mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
466 lines
16 KiB
C++
466 lines
16 KiB
C++
#include "pch.h"
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#include "Gameboy/Gameboy.h"
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#include "Gameboy/GbMemoryManager.h"
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#include "Gameboy/Input/GbController.h"
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#include "Gameboy/Debugger/DummyGbCpu.h"
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#include "Gameboy/Debugger/GbDebugger.h"
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#include "Gameboy/Debugger/GameboyDisUtils.h"
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#include "Gameboy/Debugger/GbEventManager.h"
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#include "Gameboy/Debugger/GbTraceLogger.h"
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#include "Gameboy/Debugger/GbPpuTools.h"
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#include "Debugger/DisassemblyInfo.h"
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#include "Debugger/Disassembler.h"
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#include "Debugger/CallstackManager.h"
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#include "Debugger/BreakpointManager.h"
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#include "Debugger/Debugger.h"
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#include "Debugger/MemoryAccessCounter.h"
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#include "Debugger/ExpressionEvaluator.h"
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#include "Debugger/MemoryDumper.h"
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#include "Debugger/CodeDataLogger.h"
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#include "Debugger/BaseEventManager.h"
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#include "Debugger/StepBackManager.h"
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#include "Utilities/Patches/IpsPatcher.h"
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#include "Utilities/HexUtilities.h"
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#include "Gameboy/Debugger/GbAssembler.h"
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#include "Gameboy/GbPpu.h"
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#include "Gameboy/GbCpu.h"
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#include "SNES/SnesConsole.h"
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#include "SNES/BaseCartridge.h"
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#include "Shared/EmuSettings.h"
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#include "Shared/Emulator.h"
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#include "Shared/BaseControlManager.h"
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#include "Shared/MemoryOperationType.h"
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GbDebugger::GbDebugger(Debugger* debugger)
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{
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_debugger = debugger;
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_emu = debugger->GetEmulator();
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_disassembler = debugger->GetDisassembler();
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_memoryAccessCounter = debugger->GetMemoryAccessCounter();
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if(_emu->GetConsoleType() == ConsoleType::Snes) {
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_gameboy = ((SnesConsole*)debugger->GetConsole())->GetCartridge()->GetGameboy();
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} else {
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_gameboy = ((Gameboy*)debugger->GetConsole());
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}
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_cpu = _gameboy->GetCpu();
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_ppu = _gameboy->GetPpu();
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_settings = debugger->GetEmulator()->GetSettings();
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_codeDataLogger.reset(new CodeDataLogger(debugger, MemoryType::GbPrgRom, _gameboy->DebugGetMemorySize(MemoryType::GbPrgRom), CpuType::Gameboy, _emu->GetCrc32()));
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_cdlFile = _codeDataLogger->GetCdlFilePath(_emu->GetRomInfo().RomFile.GetFileName());
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_codeDataLogger->LoadCdlFile(_cdlFile, _settings->GetDebugConfig().AutoResetCdl);
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_traceLogger.reset(new GbTraceLogger(debugger, this, _ppu));
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_ppuTools.reset(new GbPpuTools(debugger, debugger->GetEmulator()));
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_stepBackManager.reset(new StepBackManager(_emu, this));
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_eventManager.reset(new GbEventManager(debugger, _gameboy->GetCpu(), _ppu));
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_callstackManager.reset(new CallstackManager(debugger, _gameboy));
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_breakpointManager.reset(new BreakpointManager(debugger, this, CpuType::Gameboy, _eventManager.get()));
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_step.reset(new StepRequest());
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_assembler.reset(new GbAssembler(debugger->GetLabelManager()));
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_dummyCpu.reset(new DummyGbCpu());
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_dummyCpu->Init(_emu, _gameboy, _gameboy->GetMemoryManager());
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if(_gameboy->GetMasterClock() < 1000) {
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//Enable breaking on uninit reads when debugger is opened at power on
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_enableBreakOnUninitRead = true;
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}
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}
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GbDebugger::~GbDebugger()
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{
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_codeDataLogger->SaveCdlFile(_cdlFile);
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}
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void GbDebugger::Reset()
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{
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_callstackManager->Clear();
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ResetPrevOpCode();
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}
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void GbDebugger::ProcessInstruction()
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{
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GbCpuState& state = _cpu->GetState();
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uint16_t pc = state.PC;
