mirror of
https://github.com/SourMesen/Mesen2.git
synced 2025-04-02 10:21:44 -04:00
+ Removed ubuntu 20.04 build (no longer supported by github) + Enable ccache to speed up github builds
3651 lines
166 KiB
XML
3651 lines
166 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Resources>
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<Forms>
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<Form ID="MainMenuView">
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<Control ID="mnuFile">_File</Control>
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<Control ID="mnuGame">_Game</Control>
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<Control ID="mnuOptions">_Settings</Control>
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<Control ID="mnuTools">_Tools</Control>
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<Control ID="mnuDebug">_Debug</Control>
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<Control ID="mnuHelp">_Help</Control>
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</Form>
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<Form ID="AudioConfigView">
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<Control ID="tpgGeneral">General</Control>
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<Control ID="chkMuteSoundInBackground">Mute sound when in background</Control>
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<Control ID="chkReduceSoundInBackground">Reduce volume when in background</Control>
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<Control ID="chkReduceSoundInFastForward">Reduce volume during fast forward/rewind</Control>
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<Control ID="lblVolumeReduction">Volume Reduction (%)</Control>
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<Control ID="lblVolumeReductionSettings">Volume Reduction Settings</Control>
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<Control ID="chkEnableAudio">Enable Audio</Control>
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<Control ID="lblSampleRate">Sample Rate:</Control>
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<Control ID="lblLatencyMs">ms</Control>
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<Control ID="lblLatencyWarning">Low values may cause sound problems</Control>
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<Control ID="lblAudioLatency">Latency:</Control>
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<Control ID="lblAudioDevice">Device:</Control>
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<Control ID="lblVolume">Volume:</Control>
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<Control ID="grpVolume">Volume</Control>
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<Control ID="btnReset">Reset to Defaults</Control>
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<Control ID="lblAudioPlayerSettings">Audio Player Settings</Control>
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<Control ID="lblAudioPlayerHint">When a track has an unknown duration:</Control>
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<Control ID="chkAudioPlayerAutoDetectSilence">Move to the next track after</Control>
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<Control ID="chkAudioPlayerEnableTrackLength">Limit track duration to</Control>
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<Control ID="lblMillisecondsOfSilence">seconds of silence</Control>
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<Control ID="lblSeconds">seconds</Control>
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<Control ID="tpgAdvanced">Advanced</Control>
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<Control ID="chkDisableDynamicSampleRate">Disable dynamic sample rate</Control>
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<Control ID="chkReverbEnabled">Enable reverb</Control>
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<Control ID="chkCrossFeedEnabled">Enable cross feed</Control>
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<Control ID="lblStrength">Strength</Control>
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<Control ID="lblDelay">Delay</Control>
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<Control ID="tpgEqualizer">Equalizer</Control>
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<Control ID="chkEnableEqualizer">Enable Equalizer</Control>
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</Form>
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<Form ID="NesInputConfigView">
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<Control ID="grpControllers">Controllers</Control>
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<Control ID="grpGeneral">General</Control>
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<Control ID="chkAutoConfigureInput">Automatically configure controllers when loading a game</Control>
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<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
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<Control ID="lblLightDetectionRadius">Light detection radius for light guns:</Control>
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<Control ID="lblSmall">Small</Control>
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<Control ID="lblLarge">Large</Control>
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<Control ID="grpHardware">Hardware buttons</Control>
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<Control ID="lblFourScoreConfig">Four Score Configuration</Control>
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<Control ID="lblFourPlayerAdapterConfig">4-Player Adapter Configuration</Control>
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<Control ID="lblTwoPlayerAdapterConfig">2-Player Adapter Configuration</Control>
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<Control ID="btnSetup">Setup</Control>
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<Control ID="lblPlayer1">Port 1:</Control>
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<Control ID="lblPlayer2">Port 2:</Control>
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<Control ID="lblPort1A">Port 1:</Control>
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<Control ID="lblPort1B">Port 2:</Control>
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<Control ID="lblPort1C">Port 3:</Control>
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<Control ID="lblPort1D">Port 4:</Control>
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<Control ID="lblExpPortA">Port 1:</Control>
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<Control ID="lblExpPortB">Port 2:</Control>
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<Control ID="lblExpPortC">Port 3:</Control>
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<Control ID="lblExpPortD">Port 4:</Control>
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<Control ID="lblExpansionDevice">Expansion device:</Control>
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<Control ID="lblMapperInput">Cartridge:</Control>
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</Form>
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<Form ID="SnesInputConfigView">
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<Control ID="lblPort1">Port 1:</Control>
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<Control ID="lblPort2">Port 2:</Control>
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<Control ID="lblMultitap1A">Port 1:</Control>
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<Control ID="lblMultitap1B">Port 2:</Control>
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<Control ID="lblMultitap1C">Port 3:</Control>
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<Control ID="lblMultitap1D">Port 4:</Control>
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<Control ID="lblMultitap2A">Port 1:</Control>
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<Control ID="lblMultitap2B">Port 2:</Control>
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<Control ID="lblMultitap2C">Port 3:</Control>
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<Control ID="lblMultitap2D">Port 4:</Control>
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<Control ID="grpMultitap">Multitap Configuration</Control>
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<Control ID="lblKeyBinding">Warning: Your current configuration contains conflicting key bindings - some physical buttons on your keyboard or gamepad are mapped to multiple buttons on the NES controller. If this is not intentional, please review and correct your key bindings.</Control>
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<Control ID="grpControllers">Controllers</Control>
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<Control ID="grpGeneral">General</Control>
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<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
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</Form>
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<Form ID="InputConfigView">
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<Control ID="tpgGeneral">General</Control>
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<Control ID="lblSmall">Small</Control>
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<Control ID="lblLarge">Large</Control>
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<Control ID="lblDeadzone">Controller axis deadzone size:</Control>
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<Control ID="lblSensitivity">Mouse speed:</Control>
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<Control ID="lblLow">Slow</Control>
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<Control ID="lblHigh">Fast</Control>
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<Control ID="lblForceFeedbackIntensity">Force feedback (rumble):</Control>
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<Control ID="lblForceFeedbackLow">Disabled</Control>
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<Control ID="lblForceFeedbackHigh">Maximum</Control>
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<Control ID="tpgDisplay">Display</Control>
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<Control ID="lblDisplayInputPorts">Display ports: </Control>
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<Control ID="chkDisplayPort1">Player 1</Control>
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<Control ID="chkDisplayPort2">Player 2</Control>
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<Control ID="chkDisplayPort3">Player 3</Control>
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<Control ID="chkDisplayPort4">Player 4</Control>
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<Control ID="chkDisplayPort5">Player 5</Control>
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<Control ID="chkDisplayPort6">Player 6</Control>
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<Control ID="chkDisplayPort7">Player 7</Control>
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<Control ID="chkDisplayPort8">Player 8</Control>
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<Control ID="lblDisplayPosition">Display position:</Control>
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<Control ID="chkDisplayInputHorizontally">Horizontal display</Control>
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<Control ID="chkHidePointerForLightGuns">Hide mouse pointer when using light guns</Control>
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</Form>
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<Form ID="InputComboBox">
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<Control ID="btnSetup">Setup</Control>
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</Form>
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<Form ID="OverscanInput">
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<Control ID="lblLeft">Left</Control>
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<Control ID="lblTop">Top</Control>
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<Control ID="lblBottom">Bottom</Control>
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<Control ID="lblRight">Right</Control>
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</Form>
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<Form ID="VideoConfigView">
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<Control ID="tpgGeneral">General</Control>
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<Control ID="chkIntegerFpsMode">Enable integer FPS mode (e.g: run at 60 fps instead of 60.1)</Control>
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<Control ID="chkVerticalSync">Enable vertical sync</Control>
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<Control ID="lblDisplayRatio">Aspect Ratio:</Control>
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<Control ID="lblCustomRatio">Custom Ratio: </Control>
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<Control ID="chkBilinearInterpolation">Use bilinear interpolation when scaling</Control>
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<Control ID="chkUseSrgbTextureFormat">Use sRGB when applying interpolation</Control>
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<Control ID="lblFullscreenResolution">Fullscreen Resolution:</Control>
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<Control ID="chkFullscreenForceIntegerScale">Use integer scale values when entering fullscreen mode</Control>
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<Control ID="chkUseExclusiveFullscreen">Use exclusive fullscreen mode</Control>
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<Control ID="lblRequestedRefreshRateNtsc">Refresh Rate (NTSC / 60 Hz):</Control>
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<Control ID="lblRequestedRefreshRatePal">Refresh Rate (PAL / 50 Hz):</Control>
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<Control ID="chkEnableGameSpecificOverscan">Enable game-specific overscan settings</Control>
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<Control ID="tpgPicture">Picture</Control>
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<Control ID="btnSelectPreset">Select Preset...</Control>
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<Control ID="btnReset">Reset</Control>
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<Control ID="lblPictureSettings">General settings</Control>
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<Control ID="trkBrightness">Brightness</Control>
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<Control ID="trkContrast">Contrast</Control>
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<Control ID="trkHue">Hue</Control>
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<Control ID="trkSaturation">Saturation</Control>
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<Control ID="lblFilterSettings">Filter settings</Control>
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<Control ID="lblVideoFilter">Filter:</Control>
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<Control ID="lblNtscBlarggSettings">NTSC settings (blargg)</Control>
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<Control ID="trkArtifacts">Artifacts</Control>
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<Control ID="trkBleed">Bleed</Control>
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<Control ID="trkFringing">Fringing</Control>
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<Control ID="trkGamma">Gamma</Control>
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<Control ID="trkResolution">Resolution</Control>
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<Control ID="trkSharpness">Sharpness</Control>
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<Control ID="chkMergeFields">Merge Fields</Control>
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<Control ID="chkVerticalBlend">Apply Vertical Blending</Control>
