Mesen2/Core/Debugger/Debugger.cpp
2021-06-09 21:51:03 -04:00

648 lines
21 KiB
C++

#include "stdafx.h"
#include "Debugger/Debugger.h"
#include "Debugger/DebugTypes.h"
#include "Debugger/DisassemblyInfo.h"
#include "Debugger/TraceLogger.h"
#include "Debugger/MemoryDumper.h"
#include "Debugger/MemoryAccessCounter.h"
#include "Debugger/CodeDataLogger.h"
#include "Debugger/Disassembler.h"
#include "Debugger/BreakpointManager.h"
#include "Debugger/PpuTools.h"
#include "Debugger/DebugBreakHelper.h"
#include "Debugger/LabelManager.h"
#include "Debugger/ScriptManager.h"
#include "Debugger/CallstackManager.h"
#include "Debugger/ExpressionEvaluator.h"
#include "Debugger/IEventManager.h"
#include "SNES/Cpu.h"
#include "SNES/Ppu.h"
#include "SNES/Spc.h"
#include "SNES/Coprocessors/SA1/Sa1.h"
#include "SNES/Coprocessors/GSU/Gsu.h"
#include "SNES/Coprocessors/CX4/Cx4.h"
#include "SNES/Coprocessors/DSP/NecDsp.h"
#include "SNES/BaseCartridge.h"
#include "SNES/MemoryManager.h"
#include "SNES/MemoryMappings.h"
#include "SNES/Debugger/CpuDebugger.h"
#include "SNES/Debugger/SpcDebugger.h"
#include "SNES/Debugger/GsuDebugger.h"
#include "SNES/Debugger/NecDspDebugger.h"
#include "SNES/Debugger/Cx4Debugger.h"
#include "SNES/InternalRegisters.h"
#include "SNES/AluMulDiv.h"
#include "SNES/DmaController.h"
#include "SNES/CpuTypes.h"
#include "NES/Debugger/NesDebugger.h"
#include "NES/NesTypes.h"
#include "Gameboy/Debugger/GbDebugger.h"
#include "Gameboy/Gameboy.h"
#include "Gameboy/Gameboy.h"
#include "Gameboy/GbPpu.h"
#include "Gameboy/GameboyHeader.h"
#include "Shared/EmuSettings.h"
#include "Shared/Audio/SoundMixer.h"
#include "Shared/NotificationManager.h"
#include "Shared/BaseState.h"
#include "Shared/Emulator.h"
#include "Shared/Interfaces/IConsole.h"
#include "Utilities/HexUtilities.h"
#include "Utilities/FolderUtilities.h"
#include "Utilities/Patches/IpsPatcher.h"
#include "MemoryOperationType.h"
#include "EventType.h"
Debugger::Debugger(Emulator* emu, IConsole* console)
{
_executionStopped = true;
_emu = emu;
_console = console;
_settings = _emu->GetSettings();
_consoleType = _emu->GetConsoleType();
_labelManager.reset(new LabelManager(this));
_memoryDumper.reset(new MemoryDumper(this));
_disassembler.reset(new Disassembler(console, this));
_traceLogger.reset(new TraceLogger(this));
_memoryAccessCounter.reset(new MemoryAccessCounter(this));
_ppuTools.reset(new PpuTools(_emu));
_scriptManager.reset(new ScriptManager(this));
vector<CpuType> cpuTypes = _emu->GetCpuTypes();
_mainCpuType = cpuTypes[0];
for(CpuType type : cpuTypes) {
unique_ptr<IDebugger> &debugger = _debuggers[(int)type].Debugger;
switch(type) {
case CpuType::Cpu: debugger.reset(new CpuDebugger(this, CpuType::Cpu)); break;
case CpuType::Spc: debugger.reset(new SpcDebugger(this)); break;
case CpuType::NecDsp: debugger.reset(new NecDspDebugger(this)); break;
case CpuType::Sa1: debugger.reset(new CpuDebugger(this, CpuType::Sa1)); break;
case CpuType::Gsu: debugger.reset(new GsuDebugger(this)); break;
case CpuType::Cx4: debugger.reset(new Cx4Debugger(this)); break;
case CpuType::Gameboy: debugger.reset(new GbDebugger(this)); break;
case CpuType::Nes: debugger.reset(new NesDebugger(this)); break;
