Mesen2/Core/Shared/Video/SoftwareRenderer.h
Sour 63bac5d462 macOS: Replace SDL renderer with Avalonia
Avoids SDL-related issues until a better solution can be found
2023-02-02 21:33:48 -05:00

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C++

#include "pch.h"
#include "Shared/Interfaces/IRenderingDevice.h"
#include "Utilities/SimpleLock.h"
class Emulator;
class SoftwareRenderer : public IRenderingDevice
{
private:
Emulator* _emu = nullptr;
SimpleLock _frameLock;
SimpleLock _textureLock;
uint32_t _frameWidth = 0;
uint32_t _frameHeight = 0;
uint32_t* _textureBuffer[2] = { nullptr, nullptr };
void SetScreenSize(uint32_t width, uint32_t height);
public:
SoftwareRenderer(Emulator* emu);
~SoftwareRenderer();
void UpdateFrame(RenderedFrame& frame) override;
void ClearFrame() override;
void Render(RenderSurfaceInfo& emuHud, RenderSurfaceInfo& scriptHud) override;
void Reset() override;
void SetExclusiveFullscreenMode(bool fullscreen, void* windowHandle) override;
};