on port 2 2022-03-13 15:56:14 -04:00
Emulator.cpp Fixed crash when pressing key while no game is loaded 2022-03-13 20:09:41 -04:00
Emulator.h Fixed crash when pressing key while no game is loaded 2022-03-13 20:09:41 -04:00
EmulatorLock.cpp File reorganization 2021-04-09 21:45:04 -04:00
EmulatorLock.h File reorganization 2021-04-09 21:45:04 -04:00
EmuSettings.cpp UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
EmuSettings.h UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
FrameLimiter.h File reorganization 2021-04-09 21:45:04 -04:00
InputHud.cpp Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
InputHud.h Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
KeyDefinitions.h Menu shortcuts 2021-05-22 19:24:00 -04:00
KeyManager.cpp Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
KeyManager.h Input: Implemented mouse-based input devices (Windows only) 2022-03-12 19:03:17 -05:00
MessageManager.cpp NES: Disable shortcuts when keyboard is plugged in 2022-03-13 19:28:46 -04:00
MessageManager.h File reorganization 2021-04-09 21:45:04 -04:00
NotificationManager.cpp File reorganization 2021-04-09 21:45:04 -04:00
NotificationManager.h Audio player UI 2021-05-02 14:39:18 -04:00
RecordedRomTest.cpp Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
RecordedRomTest.h Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
RenderedFrame.h UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
RewindData.cpp Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
RewindData.h Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
RewindManager.cpp UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
RewindManager.h UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
RomInfo.h Fixed missing variable initialization, and a few bugs found via code analysis 2022-01-24 20:14:34 -05:00
SaveStateManager.cpp UI: Added global input options (deadzone, display inputs on screen, etc.) 2022-03-04 22:08:29 -05:00
SaveStateManager.h UI: Added auto save state option (+ improved disabled textbox look) 2022-02-02 20:13:23 -05:00
SettingTypes.h NES: Split power pad into separate side a/b controllers 2022-03-13 17:21:08 -04:00
ShortcutKeyHandler.cpp Fixed crash when pressing key while no game is loaded 2022-03-13 20:09:41 -04:00
ShortcutKeyHandler.h UI: Refactor game menu 2022-02-04 21:32:50 -05:00
stdafx.h File reorganization 2021-04-09 21:45:04 -04:00
SystemActionManager.h Fixed behavior for reset/power cycle shortcuts + fixed deadlock when debugger is active 2022-02-27 22:20:04 -05:00
TimingInfo.h Tilemap viewer: Refresh scanline/cycle config 2021-12-28 20:53:39 -05:00