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Audio
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Fixed missing variable initialization, and a few bugs found via code analysis
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2022-01-24 20:14:34 -05:00 |
Interfaces
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NES: Disable shortcuts when keyboard is plugged in
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2022-03-13 19:28:46 -04:00 |
Movies
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Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
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2022-01-21 21:25:33 -05:00 |
Video
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UI: Added global input options (deadzone, display inputs on screen, etc.)
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2022-03-04 22:08:29 -05:00 |
BaseControlDevice.cpp
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Input: Implemented mouse-based input devices (Windows only)
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2022-03-12 19:03:17 -05:00 |
BaseControlDevice.h
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Input: Implemented mouse-based input devices (Windows only)
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2022-03-12 19:03:17 -05:00 |
BaseControlManager.cpp
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Input: Implemented mouse-based input devices (Windows only)
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2022-03-12 19:03:17 -05:00 |
BaseControlManager.h
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NES: Disable shortcuts when keyboard is plugged in
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2022-03-13 19:28:46 -04:00 |
BaseState.h
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File reorganization
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2021-04-09 21:45:04 -04:00 |
BatteryManager.cpp
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File reorganization
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2021-04-09 21:45:04 -04:00 |
BatteryManager.h
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File reorganization
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2021-04-09 21:45:04 -04:00 |
CheatManager.cpp
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File reorganization
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2021-04-09 21:45:04 -04:00 |
CheatManager.h
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File reorganization
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2021-04-09 21:45:04 -04:00 |
ControlDeviceState.h
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Input: Fixed controllers not being hidden properly based on config + refactoring
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2022-03-05 10:50:22 -05:00 |
ControllerHub.h
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NES: Added microphone config button for famicom controller on port 2
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2022-03-13 15:56:14 -04:00 |
Emulator.cpp
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Fixed crash when pressing key while no game is loaded
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2022-03-13 20:09:41 -04:00 |
Emulator.h
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Fixed crash when pressing key while no game is loaded
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2022-03-13 20:09:41 -04:00 |
EmulatorLock.cpp
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File reorganization
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2021-04-09 21:45:04 -04:00 |
EmulatorLock.h
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File reorganization
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2021-04-09 21:45:04 -04:00 |
EmuSettings.cpp
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UI: Added global input options (deadzone, display inputs on screen, etc.)
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2022-03-04 22:08:29 -05:00 |
EmuSettings.h
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UI: Added global input options (deadzone, display inputs on screen, etc.)
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2022-03-04 22:08:29 -05:00 |
FrameLimiter.h
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File reorganization
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2021-04-09 21:45:04 -04:00 |
InputHud.cpp
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Input: Implemented mouse-based input devices (Windows only)
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2022-03-12 19:03:17 -05:00 |
InputHud.h
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Input: Implemented mouse-based input devices (Windows only)
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2022-03-12 19:03:17 -05:00 |
KeyDefinitions.h
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Menu shortcuts
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2021-05-22 19:24:00 -04:00 |
KeyManager.cpp
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Input: Implemented mouse-based input devices (Windows only)
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2022-03-12 19:03:17 -05:00 |
KeyManager.h
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Input: Implemented mouse-based input devices (Windows only)
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2022-03-12 19:03:17 -05:00 |
MessageManager.cpp
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NES: Disable shortcuts when keyboard is plugged in
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2022-03-13 19:28:46 -04:00 |
MessageManager.h
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File reorganization
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2021-04-09 21:45:04 -04:00 |
NotificationManager.cpp
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File reorganization
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2021-04-09 21:45:04 -04:00 |
NotificationManager.h
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Audio player UI
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2021-05-02 14:39:18 -04:00 |
RecordedRomTest.cpp
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Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
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2022-01-21 21:25:33 -05:00 |
RecordedRomTest.h
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Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
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2022-01-21 21:25:33 -05:00 |
RenderedFrame.h
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UI: Added global input options (deadzone, display inputs on screen, etc.)
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2022-03-04 22:08:29 -05:00 |
RewindData.cpp
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Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
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2022-01-21 21:25:33 -05:00 |
RewindData.h
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Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
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2022-01-21 21:25:33 -05:00 |
RewindManager.cpp
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UI: Added global input options (deadzone, display inputs on screen, etc.)
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2022-03-04 22:08:29 -05:00 |
RewindManager.h
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UI: Added global input options (deadzone, display inputs on screen, etc.)
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2022-03-04 22:08:29 -05:00 |
RomInfo.h
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Fixed missing variable initialization, and a few bugs found via code analysis
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2022-01-24 20:14:34 -05:00 |
SaveStateManager.cpp
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UI: Added global input options (deadzone, display inputs on screen, etc.)
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2022-03-04 22:08:29 -05:00 |
SaveStateManager.h
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UI: Added auto save state option (+ improved disabled textbox look)
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2022-02-02 20:13:23 -05:00 |
SettingTypes.h
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NES: Split power pad into separate side a/b controllers
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2022-03-13 17:21:08 -04:00 |
ShortcutKeyHandler.cpp
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Fixed crash when pressing key while no game is loaded
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2022-03-13 20:09:41 -04:00 |
ShortcutKeyHandler.h
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UI: Refactor game menu
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2022-02-04 21:32:50 -05:00 |
stdafx.h
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File reorganization
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2021-04-09 21:45:04 -04:00 |
SystemActionManager.h
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Fixed behavior for reset/power cycle shortcuts + fixed deadlock when debugger is active
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2022-02-27 22:20:04 -05:00 |
TimingInfo.h
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Tilemap viewer: Refresh scanline/cycle config
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2021-12-28 20:53:39 -05:00 |