Mesen2/Core/Gameboy/Debugger/GbDebugger.cpp

466 lines
16 KiB
C++

#include "pch.h"
#include "Gameboy/Gameboy.h"
#include "Gameboy/GbMemoryManager.h"
#include "Gameboy/Input/GbController.h"
#include "Gameboy/Debugger/DummyGbCpu.h"
#include "Gameboy/Debugger/GbDebugger.h"
#include "Gameboy/Debugger/GameboyDisUtils.h"
#include "Gameboy/Debugger/GbEventManager.h"
#include "Gameboy/Debugger/GbTraceLogger.h"
#include "Gameboy/Debugger/GbPpuTools.h"
#include "Debugger/DisassemblyInfo.h"
#include "Debugger/Disassembler.h"
#include "Debugger/CallstackManager.h"
#include "Debugger/BreakpointManager.h"
#include "Debugger/Debugger.h"
#include "Debugger/MemoryAccessCounter.h"
#include "Debugger/ExpressionEvaluator.h"
#include "Debugger/MemoryDumper.h"
#include "Debugger/CodeDataLogger.h"
#include "Debugger/BaseEventManager.h"
#include "Debugger/StepBackManager.h"
#include "Utilities/Patches/IpsPatcher.h"
#include "Utilities/HexUtilities.h"
#include "Gameboy/Debugger/GbAssembler.h"
#include "Gameboy/GbPpu.h"
#include "Gameboy/GbCpu.h"
#include "SNES/SnesConsole.h"
#include "SNES/BaseCartridge.h"
#include "Shared/EmuSettings.h"
#include "Shared/Emulator.h"
#include "Shared/BaseControlManager.h"
#include "Shared/MemoryOperationType.h"
GbDebugger::GbDebugger(Debugger* debugger)
{
_debugger = debugger;
_emu = debugger->GetEmulator();
_disassembler = debugger->GetDisassembler();
_memoryAccessCounter = debugger->GetMemoryAccessCounter();
if(_emu->GetConsoleType() == ConsoleType::Snes) {
_gameboy = ((SnesConsole*)debugger->GetConsole())->GetCartridge()->GetGameboy();
} else {
_gameboy = ((Gameboy*)debugger->GetConsole());
}
_cpu = _gameboy->GetCpu();
_ppu = _gameboy->GetPpu();
_settings = debugger->GetEmulator()->GetSettings();
_codeDataLogger.reset(new CodeDataLogger(debugger, MemoryType::GbPrgRom, _gameboy->DebugGetMemorySize(MemoryType::GbPrgRom), CpuType::Gameboy, _emu->GetCrc32()));
_cdlFile = _codeDataLogger->GetCdlFilePath(_emu->GetRomInfo().RomFile.GetFileName());
_codeDataLogger->LoadCdlFile(_cdlFile, _settings->GetDebugConfig().AutoResetCdl);
_traceLogger.reset(new GbTraceLogger(debugger, this, _ppu));
_ppuTools.reset(new GbPpuTools(debugger, debugger->GetEmulator()));
_stepBackManager.reset(new StepBackManager(_emu, this));
_eventManager.reset(new GbEventManager(debugger, _gameboy->GetCpu(), _ppu));
_callstackManager.reset(new CallstackManager(debugger, _gameboy));
_breakpointManager.reset(new BreakpointManager(debugger, this, CpuType::Gameboy, _eventManager.get()));
_step.reset(new StepRequest());
_assembler.reset(new GbAssembler(debugger->GetLabelManager()));
_dummyCpu.reset(new DummyGbCpu());
_dummyCpu->Init(_emu, _gameboy, _gameboy->GetMemoryManager());
if(_gameboy->GetMasterClock() < 1000) {
//Enable breaking on uninit reads when debugger is opened at power on
_enableBreakOnUninitRead = true;
}
}
GbDebugger::~GbDebugger()
{
_codeDataLogger->SaveCdlFile(_cdlFile);
}
void GbDebugger::Reset()
{
_callstackManager->Clear();
ResetPrevOpCode();
}
void GbDebugger::ProcessInstruction()
{
GbCpuState& state = _cpu->GetState();
uint16_t pc = state.PC;