default: throw std::runtime_error("Unsupported CPU type");
}
_debuggers[(int)type].Evaluator.reset(new ExpressionEvaluator(this, type));
}
_breakRequestCount = 0;
_suspendRequestCount = 0;
//TODO
/*string cdlFile = FolderUtilities::CombinePath(FolderUtilities::GetDebuggerFolder(), FolderUtilities::GetFilename(_emu->GetRomInfo().RomFile.GetFileName(), false) + ".cdl");
GetCodeDataLogger(CpuType::Cpu)->LoadCdlFile(cdlFile, _settings->CheckDebuggerFlag(DebuggerFlags::AutoResetCdl), _emu->GetCrc32());*/
RefreshCodeCache();
if(_emu->IsPaused()) {
Step(_mainCpuType, 1, StepType::Step);
}
_executionStopped = false;
}
Debugger::~Debugger()
{
Release();
}
void Debugger::Release()
{
//TODO
/*bool hasGameboy = _debuggers[(int)CpuType::Gameboy].Debugger != nullptr;
CpuType cpuType = hasGameboy ? CpuType::Gameboy : CpuType::Cpu;
string cdlFile = FolderUtilities::CombinePath(FolderUtilities::GetDebuggerFolder(), FolderUtilities::GetFilename(_emu->GetRomInfo().RomFile.GetFileName(), false) + ".cdl");
GetCodeDataLogger(cpuType)->SaveCdlFile(cdlFile, _emu->GetCrc32());*/
while(_executionStopped) {
Run();
}
}
void Debugger::Reset()
{
_memoryAccessCounter->ResetCounts();
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
if(_debuggers[i].Debugger) {
_debuggers[i].Debugger->Reset();
}
}
}
template<CpuType type>
void Debugger::ProcessMemoryRead(uint32_t addr, uint8_t value, MemoryOperationType opType)
{
_debuggers[(int)type].Debugger->ProcessRead(addr, value, opType);
if(_scriptManager->HasScript()) {
_scriptManager->ProcessMemoryOperation(addr, value, opType, type);
}
}
template<CpuType type>
void Debugger::ProcessMemoryWrite(uint32_t addr, uint8_t value, MemoryOperationType opType)
{
_debuggers[(int)type].Debugger->ProcessWrite(addr, value, opType);
if(_scriptManager->HasScript()) {
_scriptManager->ProcessMemoryOperation(addr, value, opType, type);
}
}
template<CpuType type>
void Debugger::ProcessPpuRead(uint16_t addr, uint8_t value, SnesMemoryType memoryType)
{
AddressInfo addressInfo { addr, memoryType };
MemoryOperationInfo operation { addr, value, MemoryOperationType::Read };
BreakpointManager* bpManager = _debuggers[(int)type].Debugger->GetBreakpointManager();
ProcessBreakConditions(false, bpManager, operation, addressInfo);
_memoryAccessCounter->ProcessMemoryRead(addressInfo, _emu->GetMasterClock());
}
template<CpuType type>
void Debugger::ProcessPpuWrite(uint16_t addr, uint8_t value, SnesMemoryType memoryType)
{
AddressInfo addressInfo { addr, memoryType };
MemoryOperationInfo operation { addr, value, MemoryOperationType::Write };
BreakpointManager* bpManager = _debuggers[(int)type].Debugger->GetBreakpointManager();
ProcessBreakConditions(false, bpManager, operation, addressInfo);
_memoryAccessCounter->ProcessMemoryWrite(addressInfo, _emu->GetMasterClock());
}
template<CpuType type>
void Debugger::ProcessPpuCycle()
{
uint16_t scanline = 0;
uint16_t cycle = 0;
switch(type) {
case CpuType::Cpu:
case CpuType::Gameboy:
case CpuType::Nes:
_debuggers[(int)type].Debugger->ProcessPpuCycle(scanline, cycle);
break;
}
_ppuTools->UpdateViewers(scanline, cycle, type);
if(_breakRequestCount > 0) {
SleepUntilResume(BreakSource::Unspecified);
}
}
