mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
1293 lines
52 KiB
C++
1293 lines
52 KiB
C++
#include "pch.h"
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#include "Debugger/Debugger.h"
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#include "Debugger/DebugTypes.h"
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#include "Debugger/DisassemblyInfo.h"
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#include "Debugger/MemoryDumper.h"
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#include "Debugger/MemoryAccessCounter.h"
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#include "Debugger/CodeDataLogger.h"
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#include "Debugger/Disassembler.h"
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#include "Debugger/DisassemblySearch.h"
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#include "Debugger/BreakpointManager.h"
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#include "Debugger/PpuTools.h"
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#include "Debugger/DebugBreakHelper.h"
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#include "Debugger/LabelManager.h"
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#include "Debugger/ScriptManager.h"
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#include "Debugger/ScriptHost.h"
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#include "Debugger/CallstackManager.h"
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#include "Debugger/ExpressionEvaluator.h"
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#include "Debugger/BaseEventManager.h"
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#include "Debugger/TraceLogFileSaver.h"
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#include "Debugger/CdlManager.h"
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#include "Debugger/ITraceLogger.h"
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#include "SNES/SnesCpuTypes.h"
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#include "SNES/SpcTypes.h"
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#include "SNES/Coprocessors/SA1/Sa1Types.h"
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#include "SNES/Coprocessors/GSU/GsuTypes.h"
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#include "SNES/Coprocessors/CX4/Cx4Types.h"
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#include "SNES/Coprocessors/DSP/NecDspTypes.h"
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#include "SNES/Coprocessors/ST018/ArmV3Types.h"
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#include "SNES/Debugger/SnesDebugger.h"
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#include "SNES/Debugger/SpcDebugger.h"
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#include "SNES/Debugger/GsuDebugger.h"
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#include "SNES/Debugger/St018Debugger.h"
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#include "SNES/Debugger/NecDspDebugger.h"
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#include "SNES/Debugger/Cx4Debugger.h"
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#include "NES/Debugger/NesDebugger.h"
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#include "NES/NesTypes.h"
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#include "Gameboy/Debugger/GbDebugger.h"
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#include "Gameboy/GbTypes.h"
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#include "PCE/Debugger/PceDebugger.h"
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#include "PCE/PceTypes.h"
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#include "SMS/Debugger/SmsDebugger.h"
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#include "SMS/SmsTypes.h"
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#include "GBA/Debugger/GbaDebugger.h"
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#include "GBA/GbaTypes.h"
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#include "WS/Debugger/WsDebugger.h"
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#include "WS/WsTypes.h"
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#include "Shared/BaseControlManager.h"
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#include "Shared/EmuSettings.h"
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#include "Shared/Audio/SoundMixer.h"
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#include "Shared/NotificationManager.h"
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#include "Shared/BaseState.h"
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#include "Shared/Emulator.h"
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#include "Shared/Interfaces/IConsole.h"
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#include "Shared/MemoryOperationType.h"
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#include "Shared/EventType.h"
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#include "Utilities/HexUtilities.h"
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#include "Utilities/FolderUtilities.h"
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#include "Utilities/Patches/IpsPatcher.h"
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#include "Utilities/PlatformUtilities.h"
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uint64_t ITraceLogger::NextRowId = 0;
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Debugger::Debugger(Emulator* emu, IConsole* console)
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{
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_executionStopped = true;
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_emu = emu;
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_console = console;
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_settings = _emu->GetSettings();
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_consoleType = _emu->GetConsoleType();
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vector<CpuType> cpuTypes = _emu->GetCpuTypes();
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_cpuTypes = unordered_set<CpuType>(cpuTypes.begin(), cpuTypes.end());
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_mainCpuType = cpuTypes[0];
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_labelManager.reset(new LabelManager(this));
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_memoryDumper.reset(new MemoryDumper(this));
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_disassembler.reset(new Disassembler(console, this));
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_disassemblySearch.reset(new DisassemblySearch(_disassembler.get(), _labelManager.get()));
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_memoryAccessCounter.reset(new MemoryAccessCounter(this));
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_scriptManager.reset(new ScriptManager(this));
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_traceLogSaver.reset(new TraceLogFileSaver());
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_cdlManager.reset(new CdlManager(this, _disassembler.get()));
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//Use cpuTypes for iteration (ordered), not _cpuTypes (order is important for coprocessors, etc.)
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for(CpuType type : cpuTypes) {
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unique_ptr<IDebugger> &debugger = _debuggers[(int)type].Debugger;
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switch(type) {
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case CpuType::Snes: debugger.reset(new SnesDebugger(this, CpuType::Snes)); break;
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case CpuType::Spc: debugger.reset(new SpcDebugger(this)); break;
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case CpuType::NecDsp: debugger.reset(new NecDspDebugger(this)); break;
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case CpuType::Sa1: debugger.reset(new SnesDebugger(this, CpuType::Sa1)); break;
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case CpuType::Gsu: debugger.reset(new GsuDebugger(this)); break;
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case CpuType::Cx4: debugger.reset(new Cx4Debugger(this)); break;
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case CpuType::St018: debugger.reset(new St018Debugger(this)); break;
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case CpuType::Gameboy: debugger.reset(new GbDebugger(this)); break;
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case CpuType::Nes: debugger.reset(new NesDebugger(this)); break;
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case CpuType::Pce: debugger.reset(new PceDebugger(this)); break;
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case CpuType::Sms: debugger.reset(new SmsDebugger(this)); break;