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<Control ID="lblNtscBisqwitSettings">NTSC settings (Bisqwit)</Control>
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<Control ID="lblNtscFilterScale">Scale:</Control>
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<Control ID="trkNtscYFilterLength">Y Filter (Horizontal Blur)</Control>
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<Control ID="trkNtscIFilterLength">I Filter (Horizontal Bleed)</Control>
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<Control ID="trkNtscQFilterLength">Q Filter (Horizontal Bleed)</Control>
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<Control ID="lblLcdGridSettings">LCD Grid Settings</Control>
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<Control ID="trkLcdGridTopLeftBrightness">Brightness - Top Left</Control>
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<Control ID="trkLcdGridTopRightBrightness">Brightness - Top Right</Control>
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<Control ID="trkLcdGridBottomLeftBrightness">Brightness - Bottom Left</Control>
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<Control ID="trkLcdGridBottomRightBrightness">Brightness - Bottom Right</Control>
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<Control ID="grpScanlines">Scanlines</Control>
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<Control ID="trkScanlines">Scanlines</Control>
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<Control ID="btnResetPictureSettings">Reset</Control>
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<Control ID="mnuPresetComposite">Composite</Control>
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<Control ID="mnuPresetSVideo">S-Video</Control>
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<Control ID="mnuPresetRgb">RGB</Control>
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<Control ID="mnuPresetMonochrome">Monochrome</Control>
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<Control ID="tpgAdvanced">Advanced</Control>
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<Control ID="lblScreenRotation">Screen Rotation:</Control>
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<Control ID="chkUseSoftwareRenderer">Use software renderer (requires restart)</Control>
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</Form>
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<Form ID="EmulationConfigView">
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<Control ID="tpgGeneral">General</Control>
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<Control ID="lblEmuSpeedHint">% (0 = Maximum speed)</Control>
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<Control ID="lblEmulationSpeed">Emulation Speed:</Control>
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<Control ID="lblTurboSpeedHint">% (0 = Maximum speed)</Control>
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<Control ID="lblTurboSpeed">Fast Forward Speed:</Control>
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<Control ID="lblRewindSpeedHint">% (0 = Maximum speed)</Control>
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<Control ID="lblRewindSpeed">Rewind Speed:</Control>
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<Control ID="lblRunAhead">Run Ahead:</Control>
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<Control ID="lblRunAheadFrames">frames (reduces input lag, increases CPU usage)</Control>
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<Control ID="tpgFirmwares">Firmwares</Control>
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<Control ID="lblNes">NES</Control>
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<Control ID="lblSnes">SNES</Control>
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<Control ID="lblGameboy">Game Boy</Control>
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<Control ID="lblGba">Game Boy Advance</Control>
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<Control ID="lblPce">PC Engine</Control>
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<Control ID="lblSms">SMS / Game Gear</Control>
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<Control ID="lblColecoVision">ColecoVision</Control>
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<Control ID="lblWonderSwan">WonderSwan</Control>
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<Control ID="lblOtherConsoles">Other systems</Control>
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<Control ID="lblWrongHash">File does not contain the expected data, and may not work correctly.</Control>
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</Form>
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<Form ID="VideoConfigOverrideView">
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<Control ID="lblHeader">Global settings overrides</Control>
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<Control ID="chkOverrideVideoFilter">Override video filter:</Control>
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<Control ID="chkOverrideAspectRatio">Override aspect ratio:</Control>
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<Control ID="lblCustomRatio">Custom Ratio: </Control>
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</Form>
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<Form ID="SnesConfigView">
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<Control ID="tpgGeneral">General</Control>
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<Control ID="lblRegion">Region:</Control>
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<Control ID="tpgAudio">Audio</Control>
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<Control ID="lblAudioInterpolation">Audio interpolation type:</Control>
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<Control ID="grpVolume">Volume</Control>
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<Control ID="lblChannel1">Channel 1</Control>
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<Control ID="lblChannel2">Channel 2</Control>
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<Control ID="lblChannel3">Channel 3</Control>
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<Control ID="lblChannel4">Channel 4</Control>
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<Control ID="lblChannel5">Channel 5</Control>
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<Control ID="lblChannel6">Channel 6</Control>
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<Control ID="lblChannel7">Channel 7</Control>
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<Control ID="lblChannel8">Channel 8</Control>
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<Control ID="tpgEmulation">Emulation</Control>
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<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
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<Control ID="chkRandomPowerOnState">Randomize power-on state</Control>
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<Control ID="chkStrictBoardMappings">Use strict board mappings (breaks some romhacks)</Control>
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<Control ID="lblSpcClockSpeedAdjustment">SPC clock speed adjustment: </Control>
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<Control ID="lblNotRecommended">(not recommended)</Control>
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<Control ID="tpgInput">Input</Control>
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<Control ID="tpgOverclocking">Overclocking</Control>
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<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
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<Control ID="grpPpuTiming">PPU Vertical Blank Configuration</Control>
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<Control ID="lblExtraScanlinesBeforeNmi">Additional scanlines before NMI:</Control>
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<Control ID="lblExtraScanlinesAfterNmi">Additional scanlines after NMI:</Control>
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<Control ID="lblChipSpecificOc">Chip-specific overclocking</Control>
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<Control ID="lblSuperFxClockSpeed">Super FX clock speed (%):</Control>
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<Control ID="tpgBsx">BS-X</Control>
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<Control ID="lblBsxDateTime">BS-X/Satellaview Date and Time Settings</Control>
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<Control ID="lblCurrentDate">Use current local time</Control>
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<Control ID="lblCustomDate">Use custom date and time: </Control>
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<Control ID="lblDate">Date: </Control>
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<Control ID="lblTime">Time: </Control>
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<Control ID="tpgVideo">Video</Control>
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<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
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<Control ID="chkBlendHighResolutionModes">Blend high resolution modes</Control>
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<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
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<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
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<Control ID="chkHideBgLayer3">Hide background layer 3</Control>
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<Control ID="chkHideBgLayer4">Hide background layer 4</Control>
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<Control ID="chkHideSprites">Hide sprites</Control>
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<Control ID="lblOverscan">Overscan</Control>
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<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
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<Control ID="chkForceFixedResolution">Use fixed output resolution (2x scale, ≈512x478)</Control>
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</Form>
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<Form ID="NesConfigView">
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<Control ID="tpgGeneral">General</Control>
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<Control ID="lblRegion">Region:</Control>
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<Control ID="chkEnableHdPacks">Enable HD packs</Control>
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<Control ID="chkDisableGameDatabase">Disable built-in game database</Control>
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<Control ID="lblFdsSettings">Famicom Disk System Settings</Control>
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<Control ID="chkFdsAutoLoadDisk">Automatically insert disk 1 side A when starting FDS games</Control>
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<Control ID="chkFdsFastForwardOnLoad">Automatically fast forward FDS games when disk or BIOS is loading</Control>
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<Control ID="chkFdsAutoInsertDisk">Automatically switch disks for FDS games</Control>
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<Control ID="lblVsDualSystem">VS. DualSystem Settings</Control>
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<Control ID="lblVsDualPlayAudio">Play audio for:</Control>
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<Control ID="lblVsDualShowVideo">Show video for:</Control>
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<Control ID="tpgInput">Input</Control>
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<Control ID="tpgVideo">Video</Control>
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<Control ID="lblPalette">Palette</Control>
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<Control ID="chkShowColorIndexes">Show color indexes</Control>
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<Control ID="chkUseCustomVsPalette">Use this palette for VS System games</Control>
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<Control ID="chkRemoveSpriteLimit">Remove sprite limit (Reduces flickering)</Control>
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<Control ID="chkAdaptiveSpriteLimit">Automatically re-enable sprite limit to prevent graphical glitches, when possible</Control>
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<Control ID="chkEnablePalBorders">Enable PAL black borders (when running in PAL/Dendy mode)</Control>
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<Control ID="chkDisableBackground">Disable background</Control>
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<Control ID="chkDisableSprites">Disable sprites</Control>
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<Control ID="chkForceBackgroundFirstColumn">Force background display in first column</Control>
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<Control ID="chkForceSpritesFirstColumn">Force sprite display in first column</Control>
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<Control ID="lblOverscan">Overscan</Control>
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<Control ID="lblOverscanNtsc">NTSC</Control>
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<Control ID="lblOverscanPal">PAL</Control>
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<Control ID="tpgAudio">Audio</Control>
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<Control ID="grpGeneral">General</Control>
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<Control ID="lblVolume">Channel volume</Control>
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<Control ID="lblPanning">Channel panning</Control>
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<Control ID="lblAdvanced">Advanced</Control>
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<Control ID="chkSwapDutyCycles">Swap square channels duty cycles (mimics old clones)</Control>
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<Control ID="chkSilenceTriangleHighFreq">Mute ultrasonic frequencies on triangle channel (reduces popping)</Control>
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<Control ID="chkReduceDmcPopping">Reduce popping sounds on the DMC channel</Control>
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<Control ID="chkDisableNoiseModeFlag">Disable noise channel mode flag (mimics oldest Famicom models)</Control>
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<Control ID="grpEffects">Effects</Control>
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<Control ID="lblStereoEffect">Stereo effect: </Control>
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<Control ID="lblDelay">Delay: </Control>
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<Control ID="lblStrength">Strength: </Control>
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<Control ID="lblMs">ms</Control>
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<Control ID="lblAngle">angle (in degrees)</Control>
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<Control ID="tpgOverclocking">Overclocking</Control>
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<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
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<Control ID="grpPpuTiming">PPU Vertical Blank Configuration</Control>
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<Control ID="lblExtraScanlinesBeforeNmi">Additional scanlines before NMI:</Control>
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<Control ID="lblExtraScanlinesAfterNmi">Additional scanlines after NMI:</Control>
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<Control ID="tpgEmulation">Emulation</Control>
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<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
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<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