void Debugger::SleepUntilResume(BreakSource source, MemoryOperationInfo *operation, int breakpointId)
{
if(_suspendRequestCount) {
return;
}
_emu->GetSoundMixer()->StopAudio();
_executionStopped = true;
if(source != BreakSource::Unspecified || _breakRequestCount == 0) {
//Only trigger code break event if the pause was caused by user action
BreakEvent evt = {};
evt.BreakpointId = breakpointId;
evt.Source = source;
if(operation) {
evt.Operation = *operation;
}
_waitForBreakResume = true;
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::CodeBreak, &evt);
}
while((_waitForBreakResume && !_suspendRequestCount) || _breakRequestCount) {
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(10));
}
_executionStopped = false;
}
void Debugger::ProcessBreakConditions(bool needBreak, BreakpointManager* bpManager, MemoryOperationInfo &operation, AddressInfo &addressInfo, BreakSource source)
{
if(needBreak || _breakRequestCount || _waitForBreakResume) {
SleepUntilResume(source);
} else {
int breakpointId = bpManager->CheckBreakpoint(operation, addressInfo);
if(breakpointId >= 0) {
SleepUntilResume(BreakSource::Breakpoint, &operation, breakpointId);
}
}
}
template<CpuType type>
void Debugger::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
{
_debuggers[(int)type].Debugger->ProcessInterrupt(originalPc, currentPc, forNmi);
ProcessEvent(forNmi ? EventType::Nmi : EventType::Irq);
}
void Debugger::ProcessEvent(EventType type)
{
_scriptManager->ProcessEvent(type);
switch(type) {
default: break;
case EventType::StartFrame: {
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::EventViewerRefresh, (void*)_mainCpuType);
shared_ptr<IEventManager> evtMgr = GetEventManager(_mainCpuType);
if(evtMgr) {
evtMgr->ClearFrameEvents();
}
break;
}
case EventType::GbStartFrame:
if(_consoleType == ConsoleType::Gameboy || _consoleType == ConsoleType::GameboyColor) {
_scriptManager->ProcessEvent(EventType::StartFrame);
}
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::EventViewerRefresh, (void*)CpuType::Gameboy);
GetEventManager(CpuType::Gameboy)->ClearFrameEvents();
break;
case EventType::GbEndFrame:
if(_consoleType == ConsoleType::Gameboy || _consoleType == ConsoleType::GameboyColor) {
_scriptManager->ProcessEvent(EventType::EndFrame);
}
break;
case EventType::Reset:
Reset();
break;
case EventType::StateLoaded:
_memoryAccessCounter->ResetCounts();
break;
}
}
int32_t Debugger::EvaluateExpression(string expression, CpuType cpuType, EvalResultType &resultType, bool useCache)
{
MemoryOperationInfo operationInfo { 0, 0, MemoryOperationType::Read };
BaseState& state = _debuggers[(int)cpuType].Debugger->GetState();
if(useCache) {
return _debuggers[(int)cpuType].Evaluator->Evaluate(expression, state, resultType, operationInfo);
} else {
ExpressionEvaluator expEval(this, cpuType);
return expEval.Evaluate(expression, state, resultType, operationInfo);
}
}
void Debugger::Run()
{
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
if(_debuggers[i].Debugger) {
_debuggers[i].Debugger->Run();
}
}
_waitForBreakResume = false;
}
void Debugger::Step(CpuType cpuType, int32_t stepCount, StepType type)
{
DebugBreakHelper helper(this);
IDebugger* debugger = _debuggers[(int)cpuType].Debugger.get();