AddressInfo addressInfo = _gameboy->GetAbsoluteAddress(pc);
uint8_t value = _gameboy->GetMemoryManager()->DebugRead(pc);
MemoryOperationInfo operation(pc, value, MemoryOperationType::ExecOpCode, MemoryType::GameboyMemory);
if(addressInfo.Address >= 0) {
if(addressInfo.Type == MemoryType::GbPrgRom) {
_codeDataLogger->SetCode(addressInfo.Address, GameboyDisUtils::GetOpFlags(_prevOpCode, pc, _prevProgramCounter));
}
_disassembler->BuildCache(addressInfo, 0, CpuType::Gameboy);
}
ProcessCallStackUpdates(addressInfo, pc);
if(_settings->CheckDebuggerFlag(DebuggerFlags::GbDebuggerEnabled)) {
switch(value) {
case 0x40:
if(_settings->GetDebugConfig().GbBreakOnNopLoad) {
_step->Break(BreakSource::GbNopLoad);
}
break;
case 0xD3: case 0xDB: case 0xDD: case 0xE3: case 0xE4: case 0xEB: case 0xEC: case 0xED: case 0xF4: case 0xFC: case 0xFD:
if(_settings->GetDebugConfig().GbBreakOnInvalidOpCode) {
_step->Break(BreakSource::GbInvalidOpCode);
}
break;
}
}
_prevOpCode = value;
_prevProgramCounter = pc;
_step->ProcessCpuExec();
if(_step->StepCount != 0 && _breakpointManager->HasBreakpoints() && _settings->GetDebugConfig().UsePredictiveBreakpoints) {
_dummyCpu->SetDummyState(state);
_dummyCpu->Exec();
for(uint32_t i = 1; i < _dummyCpu->GetOperationCount(); i++) {
MemoryOperationInfo memOp = _dummyCpu->GetOperationInfo(i);
if(_breakpointManager->HasBreakpointForType(memOp.Type)) {
AddressInfo absAddr = _gameboy->GetAbsoluteAddress(memOp.Address);
_debugger->ProcessPredictiveBreakpoint(CpuType::Gameboy, _breakpointManager.get(), memOp, absAddr);
}
}
}
_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
}
void GbDebugger::ProcessRead(uint32_t addr, uint8_t value, MemoryOperationType type)
{
AddressInfo addressInfo = _gameboy->GetAbsoluteAddress(addr);
MemoryOperationInfo operation(addr, value, type, MemoryType::GameboyMemory);
if(type == MemoryOperationType::ExecOpCode) {
if(_traceLogger->IsEnabled()) {
DisassemblyInfo disInfo = _disassembler->GetDisassemblyInfo(addressInfo, addr, 0, CpuType::Gameboy);
_traceLogger->Log(_cpu->GetState(), disInfo, operation, addressInfo);
}
_memoryAccessCounter->ProcessMemoryExec(addressInfo, _gameboy->GetMasterClock());
} else if(type == MemoryOperationType::ExecOperand) {
if(addressInfo.Address >= 0 && addressInfo.Type == MemoryType::GbPrgRom) {
_codeDataLogger->SetCode(addressInfo.Address);
}
if(_traceLogger->IsEnabled()) {
_traceLogger->LogNonExec(operation, addressInfo);
}
_memoryAccessCounter->ProcessMemoryExec(addressInfo, _gameboy->GetMasterClock());
_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
} else {
if(addressInfo.Address >= 0 && addressInfo.Type == MemoryType::GbPrgRom) {
_codeDataLogger->SetData(addressInfo.Address);
}
if(_traceLogger->IsEnabled()) {
_traceLogger->LogNonExec(operation, addressInfo);
}
if(addr < 0xFE00 || addr >= 0xFF80) {
ReadResult result = _memoryAccessCounter->ProcessMemoryRead(addressInfo, _gameboy->GetMasterClock());
if(result != ReadResult::Normal && _enableBreakOnUninitRead) {
//Memory access was a read on an uninitialized memory address
if(result == ReadResult::FirstUninitRead) {
//Only warn the first time