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<Control ID="chkMapperRandomPowerOnState">Randomize power-on state for mappers</Control>
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<Control ID="chkRandomizeCpuPpuAlignment">Randomize power-on/reset CPU/PPU alignment</Control>
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<Control ID="chkEnableOamDecay">Enable PPU OAM decay</Control>
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<Control ID="chkEnablePpuOamRowCorruption">Enable PPU OAM row corruption emulation</Control>
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<Control ID="chkEnablePpu2006ScrollGlitch">Enable PPU $2006 scroll glitch emulation</Control>
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<Control ID="chkEnablePpu2000ScrollGlitch">Enable PPU $2000/$2005/$2006 first-write scroll glitch emulation</Control>
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<Control ID="chkRestrictPpuAccessOnFirstFrame">Clear PPU $2000/1/5/6/7 throughout first frame after reset/power on</Control>
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<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
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<Control ID="chkDisableOamAddrBug">Disable PPU OAMADDR bug emulation</Control>
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<Control ID="chkDisablePaletteRead">Disable PPU palette reads</Control>
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<Control ID="chkDisablePpu2004Reads">Disable PPU $2004 reads</Control>
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<Control ID="chkEnablePpuSpriteEvalBug">Enable erroneous sprite pixels at X=255 (2C02B and earlier)</Control>
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<Control ID="chkDisablePpuReset">Do not reset PPU when resetting console (Famicom behavior)</Control>
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<Control ID="chkDisableGameGenieBusConflicts">Disable Game Genie bus conflict emulation</Control>
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<Control ID="chkDisableFlashSaves">Disable flash saves (UNROM512 / GTROM / Rainbow)</Control>
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<Control ID="chkOverwriteOriginalRom">Update original ROM file directly when modified (FDS / Flash)</Control>
|
|
<Control ID="chkEnableDmcSampleDuplicationGlitch">Enable DMC sample duplication glitch (late-G & H CPU behavior)</Control>
|
|
<Control ID="chkEnableCpuTestMode">Enable CPU test mode registers</Control>
|
|
<Control ID="lblConsoleType">Console model:</Control>
|
|
</Form>
|
|
|
|
<Form ID="GameboyConfigView">
|
|
<Control ID="tpgGeneral">General</Control>
|
|
<Control ID="lblModel">Model:</Control>
|
|
<Control ID="chkUseSgb2">In Super Game Boy mode, use SGB2 timings and behavior</Control>
|
|
|
|
<Control ID="tpgEmulation">Emulation</Control>
|
|
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
|
|
<Control ID="grpGeneral">General</Control>
|
|
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
|
|
|
|
<Control ID="tpgVideo">Video</Control>
|
|
<Control ID="lblGameboyPalette">Game Boy (DMG) Palette</Control>
|
|
<Control ID="lblGbBackground">Background:</Control>
|
|
<Control ID="lblGbObj0">Sprites #1:</Control>
|
|
<Control ID="lblGbObj1">Sprites #2:</Control>
|
|
<Control ID="btnSelectPreset">Select Preset...</Control>
|
|
|
|
<Control ID="lblGrayscale">Grayscale</Control>
|
|
<Control ID="lblGrayscaleHighContrast">Grayscale (high contrast)</Control>
|
|
<Control ID="lblGreen">Green</Control>
|
|
<Control ID="lblBrown">Brown</Control>
|
|
|
|
<Control ID="lblLcdSettings">LCD Settings</Control>
|
|
<Control ID="chkGbBlendFrames">Enable LCD frame blending</Control>
|
|
<Control ID="chkGbcAdjustColors">Enable GBC LCD color emulation</Control>
|
|
<Control ID="chkDisableBackground">Disable background</Control>
|
|
<Control ID="chkDisableSprites">Disable sprites</Control>
|
|
|
|
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
|
|
<Control ID="chkHideSgbBorders">Hide Super Game Boy borders</Control>
|
|
|
|
<Control ID="tpgAudio">Audio</Control>
|
|
<Control ID="grpVolume">Volume</Control>
|
|
<Control ID="lblSquare1">Square 1</Control>
|
|
<Control ID="lblSquare2">Square 2</Control>
|
|
<Control ID="lblWave">Wave</Control>
|
|
<Control ID="lblNoise">Noise</Control>
|
|
|
|
<Control ID="tpgInput">Input</Control>
|
|
<Control ID="grpControllers">Controllers</Control>
|
|
<Control ID="lblPlayer1">Player 1</Control>
|
|
<Control ID="btnSetup">Setup</Control>
|
|
</Form>
|
|
|
|
<Form ID="GbaConfigView">
|
|
<Control ID="tpgGeneral">General</Control>
|
|
<Control ID="chkSkipBootScreen">Skip boot screen</Control>
|
|
|
|
<Control ID="tpgEmulation">Emulation</Control>
|
|
<Control ID="lblSaveType">Save Type:</Control>
|
|
<Control ID="lblRtcType">Real-Time Clock:</Control>
|
|
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
|
|
<Control ID="grpGeneral">General</Control>
|
|
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
|
|
<Control ID="chkEnableMgbaLogApi">Enable mGBA log API</Control>
|
|
|
|
<Control ID="tpgVideo">Video</Control>
|
|
<Control ID="lblLcdSettings">LCD Settings</Control>
|
|
<Control ID="chkGbBlendFrames">Enable LCD frame blending</Control>
|
|
<Control ID="chkGbaAdjustColors">Enable LCD color emulation</Control>
|
|
<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
|
|
<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
|
|
<Control ID="chkHideBgLayer3">Hide background layer 3</Control>
|
|
<Control ID="chkHideBgLayer4">Hide background layer 4</Control>
|
|
<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
|
|
|
|
<Control ID="chkDisableSprites">Disable sprites</Control>
|
|
|
|
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
|
|
|
|
<Control ID="tpgAudio">Audio</Control>
|
|
<Control ID="grpVolume">Volume</Control>
|
|
<Control ID="lblChannelA">Channel A</Control>
|
|
<Control ID="lblChannelB">Channel B</Control>
|
|
<Control ID="lblSquare1">Square 1</Control>
|
|
<Control ID="lblSquare2">Square 2</Control>
|
|
<Control ID="lblWave">Wave</Control>
|
|
<Control ID="lblNoise">Noise</Control>
|
|
|
|
<Control ID="tpgInput">Input</Control>
|
|
<Control ID="grpControllers">Controllers</Control>
|
|
<Control ID="lblPlayer1">Player 1</Control>
|
|
<Control ID="btnSetup">Setup</Control>
|
|
</Form>
|
|
|
|
<Form ID="PceConfigView">
|
|
<Control ID="tpgGeneral">General</Control>
|
|
<Control ID="lblConsoleType">Console Type:</Control>
|
|
<Control ID="lblCdRomType">CD-ROM System:</Control>
|
|
|
|
<Control ID="tpgAudio">Audio</Control>
|
|
<Control ID="grpVolume">Volume</Control>
|
|
<Control ID="lblChannel1">Channel 1</Control>
|
|
<Control ID="lblChannel2">Channel 2</Control>
|
|
<Control ID="lblChannel3">Channel 3</Control>
|
|
<Control ID="lblChannel4">Channel 4</Control>
|
|
<Control ID="lblChannel5">Channel 5</Control>
|
|
<Control ID="lblChannel6">Channel 6</Control>
|
|
<Control ID="lblCdAudio">CD Audio</Control>
|
|
<Control ID="lblAdpcm">ADPCM</Control>
|
|
|
|
<Control ID="tpgEmulation">Emulation</Control>
|
|
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
|
|
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
|
|
<Control ID="chkRandomPowerOnState">Randomize power-on state</Control>
|
|
<Control ID="chkEnableCdRomForHuCardGames">Enable CD-ROM emulation when running HuCard games</Control>
|
|
<Control ID="chkDisableCdRomSaveRamForHuCardGames">Disable CD-ROM save RAM when running HuCard games</Control>
|
|
<Control ID="chkUseHuC6280aAudio">Use HuC6280A audio (reduces popping)</Control>
|
|
|
|
<Control ID="tpgInput">Input</Control>
|
|
|
|
<Control ID="tpgVideo">Video</Control>
|
|
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
|
|
<Control ID="chkRemoveSpriteLimit">Remove sprite limit</Control>
|
|
<Control ID="chkDisableBackground">Disable background</Control>
|
|
<Control ID="chkDisableBackgroundVdc2">Disable background (VDC2 - SuperGrafx)</Control>
|
|
<Control ID="chkDisableSprites">Disable sprites</Control>
|
|
<Control ID="chkDisableSpritesVdc2">Disable sprites (VDC2 - SuperGrafx)</Control>
|
|
<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
|
|
<Control ID="chkForceFixedResolution">Use fixed output resolution (4x scale, ≈1024x956)</Control>
|
|
|
|
<Control ID="lblOverscan">Overscan</Control>
|
|
<Control ID="lblPalette">Palette</Control>
|
|
</Form>
|
|
|
|
<Form ID="ColorPickerWindow">
|
|
<Control ID="wndTitle">Color picker</Control>
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="PaletteConfig">
|
|
<Control ID="btnSelectPalette">Load preset palette...</Control>
|
|
<Control ID="btnExportPalette">Export palette</Control>
|
|
<Control ID="btnLoadPalFile">Load palette file</Control>
|
|
</Form>
|
|
|
|
<Form ID="PceInputConfigView">
|
|
<Control ID="grpControllers">Controllers</Control>
|
|
<Control ID="lblTurboTapConfig">Turbo Tap Configuration</Control>
|
|
|
|
<Control ID="btnSetup">Setup</Control>
|
|
<Control ID="lblController">Controller:</Control>
|
|
<Control ID="lblPort1A">Port 1:</Control>
|
|
<Control ID="lblPort1B">Port 2:</Control>
|
|
<Control ID="lblPort1C">Port 3:</Control>
|
|
<Control ID="lblPort1D">Port 4:</Control>
|
|
<Control ID="lblPort1E">Port 5:</Control>
|
|
|
|
<Control ID="grpGeneral">General</Control>
|
|
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
|
|
<Control ID="chkPreventSelectRunReset">Disable Run+Select combination (to avoid resets in games)</Control>
|
|
</Form>
|
|
|
|
<Form ID="SmsConfigView">
|
|
<Control ID="tpgGeneral">General</Control>
|
|
<Control ID="lblRegionSms">Region (Master System):</Control>
|
|
<Control ID="lblRegionGg">Region (Game Gear):</Control>
|
|
|
|
<Control ID="tpgAudio">Audio</Control>
|
|
<Control ID="grpVolume">Volume</Control>
|
|
<Control ID="lblChannel1">Tone 1</Control>
|
|
<Control ID="lblChannel2">Tone 2</Control>
|
|
<Control ID="lblChannel3">Tone 3</Control>
|
|
<Control ID="lblChannel4">Noise</Control>
|
|
<Control ID="lblChannel5">YM2413</Control>
|
|
<Control ID="chkEnableFmAudio">Enable FM audio (YM2413)</Control>
|
|
|
|
<Control ID="tpgEmulation">Emulation</Control>
|
|
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
|
|
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
|
|
<Control ID="lblSmsRevision">SMS Revision: </Control>
|
|
|
|
<Control ID="tpgInput">Input</Control>
|
|
|
|
<Control ID="tpgVideo">Video</Control>
|
|
|
|
<Control ID="lblSmsOverrides">SMS - Global Config Overrides</Control>
|
|
<Control ID="lblGgOverrides">Game Gear - Global Config Overrides</Control>
|
|
|
|
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
|
|
<Control ID="chkUseSgPalette">Use SG-1000 palette when running SG-1000 software</Control>
|
|
<Control ID="chkGgBlendFrames">Enable LCD frame blending (Game Gear)</Control>
|
|
<Control ID="chkRemoveSpriteLimit">Remove sprite limit</Control>
|
|
<Control ID="chkDisableBackground">Disable background</Control>
|
|
<Control ID="chkDisableSprites">Disable sprites</Control>
|
|
|
|
<Control ID="lblOverscan">Overscan</Control>
|
|
<Control ID="lblOverscanNtsc">NTSC</Control>
|
|
<Control ID="lblOverscanPal">PAL</Control>
|
|
<Control ID="lblOverscanGameGear">Game Gear</Control>
|
|
|
|
<Control ID="lblGameGearPreset">Game Gear screen (default)</Control>
|
|
<Control ID="lblFullFramePreset">Full frame</Control>
|
|
<Control ID="lblFullFrameFirstColumnPreset">Full frame (excluding first column)</Control>
|
|
|
|
<Control ID="btnSelectPreset">Select Preset...</Control>
|
|
</Form>
|
|
|
|
<Form ID="SmsInputConfigView">
|
|
<Control ID="grpControllers">Controllers</Control>
|
|
|
|
<Control ID="btnSetup">Setup</Control>
|
|
<Control ID="lblController1">Port 1:</Control>
|
|
<Control ID="lblController2">Port 2:</Control>
|
|
|
|
<Control ID="grpGeneral">General</Control>
|
|
|
|
<Control ID="grpGeneral">General</Control>
|
|
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
|
|
</Form>
|
|
|
|
<Form ID="OtherConsolesConfigView">
|
|
<Control ID="tabColecoVision">ColecoVision</Control>
|
|
</Form>
|
|
|
|
<Form ID="CvConfigView">
|
|
<Control ID="tpgGeneral">General</Control>
|
|
<Control ID="lblRegion">Region:</Control>
|
|
|
|
<Control ID="tpgAudio">Audio</Control>
|
|
<Control ID="grpVolume">Volume</Control>
|
|
<Control ID="lblChannel1">Tone 1</Control>
|
|
<Control ID="lblChannel2">Tone 2</Control>
|
|
<Control ID="lblChannel3">Tone 3</Control>
|
|
<Control ID="lblChannel4">Noise</Control>
|
|
|
|
<Control ID="tpgEmulation">Emulation</Control>
|
|
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
|
|
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
|
|
|
|
<Control ID="tpgInput">Input</Control>
|
|
|
|
<Control ID="tpgVideo">Video</Control>
|
|
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
|
|
<Control ID="chkRemoveSpriteLimit">Remove sprite limit</Control>
|
|
<Control ID="chkDisableBackground">Disable background</Control>
|
|
<Control ID="chkDisableSprites">Disable sprites</Control>
|
|
|
|
<Control ID="grpControllers">Controllers</Control>
|
|
|
|
<Control ID="btnSetup">Setup</Control>
|
|
<Control ID="lblController1">Port 1:</Control>
|
|
<Control ID="lblController2">Port 2:</Control>
|
|
</Form>
|
|
|
|
<Form ID="WsConfigView">
|
|
<Control ID="tpgGeneral">General</Control>
|
|
<Control ID="lblModel">Model:</Control>
|
|
|
|
<Control ID="tpgEmulation">Emulation</Control>
|
|
<Control ID="chkUseBootRom">Use boot ROM</Control>
|
|
|
|
<Control ID="tpgVideo">Video</Control>
|
|
<Control ID="lblLcdSettings">LCD Settings</Control>
|
|
<Control ID="chkAutoRotate">Automatically rotate screen</Control>
|
|
<Control ID="chkBlendFrames">Enable LCD frame blending</Control>
|
|
<Control ID="chkLcdShowIcons">Show LCD icons</Control>
|
|
<Control ID="chkLcdAdjustColors">Enable LCD color emulation</Control>
|
|
<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
|
|
<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
|
|
|
|
<Control ID="chkDisableSprites">Disable sprites</Control>
|
|
|
|
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
|
|
|
|
<Control ID="tpgAudio">Audio</Control>
|
|
<Control ID="lblAudioMode">Output mode: </Control>
|
|
<Control ID="grpVolume">Volume</Control>
|
|
<Control ID="lblChannel1">Channel 1</Control>
|
|
<Control ID="lblChannel2">Channel 2</Control>
|
|
<Control ID="lblChannel3">Channel 3</Control>
|
|
<Control ID="lblChannel4">Channel 4</Control>
|
|
<Control ID="lblChannel5">Hyper Voice</Control>
|
|
|
|
<Control ID="tpgInput">Input</Control>
|
|
<Control ID="grpControllers">Controllers</Control>
|
|
<Control ID="lblPlayer1Horizontal">Controller (Horizontal)</Control>
|
|
<Control ID="lblPlayer1Vertical">Controller (Vertical)</Control>
|
|
<Control ID="btnSetup">Setup</Control>
|
|
</Form>
|
|
|
|
<Form ID="ShortcutKeysTabView">
|
|
<Control ID="lblShortcutWarning">Warning: Your current configuration contains conflicting key bindings. If this is not intentional, please review and correct your key bindings.</Control>
|
|
<Control ID="colAction">Action</Control>
|
|
<Control ID="colBinding1">Binding #1</Control>
|
|
<Control ID="colBinding2">Binding #2</Control>
|
|
</Form>
|
|
<Form ID="DebuggerShortcutKeyGrid">
|
|
<Control ID="colAction">Shortcut</Control>
|
|
<Control ID="colBinding1">Keys</Control>
|
|
</Form>
|
|
|
|
<Form ID="ConfigWindow">
|
|
<Control ID="wndTitle">Settings</Control>
|
|
|
|
<Control ID="tabAudio">Audio</Control>
|
|
<Control ID="tabEmulation">Emulation</Control>
|
|
<Control ID="tabInput">Input</Control>
|
|
<Control ID="tabVideo">Video</Control>
|
|
<Control ID="tabNes">NES</Control>
|
|
<Control ID="tabSnes">SNES</Control>
|
|
<Control ID="tabGameboy">Game Boy</Control>
|
|
<Control ID="tabGba">GBA</Control>
|
|
<Control ID="tabPcEngine">PC Engine</Control>
|
|
<Control ID="tabSms">SMS</Control>
|
|
<Control ID="tabWs">WonderSwan</Control>
|
|
<Control ID="tabOtherConsoles">Other systems</Control>
|
|
<Control ID="tabPreferences">Preferences</Control>
|
|
|
|
<Control ID="btnOpenMesenFolder">Open Mesen folder</Control>
|
|
<Control ID="btnResetSettings">Reset all settings</Control>
|
|
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="PreferencesConfigView">