if(debugger) {
debugger->Step(stepCount, type);
}
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
if(_debuggers[i].Debugger && _debuggers[i].Debugger.get() != debugger) {
_debuggers[i].Debugger->Run();
}
}
_waitForBreakResume = false;
}
bool Debugger::IsExecutionStopped()
{
return _executionStopped || _emu->IsThreadPaused();
}
bool Debugger::HasBreakRequest()
{
return _breakRequestCount > 0;
}
void Debugger::BreakRequest(bool release)
{
if(release) {
_breakRequestCount--;
} else {
_breakRequestCount++;
}
}
void Debugger::SuspendDebugger(bool release)
{
if(release) {
if(_suspendRequestCount > 0) {
_suspendRequestCount--;
} else {
#ifdef _DEBUG
//throw std::runtime_error("unexpected debugger suspend::release call");
#endif
}
} else {
_suspendRequestCount++;
}
}
void Debugger::BreakImmediately(BreakSource source)
{
bool gbDebugger = _settings->CheckDebuggerFlag(DebuggerFlags::GbDebuggerEnabled);
if(source == BreakSource::GbDisableLcdOutsideVblank && (!gbDebugger || !_settings->CheckDebuggerFlag(DebuggerFlags::GbBreakOnDisableLcdOutsideVblank))) {
return;
} else if(source == BreakSource::GbInvalidVramAccess && (!gbDebugger || !_settings->CheckDebuggerFlag(DebuggerFlags::GbBreakOnInvalidVramAccess))) {
return;
} else if(source == BreakSource::GbInvalidOamAccess && (!gbDebugger || !_settings->CheckDebuggerFlag(DebuggerFlags::GbBreakOnInvalidOamAccess))) {
return;
}
SleepUntilResume(source);
}
void Debugger::GetState(BaseState &dstState, CpuType cpuType)
{
BaseState& srcState = GetStateRef(cpuType);
switch(cpuType) {
case CpuType::Cpu: memcpy(&dstState, &srcState, sizeof(CpuState)); break;
case CpuType::Spc: memcpy(&dstState, &srcState, sizeof(SpcState)); break;
case CpuType::NecDsp: memcpy(&dstState, &srcState, sizeof(NecDspState)); break;
case CpuType::Sa1: memcpy(&dstState, &srcState, sizeof(CpuState)); break;
case CpuType::Gsu: memcpy(&dstState, &srcState, sizeof(GsuState)); break;
case CpuType::Cx4: memcpy(&dstState, &srcState, sizeof(Cx4State)); break;
case CpuType::Gameboy: memcpy(&dstState, &srcState, sizeof(GbCpuState)); break;
case CpuType::Nes: memcpy(&dstState, &srcState, sizeof(NesCpuState)); break;
}
}
BaseState& Debugger::GetStateRef(CpuType cpuType)
{
return _debuggers[(int)cpuType].Debugger->GetState();
}
AddressInfo Debugger::GetAbsoluteAddress(AddressInfo relAddress)
{
return _console->GetAbsoluteAddress(relAddress);
}
AddressInfo Debugger::GetRelativeAddress(AddressInfo absAddress, CpuType cpuType)
{
return _console->GetRelativeAddress(absAddress, cpuType);
}
void Debugger::SetCdlData(CpuType cpuType, uint8_t *cdlData, uint32_t length)
{
DebugBreakHelper helper(this);
GetCodeDataLogger(cpuType)->SetCdlData(cdlData, length);
RefreshCodeCache();
}
void Debugger::MarkBytesAs(CpuType cpuType, uint32_t start, uint32_t end, uint8_t flags)
{
DebugBreakHelper helper(this);
GetCodeDataLogger(cpuType)->MarkBytesAs(start, end, flags);
RefreshCodeCache();
}
void Debugger::RefreshCodeCache()
{
_disassembler->ResetPrgCache();
vector<CpuType> cpuTypes = _emu->GetCpuTypes();
for(CpuType type : _emu->GetCpuTypes()) {
RebuildPrgCache(type);
}
}
void Debugger::RebuildPrgCache(CpuType cpuType)
{
shared_ptr<CodeDataLogger> cdl = GetCodeDataLogger(cpuType);