_debugger->Log("[GB] Uninitialized memory read: $" + HexUtilities::ToHex((uint16_t)addr));
}
if(_settings->CheckDebuggerFlag(DebuggerFlags::GbDebuggerEnabled) && _settings->GetDebugConfig().BreakOnUninitRead) {
_step->Break(BreakSource::BreakOnUninitMemoryRead);
}
}
}
if(addr == 0xFFFF || (addr >= 0xFE00 && addr < 0xFF80) || (addr >= 0x8000 && addr <= 0x9FFF)) {
_eventManager->AddEvent(DebugEventType::Register, operation);
}
_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
}
}
void GbDebugger::ProcessWrite(uint32_t addr, uint8_t value, MemoryOperationType type)
{
AddressInfo addressInfo = _gameboy->GetAbsoluteAddress(addr);
MemoryOperationInfo operation(addr, value, type, MemoryType::GameboyMemory);
_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
if(addressInfo.Type == MemoryType::GbWorkRam || addressInfo.Type == MemoryType::GbCartRam || addressInfo.Type == MemoryType::GbHighRam) {
_disassembler->InvalidateCache(addressInfo, CpuType::Gameboy);
}
if(_traceLogger->IsEnabled()) {
_traceLogger->LogNonExec(operation, addressInfo);
}
if(addr == 0xFFFF || (addr >= 0xFE00 && addr < 0xFF80) || (addr >= 0x8000 && addr <= 0x9FFF)) {
_eventManager->AddEvent(DebugEventType::Register, operation);
}
_memoryAccessCounter->ProcessMemoryWrite(addressInfo, _gameboy->GetMasterClock());
}
void GbDebugger::Run()
{
_step.reset(new StepRequest());
}
void GbDebugger::Step(int32_t stepCount, StepType type)
{
StepRequest step(type);
if(_cpu->GetState().Halted && (type == StepType::StepOver || type == StepType::StepOut || type == StepType::Step)) {
//If CPU is halted, use the PPU to break execution instead
step.PpuStepCount = 1;
}
switch(type) {
case StepType::Step: step.StepCount = stepCount; break;
case StepType::StepOut: step.BreakAddress = _callstackManager->GetReturnAddress(); break;
case StepType::StepOver:
if(GameboyDisUtils::IsJumpToSub(_prevOpCode)) {
step.BreakAddress = _prevProgramCounter + GameboyDisUtils::GetOpSize(_prevOpCode);
} else {
//For any other instruction, step over is the same as step into
step.StepCount = 1;
}
break;
case StepType::PpuStep: step.PpuStepCount = stepCount; break;
case StepType::PpuScanline: step.PpuStepCount = 456 * stepCount; break;
case StepType::PpuFrame: step.PpuStepCount = 456*154 * stepCount; break;
case StepType::SpecificScanline: step.BreakScanline = stepCount; break;
}
_step.reset(new StepRequest(step));
}
void GbDebugger::DrawPartialFrame()
{
_ppu->DebugSendFrame();
}
void GbDebugger::ProcessCallStackUpdates(AddressInfo& destAddr, uint16_t destPc)
{
if(GameboyDisUtils::IsJumpToSub(_prevOpCode) && destPc != _prevProgramCounter + GameboyDisUtils::GetOpSize(_prevOpCode)) {
//CALL and RST, and PC doesn't match the next instruction, so the call was (probably) done
uint8_t opSize = GameboyDisUtils::GetOpSize(_prevOpCode);
uint16_t returnPc = _prevProgramCounter + opSize;
AddressInfo src = _gameboy->GetAbsoluteAddress(_prevProgramCounter);
AddressInfo ret = _gameboy->GetAbsoluteAddress(returnPc);
_callstackManager->Push(src, _prevProgramCounter, destAddr, destPc, ret, returnPc, StackFrameFlags::None);
} else if(GameboyDisUtils::IsReturnInstruction(_prevOpCode)) {