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case CpuType::Gba: debugger.reset(new GbaDebugger(this)); break;
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case CpuType::Ws: debugger.reset(new WsDebugger(this)); break;
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default: throw std::runtime_error("Unsupported CPU type");
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}
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_debuggers[(int)type].Evaluator.reset(new ExpressionEvaluator(this, _debuggers[(int)type].Debugger.get(), type));
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}
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for(CpuType type : _cpuTypes) {
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_debuggers[(int)type].Debugger->Init();
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_debuggers[(int)type].Debugger->ProcessConfigChange();
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}
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_breakRequestCount = 0;
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_suspendRequestCount = 0;
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_cdlManager->RefreshCodeCache(false);
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if(_emu->IsPaused()) {
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//Break on the current instruction if emulation was already paused
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Step(_mainCpuType, 1, StepType::Step, BreakSource::Pause);
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}
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_executionStopped = false;
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#ifdef _DEBUG
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if(_mainCpuType == CpuType::Snes) {
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ExpressionEvaluator eval(this, _debuggers[(int)CpuType::Snes].Debugger.get(), CpuType::Snes);
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eval.RunTests();
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}
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#endif
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}
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Debugger::~Debugger()
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{
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Release();
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}
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void Debugger::Release()
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{
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while(_executionStopped) {
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Run();
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}
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}
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void Debugger::Reset()
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{
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_memoryAccessCounter->ResetCounts();
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for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
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if(_debuggers[i].Debugger) {
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_debuggers[i].Debugger->Reset();
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}
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BaseEventManager* evtMgr = GetEventManager((CpuType)i);
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if(evtMgr) {
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//Call twice to clear both current and previous frame
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evtMgr->ClearFrameEvents();
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evtMgr->ClearFrameEvents();
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}
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}
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}
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template<CpuType type, typename DebuggerType>
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DebuggerType* Debugger::GetDebugger()
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{
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return (DebuggerType*)_debuggers[(int)type].Debugger.get();
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}
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IDebugger* Debugger::GetMainDebugger()
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{
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return _debuggers[(int)_mainCpuType].Debugger.get();
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}
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template<CpuType type>
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uint64_t Debugger::GetCpuCycleCount()
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{
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switch(type) {
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case CpuType::Snes: return GetDebugger<type, SnesDebugger>()->GetCpuCycleCount();
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case CpuType::Spc: return GetDebugger<type, SpcDebugger>()->GetCpuCycleCount();
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case CpuType::NecDsp: return GetDebugger<type, NecDspDebugger>()->GetCpuCycleCount();
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case CpuType::Sa1: return GetDebugger<type, SnesDebugger>()->GetCpuCycleCount();
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case CpuType::Gsu: return GetDebugger<type, GsuDebugger>()->GetCpuCycleCount();
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case CpuType::Cx4: return GetDebugger<type, Cx4Debugger>()->GetCpuCycleCount();
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case CpuType::St018: return GetDebugger<type, St018Debugger>()->GetCpuCycleCount();
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case CpuType::Gameboy: return GetDebugger<type, GbDebugger>()->GetCpuCycleCount();
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case CpuType::Nes: return GetDebugger<type, NesDebugger>()->GetCpuCycleCount();
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case CpuType::Pce: return GetDebugger<type, PceDebugger>()->GetCpuCycleCount();
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case CpuType::Sms: return GetDebugger<type, SmsDebugger>()->GetCpuCycleCount();
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case CpuType::Gba: return GetDebugger<type, GbaDebugger>()->GetCpuCycleCount();
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case CpuType::Ws: return GetDebugger<type, WsDebugger>()->GetCpuCycleCount();
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default: return 0; break;
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}
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}
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bool Debugger::ProcessStepBack(IDebugger* debugger)
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{
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if(debugger->CheckStepBack()) {
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//Step back target reached, break at the current instruction
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debugger->GetStepRequest()->Break(BreakSource::CpuStep);
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//Reset prev op code flag to prevent debugger code from incorrectly flagging
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//an instruction as the start of a function, etc. after loading the state
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debugger->ResetPrevOpCode();
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return false;
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} else {
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//While step back is running, don't process instructions
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return true;
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}
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}
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template<CpuType type>
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void Debugger::ProcessInstruction()
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{
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IDebugger* debugger = _debuggers[(int)type].Debugger.get();
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if(debugger->IsStepBack() && ProcessStepBack(debugger)) {
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debugger->AllowChangeProgramCounter = true; //set to true temporarily to allow debugger to pause on break requests when rewinding/step back is active