|
|
<Control ID="tpgGeneral">General</Control>
|
|
<Control ID="lblTheme">Theme:</Control>
|
|
<Control ID="lblRequiresRestart">(requires restart)</Control>
|
|
|
|
<Control ID="lblDisplayLanguage">Display Language:</Control>
|
|
<Control ID="chkSingleInstance">Only allow one instance of Mesen at a time</Control>
|
|
<Control ID="chkAutomaticallyCheckForUpdates">Automatically check for updates</Control>
|
|
|
|
<Control ID="chkDeveloperMode">Enable developer mode</Control>
|
|
|
|
<Control ID="lblPauseBackgroundSettings">Pause/Background Settings</Control>
|
|
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
|
|
<Control ID="chkAutoHideMenu">Automatically hide menu bar</Control>
|
|
<Control ID="chkDisplayTitleBarInfo">Display additional information in title bar</Control>
|
|
|
|
<Control ID="chkConfirmExitResetPower">Display confirmation dialog before reset / power cycle / power off / exit</Control>
|
|
<Control ID="chkPauseOnMovieEnd">Pause when a movie finishes playing</Control>
|
|
<Control ID="chkShowMovieIcons">Display play/pause icon when playing/recording a movie</Control>
|
|
<Control ID="chkShowTurboRewindIcons">Display icon when fast-forwarding/rewinding</Control>
|
|
<Control ID="chkAllowBackgroundInput">Allow input when in background (controllers only)</Control>
|
|
|
|
<Control ID="chkPauseWhenInBackground">Pause when in background</Control>
|
|
<Control ID="chkPauseInMenuAndConfig">Pause when in menu and config dialogs</Control>
|
|
<Control ID="chkPauseInDebugger">Debugging tools</Control>
|
|
|
|
<Control ID="chkAutoLoadIps">Automatically load IPS/BPS patches</Control>
|
|
<Control ID="chkHidePauseOverlay">Hide the pause screen</Control>
|
|
<Control ID="chkDisplayMovieIcons">Display play/record icon when playing or recording a movie</Control>
|
|
|
|
<Control ID="tpgFiles">Folders/Files</Control>
|
|
<Control ID="grpFileAssociations">File Associations</Control>
|
|
<Control ID="chkSnesRomFiles">SNES roms: .sfc, .smc, .swc, .fig, .bs</Control>
|
|
<Control ID="chkSnesMusicFiles">SNES music: .spc</Control>
|
|
<Control ID="chkNesRomFiles">NES roms: .nes, .unif, .fds, .qd, .studybox</Control>
|
|
<Control ID="chkNesMusicFiles">NES music: .nsf, .nsfe</Control>
|
|
<Control ID="chkGbRomFiles">Game Boy roms: .gb, .gbc, .gbx</Control>
|
|
<Control ID="chkGbMusicFiles">Game Boy music: .gbs</Control>
|
|
<Control ID="chkGbaRomFiles">Game Boy Advance roms: .gba</Control>
|
|
<Control ID="chkPceRomFiles">PC Engine roms: .pce, .sgx</Control>
|
|
<Control ID="chkPceMusicFiles">PC Engine music: .hes</Control>
|
|
<Control ID="chkSmsRomFiles">SMS roms: .sms</Control>
|
|
<Control ID="chkGameGearRomFiles">Game Gear roms: .gg</Control>
|
|
<Control ID="chkSgRomFiles">SG-1000 roms: .sg</Control>
|
|
<Control ID="chkCvRomFiles">ColecoVision roms: .col</Control>
|
|
<Control ID="chkWsRomFiles">WonderSwan roms: .ws, .wsc</Control>
|
|
|
|
<Control ID="grpDataStorageLocation">Data Storage Folder</Control>
|
|
<Control ID="btnChangeStorageFolder">Change folder...</Control>
|
|
<Control ID="lblDataLocation">Folder:</Control>
|
|
|
|
<Control ID="grpPathOverrides">Folder Overrides</Control>
|
|
<Control ID="chkGameOverride">Games:</Control>
|
|
<Control ID="chkAviOverride">Videos:</Control>
|
|
<Control ID="chkScreenshotsOverride">Screenshots:</Control>
|
|
<Control ID="chkSaveDataOverride">Save Data:</Control>
|
|
<Control ID="chkWaveOverride">Audio:</Control>
|
|
<Control ID="chkSaveStatesOverride">Save States:</Control>
|
|
<Control ID="chkMoviesOverride">Movies:</Control>
|
|
|
|
<Control ID="tpgAdvanced">Advanced</Control>
|
|
<Control ID="chkShowFullPathInRecents">Show full file path in recent file list</Control>
|
|
<Control ID="chkShowFrameCounter">Show frame counter</Control>
|
|
<Control ID="chkShowGameTimer">Show game timer</Control>
|
|
<Control ID="chkShowLagCounter">Show lag counter</Control>
|
|
<Control ID="btnResetLagCounter">Reset lag counter</Control>
|
|
<Control ID="chkShowVsConfigOnLoad">Show game configuration dialog when loading VS System games</Control>
|
|
|
|
<Control ID="lblFontSettings">Font Settings</Control>
|
|
<Control ID="lblFontAntialiasing">Font anti-aliasing:</Control>
|
|
<Control ID="lblRegularFont">Default font:</Control>
|
|
<Control ID="lblMenuFont">Menu font:</Control>
|
|
|
|
<Control ID="lblAdvancedMisc">Miscellaneous Settings</Control>
|
|
<Control ID="chkEnableAutoSaveState">Automatically create a save state every </Control>
|
|
<Control ID="lblSaveStateMinutes">minutes (game clock)</Control>
|
|
<Control ID="lblRewind">Allow rewind to use up to </Control>
|
|
<Control ID="lblRewindMinutes">MB of memory (Memory Usage ≈5MB/min)</Control>
|
|
|
|
<Control ID="tpgShortcuts">Shortcut Keys</Control>
|
|
|
|
<Control ID="lblUiDisplaySettings">UI Display Settings</Control>
|
|
<Control ID="lblWindowSettings">Window Settings</Control>
|
|
<Control ID="chkDisableMouseResize">Do not allow the main window to be resized using the mouse</Control>
|
|
<Control ID="lblGameSelectionScreenSettings">Game Selection Screen Settings</Control>
|
|
<Control ID="chkGameSelectionScreenResetGame">Start game from power-on instead of resuming the previous gameplay session</Control>
|
|
<Control ID="lblGameSelectionScreen">Game selection screen:</Control>
|
|
|
|
<Control ID="chkDisableGameDatabase">Disable game database</Control>
|
|
<Control ID="chkDisableHighResolutionTimer">Disable high resolution timer</Control>
|
|
<Control ID="chkDisableOsd">Hide on-screen messages</Control>
|
|
|
|
<Control ID="chkAlwaysOnTop">Always display on top of other windows</Control>
|
|
<Control ID="chkShowFps">Show FPS</Control>
|
|
<Control ID="lblHudDisplaySize">HUD display size:</Control>
|
|
<Control ID="chkShowDebugInformation">Show debug information</Control>
|
|
|
|
<Control ID="lblLastFolderUsed">Last Folder Used</Control>
|
|
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="SelectStorageFolderWindow">
|
|
<Control ID="wndTitle">Select Data Storage Folder</Control>
|
|
<Control ID="lblStorageHint">Select where you want to store Mesen's data:</Control>
|
|
<Control ID="radStorageDocuments">Store data in my user profile</Control>
|
|
<Control ID="radStoragePortable">Store data in the same folder as the application</Control>
|
|
<Control ID="lblFolder">Destination folder: </Control>
|
|
<Control ID="lblCopyingFiles">Copying files...</Control>
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="NetplayStartServerWindow">
|
|
<Control ID="wndTitle">Start server...</Control>
|
|
<Control ID="lblPort">Port:</Control>
|
|
<Control ID="lblPassword">Password:</Control>
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="NetplayConnectWindow">
|
|
<Control ID="wndTitle">Connect to server...</Control>
|
|
<Control ID="lblHost">Host:</Control>
|
|
<Control ID="lblPort">Port:</Control>
|
|
<Control ID="lblPassword">Password:</Control>
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="CheatListWindow">
|
|
<Control ID="wndTitle">Cheats</Control>
|
|
<Control ID="tabCheats">Cheats</Control>
|
|
<Control ID="btnAddCheat">Add Cheat</Control>
|
|
<Control ID="btnDeleteCheat">Delete</Control>
|
|
<Control ID="mnuAddCheat">Add cheat...</Control>
|
|
<Control ID="mnuDeleteCheat">Delete</Control>
|
|
<Control ID="colDescription">Description</Control>
|
|
<Control ID="colCodes">Codes</Control>
|
|
<Control ID="chkDisableCheats">Disable all cheats</Control>
|
|
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="CheatEditWindow">
|
|
<Control ID="wndTitle">Edit Cheat</Control>
|
|
<Control ID="lblDescription">Description:</Control>
|
|
<Control ID="grpCodes">Codes</Control>
|
|
<Control ID="radGameGenie">Game Genie (e.g: A1B2-C3D4)</Control>
|
|
<Control ID="radProActionReplay">Pro Action Replay (e.g: AAAAAAVV)</Control>
|
|
<Control ID="chkEnabled">Cheat Enabled</Control>
|
|
<Control ID="lblHint">To enter multiple codes, enter 1 code per line.</Control>
|
|
<Control ID="lblInvalidCodes">Some codes do not match the selected format.</Control>
|
|
<Control ID="lblFormat">Format:</Control>
|
|
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="AboutWindow">
|
|
<Control ID="wndTitle">About - Mesen</Control>
|
|
<Control ID="lblName">Mesen</Control>
|
|
<Control ID="lblWebsite">Website:</Control>
|
|
<Control ID="lblLink">www.mesen.ca</Control>
|
|
<Control ID="lblVersion">Version:</Control>
|
|
<Control ID="lblBuildDate">Build Date:</Control>
|
|
<Control ID="lblCommitId">Commit ID:</Control>
|
|
<Control ID="lblRuntimeVersion">Runtime:</Control>
|
|
|
|
<Control ID="grpAcknowledgements">Acknowledgements</Control>
|
|
<Control ID="lblAcknowledgeList">Thank you to the following people/projects for their direct and indirect help in making Mesen possible:</Control>
|
|
<Control ID="lblUsedSoftware">Mesen uses the following open-source software:</Control>
|
|
<Control ID="lblSpecialThanks">And thank you to everybody who has contributed in any way! (bug reports, testing, research, etc.)</Control>
|
|
|
|
<Control ID="btnOk">OK</Control>
|
|
</Form>
|
|
<Form ID="CommandLineHelpWindow">
|
|
<Control ID="wndTitle">Command-line options</Control>
|
|
<Control ID="btnOk">Close</Control>
|
|
</Form>
|
|
<Form ID="GetKeyWindow">
|
|
<Control ID="Title">Set key binding...</Control>
|
|
</Form>
|
|
<Form ID="VideoRecordWindow">
|
|
<Control ID="wndTitle">Video Recording Settings</Control>
|
|
<Control ID="lblAviFile">Save to:</Control>
|
|
<Control ID="lblCodec">Video Codec:</Control>
|
|
<Control ID="lblCompressionLevel">Compression Level:</Control>
|
|
<Control ID="lblLowCompression">low (fast)</Control>
|
|
<Control ID="lblHighCompression">high (slow)</Control>
|
|
|
|
<Control ID="lblRecordSystemHud">Record system HUD (game timer, on-screen messages, etc.)</Control>
|
|
<Control ID="lblRecordInputHud">Record input HUD</Control>
|
|
|
|
<Control ID="btnBrowse">Browse...</Control>
|
|
<Control ID="btnOK">Record</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="UpdatePromptWindow">
|
|
<Control ID="wndTitle">Mesen Updater</Control>
|
|
<Control ID="lblLatestVersion">Latest version:</Control>
|
|
<Control ID="lblInstalledVersion">Installed version:</Control>
|
|
<Control ID="lblNewVersionAvailable">A new version of Mesen is available</Control>
|
|
<Control ID="lblReleaseNotes">Release notes</Control>
|
|
<Control ID="btnUpdate">Update</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="SetupWizardWindow">
|
|
<Control ID="wndTitle">Mesen</Control>
|
|
<Control ID="lblMesen">Mesen - Emulator</Control>
|
|
<Control ID="lblConfigWizard">Configuration</Control>
|
|
<Control ID="lblInitialSetup">Please take a moment to perform Mesen's initial setup.</Control>
|
|
<Control ID="lblStorageLocation">Data Storage Location</Control>
|
|
<Control ID="lblStorageHint">Select where you want to store Mesen's data:</Control>
|
|
<Control ID="radStorageDocuments">Store the data in my user profile</Control>
|
|
<Control ID="radStoragePortable">Store the data in the same folder as the application</Control>
|
|
<Control ID="lblDataLocation">Folder:</Control>
|
|
<Control ID="lblInputMappings">Input Mappings</Control>
|
|
<Control ID="lblInputHint">Select your preferred input methods:</Control>
|
|
<Control ID="lblMiscOptions">Other Options</Control>
|
|
<Control ID="chkCreateShortcut">Create a shortcut on my desktop</Control>
|
|
<Control ID="chkCheckForUpdates">Automatically check for updates when launched</Control>
|
|
<Control ID="btnOk">CONFIRM</Control>
|
|
<Control ID="lblCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="MovieRecordWindow">
|
|
<Control ID="wndTitle">Movie Recording Settings</Control>
|
|
<Control ID="lblSaveTo">Save to:</Control>
|
|
<Control ID="lblRecordFrom">Record from:</Control>
|
|
<Control ID="lblMovieInformation">Movie Information (Optional)</Control>
|
|
<Control ID="lblAuthor">Author:</Control>
|
|
<Control ID="lblDescription">Description:</Control>
|
|
<Control ID="btnBrowse">Browse...</Control>
|
|
<Control ID="btnOK">Record</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="HdPackBuilderWindow">
|
|
<Control ID="wndTitle">HD Pack Builder</Control>
|
|
|
|
<Control ID="grpOptions">Recording Settings</Control>
|
|
<Control ID="lblBankSize">CHR Bank Size:</Control>
|
|
<Control ID="lblScale">Scale/Filter:</Control>
|
|
<Control ID="chkSortByUsageFrequency">Sort pages by usage frequency</Control>
|
|
<Control ID="chkUseLargeSprites">Use 8x16 sprite display mode</Control>
|
|
<Control ID="chkGroupBlankTiles">Group blank tiles</Control>
|
|
<Control ID="chkIgnoreOverscan">Ignore tiles at the edges of the screen (overscan)</Control>
|
|
|
|
<Message ID="lblScaleHelp">Selects the scale and video filter to use when generating the PNG files
for the HD Pack. Use the "Prescale" filters to generate the tiles
at a larger scale without applying any transformation to the pixels.</Message>
|
|
<Message ID="lblBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into 
the PNG files - a smaller bank size will usually result in less PNG 
files (but depending on the game's code, larger values may produce 
better results).</Message>
|
|
<Message ID="lblSortByUsageFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the
frequency at which they are shown on the screen while recording (more 
common palettes will be grouped together in the first PNG for a specific bank 
number. If this option is unchecked, the PNGs will be sorted by palette - 
each PNG will only contain up to 4 different colors in this case.</Message>
|
|
<Message ID="lblGroupBlankTilesHelp">This option groups all the blank tiles sequentially into the same PNG
files - this helps reduce the number of PNG files produced by removing 
almost-empty PNG files containing only blank tiles.</Message>
|
|
<Message ID="lblUseLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks
that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
|
|
<Message ID="lblIgnoreOverscanHelp">When enabled, this will make the builder ignore any pixels in the overscan area.
This is useful in games that contain glitches on the outer edge of the screen.
Incorrect palette combinations due to these glitches will be ignored and won't be shown in the PNG files.</Message>
|
|
|
|
<Control ID="btnStartRecording">Start Recording</Control>
|
|
<Control ID="btnStopRecording">Stop Recording</Control>
|
|
<Control ID="btnOpenFolder">Open Save Folder</Control>
|
|
|
|
<Control ID="lblSaveTo">Save to:</Control>
|
|
</Form>
|
|
<Form ID="InputBarcodeWindow">
|
|
<Control ID="wndTitle">Input barcode...</Control>
|
|
<Control ID="lblBarcode">Barcode:</Control>
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="GameConfigWindow">
|
|
<Control ID="wndTitle">Game Settings</Control>
|
|
|
|
<Control ID="tabOverscan">Overscan</Control>
|
|
<Control ID="chkOverrideOverscan">Use game-specific overscan settings</Control>
|
|
|
|
<Control ID="tabDipSwitches">DIP Switches</Control>
|
|
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="SelectRomWindow">
|
|
<Control ID="wndTitle">Select rom...</Control>
|
|
<Control ID="lblSearch">Search:</Control>
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="CheatDatabaseWindow">
|
|
<Control ID="wndTitle">Import cheats from cheat database...</Control>
|
|
<Control ID="lblSearch">Search:</Control>
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="BaseInputConfigForm">
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
<Form ID="ControllerConfigWindow">
|
|
<Control ID="Title">Controller Configuration</Control>
|
|
|
|
<Control ID="lblHint">Each button can be mapped to up to 4 different keyboard keys or gamepad buttons.</Control>
|
|
<Control ID="btnSetDefaultBindings">Set Default Bindings</Control>
|
|
<Control ID="btnClear">Clear Key Bindings</Control>
|
|
|
|
<Control ID="tpgSet1">Key Set #1</Control>
|
|
<Control ID="tpgSet2">Key Set #2</Control>
|
|
<Control ID="tpgSet3">Key Set #3</Control>
|
|
<Control ID="tpgSet4">Key Set #4</Control>
|
|
|
|
<Control ID="lblTurboSpeed">Turbo Speed:</Control>
|
|
<Control ID="lblTurboFast">Fast</Control>
|
|
<Control ID="lblTurboSlow">Slow</Control>
|
|
|
|
<Control ID="btnSelectPreset">Select Preset...</Control>