if(!cdl) {
return;
}
uint32_t prgRomSize = cdl->GetPrgSize();
AddressInfo addrInfo;
addrInfo.Type = cpuType == CpuType::Gameboy ? SnesMemoryType::GbPrgRom : SnesMemoryType::PrgRom;
for(uint32_t i = 0; i < prgRomSize; i++) {
if(cdl->IsCode(i)) {
addrInfo.Address = (int32_t)i;
i += _disassembler->BuildCache(addrInfo, cdl->GetCpuFlags(i), cdl->GetCpuType(i)) - 1;
}
}
}
void Debugger::GetCdlData(uint32_t offset, uint32_t length, SnesMemoryType memoryType, uint8_t* cdlData)
{
CpuType cpuType = DebugUtilities::ToCpuType(memoryType);
shared_ptr<CodeDataLogger> cdl = GetCodeDataLogger(cpuType);
if(memoryType == SnesMemoryType::PrgRom || memoryType == SnesMemoryType::GbPrgRom) {
cdl->GetCdlData(offset, length, cdlData);
} else {
bool hasGameboy = _debuggers[(int)CpuType::Gameboy].Debugger != nullptr;
SnesMemoryType prgType = hasGameboy ? SnesMemoryType::GbPrgRom : SnesMemoryType::PrgRom;
AddressInfo relAddress;
relAddress.Type = memoryType;
for(uint32_t i = 0; i < length; i++) {
relAddress.Address = offset + i;
AddressInfo info = GetAbsoluteAddress(relAddress);
cdlData[i] = info.Type == prgType ? cdl->GetFlags(info.Address) : 0;
}
}
}
void Debugger::SetBreakpoints(Breakpoint breakpoints[], uint32_t length)
{
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
if(_debuggers[i].Debugger) {
_debuggers[i].Debugger->GetBreakpointManager()->SetBreakpoints(breakpoints, length);
}
}
}
void Debugger::Log(string message)
{
auto lock = _logLock.AcquireSafe();
if(_debuggerLog.size() >= 1000) {
_debuggerLog.pop_front();
}
_debuggerLog.push_back(message);
}
string Debugger::GetLog()
{
auto lock = _logLock.AcquireSafe();
stringstream ss;
for(string& msg : _debuggerLog) {
ss << msg << "\n";
}
return ss.str();
}
void Debugger::SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption)
{
//TODO
/*vector<uint8_t> output;
RomInfo romInfo = _emu->GetRomInfo();
Gameboy* gb = _cart->GetGameboy();
vector<uint8_t> rom;
if(gb) {
uint8_t* prgRom = _memoryDumper->GetMemoryBuffer(SnesMemoryType::GbPrgRom);
uint32_t prgRomSize = _memoryDumper->GetMemorySize(SnesMemoryType::GbPrgRom);
rom = vector<uint8_t>(prgRom, prgRom+prgRomSize);
} else {
rom = vector<uint8_t>(_cart->DebugGetPrgRom(), _cart->DebugGetPrgRom() + _cart->DebugGetPrgRomSize());
}
if(saveAsIps) {
output = IpsPatcher::CreatePatch(_cart->GetOriginalPrgRom(), rom);
} else {
if(stripOption != CdlStripOption::StripNone) {
GetCodeDataLogger(gb ? CpuType::Gameboy : CpuType::Cpu)->StripData(rom.data(), stripOption);
//Preserve rom header regardless of CDL file contents
if(gb) {
GameboyHeader header = gb->GetHeader();
memcpy(rom.data() + romInfo.HeaderOffset, &header, sizeof(GameboyHeader));
} else {
memcpy(rom.data() + romInfo.HeaderOffset, &romInfo.Header, sizeof(SnesCartInformation));
}
}
output = rom;
}
ofstream file(filename, ios::out | ios::binary);
if(file) {
file.write((char*)output.data(), output.size());
file.close();
}*/
}
shared_ptr<TraceLogger> Debugger::GetTraceLogger()
{
return _traceLogger;
}
MemoryDumper* Debugger::GetMemoryDumper()
{
return _memoryDumper.get();
}
shared_ptr<MemoryAccessCounter> Debugger::GetMemoryAccessCounter()
{
return _memoryAccessCounter;
}
