Mesen2/UI/ViewModels/SnesConfigViewModel.cs

58 lines
1.4 KiB
C#

using Avalonia.Controls;
using Mesen.Config;
using Mesen.Localization;
using Mesen.Utilities;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using System;
namespace Mesen.ViewModels
{
public class SnesConfigViewModel : DisposableViewModel
{
[Reactive] public SnesConfig Config { get; set; }
[Reactive] public SnesConfig OriginalConfig { get; set; }
[Reactive] public SnesConfigTab SelectedTab { get; set; } = 0;
public SnesInputConfigViewModel Input { get; private set; }
[Reactive] public bool IsDefaultSpcClockSpeed { get; set; } = true;
[Reactive] public string SpcEffectiveClockSpeed { get; set; } = "";
public Enum[] AvailableRegions => new Enum[] {
ConsoleRegion.Auto,
ConsoleRegion.Ntsc,
ConsoleRegion.Pal
};
public SnesConfigViewModel()
{
Config = ConfigManager.Config.Snes;
OriginalConfig = Config.Clone();
Input = new SnesInputConfigViewModel(Config);
if(Design.IsDesignMode) {
return;
}
AddDisposable(Input);
AddDisposable(ReactiveHelper.RegisterRecursiveObserver(Config, (s, e) => { Config.ApplyConfig(); }));
AddDisposable(this.WhenAnyValue(x => x.Config.SpcClockSpeedAdjustment).Subscribe(x => {
SpcEffectiveClockSpeed = ResourceHelper.GetMessage("SpcClockSpeedMsg", ((32000 + x) * 32).ToString());
IsDefaultSpcClockSpeed = x == 40;
}));
}
}
public enum SnesConfigTab
{
General,
Audio,
Emulation,
Input,
Overclocking,
Video,
Bsx
}
}