|
|
<Control ID="mnuKeyboard">Keyboard</Control>
|
|
<Control ID="mnuWasdLayout">WASD Layout</Control>
|
|
<Control ID="mnuArrowLayout">Arrow Keys Layout</Control>
|
|
|
|
<Control ID="mnuXboxController">Xbox Controller</Control>
|
|
<Control ID="mnuXboxLayout1">Controller #1</Control>
|
|
<Control ID="mnuXboxLayout1AltA">Controller #1 - A+B layout</Control>
|
|
<Control ID="mnuXboxLayout1AltB">Controller #1 - X+A layout</Control>
|
|
<Control ID="mnuXboxLayout2">Controller #2</Control>
|
|
<Control ID="mnuXboxLayout2AltA">Controller #2 - A+B layout</Control>
|
|
<Control ID="mnuXboxLayout2AltB">Controller #2 - X+A layout</Control>
|
|
|
|
<Control ID="mnuPs4Controller">PS4 Controller</Control>
|
|
<Control ID="mnuPs4Layout1">Controller #1</Control>
|
|
<Control ID="mnuPs4Layout1AltA">Controller #1 - X+O layout</Control>
|
|
<Control ID="mnuPs4Layout1AltB">Controller #1 - X+Square layout</Control>
|
|
<Control ID="mnuPs4Layout2">Controller #2</Control>
|
|
<Control ID="mnuPs4Layout2AltA">Controller #2 - X+O layout</Control>
|
|
<Control ID="mnuPs4Layout2AltB">Controller #2 - X+Square layout</Control>
|
|
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="CheckBoxWarning">
|
|
<Control ID="Hint">(not recommended)</Control>
|
|
</Form>
|
|
|
|
<Form ID="SystemSpecificSettings">
|
|
<Control ID="lblSystemSpecificSettings">System-specific settings</Control>
|
|
<Control ID="lblNes">NES</Control>
|
|
<Control ID="lblSnes">SNES</Control>
|
|
<Control ID="lblGameboy">Game Boy</Control>
|
|
<Control ID="lblGba">GBA</Control>
|
|
<Control ID="lblPcEngine">PC Engine</Control>
|
|
<Control ID="lblSms">SMS</Control>
|
|
<Control ID="lblWs">WonderSwan</Control>
|
|
</Form>
|
|
|
|
<Form ID="AudioPlayerView">
|
|
<Control ID="btnPrevTrack">Previous track</Control>
|
|
<Control ID="btnNextTrack">Next track</Control>
|
|
<Control ID="btnPlayPause">Play/pause</Control>
|
|
<Control ID="btnToggleShuffle">Shuffle on/off</Control>
|
|
<Control ID="btnToggleRepeat">Repeat on/off</Control>
|
|
</Form>
|
|
|
|
<Form ID="TilemapViewerWindow">
|
|
<Control ID="wndTitle">Tilemap Viewer</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
|
|
<Control ID="btnToggleSettings">Toggle settings panel</Control>
|
|
|
|
<Control ID="lblDisplayMode">Display mode: </Control>
|
|
<Control ID="lblSelectedTile">Selected Tile</Control>
|
|
<Control ID="lblTilemap">Tilemap</Control>
|
|
<Control ID="chkShowGrid">Show tile grid</Control>
|
|
|
|
<Control ID="chkNesShowAttributeGrid">Show attribute grid (16x16)</Control>
|
|
<Control ID="chkNesShowAttributeByteGrid">Show attribute grid (32x32)</Control>
|
|
<Control ID="chkNesShowTilemapGrid">Show nametable delimiters</Control>
|
|
|
|
<Control ID="lblHighlightOptions">Highlight settings</Control>
|
|
<Control ID="lblTileHighlightMode">Tiles:</Control>
|
|
<Control ID="lblAttributeHighlightMode">Attributes:</Control>
|
|
<Control ID="chkShowScrollOverlay">Show scroll overlay</Control>
|
|
</Form>
|
|
|
|
<Form ID="TileEditorWindow">
|
|
<Control ID="wndTitle">Tile Editor</Control>
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
<Control ID="mnuTools">_Tools</Control>
|
|
|
|
<Control ID="lblBackground">Background:</Control>
|
|
<Control ID="chkShowGrid">Show grid</Control>
|
|
<Control ID="lblPreview">Preview</Control>
|
|
|
|
<Control ID="lblHint1">Select color by clicking above.</Control>
|
|
<Control ID="lblHint2">Left-click: Draw selected color</Control>
|
|
<Control ID="lblHint3">Hold shift: Details on pixel under cursor</Control>
|
|
<Control ID="lblHint4">Shift-click/Right-click: Pick color under cursor</Control>
|
|
<Control ID="lblHint5">Ctrl-click: Make pixel transparent</Control>
|
|
</Form>
|
|
|
|
<Form ID="TileViewerWindow">
|
|
<Control ID="wndTitle">Tile Viewer</Control>
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
<Control ID="btnToggleSettings">Toggle settings panel</Control>
|
|
<Control ID="lblSelectedTile">Selected Tile</Control>
|
|
<Control ID="lblPresets">Presets:</Control>
|
|
<Control ID="lblSource">Source:</Control>
|
|
<Control ID="lblSize">Size:</Control>
|
|
<Control ID="lblAddress">Address:</Control>
|
|
<Control ID="lblFormat">Format:</Control>
|
|
<Control ID="lblTileLayout">Tile Layout:</Control>
|
|
<Control ID="lblFilter">Filter:</Control>
|
|
<Control ID="lblBackground">Background:</Control>
|
|
<Control ID="chkShowTileGrid">Show tile grid</Control>
|
|
<Control ID="chkUseGrayscalePalette">Use grayscale palette</Control>
|
|
</Form>
|
|
|
|
<Form ID="PaletteViewerWindow">
|
|
<Control ID="wndTitle">Palette Viewer</Control>
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
<Control ID="btnToggleSettings">Toggle settings panel</Control>
|
|
<Control ID="chkShowPaletteIndexes">Show palette indexes</Control>
|
|
<Control ID="lblSelectedColor">Selected Color</Control>
|
|
</Form>
|
|
|
|
<Form ID="ColorIndexPickerWindow">
|
|
<Control ID="wndTitle">Select color...</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="SpriteViewerWindow">
|
|
<Control ID="wndTitle">Sprite Viewer</Control>
|
|
|
|
<Control ID="lblSelectedSprite">Selected Sprite</Control>
|
|
|
|
<Control ID="btnToggleSettings">Toggle settings panel</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
|
|
<Control ID="colSpriteIndex">#</Control>
|
|
<Control ID="colX">X</Control>
|
|
<Control ID="colY">Y</Control>
|
|
<Control ID="colSize">Size</Control>
|
|
<Control ID="colTileIndex">Tile</Control>
|
|
<Control ID="colPriority">Priority</Control>
|
|
<Control ID="colPalette">Palette</Control>
|
|
<Control ID="colFlags">Flags</Control>
|
|
<Control ID="colVisible">Visible</Control>
|
|
|
|
<Control ID="chkShowOutline">Show outline around sprites</Control>
|
|
<Control ID="chkShowListView">Show list view</Control>
|
|
<Control ID="chkShowOffscreenRegions">Show offscreen regions</Control>
|
|
<Control ID="chkDimOffscreenSprites">Dim offscreen sprites (grid)</Control>
|
|
<Control ID="lblBackground">Background:</Control>
|
|
<Control ID="lblDataSource">Data Source</Control>
|
|
<Control ID="lblSource">Source:</Control>
|
|
<Control ID="lblSourceOffset">Offset:</Control>
|
|
</Form>
|
|
|
|
<Form ID="AssemblerWindow">
|
|
<Control ID="wndTitle">Assembler</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuOptions">_Settings</Control>
|
|
|
|
<Control ID="lblStartAddress">Start address: $</Control>
|
|
<Control ID="lblBytesUsed">Bytes used: </Control>
|
|
|
|
<Control ID="lblByteCountExceeded">Warning: The new code exceeds the original code's length. Applying this modification will overwrite other portions of the code and potentially cause problems.</Control>
|
|
<Control ID="lblMaxSizeExceeded">Error: Code is too large to fit.</Control>
|
|
<Control ID="lblCodeMatchesOriginal">Code matches original code</Control>
|
|
|
|
<Control ID="colLine">Line</Control>
|
|
<Control ID="colError">Error</Control>
|
|
<Control ID="btnOk">Apply</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="ScriptWindow">
|
|
<Control ID="wndTitle">Script Window</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuScript">_Script</Control>
|
|
<Control ID="mnuHelp">_Help</Control>
|
|
|
|
<Control ID="btnRun">Run</Control>
|
|
<Control ID="btnStop">Stop</Control>
|
|
</Form>
|
|
|
|
<Form ID="LogWindow">
|
|
<Control ID="wndTitle">Log Window</Control>
|
|
<Control ID="btnClose">Close</Control>
|
|
</Form>
|
|
|
|
<Form ID="DebugLogWindow">
|
|
<Control ID="wndTitle">Debug Log</Control>
|
|
<Control ID="btnClose">Close</Control>
|
|
</Form>
|
|
|
|
<Form ID="HistoryViewerWindow">
|
|
<Control ID="wndTitle">History Viewer</Control>
|
|
<Control ID="lblVolume">Volume</Control>
|
|
|
|
<Control ID="mnuFile">File</Control>
|
|
<Control ID="mnuOptions">Settings</Control>
|
|
</Form>
|
|
|
|
<Form ID="HistoryViewerRangePickerWindow">
|
|
<Control ID="wndTitle">Export specific range...</Control>
|
|
<Control ID="lblStartTime">Start time:</Control>
|
|
<Control ID="lblEndTime">End time:</Control>
|
|
<Control ID="lblSeconds"> seconds</Control>
|
|
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="NesHeaderEditWindow">
|
|
<Control ID="wndTitle">NES Header Editor</Control>
|
|
|
|
<Control ID="lblFileType">File Type:</Control>
|
|
<Control ID="lblMapper">Mapper:</Control>
|
|
<Control ID="lblSubmapper">Submapper:</Control>
|
|
<Control ID="lblMirroringType">Mirroring Type:</Control>
|
|
<Control ID="lblFrameTiming">Frame Timing:</Control>
|
|
<Control ID="lblSystem">System:</Control>
|
|
<Control ID="lblInputType">Input Type:</Control>
|
|
<Control ID="lblVsSystemType">VS System Type:</Control>
|
|
<Control ID="lblVsPpuType">VS PPU Type:</Control>
|
|
|
|
<Control ID="lblPrgRom">PRG ROM:</Control>
|
|
<Control ID="lblChrRom">CHR ROM:</Control>
|
|
<Control ID="lblWorkRam">Work RAM:</Control>
|
|
<Control ID="lblSaveRam">Save RAM:</Control>
|
|
<Control ID="lblChrRam">CHR RAM:</Control>
|
|
<Control ID="lblChrSaveRam">CHR Save RAM:</Control>
|
|
|
|
<Control ID="chkBattery">Battery</Control>
|
|
<Control ID="chkTrainer">Trainer</Control>
|
|
|
|
<Control ID="btnSaveAs">Save as...</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="TraceLoggerWindow">
|
|
<Control ID="wndTitle">Trace Logger</Control>
|
|
<Control ID="lblCondition">Condition: </Control>
|
|
<Control ID="chkEnabled">Enabled</Control>
|
|
|
|
<Control ID="grpLogOptions">{0} - Log settings</Control>
|
|
|
|
<Control ID="chkCustomFormat">Use custom format:</Control>
|
|
|
|
<Control ID="chkRegisters">Show registers</Control>
|
|
<Control ID="chkStatusFlags">Show status flags</Control>
|
|
<Control ID="lblFlagFormat">Flag format:</Control>
|
|
<Control ID="chkByteCode">Show byte code</Control>
|
|
<Control ID="chkEffectiveAddress">Show effective address</Control>
|
|
<Control ID="chkMemoryValue">Show memory value</Control>
|
|
|
|
<Control ID="chkClockCounter">Show clock counter</Control>
|
|
<Control ID="chkFrameCounter">Show frame counter</Control>
|
|
<Control ID="chkFramePosition">Show frame position</Control>
|
|
|
|
<Control ID="chkUseLabels">Use labels</Control>
|
|
<Control ID="chkIndentCode">Indent based on stack pointer</Control>
|
|
|
|
<Control ID="lblConditionError">Condition contains invalid syntax or symbols.</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuDebug">_Debug</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
<Control ID="mnuSearch">_Search</Control>
|
|
|
|
<Control ID="btnOpenTraceFile">Open trace file</Control>
|
|
<Control ID="btnStart">Log to file...</Control>
|
|
<Control ID="btnStop">Stop logging</Control>
|
|
<Control ID="btnClear">Clear log</Control>
|
|
</Form>
|
|
|
|
<Form ID="EventViewerWindow">
|
|
<Control ID="wndTitle">Event Viewer</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuDebug">_Debug</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
|
|
<Control ID="btnToggleSettings">Toggle settings panel</Control>
|
|
|
|
<Control ID="chkShowListView">Show list view</Control>
|
|
<Control ID="btnSelectAll">Select all</Control>
|
|
<Control ID="btnDeselectAll">Deselect all</Control>
|
|
|
|
<Control ID="colPc">PC</Control>
|
|
<Control ID="colScanline">Scanline</Control>
|
|
<Control ID="colCycle">Cycle</Control>
|
|
<Control ID="colType">Type</Control>
|
|
<Control ID="colAddress">Address</Control>
|
|
<Control ID="colValue">Value</Control>
|
|
<Control ID="colDetails">Details</Control>
|
|
</Form>
|
|
|
|
<Form ID="DebuggerWindow">
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuDebug">_Debug</Control>
|
|
<Control ID="mnuSearch">_Search</Control>
|
|
<Control ID="mnuOptions">_Settings</Control>
|
|
<Control ID="btnToggleSettingsPanel">Toggle settings panel</Control>
|
|
</Form>
|
|
|
|
<Form ID="BreakpointListView">
|
|
<Control ID="colEnabled">E</Control>
|
|
<Control ID="colMarked">M</Control>
|
|
<Control ID="colType">Type</Control>
|
|
<Control ID="colAddress">Address</Control>
|
|
<Control ID="colCondition">Condition</Control>
|
|
</Form>
|
|
|
|
<Form ID="CallStackView">
|
|
<Control ID="colFunction">Function</Control>
|
|
<Control ID="colPcAddress">PC Address</Control>
|
|
<Control ID="colRomAddress">ROM Address</Control>
|
|
</Form>
|
|
|
|
<Form ID="FindResultListView">
|
|
<Control ID="colAddress">Address</Control>
|
|
<Control ID="colResult">Result</Control>
|
|
</Form>
|
|
|
|
<Form ID="FunctionListView">
|
|
<Control ID="colFunction">Function</Control>
|
|
<Control ID="colCpuAddr">CPU Addr</Control>
|
|
<Control ID="colRomAddr">ROM Addr</Control>
|
|
</Form>
|
|
|
|
<Form ID="LabelListView">
|
|
<Control ID="colLabel">Label</Control>
|
|
<Control ID="colCpuAddr">CPU Addr</Control>
|
|
<Control ID="colRomAddr">ROM Addr</Control>
|
|
<Control ID="colComment">Comment</Control>
|
|
</Form>
|
|
|
|
<Form ID="WatchListView">
|
|
<Control ID="colName">Name</Control>
|
|
<Control ID="colValue">Value</Control>
|
|
</Form>
|
|
|
|
<Form ID="QuickSearchView">
|
|
<Control ID="lblSearch">Search</Control>
|
|
</Form>
|
|
|
|
<Form ID="SourceViewView">
|
|
<Control ID="lblFile">File:</Control>
|
|
</Form>
|
|
|
|
<Form ID="DebuggerOptionsView">
|
|
<Control ID="lblDisassemblyOptions">Disassembly settings</Control>
|
|
<Control ID="lblVerifiedData">Data:</Control>
|
|
<Control ID="lblUnidentifiedBlock">Unidentified:</Control>
|
|
<Control ID="lblAddressDisplay">Margin:</Control>
|
|
<Control ID="chkShowByteCode">Show byte code</Control>
|
|
<Control ID="chkShowMemoryValues">Show memory values</Control>
|
|
<Control ID="chkUseLowerCaseDisassembly">Use lower case</Control>
|
|
<Control ID="chkShowJumpLabels">Show jump/sub labels</Control>
|
|
<Control ID="chkSnesUseAltSpcOpNames">Use 6502-like mnemonics</Control>
|
|
|
|
<Control ID="lblBreakOptions">Break on...</Control>
|
|
<Control ID="chkBreakOnBrk">BRK</Control>
|
|
<Control ID="chkBreakOnCop">COP</Control>
|
|
<Control ID="chkBreakOnWdm">WDM</Control>
|
|
<Control ID="chkBreakOnStp">STP</Control>
|
|
<Control ID="chkBreakOnUninitRead">Uninitialized memory read</Control>
|
|
<Control ID="chkBreakOnOpen">Debugger opened</Control>
|
|
<Control ID="chkBreakOnPowerCycleReset">Power/reset</Control>
|
|
|
|
<Control ID="chkBreakOnUnofficialOpCode">Unofficial opcodes</Control>
|
|
<Control ID="chkBreakOnCpuCrash">CPU crash</Control>
|
|
<Control ID="chkBreakOnBusConflict">Bus conflict</Control>
|
|
<Control ID="chkBreakOnDecayedOamRead">Decayed OAM read</Control>
|
|
<Control ID="chkBreakOnPpu2000ScrollGlitch">PPU $2000/5/6 scroll glitch</Control>
|
|
<Control ID="chkBreakOnPpu2006ScrollGlitch">PPU $2006 scroll glitch</Control>
|
|
<Control ID="chkNesBreakOnExtOutputMode">PPU EXT output mode</Control>
|
|
|
|
<Control ID="chkGbBreakOnInvalidOamAccess">Break on invalid OAM access</Control>
|
|
<Control ID="chkGbBreakOnInvalidVramAccess">Break on invalid VRAM access</Control>
|
|
<Control ID="chkGbBreakOnDisableLcdOutsideVblank">Break on LCD disable outside vblank</Control>
|
|
<Control ID="chkGbBreakOnInvalidOpCode">Break on invalid instructions</Control>
|
|
<Control ID="chkGbBreakOnNopLoad">Break on LD B, B (nop)</Control>
|
|
<Control ID="chkGbBreakOnOamCorruption">Break on OAM corruption</Control>
|
|
|
|
<Control ID="chkPceBreakOnInvalidVramAddress">Break on invalid VRAM address</Control>
|
|
|
|
<Control ID="chkGbaBreakOnInvalidOpCode">Break on invalid instructions</Control>
|
|
<Control ID="chkGbaBreakOnNopLoad">Break on MOV R11, R11 (nop)</Control>
|
|
<Control ID="chkBreakOnUnalignedMemAccess">Break on unaligned access</Control>
|
|
|
|
<Control ID="chkBreakOnUndefinedOpCode">Undefined opcodes</Control>
|
|
|
|
<Control ID="lblMiscSettings">Misc. settings</Control>
|
|
<Control ID="chkBringToFrontOnBreak">Bring to front on break</Control>
|
|
<Control ID="chkBringToFrontOnPause">Bring to front on pause</Control>
|
|
<Control ID="chkFocusGameOnResume">Focus game window on resume</Control>
|
|
<Control ID="chkRefreshWhileRunning">Refresh while running</Control>
|
|
<Control ID="chkDrawPartialFrame">Draw partial frame</Control>
|
|
<Control ID="chkUsePredictiveBreakpoints">Use predictive breakpoints</Control>
|
|
<Control ID="chkUsePredictiveBreakpointsHint">When enabled, the debugger attempts to predict breakpoints before the corresponding read/write occurs,
