Mesen2/Core/Debugger/LuaApi.h

101 lines
2.8 KiB
C++

#pragma once
#include "pch.h"
#include "Shared/CpuType.h"
#include "Shared/SettingTypes.h"
#include "Shared/MemoryType.h"
struct lua_State;
class ScriptingContext;
class Debugger;
class Emulator;
class MemoryDumper;
class DebugHud;
class BaseVideoFilter;
class LuaApi
{
public:
static void SetContext(ScriptingContext *context);
static int GetLibrary(lua_State *lua);
static void LuaPushIntValue(lua_State* lua, string name, int value);
static DebugHud* GetHud();
static int SelectDrawSurface(lua_State* lua);
static int GetMemorySize(lua_State* lua);
static int ReadMemory(lua_State *lua);
static int WriteMemory(lua_State *lua);
static int ReadMemoryWord(lua_State *lua);
static int WriteMemoryWord(lua_State *lua);
static int GetLabelAddress(lua_State* lua);
static int ConvertAddress(lua_State *lua);
static int RegisterMemoryCallback(lua_State *lua);
static int UnregisterMemoryCallback(lua_State *lua);
static int RegisterEventCallback(lua_State *lua);
static int UnregisterEventCallback(lua_State *lua);
static int MeasureString(lua_State* lua);
static int DrawString(lua_State *lua);
static int DrawLine(lua_State *lua);
static int DrawPixel(lua_State *lua);
static int DrawRectangle(lua_State *lua);
static int ClearScreen(lua_State *lua);
static int GetScreenSize(lua_State* lua);
static int GetDrawSurfaceSize(lua_State* lua);
static int GetScreenBuffer(lua_State *lua);
static int SetScreenBuffer(lua_State *lua);
static int GetPixel(lua_State *lua);
static int GetMouseState(lua_State *lua);
static int Log(lua_State *lua);
static int DisplayMessage(lua_State *lua);
static int Reset(lua_State *lua);
//static int Stop(lua_State *lua);
static int BreakExecution(lua_State *lua);
static int Resume(lua_State *lua);
static int Step(lua_State *lua);
static int Rewind(lua_State *lua);
static int TakeScreenshot(lua_State *lua);
static int CreateSavestate(lua_State *lua);
static int LoadSavestate(lua_State *lua);
static int IsKeyPressed(lua_State *lua);
static int GetInput(lua_State *lua);
static int SetInput(lua_State *lua);
static int AddCheat(lua_State *lua);
static int ClearCheats(lua_State *lua);
static int GetScriptDataFolder(lua_State *lua);
static int GetRomInfo(lua_State *lua);
static int GetLogWindowLog(lua_State *lua);
static int SetState(lua_State *lua);
static int GetState(lua_State *lua);
static int GetAccessCounters(lua_State *lua);
static int ResetAccessCounters(lua_State *lua);
private:
static FrameInfo InternalGetScreenSize();
static Emulator* _emu;
static Debugger* _debugger;
static MemoryDumper* _memoryDumper;
static ScriptingContext* _context;
static std::pair<unique_ptr<BaseVideoFilter>, FrameInfo> GetRenderedFrame();
template<typename T> static void GenerateEnumDefinition(lua_State* lua, string enumName);
};