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AddressInfo addressInfo = _gameboy->GetAbsoluteAddress(pc);
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uint8_t value = _gameboy->GetMemoryManager()->DebugRead(pc);
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MemoryOperationInfo operation(pc, value, MemoryOperationType::ExecOpCode, MemoryType::GameboyMemory);
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if(addressInfo.Address >= 0) {
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if(addressInfo.Type == MemoryType::GbPrgRom) {
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_codeDataLogger->SetCode(addressInfo.Address, GameboyDisUtils::GetOpFlags(_prevOpCode, pc, _prevProgramCounter));
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}
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_disassembler->BuildCache(addressInfo, 0, CpuType::Gameboy);
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}
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ProcessCallStackUpdates(addressInfo, pc);
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if(_settings->CheckDebuggerFlag(DebuggerFlags::GbDebuggerEnabled)) {
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switch(value) {
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case 0x40:
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if(_settings->GetDebugConfig().GbBreakOnNopLoad) {
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_step->Break(BreakSource::GbNopLoad);
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}
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break;
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case 0xD3: case 0xDB: case 0xDD: case 0xE3: case 0xE4: case 0xEB: case 0xEC: case 0xED: case 0xF4: case 0xFC: case 0xFD:
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if(_settings->GetDebugConfig().GbBreakOnInvalidOpCode) {
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_step->Break(BreakSource::GbInvalidOpCode);
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}
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break;
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}
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}
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_prevOpCode = value;
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_prevProgramCounter = pc;
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_step->ProcessCpuExec();
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if(_step->StepCount != 0 && _breakpointManager->HasBreakpoints() && _settings->GetDebugConfig().UsePredictiveBreakpoints) {
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_dummyCpu->SetDummyState(state);
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_dummyCpu->Exec();
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for(uint32_t i = 1; i < _dummyCpu->GetOperationCount(); i++) {
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MemoryOperationInfo memOp = _dummyCpu->GetOperationInfo(i);
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if(_breakpointManager->HasBreakpointForType(memOp.Type)) {
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AddressInfo absAddr = _gameboy->GetAbsoluteAddress(memOp.Address);
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_debugger->ProcessPredictiveBreakpoint(CpuType::Gameboy, _breakpointManager.get(), memOp, absAddr);
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}
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}
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}
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_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
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}
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void GbDebugger::ProcessRead(uint32_t addr, uint8_t value, MemoryOperationType type)
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{
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AddressInfo addressInfo = _gameboy->GetAbsoluteAddress(addr);
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MemoryOperationInfo operation(addr, value, type, MemoryType::GameboyMemory);
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if(type == MemoryOperationType::ExecOpCode) {
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if(_traceLogger->IsEnabled()) {
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DisassemblyInfo disInfo = _disassembler->GetDisassemblyInfo(addressInfo, addr, 0, CpuType::Gameboy);
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_traceLogger->Log(_cpu->GetState(), disInfo, operation, addressInfo);
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}
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_memoryAccessCounter->ProcessMemoryExec(addressInfo, _gameboy->GetMasterClock());
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} else if(type == MemoryOperationType::ExecOperand) {
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if(addressInfo.Address >= 0 && addressInfo.Type == MemoryType::GbPrgRom) {
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_codeDataLogger->SetCode(addressInfo.Address);
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}
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if(_traceLogger->IsEnabled()) {
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_traceLogger->LogNonExec(operation, addressInfo);
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}
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_memoryAccessCounter->ProcessMemoryExec(addressInfo, _gameboy->GetMasterClock());
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_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
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} else {
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if(addressInfo.Address >= 0 && addressInfo.Type == MemoryType::GbPrgRom) {
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_codeDataLogger->SetData(addressInfo.Address);
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}
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if(_traceLogger->IsEnabled()) {
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_traceLogger->LogNonExec(operation, addressInfo);
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}
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if(addr < 0xFE00 || addr >= 0xFF80) {
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ReadResult result = _memoryAccessCounter->ProcessMemoryRead(addressInfo, _gameboy->GetMasterClock());
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if(result != ReadResult::Normal && _enableBreakOnUninitRead) {
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//Memory access was a read on an uninitialized memory address
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if(result == ReadResult::FirstUninitRead) {
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//Only warn the first time
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_debugger->Log("[GB] Uninitialized memory read: $" + HexUtilities::ToHex((uint16_t)addr));