allowing execution to be stopped before the instruction starts executing.</Control>
|
|
<Control ID="chkSingleBreakpointPerInstruction">Break once per instruction</Control>
|
|
<Control ID="chkSnesIgnoreDspReadWrites">Ignore DSP reads/writes</Control>
|
|
<Control ID="chkSnesIgnoreDspReadWritesHint">DSP reads/writes to SPC RAM will be ignored by the debugger.
Reads/writes done by the DSP won't trigger breakpoints, nor be counted as accesses, etc.
(This slightly improves performance when debugging)</Control>
|
|
</Form>
|
|
|
|
<Form ID="MemoryToolsWindow">
|
|
<Control ID="wndTitle">Memory Viewer</Control>
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
<Control ID="mnuSearch">_Search</Control>
|
|
|
|
<Control ID="lblMemoryType">Memory Type:</Control>
|
|
<Control ID="btnToggleSettings">Toggle settings panel</Control>
|
|
</Form>
|
|
|
|
<Form ID="MemoryToolsDisplayOptionsView">
|
|
<Control ID="lblAccessHighlight">Access highlighting</Control>
|
|
<Control ID="lblFadeSpeed">Fade speed: </Control>
|
|
<Control ID="lblDataTypeHighlight">Data type highlighting</Control>
|
|
<Control ID="lblFontSettings">Font settings</Control>
|
|
<Control ID="lblMiscSettings">Misc. settings</Control>
|
|
|
|
<Control ID="chkHighlightRead">Reads</Control>
|
|
<Control ID="chkHighlightWrite">Writes</Control>
|
|
<Control ID="chkHighlightExec">Execution</Control>
|
|
<Control ID="chkHighlightCode">Code</Control>
|
|
<Control ID="chkHighlightData">Data</Control>
|
|
<Control ID="lblUnidentified">Unidentified</Control>
|
|
<Control ID="chkHighlightLabel">Labels</Control>
|
|
<Control ID="chkHighlightFrozenAddresses">Frozen addresses</Control>
|
|
<Control ID="chkHighlightNesPcmData">DPCM Data</Control>
|
|
<Control ID="chkHighlightNesDrawnChrRom">Drawn tiles (PPU)</Control>
|
|
<Control ID="chkHighlightBreakpoints">Breakpoints</Control>
|
|
<Control ID="chkHighDensityTextMode">Use high-density text</Control>
|
|
<Control ID="chkShowCharacters">Show characters</Control>
|
|
<Control ID="chkShowTooltips">Show tooltips</Control>
|
|
</Form>
|
|
<Form ID="MemoryViewerFindWindow">
|
|
<Control ID="wndTitle">Find...</Control>
|
|
<Control ID="lblSearch">Search:</Control>
|
|
<Control ID="lblDataType">Data Type:</Control>
|
|
<Control ID="lblIntType">Format:</Control>
|
|
<Control ID="chkCaseSensitive">Case sensitive</Control>
|
|
<Control ID="chkUseTblMappings">Use TBL mappings</Control>
|
|
<Control ID="lblDataTypeFilters">Data Type Filters</Control>
|
|
<Control ID="chkFilterCode">Code</Control>
|
|
<Control ID="chkFilterData">Data</Control>
|
|
<Control ID="chkFilterUnidentified">Unidentified</Control>
|
|
<Control ID="lblAccessFilters">Access Filters</Control>
|
|
<Control ID="chkFilterNotAccessed">Not accessed</Control>
|
|
<Control ID="chkFilterRead">Read</Control>
|
|
<Control ID="chkFilterWrite">Written</Control>
|
|
<Control ID="chkFilterExec">Executed</Control>
|
|
<Control ID="chkFilterTimeSpan">In the last</Control>
|
|
<Control ID="lblFrames">frames</Control>
|
|
|
|
<Control ID="lblNoMatchFound">No match found!</Control>
|
|
<Control ID="btnFindPrev">Previous</Control>
|
|
<Control ID="btnFindNext">Next</Control>
|
|
|
|
<Control ID="lblSearchHelp">When searching hexadecimal values, a question mark (?) can be used to define a byte that can take any value. e.g: "FF ? 55" will search for any set of three bytes that starts with FF and ends with 55.</Control>
|
|
|
|
<Control ID="btnClose">Close</Control>
|
|
</Form>
|
|
<Form ID="FontOptionsView">
|
|
<Control ID="lblFamily">Family: </Control>
|
|
<Control ID="lblSize">Size: </Control>
|
|
<Control ID="lblWarningMono">This font doesn't appear to be a monospace font. Using this font may cause display issues in the UI.</Control>
|
|
<Control ID="lblError">This font is not supported and cannot be used.</Control>
|
|
</Form>
|
|
|
|
<Form ID="RefreshTimingView">
|
|
<Control ID="lblScanline">Refresh on scanline (V)</Control>
|
|
<Control ID="lblCycle">and cycle (H)</Control>
|
|
<Control ID="lblResetToDefault">Reset to default</Control>
|
|
<Control ID="chkRefreshOnBreakPause">Refresh on break</Control>
|
|
</Form>
|
|
|
|
<Form ID="GoToAllWindow">
|
|
<Control ID="wndTitle">Go to All</Control>
|
|
<Control ID="lblSearch">Search:</Control>
|
|
<Control ID="lblResults">results</Control>
|
|
<Control ID="btnSelect">Select</Control>
|
|
<Control ID="btnClose">Close</Control>
|
|
</Form>
|
|
|
|
<Form ID="DebuggerConfigWindow">
|
|
<Control ID="wndTitle">Debugger Settings</Control>
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
|
|
<Control ID="tabDebugger">Debugger</Control>
|
|
<Control ID="lblGeneralSettings">General settings</Control>
|
|
<Control ID="chkAutoResetCdl">Reset CDL when ROM changes</Control>
|
|
<Control ID="chkDisableDefaultLabels">Disable default labels</Control>
|
|
|
|
<Control ID="lblDisassemblySettings">Disassembly settings</Control>
|
|
<Control ID="chkKeepActiveStatementInCenter">Keep active statement in the center</Control>
|
|
|
|
<Control ID="lblCopyCodeSettings">Copy selected code settings</Control>
|
|
<Control ID="chkCopyAddresses">Copy addresses</Control>
|
|
<Control ID="chkCopyByteCode">Copy byte code</Control>
|
|
<Control ID="chkCopyComments">Copy comments</Control>
|
|
<Control ID="chkCopyBlockHeaders">Copy block headers</Control>
|
|
|
|
<Control ID="tabScriptWindow">Script Window</Control>
|
|
<Control ID="lblScriptStartupBehavior">When a script window is opened: </Control>
|
|
<Control ID="chkSaveScriptBeforeRun">Auto-save changes before running script</Control>
|
|
<Control ID="chkAutoStartScriptOnLoad">Auto-start script when loaded (or reloaded)</Control>
|
|
<Control ID="chkAutoReloadScriptWhenFileChanges">Auto-reload script from disk when file changes</Control>
|
|
<Control ID="chkAutoRestartScriptAfterPowerCycle">Auto-restart script after power cycling or reloading a game</Control>
|
|
|
|
<Control ID="lblDisplaySettings">Display settings</Control>
|
|
<Control ID="chkShowLineNumbers">Show line numbers</Control>
|
|
|
|
<Control ID="lblRestrictions">Restrictions</Control>
|
|
<Control ID="lblMaxExecutionTime">Maximum execution time:</Control>
|
|
<Control ID="lblSeconds">seconds</Control>
|
|
<Control ID="chkAllowIoOsAccess">Allow access to I/O and OS functions</Control>
|
|
<Control ID="chkAllowNetworkAccess">Allow network access</Control>
|
|
|
|
<Control ID="tabFonts">Fonts & Colors</Control>
|
|
<Control ID="lblFontSettings">Font settings</Control>
|
|
|
|
<Control ID="lblDisassemblyFont">Disassembly:</Control>
|
|
<Control ID="lblMemoryViewerFont">Memory viewer:</Control>
|
|
<Control ID="lblAssemblerFont">Assembler:</Control>
|
|
<Control ID="lblScriptWindowFont">Script window:</Control>
|
|
<Control ID="lblOtherMonoFont">Other (monospace):</Control>
|
|
|
|
<Control ID="lblSyntaxHighlighting">Syntax highlighting</Control>
|
|
<Control ID="lblCodeOpcodeColor">Opcode</Control>
|
|
<Control ID="lblCodeLabelDefinitionColor">Label</Control>
|
|
<Control ID="lblCodeImmediateColor">Immediate Value</Control>
|
|
<Control ID="lblCodeAddressColor">Address Value</Control>
|
|
<Control ID="lblCodeCommentColor">Comment</Control>
|
|
<Control ID="lblCodeEffectiveAddressColor">Effective Address</Control>
|
|
<Control ID="lblCodeActiveStatementColor">Active Statement</Control>
|
|
<Control ID="lblCodeActiveMidInstructionColor">Active Statement (mid-instruction)</Control>
|
|
|
|
<Control ID="lblCodeVerifiedDataColor">Verified Data</Control>
|
|
<Control ID="lblCodeUnidentifiedDataColor">Unidentified Block</Control>
|
|
<Control ID="lblCodeUnexecutedCodeColor">Unexecuted Code</Control>
|
|
<Control ID="lblCodeExecBreakpointColor">Exec Breakpoint</Control>
|
|
<Control ID="lblCodeWriteBreakpointColor">Write Breakpoint</Control>
|
|
<Control ID="lblCodeReadBreakpointColor">Read Breakpoint</Control>
|
|
<Control ID="lblForbidBreakpointColor">Forbid Breakpoint</Control>
|
|
|
|
<Control ID="tabIntegration">Integration</Control>
|
|
<Control ID="lblIntegrationSettings">Integration settings</Control>
|
|
<Control ID="chkResetLabelsOnImport">Reset workspace labels to their default state before importing label/symbol files</Control>
|
|
<Control ID="lblAutoLoadSettings">Auto-load settings</Control>
|
|
<Control ID="lblAutoLoadHint">Automatically load the following file types when a matching file is found in the ROM's folder:</Control>
|
|
<Control ID="chkAutoLoadDbgFiles">.DBG files (CA65 debug symbols)</Control>
|
|
<Control ID="chkAutoLoadSymFiles">.SYM files (PCEAS, RGBDS, WLA DX, bass)</Control>
|
|
<Control ID="chkAutoLoadCdbFiles">.CDB files (SDCC)</Control>
|
|
<Control ID="chkAutoLoadElfFiles">.ELF files (devkitARM - GBA)</Control>
|
|
<Control ID="chkAutoLoadMlbFiles">.MLB files (Mesen label file)</Control>
|
|
<Control ID="chkAutoLoadFnsFiles">.FNS files (NESASM)</Control>
|
|
<Control ID="chkAutoLoadCdlFiles">.CDL files (Code/data log)</Control>
|
|
|
|
<Control ID="lblImportFilters">Import filters</Control>
|
|
<Control ID="lblImportFiltersHint">Import the following types of labels:</Control>
|
|
<Control ID="chkImportPrgRomLabels">ROM labels</Control>
|
|
<Control ID="chkImportSaveRamLabels">Save RAM labels</Control>
|
|
<Control ID="chkImportWorkRamLabels">Work RAM labels</Control>
|
|
<Control ID="chkImportOtherLabels">Other labels</Control>
|
|
<Control ID="chkImportComments">Import comments (restricted to the label types selected above)</Control>
|
|
|
|
<Control ID="lblSourceView">Source view</Control>
|
|
<Control ID="lblTabSize">Tab size: </Control>
|
|
|
|
<Control ID="tabShortcuts">Shortcuts</Control>
|
|
<Control ID="tabShared">Shared</Control>
|
|
<Control ID="tabMemoryTools">Memory Viewer</Control>
|
|
<Control ID="tabMisc">Misc.</Control>
|
|
</Form>
|
|
|
|
<Form ID="WatchWindow">
|
|
<Control ID="wndTitle">Watch Window</Control>
|
|
</Form>
|
|
|
|
<Form ID="ProfilerWindow">
|
|
<Control ID="wndTitle">Profiler</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
|
|
<Control ID="btnReset">Reset</Control>
|
|
<Control ID="btnRefresh">Refresh</Control>
|
|
<Control ID="chkRefreshOnBreakPause">Refresh on break</Control>
|
|
|
|
<Control ID="colFunction">Function (Entry Address)</Control>
|
|
<Control ID="colCallCount">Call Count</Control>
|
|
<Control ID="colInclusiveTime">Inclusive Time (Cycles)</Control>
|
|
<Control ID="colInclusiveTimePercent">Inclusive Time (%)</Control>
|
|
<Control ID="colExclusiveTime">Exclusive Time (Cycles)</Control>
|
|
<Control ID="colExclusiveTimePercent">Exclusive Time (%)</Control>
|
|
<Control ID="colAvgCycles">Avg. Cycles</Control>
|
|
<Control ID="colMinCycles">Min. Cycles</Control>
|
|
<Control ID="colMaxCycles">Max. Cycles</Control>
|
|
</Form>
|
|
|
|
<Form ID="MemorySearchWindow">
|
|
<Control ID="wndTitle">Memory Search</Control>
|
|
<Control ID="btnApplyFilter">Apply filter</Control>
|
|
<Control ID="btnReset">Reset</Control>
|
|
<Control ID="btnUndo">Undo</Control>
|
|
|
|
<Control ID="btnResetCounters">Reset access stats</Control>
|
|
|
|
<Control ID="lblMemType">Memory type:</Control>
|
|
<Control ID="lblFormat">Format:</Control>
|
|
<Control ID="lblValueSize">Value size:</Control>
|
|
|
|
<Control ID="lblSearchFilter">Search Filter</Control>
|
|
<Control ID="lblCompareTo">Compare To</Control>
|
|
<Control ID="lblOperator">Operator</Control>
|
|
|
|
<Control ID="colAddress">Address</Control>
|
|
<Control ID="colValue">Value</Control>
|
|
<Control ID="colPrevValue">Last Value</Control>
|
|
<Control ID="colReadCount">Reads</Control>
|
|
<Control ID="colWriteCount">Writes</Control>
|
|
<Control ID="colExecCount">Execs</Control>
|
|
<Control ID="colLastRead">Last Read</Control>
|
|
<Control ID="colLastWrite">Last Write</Control>
|
|
<Control ID="colLastExec">Last Exec</Control>
|
|
<Control ID="colMatch">Match</Control>
|
|
</Form>
|
|
|
|
<Form ID="GoToWindow">
|
|
<Control ID="wndTitle">Go to Address...</Control>
|
|
<Control ID="lblAddress">Address:</Control>
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="FindAllOccurrencesWindow">
|
|
<Control ID="wndTitle">Find All Occurrences...</Control>
|
|
<Control ID="lblSearch">Search:</Control>
|
|
<Control ID="chkMatchCase">Match case</Control>
|
|
<Control ID="chkMatchWholeWord">Match whole word</Control>
|
|
<Control ID="btnFind">Find</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="BreakInWindow">
|
|
<Control ID="wndTitle">Break In...</Control>
|
|
<Control ID="lblBreakIn">Break in:</Control>
|
|
<Control ID="lblCpuInst">CPU instructions</Control>
|
|
<Control ID="lblCpuCycles">CPU cycles</Control>
|
|
<Control ID="lblPpuCycles">PPU cycles</Control>
|
|
<Control ID="lblPpuScanlines">Scanlines</Control>
|
|
<Control ID="lblPpuFrames">Frames</Control>
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="BreakOnWindow">
|
|
<Control ID="wndTitle">Run to scanline...</Control>
|
|
<Control ID="lblBreakOn">Scanline #:</Control>
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="LabelEditWindow">
|
|
<Control ID="wndTitle">Edit label...</Control>
|
|
<Control ID="lblMemoryType">Memory type:</Control>
|
|
<Control ID="lblAddress">Address:</Control>
|
|
<Control ID="lblLabel">Label:</Control>
|
|
<Control ID="lblComment">Comment:</Control>
|
|
<Control ID="lblLength">Length:</Control>
|
|
<Control ID="lblBytes">bytes</Control>
|
|
<Control ID="btnDelete">Delete Label</Control>
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="CommentEditWindow">
|
|
<Control ID="wndTitle">Edit comment...</Control>
|
|
<Control ID="btnOk">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="RegisterViewerWindow">
|
|
<Control ID="wndTitle">Register Viewer</Control>
|
|
|
|
<Control ID="mnuFile">_File</Control>
|
|
<Control ID="mnuView">_View</Control>
|
|
</Form>
|
|
|
|
<Form ID="RegisterTabView">
|
|
<Control ID="colAddress">Address</Control>
|
|
<Control ID="colName">Name</Control>
|
|
<Control ID="colValue">Value</Control>
|
|
<Control ID="colValueHex">Value (Hex)</Control>
|
|
</Form>
|
|
|
|
<Form ID="BreakpointEditWindow">
|
|
<Control ID="wndTitle">Edit breakpoint...</Control>
|
|
<Control ID="wndTitleForbid">Edit forbid breakpoint...</Control>
|
|
<Control ID="chkBreakOnRead">Read</Control>
|
|
<Control ID="chkBreakOnWrite">Write</Control>
|
|
<Control ID="chkBreakOnExec">Execution</Control>
|
|
|
|
<Control ID="lblBreakpointType">Memory type:</Control>
|
|
<Control ID="lblBreakOn">Break on:</Control>
|
|
|
|
<Control ID="lblAddress">Address:</Control>
|
|
<Control ID="lblAddressTo">to $</Control>
|
|
|
|
<Control ID="lblCondition">Condition:</Control>
|
|
|
|
<Control ID="chkIgnoreDummyOperations">Ignore dummy reads/writes</Control>
|
|
<Control ID="chkMark">Mark on Event Viewer</Control>
|
|
<Control ID="chkEnable">Break Execution</Control>
|
|
<Control ID="chkEnableForbid">Enabled</Control>
|
|
|
|
<Control ID="lblConditionError">Condition contains invalid syntax or symbols.</Control>
|
|
|
|
<Control ID="btnOK">OK</Control>
|
|
<Control ID="btnCancel">Cancel</Control>
|
|
</Form>
|
|
|
|
<Form ID="FirmwareSelect">
|
|
<Control ID="btnSelect">Select...</Control>
|
|
<Control ID="btnDelete">Delete file</Control>
|
|
</Form>
|
|
</Forms>
|
|
<Messages>
|
|
<Message ID="LastSession">Last Session</Message>
|
|
<Message ID="AutoSave">Auto-save</Message>
|
|
<Message ID="SlotNumber">Slot #{0}</Message>
|
|
<Message ID="LoadStateDialog">Load State Menu</Message>
|
|
<Message ID="SaveStateDialog">Save State Menu</Message>
|
|
|
|
<Message ID="LoadFromFile">Load from file...</Message>
|
|
<Message ID="SaveToFile">Save to file...</Message>
|
|
|
|
<Message ID="VideoLayerDisabled">{0} disabled.</Message>
|
|
<Message ID="VideoLayerEnabled">{0} enabled.</Message>
|
|
<Message ID="AllLayersEnabled">All BG/sprite layers enabled.</Message>
|
|
|
|
<Message ID="PromptSaveChanges">Save changes?</Message>
|
|
<Message ID="PromptKeepChanges">Keep changes?</Message>
|
|
|
|
<Message ID="PromptLoadSufamiTurbo">Do you want to load a second Sufami Turbo ROM to insert into slot B?</Message>
|
|
|
|
<Message ID="UnknownFirmwareHash">This file does not match any of the known firmwares and may not work properly.