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SleepOnBreakRequest<type>();
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debugger->AllowChangeProgramCounter = false;
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return;
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}
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debugger->IgnoreBreakpoints = false;
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debugger->AllowChangeProgramCounter = true;
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switch(type) {
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case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessInstruction(); break;
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case CpuType::Spc: GetDebugger<type, SpcDebugger>()->ProcessInstruction(); break;
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case CpuType::NecDsp: GetDebugger<type, NecDspDebugger>()->ProcessInstruction(); break;
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case CpuType::Sa1: GetDebugger<type, SnesDebugger>()->ProcessInstruction(); break;
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case CpuType::Gsu: GetDebugger<type, GsuDebugger>()->ProcessInstruction(); break;
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case CpuType::Cx4: GetDebugger<type, Cx4Debugger>()->ProcessInstruction(); break;
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case CpuType::St018: GetDebugger<type, St018Debugger>()->ProcessInstruction(); break;
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case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessInstruction(); break;
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case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessInstruction(); break;
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case CpuType::Pce: GetDebugger<type, PceDebugger>()->ProcessInstruction(); break;
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case CpuType::Sms: GetDebugger<type, SmsDebugger>()->ProcessInstruction(); break;
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case CpuType::Gba: GetDebugger<type, GbaDebugger>()->ProcessInstruction(); break;
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case CpuType::Ws: GetDebugger<type, WsDebugger>()->ProcessInstruction(); break;
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}
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debugger->AllowChangeProgramCounter = false;
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if(_scriptManager->HasCpuMemoryCallbacks()) {
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MemoryOperationInfo memOp = debugger->InstructionProgress.LastMemOperation;
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AddressInfo relAddr = { (int32_t)memOp.Address, memOp.MemType };
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uint8_t value = (uint8_t)memOp.Value;
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_scriptManager->ProcessMemoryOperation(relAddr, value, MemoryOperationType::ExecOpCode, type, true);
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}
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}
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template<CpuType type, uint8_t accessWidth, MemoryAccessFlags flags, typename T>
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void Debugger::ProcessMemoryRead(uint32_t addr, T& value, MemoryOperationType opType)
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{
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if(_debuggers[(int)type].Debugger->IsStepBack()) {
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SleepOnBreakRequest<type>();
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return;
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}
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switch(type) {
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case CpuType::Snes: GetDebugger<CpuType::Snes, SnesDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Spc: GetDebugger<CpuType::Spc, SpcDebugger>()->ProcessRead<flags>(addr, value, opType); break;
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case CpuType::NecDsp: GetDebugger<CpuType::NecDsp, NecDspDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Sa1: GetDebugger<CpuType::Sa1, SnesDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Gsu: GetDebugger<CpuType::Gsu, GsuDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Cx4: GetDebugger<CpuType::Cx4, Cx4Debugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::St018: GetDebugger<CpuType::St018, St018Debugger>()->ProcessRead<accessWidth>(addr, value, opType); break;
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case CpuType::Gameboy: GetDebugger<CpuType::Gameboy, GbDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Nes: GetDebugger<CpuType::Nes, NesDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Pce: GetDebugger<CpuType::Pce, PceDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Sms: GetDebugger<CpuType::Sms, SmsDebugger>()->ProcessRead(addr, value, opType); break;
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case CpuType::Gba: GetDebugger<CpuType::Gba, GbaDebugger>()->ProcessRead<accessWidth>(addr, value, opType); break;
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case CpuType::Ws:
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if constexpr(accessWidth <= 2) {
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GetDebugger<CpuType::Ws, WsDebugger>()->ProcessRead<accessWidth>(addr, value, opType);
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}
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break;
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}
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if(_scriptManager->HasCpuMemoryCallbacks()) {
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ProcessScripts<type>(addr, value, opType);
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}
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}
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template<CpuType type, uint8_t accessWidth, MemoryAccessFlags flags, typename T>
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bool Debugger::ProcessMemoryWrite(uint32_t addr, T& value, MemoryOperationType opType)
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{
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if(_debuggers[(int)type].Debugger->IsStepBack()) {
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SleepOnBreakRequest<type>();
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return !_debuggers[(int)type].Debugger->GetFrozenAddressManager().IsFrozenAddress(addr);
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}
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switch(type) {
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case CpuType::Snes: GetDebugger<CpuType::Snes, SnesDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Spc: GetDebugger<CpuType::Spc, SpcDebugger>()->ProcessWrite<flags>(addr, value, opType); break;
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case CpuType::NecDsp: GetDebugger<CpuType::NecDsp, NecDspDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Sa1: GetDebugger<CpuType::Sa1, SnesDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Gsu: GetDebugger<CpuType::Gsu, GsuDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Cx4: GetDebugger<CpuType::Cx4, Cx4Debugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::St018: GetDebugger<CpuType::St018, St018Debugger>()->ProcessWrite<accessWidth>(addr, value, opType); break;
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case CpuType::Gameboy: GetDebugger<CpuType::Gameboy, GbDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Nes: GetDebugger<CpuType::Nes, NesDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Pce: GetDebugger<CpuType::Pce, PceDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Sms: GetDebugger<CpuType::Sms, SmsDebugger>()->ProcessWrite(addr, value, opType); break;
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case CpuType::Gba: GetDebugger<CpuType::Gba, GbaDebugger>()->ProcessWrite<accessWidth>(addr, value, opType); break;
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case CpuType::Ws:
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if constexpr(accessWidth <= 2) {
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GetDebugger<CpuType::Ws, WsDebugger>()->ProcessWrite<accessWidth>(addr, value, opType);
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}
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break;
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}
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if(_scriptManager->HasCpuMemoryCallbacks()) {
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ProcessScripts<type>(addr, value, opType);
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}