shared_ptr<CodeDataLogger> Debugger::GetCodeDataLogger(CpuType cpuType)
{
if(_debuggers[(int)cpuType].Debugger) {
return _debuggers[(int)cpuType].Debugger->GetCodeDataLogger();
}
throw std::runtime_error("GetCodeDataLogger() - Unsupported CPU type");
}
shared_ptr<Disassembler> Debugger::GetDisassembler()
{
return _disassembler;
}
shared_ptr<PpuTools> Debugger::GetPpuTools()
{
return _ppuTools;
}
shared_ptr<IEventManager> Debugger::GetEventManager(CpuType cpuType)
{
if(_debuggers[(int)cpuType].Debugger) {
return _debuggers[(int)cpuType].Debugger->GetEventManager();
}
return nullptr;
}
shared_ptr<LabelManager> Debugger::GetLabelManager()
{
return _labelManager;
}
shared_ptr<ScriptManager> Debugger::GetScriptManager()
{
return _scriptManager;
}
shared_ptr<CallstackManager> Debugger::GetCallstackManager(CpuType cpuType)
{
if(_debuggers[(int)cpuType].Debugger) {
return _debuggers[(int)cpuType].Debugger->GetCallstackManager();
}
throw std::runtime_error("GetCallstackManager() - Unsupported CPU type");
}
IConsole* Debugger::GetConsole()
{
return _console;
}
Emulator* Debugger::GetEmulator()
{
return _emu;
}
shared_ptr<IAssembler> Debugger::GetAssembler(CpuType cpuType)
{
if(_debuggers[(int)cpuType].Debugger) {
return _debuggers[(int)cpuType].Debugger->GetAssembler();
}
throw std::runtime_error("GetAssembler() - Unsupported CPU type");
}
template void Debugger::ProcessMemoryRead<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryRead<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryRead<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryRead<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryRead<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryRead<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryRead<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryRead<CpuType::Nes>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessMemoryWrite<CpuType::Nes>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Debugger::ProcessInterrupt<CpuType::Cpu>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
template void Debugger::ProcessInterrupt<CpuType::Sa1>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
template void Debugger::ProcessInterrupt<CpuType::Gameboy>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
template void Debugger::ProcessInterrupt<CpuType::Nes>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
template void Debugger::ProcessPpuRead<CpuType::Cpu>(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template void Debugger::ProcessPpuRead<CpuType::Gameboy>(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template void Debugger::ProcessPpuRead<CpuType::Nes>(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template void Debugger::ProcessPpuWrite<CpuType::Cpu>(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template void Debugger::ProcessPpuWrite<CpuType::Gameboy>(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template void Debugger::ProcessPpuWrite<CpuType::Nes>(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template void Debugger::ProcessPpuCycle<CpuType::Cpu>();
template void Debugger::ProcessPpuCycle<CpuType::Gameboy>();
template void Debugger::ProcessPpuCycle<CpuType::Nes>();