Mesen2/Core/Debugger/Debugger.h

139 lines
4.2 KiB
C++

#pragma once
#include "stdafx.h"
#include "Utilities/SimpleLock.h"
#include "DebugUtilities.h"
#include "DebugTypes.h"
class IConsole;
class Emulator;
class Cpu;
class Ppu;
class Spc;
class BaseCartridge;
class MemoryManager;
class InternalRegisters;
class DmaController;
class EmuSettings;
class TraceLogger;
class ExpressionEvaluator;
class MemoryDumper;
class MemoryAccessCounter;
class Disassembler;
class BreakpointManager;
class PpuTools;
class CodeDataLogger;
class EventManager;
class CallstackManager;
class LabelManager;
class ScriptManager;
class Breakpoint;
class IEventManager;
class IAssembler;
class IDebugger;
struct BaseState;
enum class EventType;
enum class MemoryOperationType;
enum class EvalResultType : int32_t;
struct CpuInfo
{
unique_ptr<IDebugger> Debugger;
unique_ptr<ExpressionEvaluator> Evaluator;
};
class Debugger
{
private:
Emulator* _emu = nullptr;
IConsole* _console = nullptr;
EmuSettings* _settings;
CpuInfo _debuggers[(int)DebugUtilities::GetLastCpuType() + 1];
shared_ptr<ScriptManager> _scriptManager;
shared_ptr<TraceLogger> _traceLogger;
shared_ptr<MemoryDumper> _memoryDumper;
shared_ptr<MemoryAccessCounter> _memoryAccessCounter;
shared_ptr<CodeDataLogger> _codeDataLogger;
shared_ptr<Disassembler> _disassembler;
shared_ptr<PpuTools> _ppuTools;
shared_ptr<LabelManager> _labelManager;
SimpleLock _logLock;
std::list<string> _debuggerLog;
atomic<bool> _executionStopped;
atomic<uint32_t> _breakRequestCount;
atomic<uint32_t> _suspendRequestCount;
bool _waitForBreakResume = false;
void Reset();
public:
Debugger(Emulator* emu, IConsole* console);
~Debugger();
void Release();
template<CpuType type> void ProcessMemoryRead(uint32_t addr, uint8_t value, MemoryOperationType opType);
template<CpuType type> void ProcessMemoryWrite(uint32_t addr, uint8_t value, MemoryOperationType opType);
template<CpuType type> void ProcessPpuRead(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template<CpuType type> void ProcessPpuWrite(uint16_t addr, uint8_t value, SnesMemoryType memoryType);
template<CpuType type> void ProcessPpuCycle();
template<CpuType type> void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi);
void ProcessEvent(EventType type);
int32_t EvaluateExpression(string expression, CpuType cpuType, EvalResultType &resultType, bool useCache);
void Run();
void Step(CpuType cpuType, int32_t stepCount, StepType type);
bool IsExecutionStopped();
bool HasBreakRequest();
void BreakRequest(bool release);
void SuspendDebugger(bool release);
void BreakImmediately(BreakSource source);
void ProcessBreakConditions(bool needBreak, BreakpointManager *bpManager, MemoryOperationInfo &operation, AddressInfo &addressInfo, BreakSource source = BreakSource::Unspecified);
void SleepUntilResume(BreakSource source, MemoryOperationInfo* operation = nullptr, int breakpointId = -1);
void GetState(BaseState &state, CpuType cpuType);
BaseState& GetStateRef(CpuType cpuType);
AddressInfo GetAbsoluteAddress(AddressInfo relAddress);
AddressInfo GetRelativeAddress(AddressInfo absAddress, CpuType cpuType);
void GetCdlData(uint32_t offset, uint32_t length, SnesMemoryType memoryType, uint8_t* cdlData);
void SetCdlData(CpuType cpuType, uint8_t * cdlData, uint32_t length);
void MarkBytesAs(CpuType cpuType, uint32_t start, uint32_t end, uint8_t flags);
void RefreshCodeCache();
void RebuildPrgCache(CpuType cpuType);
void SetBreakpoints(Breakpoint breakpoints[], uint32_t length);
void Log(string message);
string GetLog();
void SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption);
shared_ptr<TraceLogger> GetTraceLogger();
MemoryDumper* GetMemoryDumper();
shared_ptr<MemoryAccessCounter> GetMemoryAccessCounter();
shared_ptr<CodeDataLogger> GetCodeDataLogger(CpuType cpuType);
shared_ptr<Disassembler> GetDisassembler();
shared_ptr<PpuTools> GetPpuTools();
shared_ptr<IEventManager> GetEventManager(CpuType cpuType);
shared_ptr<LabelManager> GetLabelManager();
shared_ptr<ScriptManager> GetScriptManager();
shared_ptr<CallstackManager> GetCallstackManager(CpuType cpuType);
IConsole* GetConsole();
Emulator* GetEmulator();
shared_ptr<IAssembler> GetAssembler(CpuType cpuType);
};