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return !_debuggers[(int)type].Debugger->GetFrozenAddressManager().IsFrozenAddress(addr);
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}
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template<CpuType cpuType, MemoryType memType, MemoryOperationType opType, typename T>
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void Debugger::ProcessMemoryAccess(uint32_t addr, T& value)
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{
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IDebugger* debugger = _debuggers[(int)cpuType].Debugger.get();
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constexpr int accessWidth = std::is_same<T, uint16_t>::value ? 2 : 1;
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if(debugger->IsStepBack()) {
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return;
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}
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AddressInfo addressInfo = { (int32_t)addr, memType };
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MemoryOperationInfo operation(addr, value, opType, memType);
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if constexpr(opType == MemoryOperationType::Write) {
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_memoryAccessCounter->ProcessMemoryWrite<accessWidth>(addressInfo, _emu->GetMasterClock());
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} else {
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_memoryAccessCounter->ProcessMemoryRead<accessWidth>(addressInfo, _emu->GetMasterClock());
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}
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switch(cpuType) {
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default: break;
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case CpuType::Sms: GetDebugger<CpuType::Sms, SmsDebugger>()->ProcessMemoryAccess<opType>(addr, value, memType); break;
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case CpuType::Ws: GetDebugger<CpuType::Ws, WsDebugger>()->ProcessMemoryAccess<opType, T>(addr, value, memType); break;
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}
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if(_scriptManager->HasCpuMemoryCallbacks()) {
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ProcessScripts<cpuType>(addr, value, memType, opType);
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}
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ProcessBreakConditions<accessWidth>(cpuType, *debugger->GetStepRequest(), debugger->GetBreakpointManager(), operation, addressInfo);
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}
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template<CpuType type>
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void Debugger::ProcessIdleCycle()
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{
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if(_debuggers[(int)type].Debugger->IsStepBack()) {
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SleepOnBreakRequest<type>();
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return;
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}
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_debuggers[(int)type].Debugger->InstructionProgress.LastMemOperation.Type = MemoryOperationType::Idle;
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switch(type) {
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case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessIdleCycle(); break;
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case CpuType::Sa1: GetDebugger<type, SnesDebugger>()->ProcessIdleCycle(); break;
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}
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}
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template<CpuType type>
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void Debugger::ProcessHaltedCpu()
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{
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IDebugger* dbg = _debuggers[(int)type].Debugger.get();
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if(dbg->IsStepBack() && ProcessStepBack(dbg)) {
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dbg->AllowChangeProgramCounter = true; //set to true temporarily to allow debugger to pause on break requests when rewinding/step back is active
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SleepOnBreakRequest<type>();
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dbg->AllowChangeProgramCounter = false;
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return;
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}
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//Set AllowChangeProgramCounter to allow SleepUntilResume to break properly
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dbg->AllowChangeProgramCounter = true;
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dbg->InstructionProgress.CurrentCycle = 0;
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//Process cpu step requests as if each call to ProcessHaltedCpu is an instruction
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StepRequest* req = dbg->GetStepRequest();
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req->ProcessCpuExec();
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if((int)req->BreakNeeded) {
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SleepUntilResume(type, req->GetBreakSource());
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} else {
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//Also check if a debugger break request is pending
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SleepOnBreakRequest<type>();
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}
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dbg->AllowChangeProgramCounter = false;
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}
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template<CpuType type>
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void Debugger::SleepOnBreakRequest()
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{
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if(_breakRequestCount) {
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SleepUntilResume(type, BreakSource::Unspecified);
|
|
}
|
|
}
|
|
|
|
template<CpuType type, typename T>
|
|
void Debugger::ProcessPpuRead(uint16_t addr, T& value, MemoryType memoryType, MemoryOperationType opType)
|
|
{
|
|
if(_debuggers[(int)type].Debugger->IsStepBack()) {
|
|
return;
|
|
}
|
|
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessPpuRead(addr, value, memoryType); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessPpuRead(addr, value, memoryType); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessPpuRead(addr, value, memoryType, opType); break;
|
|
case CpuType::Pce: GetDebugger<type, PceDebugger>()->ProcessPpuRead(addr, value, memoryType); break;
|
|
case CpuType::Sms: GetDebugger<type, SmsDebugger>()->ProcessPpuRead(addr, value, memoryType); break;
|
|
default: throw std::runtime_error("Invalid cpu type");
|
|
}
|
|
|
|
if(_scriptManager->HasPpuMemoryCallbacks()) {
|
|
ProcessScripts<type>(addr, value, memoryType, opType);
|
|
}
|
|
}
|
|
|
|
template<CpuType type, typename T>
|
|
void Debugger::ProcessPpuWrite(uint16_t addr, T& value, MemoryType memoryType)
|
|
{
|
|
if(_debuggers[(int)type].Debugger->IsStepBack()) {
|
|
return;
|
|
}
|
|
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
case CpuType::Pce: GetDebugger<type, PceDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
case CpuType::Sms: GetDebugger<type, SmsDebugger>()->ProcessPpuWrite(addr, value, memoryType); break;
|
|
default: throw std::runtime_error("Invalid cpu type");
|
|
}
|
|
|
|
if(_scriptManager->HasPpuMemoryCallbacks()) {
|
|
ProcessScripts<type>(addr, value, memoryType, MemoryOperationType::Write);
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessPpuCycle()
|
|
{
|
|
if(_debuggers[(int)type].Debugger->IsStepBack()) {
|
|
return;
|
|
}
|
|
|
|
switch(type) {
|
|
case CpuType::Snes: GetDebugger<type, SnesDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Gameboy: GetDebugger<type, GbDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Nes: GetDebugger<type, NesDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Pce: GetDebugger<type, PceDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Sms: GetDebugger<type, SmsDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Gba: GetDebugger<type, GbaDebugger>()->ProcessPpuCycle(); break;
|
|
case CpuType::Ws: GetDebugger<type, WsDebugger>()->ProcessPpuCycle(); break;
|
|
default: throw std::runtime_error("Invalid cpu type");
|
|
}
|
|
}
|
|
|
|