Expected (SHA256): {0}
Current (SHA256): {1}</Message>
|
|
<Message ID="InvalidFirmwareSize">This file does not have the required size.

Expected: {0} bytes
Current: {1} bytes</Message>
|
|
<Message ID="PromptDeleteFirmware">The following file will be deleted permanently. Are you sure?

{0}</Message>
|
|
<Message ID="OverwriteFirmware">The following file already exists and will be overwritten. This cannot be undone. Are you sure?

{0}</Message>
|
|
|
|
<Message ID="MovieSegment">Segment #{0}</Message>
|
|
<Message ID="MovieExportEntireSegment">Export entire segment</Message>
|
|
<Message ID="MovieExportSpecificRange">Export specific range...</Message>
|
|
<Message ID="MovieSaveError">An error occurred while trying to save the movie file.</Message>
|
|
<Message ID="FileSaveError">An error occurred while trying to save the file.</Message>
|
|
|
|
<Message ID="SetKeyHint">Press any key on your keyboard to set a new binding.</Message>
|
|
<Message ID="SetKeyMouseHint">Press any key on your keyboard, controller or mouse to set a new binding.</Message>
|
|
|
|
<Message ID="ClearHistory">Clear History</Message>
|
|
|
|
<Message ID="SpcClockSpeedMsg">= {0} Hz (default: 40)</Message>
|
|
E
|
|
<Message ID="FirmwareNotFound">This game requires a firmware file for the: {0}