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}
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if(_settings->CheckDebuggerFlag(DebuggerFlags::GbDebuggerEnabled) && _settings->GetDebugConfig().BreakOnUninitRead) {
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_step->Break(BreakSource::BreakOnUninitMemoryRead);
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}
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}
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}
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if(addr == 0xFFFF || (addr >= 0xFE00 && addr < 0xFF80) || (addr >= 0x8000 && addr <= 0x9FFF)) {
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_eventManager->AddEvent(DebugEventType::Register, operation);
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}
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_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
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}
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}
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void GbDebugger::ProcessWrite(uint32_t addr, uint8_t value, MemoryOperationType type)
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{
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AddressInfo addressInfo = _gameboy->GetAbsoluteAddress(addr);
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MemoryOperationInfo operation(addr, value, type, MemoryType::GameboyMemory);
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_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
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if(addressInfo.Type == MemoryType::GbWorkRam || addressInfo.Type == MemoryType::GbCartRam || addressInfo.Type == MemoryType::GbHighRam) {
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_disassembler->InvalidateCache(addressInfo, CpuType::Gameboy);
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}
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if(_traceLogger->IsEnabled()) {
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_traceLogger->LogNonExec(operation, addressInfo);
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}
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if(addr == 0xFFFF || (addr >= 0xFE00 && addr < 0xFF80) || (addr >= 0x8000 && addr <= 0x9FFF)) {
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_eventManager->AddEvent(DebugEventType::Register, operation);
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}
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_memoryAccessCounter->ProcessMemoryWrite(addressInfo, _gameboy->GetMasterClock());
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}
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void GbDebugger::Run()
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{
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_step.reset(new StepRequest());
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}
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void GbDebugger::Step(int32_t stepCount, StepType type)
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{
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StepRequest step(type);
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if(_cpu->GetState().Halted && (type == StepType::StepOver || type == StepType::StepOut || type == StepType::Step)) {
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//If CPU is halted, use the PPU to break execution instead
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step.PpuStepCount = 1;
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}
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switch(type) {
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case StepType::Step: step.StepCount = stepCount; break;
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case StepType::StepOut: step.BreakAddress = _callstackManager->GetReturnAddress(); break;
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case StepType::StepOver:
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if(GameboyDisUtils::IsJumpToSub(_prevOpCode)) {
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step.BreakAddress = _prevProgramCounter + GameboyDisUtils::GetOpSize(_prevOpCode);
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} else {
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//For any other instruction, step over is the same as step into
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step.StepCount = 1;
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}
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break;
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case StepType::PpuStep: step.PpuStepCount = stepCount; break;
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case StepType::PpuScanline: step.PpuStepCount = 456 * stepCount; break;
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case StepType::PpuFrame: step.PpuStepCount = 456*154 * stepCount; break;
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case StepType::SpecificScanline: step.BreakScanline = stepCount; break;
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}
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_step.reset(new StepRequest(step));
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}
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void GbDebugger::DrawPartialFrame()
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{
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_ppu->DebugSendFrame();
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}
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void GbDebugger::ProcessCallStackUpdates(AddressInfo& destAddr, uint16_t destPc)
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{
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if(GameboyDisUtils::IsJumpToSub(_prevOpCode) && destPc != _prevProgramCounter + GameboyDisUtils::GetOpSize(_prevOpCode)) {
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//CALL and RST, and PC doesn't match the next instruction, so the call was (probably) done
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uint8_t opSize = GameboyDisUtils::GetOpSize(_prevOpCode);
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uint16_t returnPc = _prevProgramCounter + opSize;
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AddressInfo src = _gameboy->GetAbsoluteAddress(_prevProgramCounter);
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AddressInfo ret = _gameboy->GetAbsoluteAddress(returnPc);
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_callstackManager->Push(src, _prevProgramCounter, destAddr, destPc, ret, returnPc, StackFrameFlags::None);
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} else if(GameboyDisUtils::IsReturnInstruction(_prevOpCode)) {
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if(destPc != _prevProgramCounter + GameboyDisUtils::GetOpSize(_prevOpCode)) {
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//RET used, and PC doesn't match the next instruction, so the ret was (probably) taken
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_callstackManager->Pop(destAddr, destPc);