void Debugger::SleepUntilResume(CpuType sourceCpu, BreakSource source, MemoryOperationInfo *operation, int breakpointId)
|
|
{
|
|
if(_suspendRequestCount) {
|
|
return;
|
|
} else if(_breakRequestCount > 0 && (sourceCpu != _mainCpuType || !_debuggers[(int)sourceCpu].Debugger->AllowChangeProgramCounter)) {
|
|
//When a break is requested by e.g a debugger call, load/save state, etc. always
|
|
//break in-between 2 instructions of the main CPU, ensuring the state can be saved/loaded safely
|
|
//If SleepUntilResume was called outside of ProcessInstruction, keep running
|
|
return;
|
|
} else if(IsBreakpointForbidden(source, sourceCpu, operation)) {
|
|
ClearPendingBreakExceptions();
|
|
return;
|
|
}
|
|
|
|
_executionStopped = true;
|
|
|
|
bool notificationSent = false;
|
|
if(source != BreakSource::Unspecified || _breakRequestCount == 0) {
|
|
_emu->OnBeforePause(false);
|
|
|
|
if(_settings->GetDebugConfig().SingleBreakpointPerInstruction) {
|
|
_debuggers[(int)sourceCpu].Debugger->IgnoreBreakpoints = true;
|
|
}
|
|
|
|
if(_settings->GetDebugConfig().DrawPartialFrame) {
|
|
_debuggers[(int)sourceCpu].Debugger->DrawPartialFrame();
|
|
}
|
|
|
|
//Only trigger code break event if the pause was caused by user action
|
|
BreakEvent evt = {};
|
|
evt.SourceCpu = sourceCpu;
|
|
evt.BreakpointId = breakpointId;
|
|
evt.Source = source;
|
|
if(operation) {
|
|
evt.Operation = *operation;
|
|
}
|
|
|
|
_waitForBreakResume = true;
|
|
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::CodeBreak, &evt);
|
|
ProcessEvent(EventType::CodeBreak, sourceCpu);
|
|
notificationSent = true;
|
|
PlatformUtilities::EnableScreensaver();
|
|
}
|
|
|
|
while((_waitForBreakResume && !_suspendRequestCount) || _breakRequestCount) {
|
|
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(_breakRequestCount ? 1 : 10));
|
|
}
|
|
|
|
if(notificationSent) {
|
|
PlatformUtilities::DisableScreensaver();
|
|
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::DebuggerResumed);
|
|
}
|
|
|
|
_executionStopped = false;
|
|
}
|
|
|
|
bool Debugger::IsBreakpointForbidden(BreakSource source, CpuType sourceCpu, MemoryOperationInfo* operation)
|
|
{
|
|
if((source > BreakSource::InternalOperation || source == BreakSource::Breakpoint) && _breakRequestCount == 0) {
|
|
BreakpointManager* bp = _debuggers[(int)sourceCpu].Debugger->GetBreakpointManager();
|
|
uint32_t pc = GetProgramCounter(sourceCpu, true);
|
|
AddressInfo relAddr = { (int32_t)pc, DebugUtilities::GetCpuMemoryType(sourceCpu) };
|
|
AddressInfo absAddr = GetAbsoluteAddress(relAddr);
|
|
return bp->IsForbidden(operation, relAddr, absAddr);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template<uint8_t accessWidth>
|
|
void Debugger::ProcessBreakConditions(CpuType sourceCpu, StepRequest& step, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo)
|
|
{
|
|
int breakpointId = bpManager->CheckBreakpoint<accessWidth>(operation, addressInfo, true);
|
|
if(_breakRequestCount || _waitForBreakResume || ((int)step.BreakNeeded && (!_debuggers[(int)sourceCpu].Debugger->IgnoreBreakpoints || step.Type == StepType::CpuCycleStep))) {
|
|
SleepUntilResume(sourceCpu, step.GetBreakSource());
|
|
} else {
|
|
if(breakpointId >= 0 && !_debuggers[(int)sourceCpu].Debugger->IgnoreBreakpoints) {
|
|
SleepUntilResume(sourceCpu, BreakSource::Breakpoint, &operation, breakpointId);
|
|
}
|
|
}
|
|
}
|
|
|
|
template<uint8_t accessWidth>
|
|
void Debugger::ProcessPredictiveBreakpoint(CpuType sourceCpu, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo)
|
|
{
|
|
if(_debuggers[(int)sourceCpu].Debugger->IgnoreBreakpoints) {
|
|
return;
|
|
}
|
|
|
|
int breakpointId = bpManager->CheckBreakpoint<accessWidth>(operation, addressInfo, false);
|
|
if(breakpointId >= 0) {
|
|
SleepUntilResume(sourceCpu, BreakSource::Breakpoint, &operation, breakpointId);
|
|
}
|
|
}
|
|
|
|
template<CpuType type>
|
|
void Debugger::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
|
|
{
|
|
if(_debuggers[(int)type].Debugger->IsStepBack()) {
|
|
return;
|
|
}
|
|
|
|
_debuggers[(int)type].Debugger->ProcessInterrupt(originalPc, currentPc, forNmi);
|
|
ProcessEvent(forNmi ? EventType::Nmi : EventType::Irq, type);
|
|
}
|
|
|
|
void Debugger::InternalProcessInterrupt(CpuType cpuType, IDebugger& dbg, StepRequest& stepRequest, AddressInfo& src, uint32_t srcAddr, AddressInfo& dest, uint32_t destAddr, AddressInfo& ret, uint32_t retAddr, uint32_t retSp, bool forNmi)
|
|
{
|
|
dbg.GetCallstackManager()->Push(src, srcAddr, dest, destAddr, ret, retAddr, retSp, forNmi ? StackFrameFlags::Nmi : StackFrameFlags::Irq);
|
|
dbg.GetEventManager()->AddEvent(forNmi ? DebugEventType::Nmi : DebugEventType::Irq);
|
|
stepRequest.ProcessNmiIrq(forNmi);
|
|
}
|
|
|
|
void Debugger::ProcessEvent(EventType type, std::optional<CpuType> cpuTypeOpt)
|
|
{
|
|
CpuType evtCpuType = cpuTypeOpt.value_or(_mainCpuType);
|
|
_scriptManager->ProcessEvent(type, evtCpuType);
|
|
|
|
switch(type) {
|
|
default: break;
|
|
|
|
case EventType::InputPolled:
|
|
_debuggers[(int)evtCpuType].Debugger->ProcessInputOverrides(_inputOverrides);
|
|
break;
|
|
|
|
case EventType::StartFrame: {
|
|
_emu->GetNotificationManager()->SendNotification(ConsoleNotificationType::EventViewerRefresh, (void*)evtCpuType);
|
|
BaseEventManager* evtMgr = GetEventManager(evtCpuType);
|
|
if(evtMgr) {
|
|
evtMgr->ClearFrameEvents();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EventType::Reset:
|
|
Reset();
|
|
break;
|
|
|
|
case EventType::StateLoaded:
|
|
_memoryAccessCounter->ResetCounts();
|
|
|
|
//Update the state for each cpu/debugger
|
|
for(CpuType cpuType : _cpuTypes) {
|
|
uint32_t pc = _debuggers[(int)cpuType].Debugger->GetProgramCounter(false);
|
|
_debuggers[(int)cpuType].Debugger->SetProgramCounter(pc, true);
|
|
|
|
CallstackManager* callstackManager = _debuggers[(int)cpuType].Debugger->GetCallstackManager();
|
|
if(callstackManager) {
|
|
callstackManager->Clear();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
template<CpuType type, typename T>
|
|
void Debugger::ProcessScripts(uint32_t addr, T& value, MemoryOperationType opType)
|
|
{
|
|
MemoryOperationInfo memOp = GetDebugger<type, IDebugger>()->InstructionProgress.LastMemOperation;
|
|
AddressInfo relAddr = { (int32_t)memOp.Address, memOp.MemType };
|
|
_scriptManager->ProcessMemoryOperation(relAddr, value, opType, type, false);
|
|
}
|
|
|
|
template<CpuType type, typename T>
|
|
void Debugger::ProcessScripts(uint32_t addr, T& value, MemoryType memType, MemoryOperationType opType)
|
|
{
|
|
AddressInfo relAddr = { (int32_t)addr, memType };
|
|
_scriptManager->ProcessMemoryOperation(relAddr, value, opType, type, false);
|
|
}
|
|
|
|
void Debugger::ProcessConfigChange()
|
|
{
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->ProcessConfigChange();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::GetTokenList(CpuType cpuType, char* tokenList)
|
|
{
|
|
ExpressionEvaluator expEval(this, nullptr, cpuType);
|
|
expEval.GetTokenList(tokenList);
|
|
}
|
|
|
|
int64_t Debugger::EvaluateExpression(string expression, CpuType cpuType, EvalResultType &resultType, bool useCache)
|
|
{
|
|
MemoryOperationInfo operationInfo { 0, 0, MemoryOperationType::Read, MemoryType::None };
|
|
AddressInfo addressInfo = { 0, MemoryType::None };
|
|
if(useCache && _debuggers[(int)cpuType].Evaluator) {
|
|
return _debuggers[(int)cpuType].Evaluator->Evaluate(expression, resultType, operationInfo, addressInfo);
|
|
} else if(_debuggers[(int)cpuType].Debugger) {
|
|
ExpressionEvaluator expEval(this, _debuggers[(int)cpuType].Debugger.get(), cpuType);
|
|
return expEval.Evaluate(expression, resultType, operationInfo, addressInfo);
|
|
}
|
|
|
|
resultType = EvalResultType::Invalid;
|
|
return 0;
|
|
}
|
|
|
|
void Debugger::Run()
|
|
{
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->ResetStepBackCache();
|
|
_debuggers[i].Debugger->Run();
|
|
}
|
|
}
|
|
_waitForBreakResume = false;
|
|
}
|
|
|
|
void Debugger::ClearPendingBreakExceptions()
|
|
{
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->GetStepRequest()->ClearException();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::PauseOnNextFrame()
|
|
{
|
|
//Use BreakSource::PpuStep to prevent "Run single frame" from triggering the "bring to front on pause" feature
|
|
switch(_mainCpuType) {
|
|
case CpuType::Snes: Step(CpuType::Snes, 240, StepType::SpecificScanline, BreakSource::PpuStep); break;
|
|
case CpuType::Gameboy: Step(CpuType::Gameboy, 144, StepType::SpecificScanline, BreakSource::PpuStep); break;
|
|
case CpuType::Nes: Step(CpuType::Nes, 241, StepType::SpecificScanline, BreakSource::PpuStep); break;
|
|
case CpuType::Pce: Step(CpuType::Pce, 243, StepType::SpecificScanline, BreakSource::PpuStep); break;
|
|
case CpuType::Sms: Step(CpuType::Sms, 240, StepType::SpecificScanline, BreakSource::PpuStep); break;
|
|
case CpuType::Gba: Step(CpuType::Gba, 160, StepType::SpecificScanline, BreakSource::PpuStep); break;