if(destPc != _prevProgramCounter + GameboyDisUtils::GetOpSize(_prevOpCode)) {
//RET used, and PC doesn't match the next instruction, so the ret was (probably) taken
_callstackManager->Pop(destAddr, destPc);
}
if(_step->BreakAddress == (int32_t)destPc) {
//RET/RETI - if we're on the expected return address, break immediately (for step over/step out)
_step->Break(BreakSource::CpuStep);
}
}
}
void GbDebugger::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
{
AddressInfo src = _gameboy->GetAbsoluteAddress(_prevProgramCounter);
AddressInfo ret = _gameboy->GetAbsoluteAddress(originalPc);
AddressInfo dest = _gameboy->GetAbsoluteAddress(currentPc);
if(dest.Type == MemoryType::GbPrgRom && dest.Address >= 0) {
_codeDataLogger->SetCode(dest.Address, CdlFlags::SubEntryPoint);
}
//If a call/return occurred just before IRQ, it needs to be processed now
ProcessCallStackUpdates(ret, originalPc);
ResetPrevOpCode();
_debugger->InternalProcessInterrupt(
CpuType::Gameboy, *this, *_step.get(),
src, _prevProgramCounter, dest, currentPc, ret, originalPc, forNmi
);
}
void GbDebugger::ProcessPpuRead(uint16_t addr, uint8_t value, MemoryType memoryType)
{
MemoryOperationInfo operation(addr, value, MemoryOperationType::Read, memoryType);
AddressInfo addressInfo { addr, memoryType };
_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
_memoryAccessCounter->ProcessMemoryRead(addressInfo, _gameboy->GetMasterClock());
}
void GbDebugger::ProcessPpuWrite(uint16_t addr, uint8_t value, MemoryType memoryType)
{
MemoryOperationInfo operation(addr, value, MemoryOperationType::Write, memoryType);
AddressInfo addressInfo { addr, memoryType };
_debugger->ProcessBreakConditions(CpuType::Gameboy, *_step.get(), _breakpointManager.get(), operation, addressInfo);
_memoryAccessCounter->ProcessMemoryWrite(addressInfo, _gameboy->GetMasterClock());
}
void GbDebugger::ProcessPpuCycle()
{
if(_ppuTools->HasOpenedViewer()) {
_ppuTools->UpdateViewers(_ppu->GetScanline(), _ppu->GetCycle());
}
if(_step->HasRequest) {
if(_step->HasScanlineBreakRequest() && _ppu->GetCycle() == 0 && _ppu->GetScanline() == _step->BreakScanline) {
_debugger->SleepUntilResume(CpuType::Gameboy, _step->GetBreakSource());
} else if(_step->PpuStepCount > 0) {
_step->PpuStepCount--;
if(_step->PpuStepCount == 0) {
_debugger->SleepUntilResume(CpuType::Gameboy, _step->GetBreakSource());
}
}
}
}
DebuggerFeatures GbDebugger::GetSupportedFeatures()
{
DebuggerFeatures features = {};
features.RunToIrq = true;
features.RunToNmi = false;
features.StepOver = true;
features.StepOut = true;
features.StepBack = true;
features.CallStack = true;
features.ChangeProgramCounter = AllowChangeProgramCounter;
features.CpuVectors[0] = { "V. Blank IRQ", 0x40, VectorType::Direct };
features.CpuVectors[1] = { "LCD Stat IRQ", 0x48, VectorType::Direct };
features.CpuVectors[2] = { "Timer IRQ", 0x50, VectorType::Direct };
features.CpuVectors[3] = { "Serial IRQ", 0x58, VectorType::Direct };
features.CpuVectors[4] = { "Joypad IRQ", 0x60, VectorType::Direct };
features.CpuVectorCount = 5;
return features;
}
void GbDebugger::SetProgramCounter(uint32_t addr)