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}
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if(_step->BreakAddress == (int32_t)destPc) {
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//RET/RETI - if we're on the expected return address, break immediately (for step over/step out)
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_step->Break(BreakSource::CpuStep);
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}
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}
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}
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void GbDebugger::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
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{
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AddressInfo src = _gameboy->GetAbsoluteAddress(_prevProgramCounter);
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AddressInfo ret = _gameboy->GetAbsoluteAddress(originalPc);
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AddressInfo dest = _gameboy->GetAbsoluteAddress(currentPc);
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if(dest.Type == MemoryType::GbPrgRom && dest.Address >= 0) {
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_codeDataLogger->SetCode(dest.Address, CdlFlags::SubEntryPoint);
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}
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//If a call/return occurred just before IRQ, it needs to be processed now
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ProcessCallStackUpdates(ret, originalPc);
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ResetPrevOpCode();
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_debugger->InternalProcessInterrupt(
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CpuType::Gameboy, *this, *_step.get(),
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src, _prevProgramCounter, dest, currentPc, ret, originalPc, forNmi
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);
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}
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void GbDebugger::ProcessPpuRead(uint16_t addr, uint8_t value, MemoryType memoryType)
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{
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MemoryOperationInfo operation(addr, value, MemoryOperationType::Read, memoryType);
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AddressInfo addressInfo { addr, memoryType };
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_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
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_memoryAccessCounter->ProcessMemoryRead(addressInfo, _gameboy->GetMasterClock());
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}
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void GbDebugger::ProcessPpuWrite(uint16_t addr, uint8_t value, MemoryType memoryType)
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{
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MemoryOperationInfo operation(addr, value, MemoryOperationType::Write, memoryType);
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AddressInfo addressInfo { addr, memoryType };
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_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
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_memoryAccessCounter->ProcessMemoryWrite(addressInfo, _gameboy->GetMasterClock());
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}
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void GbDebugger::ProcessPpuCycle()
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{
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if(_ppuTools->HasOpenedViewer()) {
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_ppuTools->UpdateViewers(_ppu->GetScanline(), _ppu->GetCycle());
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}
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if(_step->HasRequest) {
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if(_step->HasScanlineBreakRequest() && _ppu->GetCycle() == 0 && _ppu->GetScanline() == _step->BreakScanline) {
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_debugger->SleepUntilResume(CpuType::Gameboy, _step->GetBreakSource());
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} else if(_step->PpuStepCount > 0) {
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_step->PpuStepCount--;
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if(_step->PpuStepCount == 0) {
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_debugger->SleepUntilResume(CpuType::Gameboy, _step->GetBreakSource());
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}
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}
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}
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}
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DebuggerFeatures GbDebugger::GetSupportedFeatures()
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{
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DebuggerFeatures features = {};
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features.RunToIrq = true;
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features.RunToNmi = false;
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features.StepOver = true;
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features.StepOut = true;
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features.StepBack = true;
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features.CallStack = true;
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features.ChangeProgramCounter = AllowChangeProgramCounter;
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features.CpuVectors[0] = { "V. Blank IRQ", 0x40, VectorType::Direct };
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features.CpuVectors[1] = { "LCD Stat IRQ", 0x48, VectorType::Direct };
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features.CpuVectors[2] = { "Timer IRQ", 0x50, VectorType::Direct };
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features.CpuVectors[3] = { "Serial IRQ", 0x58, VectorType::Direct };
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features.CpuVectors[4] = { "Joypad IRQ", 0x60, VectorType::Direct };
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features.CpuVectorCount = 5;
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return features;
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}
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void GbDebugger::SetProgramCounter(uint32_t addr)
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{
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_cpu->GetState().PC = (uint16_t)addr;
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_prevOpCode = _gameboy->GetMemoryManager()->DebugRead((uint16_t)addr);
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_prevProgramCounter = (uint16_t)addr;
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}