|
|
case CpuType::Ws: Step(CpuType::Ws, 145, StepType::SpecificScanline, BreakSource::PpuStep); break;
|
|
}
|
|
}
|
|
|
|
void Debugger::Step(CpuType cpuType, int32_t stepCount, StepType type, BreakSource source)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
IDebugger* debugger = _debuggers[(int)cpuType].Debugger.get();
|
|
|
|
if(debugger) {
|
|
if(type != StepType::StepBack) {
|
|
debugger->ResetStepBackCache();
|
|
} else {
|
|
debugger->StepBack(stepCount);
|
|
}
|
|
|
|
debugger->Step(stepCount, type);
|
|
debugger->GetStepRequest()->SetBreakSource(source, false);
|
|
}
|
|
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger && _debuggers[i].Debugger.get() != debugger) {
|
|
_debuggers[i].Debugger->ResetStepBackCache();
|
|
_debuggers[i].Debugger->Run();
|
|
}
|
|
}
|
|
|
|
_waitForBreakResume = false;
|
|
}
|
|
|
|
bool Debugger::IsPaused()
|
|
{
|
|
return _waitForBreakResume;
|
|
}
|
|
|
|
bool Debugger::IsExecutionStopped()
|
|
{
|
|
return _executionStopped || _emu->IsThreadPaused();
|
|
}
|
|
|
|
bool Debugger::HasBreakRequest()
|
|
{
|
|
return _breakRequestCount > 0;
|
|
}
|
|
|
|
void Debugger::BreakRequest(bool release)
|
|
{
|
|
if(release) {
|
|
_breakRequestCount--;
|
|
} else {
|
|
_breakRequestCount++;
|
|
}
|
|
}
|
|
|
|
void Debugger::ResetSuspendCounter()
|
|
{
|
|
_suspendRequestCount = 0;
|
|
}
|
|
|
|
void Debugger::SuspendDebugger(bool release)
|
|
{
|
|
if(release) {
|
|
if(_suspendRequestCount > 0) {
|
|
_suspendRequestCount--;
|
|
} else {
|
|
#ifdef _DEBUG
|
|
//throw std::runtime_error("unexpected debugger suspend::release call");
|
|
#endif
|
|
}
|
|
} else {
|
|
_suspendRequestCount++;
|
|
}
|
|
}
|
|
|
|
bool Debugger::IsDebugWindowOpened(CpuType cpuType)
|
|
{
|
|
switch(cpuType) {
|
|
case CpuType::Snes: return _settings->CheckDebuggerFlag(DebuggerFlags::SnesDebuggerEnabled);
|
|
case CpuType::Spc: return _settings->CheckDebuggerFlag(DebuggerFlags::SpcDebuggerEnabled);
|
|
case CpuType::NecDsp: return _settings->CheckDebuggerFlag(DebuggerFlags::NecDspDebuggerEnabled);
|
|
case CpuType::Sa1: return _settings->CheckDebuggerFlag(DebuggerFlags::Sa1DebuggerEnabled);
|
|
case CpuType::Gsu: return _settings->CheckDebuggerFlag(DebuggerFlags::GsuDebuggerEnabled);
|
|
case CpuType::Cx4: return _settings->CheckDebuggerFlag(DebuggerFlags::Cx4DebuggerEnabled);
|
|
case CpuType::St018: return _settings->CheckDebuggerFlag(DebuggerFlags::St018DebuggerEnabled);
|
|
case CpuType::Gameboy: return _settings->CheckDebuggerFlag(DebuggerFlags::GbDebuggerEnabled);
|
|
case CpuType::Nes: return _settings->CheckDebuggerFlag(DebuggerFlags::NesDebuggerEnabled);
|
|
case CpuType::Pce: return _settings->CheckDebuggerFlag(DebuggerFlags::PceDebuggerEnabled);
|
|
case CpuType::Sms: return _settings->CheckDebuggerFlag(DebuggerFlags::SmsDebuggerEnabled);
|
|
case CpuType::Gba: return _settings->CheckDebuggerFlag(DebuggerFlags::GbaDebuggerEnabled);
|
|
case CpuType::Ws: return _settings->CheckDebuggerFlag(DebuggerFlags::WsDebuggerEnabled);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Debugger::IsBreakOptionEnabled(BreakSource src)
|
|
{
|
|
switch(src) {
|
|
case BreakSource::GbDisableLcdOutsideVblank: return _settings->GetDebugConfig().GbBreakOnDisableLcdOutsideVblank;
|
|
case BreakSource::GbInvalidVramAccess: return _settings->GetDebugConfig().GbBreakOnInvalidVramAccess;
|
|
case BreakSource::GbInvalidOamAccess: return _settings->GetDebugConfig().GbBreakOnInvalidOamAccess;
|
|
case BreakSource::NesBreakOnDecayedOamRead: return _settings->GetDebugConfig().NesBreakOnDecayedOamRead;
|
|
case BreakSource::NesBreakOnPpu2000ScrollGlitch: return _settings->GetDebugConfig().NesBreakOnPpu2000ScrollGlitch;
|
|
case BreakSource::NesBreakOnPpu2006ScrollGlitch: return _settings->GetDebugConfig().NesBreakOnPpu2006ScrollGlitch;
|
|
case BreakSource::NesBusConflict: return _settings->GetDebugConfig().NesBreakOnBusConflict;
|
|
case BreakSource::NesBreakOnCpuCrash: return _settings->GetDebugConfig().NesBreakOnCpuCrash;
|
|
case BreakSource::NesBreakOnExtOutputMode: return _settings->GetDebugConfig().NesBreakOnExtOutputMode;
|
|
case BreakSource::PceBreakOnInvalidVramAddress: return _settings->GetDebugConfig().PceBreakOnInvalidVramAddress;
|
|
case BreakSource::GbaInvalidOpCode: return _settings->GetDebugConfig().GbaBreakOnInvalidOpCode;
|
|
case BreakSource::GbaUnalignedMemoryAccess: return _settings->GetDebugConfig().GbaBreakOnUnalignedMemAccess;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Debugger::BreakImmediately(CpuType sourceCpu, BreakSource source)
|
|
{
|
|
if(_debuggers[(int)sourceCpu].Debugger->IsStepBack()) {
|
|
return;
|
|
}
|
|
|
|
if(IsDebugWindowOpened(sourceCpu) && IsBreakOptionEnabled(source)) {
|
|
SleepUntilResume(sourceCpu, source);
|
|
}
|
|
}
|
|
|
|
void Debugger::GetCpuState(BaseState &dstState, CpuType cpuType)
|
|
{
|
|
BaseState& srcState = GetCpuStateRef(cpuType);
|
|
switch(cpuType) {
|
|
case CpuType::Snes: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Spc: memcpy(&dstState, &srcState, sizeof(SpcState)); break;
|
|
case CpuType::NecDsp: memcpy(&dstState, &srcState, sizeof(NecDspState)); break;
|
|
case CpuType::Sa1: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Gsu: memcpy(&dstState, &srcState, sizeof(GsuState)); break;
|
|
case CpuType::Cx4: memcpy(&dstState, &srcState, sizeof(Cx4State)); break;
|
|
case CpuType::St018: memcpy(&dstState, &srcState, sizeof(ArmV3CpuState)); break;
|
|
case CpuType::Gameboy: memcpy(&dstState, &srcState, sizeof(GbCpuState)); break;
|
|
case CpuType::Nes: memcpy(&dstState, &srcState, sizeof(NesCpuState)); break;
|
|
case CpuType::Pce: memcpy(&dstState, &srcState, sizeof(PceCpuState)); break;
|
|
case CpuType::Sms: memcpy(&dstState, &srcState, sizeof(SmsCpuState)); break;
|
|
case CpuType::Gba: memcpy(&dstState, &srcState, sizeof(GbaCpuState)); break;
|
|
case CpuType::Ws: memcpy(&dstState, &srcState, sizeof(WsCpuState)); break;
|
|
}
|
|
}
|
|
|
|
void Debugger::SetCpuState(BaseState& srcState, CpuType cpuType)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
BaseState& dstState = GetCpuStateRef(cpuType);
|
|
switch(cpuType) {
|
|
case CpuType::Snes: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Spc: memcpy(&dstState, &srcState, sizeof(SpcState)); break;
|
|
case CpuType::NecDsp: memcpy(&dstState, &srcState, sizeof(NecDspState)); break;
|
|
case CpuType::Sa1: memcpy(&dstState, &srcState, sizeof(SnesCpuState)); break;
|
|
case CpuType::Gsu: memcpy(&dstState, &srcState, sizeof(GsuState)); break;
|
|
case CpuType::Cx4: memcpy(&dstState, &srcState, sizeof(Cx4State)); break;
|
|
case CpuType::St018: memcpy(&dstState, &srcState, sizeof(ArmV3CpuState)); break;
|
|
case CpuType::Gameboy: memcpy(&dstState, &srcState, sizeof(GbCpuState)); break;
|
|
case CpuType::Nes: memcpy(&dstState, &srcState, sizeof(NesCpuState)); break;
|
|
case CpuType::Pce: memcpy(&dstState, &srcState, sizeof(PceCpuState)); break;
|
|
case CpuType::Sms: memcpy(&dstState, &srcState, sizeof(SmsCpuState)); break;
|
|
case CpuType::Gba: memcpy(&dstState, &srcState, sizeof(GbaCpuState)); break;
|
|
case CpuType::Ws: memcpy(&dstState, &srcState, sizeof(WsCpuState)); break;
|
|
}
|
|
}
|
|
|
|
BaseState& Debugger::GetCpuStateRef(CpuType cpuType)
|
|
{
|
|
return _debuggers[(int)cpuType].Debugger->GetState();
|
|
}
|
|
|
|
void Debugger::GetPpuState(BaseState& state, CpuType cpuType)
|
|
{
|
|
switch(cpuType) {
|
|
case CpuType::Snes:
|
|
case CpuType::Spc:
|
|
case CpuType::NecDsp:
|
|
case CpuType::Sa1:
|
|
case CpuType::Gsu:
|
|
case CpuType::Cx4:
|
|
case CpuType::St018: {
|
|
GetDebugger<CpuType::Snes, SnesDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Gameboy: {
|
|
GetDebugger<CpuType::Gameboy, GbDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Nes: {
|
|
GetDebugger<CpuType::Nes, NesDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Pce: {
|
|
GetDebugger<CpuType::Pce, PceDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Sms: {
|
|
GetDebugger<CpuType::Sms, SmsDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Gba: {
|
|
GetDebugger<CpuType::Gba, GbaDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Ws: {
|
|
GetDebugger<CpuType::Ws, WsDebugger>()->GetPpuState(state);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::SetPpuState(BaseState& state, CpuType cpuType)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
switch(cpuType) {
|
|
case CpuType::Snes:
|
|
case CpuType::Spc:
|
|
case CpuType::NecDsp:
|
|
case CpuType::Sa1:
|
|
case CpuType::Gsu:
|
|
case CpuType::Cx4:
|
|
case CpuType::St018: {
|
|
GetDebugger<CpuType::Snes, SnesDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Gameboy: {
|
|
GetDebugger<CpuType::Gameboy, GbDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Nes: {
|
|
GetDebugger<CpuType::Nes, NesDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Pce: {
|
|