{
_cpu->GetState().PC = (uint16_t)addr;
_prevOpCode = _gameboy->GetMemoryManager()->DebugRead((uint16_t)addr);
_prevProgramCounter = (uint16_t)addr;
}
uint32_t GbDebugger::GetProgramCounter(bool getInstPc)
{
return getInstPc ? _prevProgramCounter : _cpu->GetState().PC;
}
uint64_t GbDebugger::GetCpuCycleCount()
{
return _gameboy->GetCycleCount();
}
void GbDebugger::ResetPrevOpCode()
{
_prevOpCode = 0;
}
BaseEventManager* GbDebugger::GetEventManager()
{
return _eventManager.get();
}
IAssembler* GbDebugger::GetAssembler()
{
return _assembler.get();
}
CallstackManager* GbDebugger::GetCallstackManager()
{
return _callstackManager.get();
}
BreakpointManager* GbDebugger::GetBreakpointManager()
{
return _breakpointManager.get();
}
BaseState& GbDebugger::GetState()
{
return _cpu->GetState();
}
void GbDebugger::GetPpuState(BaseState& state)
{
(GbPpuState&)state = _ppu->GetStateRef();
}
void GbDebugger::SetPpuState(BaseState& srcState)
{
GbPpuState& dstState = _ppu->GetStateRef();
dstState = (GbPpuState&)srcState;
}
ITraceLogger* GbDebugger::GetTraceLogger()
{
return _traceLogger.get();
}
PpuTools* GbDebugger::GetPpuTools()
{
return _ppuTools.get();
}
void GbDebugger::SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption)
{
vector<uint8_t> output;
uint8_t* prgRom = _debugger->GetMemoryDumper()->GetMemoryBuffer(MemoryType::GbPrgRom);
uint32_t prgRomSize = _debugger->GetMemoryDumper()->GetMemorySize(MemoryType::GbPrgRom);
vector<uint8_t> rom = vector<uint8_t>(prgRom, prgRom + prgRomSize);
if(saveAsIps) {
vector<uint8_t> originalRom;
_emu->GetRomInfo().RomFile.ReadFile(originalRom);
output = IpsPatcher::CreatePatch(originalRom, rom);
} else {
if(stripOption != CdlStripOption::StripNone) {
_codeDataLogger->StripData(rom.data(), stripOption);
//Preserve rom header regardless of CDL file contents
GameboyHeader header = _gameboy->GetHeader();
memcpy(rom.data() + Gameboy::HeaderOffset, &header, sizeof(GameboyHeader));
}
output = rom;
}
ofstream file(filename, ios::out | ios::binary);
if(file) {
file.write((char*)output.data(), output.size());
file.close();
}
}
void GbDebugger::ProcessInputOverrides(DebugControllerState inputOverrides[8])
{
BaseControlManager* controlManager = _gameboy->GetControlManager();
for(int i = 0; i < 8; i++) {
shared_ptr<GbController> controller = std::dynamic_pointer_cast<GbController>(controlManager->GetControlDeviceByIndex(i));
if(controller && inputOverrides[i].HasPressedButton()) {
controller->SetBitValue(GbController::Buttons::A, inputOverrides[i].A);
controller->SetBitValue(GbController::Buttons::B, inputOverrides[i].B);
controller->SetBitValue(GbController::Buttons::Select, inputOverrides[i].Select);
controller->SetBitValue(GbController::Buttons::Start, inputOverrides[i].Start);
controller->SetBitValue(GbController::Buttons::Up, inputOverrides[i].Up);
controller->SetBitValue(GbController::Buttons::Down, inputOverrides[i].Down);
controller->SetBitValue(GbController::Buttons::Left, inputOverrides[i].Left);
controller->SetBitValue(GbController::Buttons::Right, inputOverrides[i].Right);
}
}
controlManager->RefreshHubState();
}