Mesen2/Windows/Windows.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SoundManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WindowsKeyManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WindowsMouseManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="XInputManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectInputManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\BufferHelpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\CommonStates.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\DirectXHelpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\SpriteBatch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\VertexTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\DemandCreate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\SharedResourcePool.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\PlatformHelpers.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\common.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTK\AlignedNew.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SoundManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WindowsKeyManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WindowsMouseManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XInputManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectInputManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTK\BufferHelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTK\CommonStates.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="DirectXTK\SpriteBatch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTK\VertexTypes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTK\SpriteEffect_SpritePixelShader.inc">
<Filter>Header Files</Filter>
</None>
<None Include="DirectXTK\SpriteEffect_SpriteVertexShader.inc">
<Filter>Header Files</Filter>
</None>
</ItemGroup>
</Project>