GetDebugger<CpuType::Pce, PceDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Sms: {
|
|
GetDebugger<CpuType::Sms, SmsDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Gba: {
|
|
GetDebugger<CpuType::Gba, GbaDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
|
|
case CpuType::Ws: {
|
|
GetDebugger<CpuType::Ws, WsDebugger>()->SetPpuState(state);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::GetConsoleState(BaseState& state, ConsoleType consoleType)
|
|
{
|
|
_console->GetConsoleState(state, consoleType);
|
|
}
|
|
|
|
DebuggerFeatures Debugger::GetDebuggerFeatures(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetSupportedFeatures();
|
|
}
|
|
return {};
|
|
}
|
|
|
|
void Debugger::SetProgramCounter(CpuType cpuType, uint32_t addr)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger->AllowChangeProgramCounter) {
|
|
_debuggers[(int)cpuType].Debugger->SetProgramCounter(addr);
|
|
}
|
|
}
|
|
|
|
uint32_t Debugger::GetProgramCounter(CpuType cpuType, bool getInstPc)
|
|
{
|
|
return _debuggers[(int)cpuType].Debugger->GetProgramCounter(getInstPc);
|
|
}
|
|
|
|
uint8_t Debugger::GetCpuFlags(CpuType cpuType)
|
|
{
|
|
return _debuggers[(int)cpuType].Debugger->GetCpuFlags();
|
|
}
|
|
|
|
CpuInstructionProgress Debugger::GetInstructionProgress(CpuType cpuType)
|
|
{
|
|
CpuInstructionProgress progress = _debuggers[(int)cpuType].Debugger->InstructionProgress;
|
|
progress.CurrentCycle = _debuggers[(int)cpuType].Debugger->GetCpuCycleCount();
|
|
return progress;
|
|
}
|
|
|
|
AddressInfo Debugger::GetAbsoluteAddress(AddressInfo relAddress)
|
|
{
|
|
return _console->GetAbsoluteAddress(relAddress);
|
|
}
|
|
|
|
AddressInfo Debugger::GetRelativeAddress(AddressInfo absAddress, CpuType cpuType)
|
|
{
|
|
return _console->GetRelativeAddress(absAddress, cpuType);
|
|
}
|
|
|
|
bool Debugger::HasCpuType(CpuType cpuType)
|
|
{
|
|
return _cpuTypes.find(cpuType) != _cpuTypes.end();
|
|
}
|
|
|
|
void Debugger::SetBreakpoints(Breakpoint breakpoints[], uint32_t length)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
for(int i = 0; i <= (int)DebugUtilities::GetLastCpuType(); i++) {
|
|
if(_debuggers[i].Debugger) {
|
|
_debuggers[i].Debugger->GetBreakpointManager()->SetBreakpoints(breakpoints, length);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger::SetInputOverrides(uint32_t index, DebugControllerState state)
|
|
{
|
|
_inputOverrides[index] = state;
|
|
}
|
|
|
|
void Debugger::GetAvailableInputOverrides(uint8_t* availableIndexes)
|
|
{
|
|
BaseControlManager* controlManager = _console->GetControlManager();
|
|
for(int i = 0; i < 8; i++) {
|
|
availableIndexes[i] = controlManager->GetControlDeviceByIndex(i) != nullptr;
|
|
}
|
|
}
|
|
|
|
void Debugger::Log(string message)
|
|
{
|
|
auto lock = _logLock.AcquireSafe();
|
|
if(_debuggerLog.size() >= 1000) {
|
|
_debuggerLog.pop_front();
|
|
}
|
|
_debuggerLog.push_back(message);
|
|
}
|
|
|
|
string Debugger::GetLog()
|
|
{
|
|
auto lock = _logLock.AcquireSafe();
|
|
stringstream ss;
|
|
for(string& msg : _debuggerLog) {
|
|
ss << msg << "\n";
|
|
}
|
|
return ss.str();
|
|
}
|
|
|
|
bool Debugger::SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption)
|
|
{
|
|
switch(_mainCpuType) {
|
|
case CpuType::Snes:
|
|
if(_debuggers[(int)CpuType::Gameboy].Debugger) {
|
|
//SGB
|
|
return GetDebugger<CpuType::Gameboy, GbDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
} else {
|
|
return GetDebugger<CpuType::Snes, SnesDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
}
|
|
|
|
case CpuType::Gameboy: return GetDebugger<CpuType::Gameboy, GbDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
case CpuType::Nes: return GetDebugger<CpuType::Nes, NesDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
case CpuType::Pce: return GetDebugger<CpuType::Pce, PceDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
case CpuType::Sms: return GetDebugger<CpuType::Sms, SmsDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
case CpuType::Gba: return GetDebugger<CpuType::Gba, GbaDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
case CpuType::Ws: return GetDebugger<CpuType::Ws, WsDebugger>()->SaveRomToDisk(filename, saveAsIps, stripOption);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
FrozenAddressManager* Debugger::GetFrozenAddressManager(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return &_debuggers[(int)cpuType].Debugger->GetFrozenAddressManager();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
ITraceLogger* Debugger::GetTraceLogger(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetTraceLogger();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Debugger::ClearExecutionTrace()
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
for(CpuType cpuType : _cpuTypes) {
|
|
ITraceLogger* logger = GetTraceLogger(cpuType);
|
|
logger->Clear();
|
|
}
|
|
}
|
|
|
|
uint32_t Debugger::GetExecutionTrace(TraceRow output[], uint32_t startOffset, uint32_t maxLineCount)
|
|
{
|
|
DebugBreakHelper helper(this);
|
|
|
|
uint32_t offsetsByCpu[(int)DebugUtilities::GetLastCpuType() + 1] = {};
|
|
|
|
uint32_t count = 0;
|
|
int64_t lastRowId = ITraceLogger::NextRowId;
|
|
while(count < maxLineCount) {
|
|
bool added = false;
|
|
for(CpuType cpuType : _cpuTypes) {
|
|
ITraceLogger* logger = GetTraceLogger(cpuType);
|
|
if(logger) {
|
|
uint32_t& offset = offsetsByCpu[(int)cpuType];
|
|
int64_t rowId = logger->GetRowId(offset);
|
|
if(rowId == -1 || rowId != lastRowId - 1) {
|
|
continue;
|
|
}
|
|
|
|
lastRowId = rowId;
|
|
|
|
if(startOffset > 0) {
|
|
//Skip rows until the part the UI wants to display is reached
|
|
startOffset--;
|
|
} else {
|
|
if(logger->IsEnabled()) {
|
|
if(output) {
|
|
logger->GetExecutionTrace(output[count], offset);
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
offset++;
|
|
added = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!added) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
PpuTools* Debugger::GetPpuTools(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetPpuTools();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
BaseEventManager* Debugger::GetEventManager(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetEventManager();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
CallstackManager* Debugger::GetCallstackManager(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetCallstackManager();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
IAssembler* Debugger::GetAssembler(CpuType cpuType)
|
|
{
|
|
if(_debuggers[(int)cpuType].Debugger) {
|
|
return _debuggers[(int)cpuType].Debugger->GetAssembler();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
template void Debugger::ProcessInstruction<CpuType::Snes>();
|
|
template void Debugger::ProcessInstruction<CpuType::Sa1>();
|
|
template void Debugger::ProcessInstruction<CpuType::Spc>();
|
|
template void Debugger::ProcessInstruction<CpuType::Gsu>();
|
|
template void Debugger::ProcessInstruction<CpuType::NecDsp>();
|
|
template void Debugger::ProcessInstruction<CpuType::Cx4>();
|
|
template void Debugger::ProcessInstruction<CpuType::St018>();
|
|
template void Debugger::ProcessInstruction<CpuType::Gameboy>();
|
|
template void Debugger::ProcessInstruction<CpuType::Nes>();
|
|
template void Debugger::ProcessInstruction<CpuType::Pce>();
|
|
template void Debugger::ProcessInstruction<CpuType::Sms>();
|
|
template void Debugger::ProcessInstruction<CpuType::Gba>();
|
|
template void Debugger::ProcessInstruction<CpuType::Ws>();
|
|
|
|
template void Debugger::ProcessMemoryRead<CpuType::Snes>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Sa1>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Spc>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Spc, 1, MemoryAccessFlags::DspAccess>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Gsu>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::NecDsp>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::NecDsp>(uint32_t addr, uint16_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Cx4>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::St018, 1>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::St018, 4>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Gameboy>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Nes>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Pce>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Sms>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Gba, 1>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Gba, 2>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Gba, 4>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Ws, 1>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template void Debugger::ProcessMemoryRead<CpuType::Ws, 2>(uint32_t addr, uint16_t& value, MemoryOperationType opType);
|
|
