Multi-system emulator (NES, SNES, GB, PCE, SMS/GG) for Windows, Linux and macOS
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2024-12-03 21:30:31 +09:00
.github/workflows MacOS: Added AOT builds 2024-08-14 17:37:16 +09:00
Core Linux: Slow down audio playback when emulation speed is set to less than 100% 2024-12-03 21:30:31 +09:00
InteropDLL NES: Added Rainbow support (mapper 682) 2024-10-08 21:37:44 +09:00
Linux Added WonderSwan support 2024-09-19 21:19:43 +09:00
linux-debugging Linux: Fix building without LTO (#9) 2023-02-18 19:19:10 -05:00
Lua Debugger: Lua - Improve error messages when io/os/lua access is turned off in the options 2024-07-19 18:34:42 +09:00
MacOS MacOS: Add controller support (#71) 2024-09-19 08:37:52 +09:00
PGOHelper Added WonderSwan support 2024-09-19 21:19:43 +09:00
Sdl UI: Move mouse handling to core and add MacOS mouse support (#55) 2024-05-24 16:31:44 +09:00
SevenZip macOS: Fix compilation scripts/errors for macOS 2023-02-01 21:10:53 -05:00
UI Debugger: PCE - Added missing PCEAS import mappings for CD-ROM RAM symbols 2024-12-03 16:23:33 +09:00
Utilities Movies: Fixed last emulation setting stored in movie file not being applied correctly 2024-10-23 20:01:33 +09:00
Windows Linux: Slow down audio playback when emulation speed is set to less than 100% 2024-12-03 21:30:31 +09:00
.editorconfig Hex Editor: Implement some of the highlighting features 2021-12-19 18:41:20 -05:00
.gitattributes 65816 core working in 6502 emulation mode 2019-02-11 19:18:47 -05:00
.gitignore Build: Use sdl2-config for SDL2 includes (#5) 2023-02-05 11:01:20 -05:00
buildPGO.sh macOS: Fix compilation scripts/errors for macOS 2023-02-01 21:10:53 -05:00
COMPILING.md UI: Support for NativeAOT 2024-06-05 20:23:31 +09:00
LICENSE Add readme/license 2019-03-31 15:15:18 -04:00
makefile MacOS: Add controller support (#71) 2024-09-19 08:37:52 +09:00
Mesen.sln UI: Rename NewUI to UI 2023-01-25 16:03:56 -05:00
NuGet.Config UI: Removed nightly/CI nuget repositories (no longer used) 2023-08-17 18:24:43 +09:00
README.md Readme: Remove link to native Windows build, list the .net builds first 2024-09-14 12:33:14 +09:00
SteamOS.md Upgrade to .NET 8 2024-05-24 23:08:43 +09:00

Mesen

Mesen is a multi-system emulator (NES, SNES, Game Boy, Game Boy Advance, PC Engine, Master System/Game Gear) for Windows, Linux and macOS built in C++ and C#.

Development Builds

Mesen

.NET builds

These builds require .NET 8 to be installed (except the Windows 7 build which requires .NET 6).
For Linux and macOS, SDL2 must also be installed.

Native builds

These builds don't require .NET to be installed and offer improved start up times.

  • Windows 10 / 11: An issue is causing the emulator to sometimes (randomly) freeze when opening or closing windows in the native builds on Windows. Using the native builds on Windows is not recommended until this is fixed.
  • Linux (requires SDL2)
  • macOS - Intel (requires SDL2)
  • macOS - Apple Silicon (requires SDL2)

Notes / limitations

macOS: The macOS build still has a number of limitations (e.g no gamepad support).

SteamOS: See SteamOS.md

Compiling

See COMPILING.md

License

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2014-2024 Sour

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.