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uint32_t GbDebugger::GetProgramCounter(bool getInstPc)
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{
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return getInstPc ? _prevProgramCounter : _cpu->GetState().PC;
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}
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uint64_t GbDebugger::GetCpuCycleCount()
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{
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return _gameboy->GetCycleCount();
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}
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void GbDebugger::ResetPrevOpCode()
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{
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_prevOpCode = 0;
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}
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BaseEventManager* GbDebugger::GetEventManager()
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{
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return _eventManager.get();
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}
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IAssembler* GbDebugger::GetAssembler()
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{
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return _assembler.get();
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}
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CallstackManager* GbDebugger::GetCallstackManager()
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{
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return _callstackManager.get();
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}
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BreakpointManager* GbDebugger::GetBreakpointManager()
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{
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return _breakpointManager.get();
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}
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BaseState& GbDebugger::GetState()
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{
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return _cpu->GetState();
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}
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void GbDebugger::GetPpuState(BaseState& state)
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{
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(GbPpuState&)state = _ppu->GetStateRef();
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}
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void GbDebugger::SetPpuState(BaseState& srcState)
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{
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GbPpuState& dstState = _ppu->GetStateRef();
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dstState = (GbPpuState&)srcState;
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}
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ITraceLogger* GbDebugger::GetTraceLogger()
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{
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return _traceLogger.get();
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}
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PpuTools* GbDebugger::GetPpuTools()
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{
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return _ppuTools.get();
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}
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void GbDebugger::SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption)
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{
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vector<uint8_t> output;
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uint8_t* prgRom = _debugger->GetMemoryDumper()->GetMemoryBuffer(MemoryType::GbPrgRom);
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uint32_t prgRomSize = _debugger->GetMemoryDumper()->GetMemorySize(MemoryType::GbPrgRom);
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vector<uint8_t> rom = vector<uint8_t>(prgRom, prgRom + prgRomSize);
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if(saveAsIps) {
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vector<uint8_t> originalRom;
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_emu->GetRomInfo().RomFile.ReadFile(originalRom);
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output = IpsPatcher::CreatePatch(originalRom, rom);
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} else {
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if(stripOption != CdlStripOption::StripNone) {
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_codeDataLogger->StripData(rom.data(), stripOption);
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//Preserve rom header regardless of CDL file contents
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GameboyHeader header = _gameboy->GetHeader();
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memcpy(rom.data() + Gameboy::HeaderOffset, &header, sizeof(GameboyHeader));
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}
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output = rom;
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}
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ofstream file(filename, ios::out | ios::binary);
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if(file) {
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file.write((char*)output.data(), output.size());
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file.close();
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}
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}
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void GbDebugger::ProcessInputOverrides(DebugControllerState inputOverrides[8])
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{
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BaseControlManager* controlManager = _gameboy->GetControlManager();
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for(int i = 0; i < 8; i++) {
|
|
shared_ptr<GbController> controller = std::dynamic_pointer_cast<GbController>(controlManager->GetControlDeviceByIndex(i));
|
|
if(controller && inputOverrides[i].HasPressedButton()) {
|
|
controller->SetBitValue(GbController::Buttons::A, inputOverrides[i].A);
|
|
controller->SetBitValue(GbController::Buttons::B, inputOverrides[i].B);
|
|
controller->SetBitValue(GbController::Buttons::Select, inputOverrides[i].Select);
|
|
controller->SetBitValue(GbController::Buttons::Start, inputOverrides[i].Start);
|
|
controller->SetBitValue(GbController::Buttons::Up, inputOverrides[i].Up);
|
|
controller->SetBitValue(GbController::Buttons::Down, inputOverrides[i].Down);
|
|
controller->SetBitValue(GbController::Buttons::Left, inputOverrides[i].Left);
|
|
controller->SetBitValue(GbController::Buttons::Right, inputOverrides[i].Right);
|
|
}
|
|
}
|
|
controlManager->RefreshHubState();
|
|
}
|