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Snes>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Sa1>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Spc>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Spc, 1, MemoryAccessFlags::DspAccess>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Gsu>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::NecDsp>(uint32_t addr, uint16_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Cx4>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::St018, 1>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::St018, 4>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Gameboy>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Nes>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Pce>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Sms>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Gba, 1>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Gba, 2>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Gba, 4>(uint32_t addr, uint32_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Ws, 1>(uint32_t addr, uint8_t& value, MemoryOperationType opType);
|
|
template bool Debugger::ProcessMemoryWrite<CpuType::Ws, 2>(uint32_t addr, uint16_t& value, MemoryOperationType opType);
|
|
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Pce, MemoryType::PceAdpcmRam, MemoryOperationType::Write>(uint32_t addr, uint8_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Pce, MemoryType::PceAdpcmRam, MemoryOperationType::Read>(uint32_t addr, uint8_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Pce, MemoryType::PceArcadeCardRam, MemoryOperationType::Write>(uint32_t addr, uint8_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Pce, MemoryType::PceArcadeCardRam, MemoryOperationType::Read>(uint32_t addr, uint8_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Sms, MemoryType::SmsPort, MemoryOperationType::Write>(uint32_t addr, uint8_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Sms, MemoryType::SmsPort, MemoryOperationType::Read>(uint32_t addr, uint8_t& value);
|
|
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsPort, MemoryOperationType::Write>(uint32_t addr, uint8_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsPort, MemoryOperationType::Read>(uint32_t addr, uint8_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsPort, MemoryOperationType::Write>(uint32_t addr, uint16_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsPort, MemoryOperationType::Read>(uint32_t addr, uint16_t& value);
|
|
template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsInternalEeprom, MemoryOperationType::Read>(uint32_t addr, uint16_t& value);
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template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsInternalEeprom, MemoryOperationType::Write>(uint32_t addr, uint16_t& value);
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template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsCartEeprom, MemoryOperationType::Read>(uint32_t addr, uint16_t& value);
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template void Debugger::ProcessMemoryAccess<CpuType::Ws, MemoryType::WsCartEeprom, MemoryOperationType::Write>(uint32_t addr, uint16_t& value);
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template void Debugger::ProcessIdleCycle<CpuType::Snes>();
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template void Debugger::ProcessIdleCycle<CpuType::Sa1>();
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template void Debugger::ProcessHaltedCpu<CpuType::Snes>();
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template void Debugger::ProcessHaltedCpu<CpuType::Spc>();
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template void Debugger::ProcessHaltedCpu<CpuType::Gameboy>();
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template void Debugger::ProcessHaltedCpu<CpuType::Sms>();
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template void Debugger::ProcessHaltedCpu<CpuType::Gba>();
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template void Debugger::ProcessHaltedCpu<CpuType::Ws>();
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template void Debugger::ProcessInterrupt<CpuType::Snes>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessInterrupt<CpuType::Sa1>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessInterrupt<CpuType::Gameboy>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessInterrupt<CpuType::Nes>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessInterrupt<CpuType::Pce>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessInterrupt<CpuType::Sms>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessInterrupt<CpuType::Gba>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessInterrupt<CpuType::Ws>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
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template void Debugger::ProcessPpuRead<CpuType::Snes>(uint16_t addr, uint8_t& value, MemoryType memoryType, MemoryOperationType opType);
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template void Debugger::ProcessPpuRead<CpuType::Gameboy>(uint16_t addr, uint8_t& value, MemoryType memoryType, MemoryOperationType opType);
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template void Debugger::ProcessPpuRead<CpuType::Nes>(uint16_t addr, uint8_t& value, MemoryType memoryType, MemoryOperationType opType);
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template void Debugger::ProcessPpuRead<CpuType::Pce>(uint16_t addr, uint16_t& value, MemoryType memoryType, MemoryOperationType opType);
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template void Debugger::ProcessPpuRead<CpuType::Pce>(uint16_t addr, uint8_t& value, MemoryType memoryType, MemoryOperationType opType);
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template void Debugger::ProcessPpuRead<CpuType::Sms>(uint16_t addr, uint8_t& value, MemoryType memoryType, MemoryOperationType opType);
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template void Debugger::ProcessPpuWrite<CpuType::Snes>(uint16_t addr, uint8_t& value, MemoryType memoryType);
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template void Debugger::ProcessPpuWrite<CpuType::Gameboy>(uint16_t addr, uint8_t& value, MemoryType memoryType);
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template void Debugger::ProcessPpuWrite<CpuType::Nes>(uint16_t addr, uint8_t& value, MemoryType memoryType);
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template void Debugger::ProcessPpuWrite<CpuType::Pce>(uint16_t addr, uint16_t& value, MemoryType memoryType);
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template void Debugger::ProcessPpuWrite<CpuType::Pce>(uint16_t addr, uint8_t& value, MemoryType memoryType);
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template void Debugger::ProcessPpuWrite<CpuType::Sms>(uint16_t addr, uint8_t& value, MemoryType memoryType);
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template void Debugger::ProcessPpuCycle<CpuType::Snes>();
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template void Debugger::ProcessPpuCycle<CpuType::Gameboy>();
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template void Debugger::ProcessPpuCycle<CpuType::Nes>();
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template void Debugger::ProcessPpuCycle<CpuType::Pce>();
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template void Debugger::ProcessPpuCycle<CpuType::Sms>();
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template void Debugger::ProcessPpuCycle<CpuType::Gba>();
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template void Debugger::ProcessPpuCycle<CpuType::Ws>();
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template void Debugger::ProcessBreakConditions<1>(CpuType sourceCpu, StepRequest& step, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo);
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template void Debugger::ProcessBreakConditions<2>(CpuType sourceCpu, StepRequest& step, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo);
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template void Debugger::ProcessBreakConditions<4>(CpuType sourceCpu, StepRequest& step, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo);
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template void Debugger::ProcessPredictiveBreakpoint<1>(CpuType sourceCpu, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo);
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template void Debugger::ProcessPredictiveBreakpoint<2>(CpuType sourceCpu, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo);
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template void Debugger::ProcessPredictiveBreakpoint<4>(CpuType sourceCpu, BreakpointManager* bpManager, MemoryOperationInfo& operation, AddressInfo& addressInfo);
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