 Filename: {1}
 Size: {2} bytes

Would you like to select it now?</Message>
|
|
<Message ID="FirmwareMismatch">The selected file does not match the firmware required for the: {0}

Firmware SHA-256:
{1}

Selected file's SHA-256:
{2}

Would you like to use this file anyway?</Message>
|
|
<Message ID="FirmwareFileWrongSize">The selected file does not match the required size ({0} bytes) and cannot be used.</Message>
|
|
|
|
<Message ID="MouseModeEnabled">Mouse enabled - pause to release cursor</Message>
|
|
<Message ID="BandaiMicrophone">Bandai Microphone</Message>
|
|
<Message ID="DatachBarcodeReader">Datach Barcode Reader</Message>
|
|
|
|
<Message ID="HelpFullscreen">/fullscreen - Start Mesen in fullscreen mode</Message>
|
|
<Message ID="HelpDoNotSaveSettings">/DoNotSaveSettings - Prevent settings from being saved to the disk (useful to prevent command line options from becoming the default settings)</Message>
|
|
<Message ID="HelpRecordMovie">/RecordMovie="filename.mmo" - Start recording a movie after the specified game is loaded.</Message>
|
|
<Message ID="HelpLoadLastSession">/LoadLastSession - Resumes the game in the state it was left in when it was last played.</Message>
|
|
|
|
<Message ID="RightClickToClearBinding">Right-click to clear binding</Message>
|
|
|
|
<Message ID="Resume">Resume</Message>
|
|
<Message ID="Pause">Pause</Message>
|
|
<Message ID="StartServer">Start Server</Message>
|
|
<Message ID="StopServer">Stop Server</Message>
|
|
<Message ID="ConnectToServer">Connect to Server</Message>
|
|
<Message ID="Disconnect">Disconnect</Message>
|
|
<Message ID="PlayerNumber">Player {0}</Message>
|
|
<Message ID="ExpansionDevice">Expansion Device</Message>
|
|
|
|
<Message ID="PressToExitFullscreen">Press {0} to exit fullscreen</Message>
|
|
<Message ID="DefaultResolution">Default</Message>
|
|
|
|
<Message ID="RomsFound">{0} roms found</Message>
|
|
|
|
<Message ID="ResetSettingsConfirmation">Warning: This will reset ALL settings and cannot be undone!

Continue?</Message>
|
|
|
|
<Message ID="ResetWorkspaceConfirmation">Warning: This operation will empty the watch window, remove all breakpoints and reset labels to their default state.

This resets the workspace of all CPUs for the current ROM.

Are you sure?</Message>
|
|
<Message ID="ImportLabels">Import completed: {0} labels imported.</Message>
|
|
<Message ID="ImportLabelsWithErrors">Import completed: {0} labels imported (and {1} errors.)</Message>
|
|
<Message ID="ImportLabelsWithMissingFiles">Import completed: {0} labels imported.

The following files could not be found:
{1}</Message>
|
|
<Message ID="ImportLabelsWithErrorsAndMissingFiles">Import completed: {0} labels imported (and {1} errors.)

The following files could not be found:
{2}</Message>
|
|
<Message ID="RandomGameNoGameFound">Mesen could not find any games to load.</Message>
|
|
|
|
<Message ID="InvalidPaletteFile">Invalid palette file (too small or too large.)</Message>
|
|
|
|
<Message ID="CannotWriteToFolder">The selected folder cannot be written to - please select another folder and try again.

Details:
{0}</Message>
|
|
<Message ID="InvalidPaths">The following path overrides are invalid:

{0}

Please use valid and writable folders and try again.</Message>
|
|
<Message ID="CopyMesenDataPrompt">All files will be copied from:

{0}
to
{1}

Once the copy is completed, Mesen will restart.
Continue?</Message>
|
|
|
|
<Message ID="CheatsFound">{0} games in database</Message>
|
|
<Message ID="CheatsImported">{0} cheats imported for {1}.</Message>
|
|
|
|
<Message ID="NsfNextTrack">Next Track (Hold to fast forward)</Message>
|
|
<Message ID="NsfUnnamedTrack"><no name></Message>
|
|
<Message ID="NsfUnknownField"><unknown></Message>
|
|
|
|
<Message ID="CouldNotInstallRuntime">The Visual Studio Runtime could not be installed properly.</Message>
|
|
<Message ID="EmptyState"><empty></Message>
|
|
<Message ID="ErrorWhileCheckingUpdates">An error has occurred while trying to check for updates. Check your internet connection and try again.

Error details:
{0}</Message>
|
|
<Message ID="AutoUpdateDisabledMessage">Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen to get the latest updates.</Message>
|
|
<Message ID="FileNotFound">File not found: {0}</Message>
|
|
<Message ID="InvalidArgument">Invalid argument: {0}</Message>
|
|
|
|
<Message ID="MesenUpToDate">You are running the latest version of Mesen.</Message>
|
|
<Message ID="PatchAndReset">Patch and reset the current game?</Message>
|
|
<Message ID="SelectRomIps">Please select a ROM for this patch file.</Message>
|
|
<Message ID="UnableToDownload">Unable to download file. Check your internet connection and try again.

Details:
{0}</Message>
|
|
<Message ID="UnableToStartMissingDependencies">Mesen could not launch because it was unable to load MesenCore.dll due to missing dependencies.</Message>
|
|
<Message ID="UnableToStartMissingFiles">Mesen was unable to start due to missing files.

Error: MesenCore.dll is missing.</Message>
|
|
<Message ID="UnexpectedError">An unexpected error has occurred.

Error details:
{0}</Message>
|
|
<Message ID="UpdateDownloadFailed">Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.</Message>
|
|
<Message ID="UpgradeSuccess">Upgrade completed successfully.</Message>
|
|
<Message ID="UpdaterNotFound">The update process could not be started due to missing files.</Message>
|
|
<Message ID="Net45NotFound">The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.</Message>
|
|
|
|
<Message ID="InvalidCheatFile">The selected file ({0}) is not a valid cheat file.</Message>
|
|
<Message ID="InvalidXmlFile">The selected file ({0}) is not a valid XML file.</Message>
|
|
<Message ID="NoMatchingCheats">The selected cheat file ({0}) contains no cheats that match the selected game.</Message>
|
|
|
|
<Message ID="ConfirmReset">Are you sure you want to reset?</Message>
|
|
<Message ID="ConfirmPowerCycle">Are you sure you want to power cycle?</Message>
|
|
<Message ID="ConfirmReloadRom">Are you sure you want to reload the ROM from the disk?</Message>
|
|
<Message ID="ConfirmPowerOff">Are you sure you want to power off?</Message>
|
|
<Message ID="ConfirmExit">Are you sure you want to exit?</Message>
|
|
|
|
<Message ID="InstallHdPackWrongRom">The selected HD Pack is not compatible with the currently running game and cannot be installed.</Message>
|
|
<Message ID="InstallHdPackError">An error occurred while trying to install the HD Pack: 

{0}</Message>
|
|
<Message ID="InstallHdPackInvalidPack">The selected file is not a valid HD Pack.</Message>
|
|
<Message ID="InstallHdPackInvalidZipFile">The selected file is not a valid ZIP file.</Message>
|
|
<Message ID="InstallHdPackConfirmOverwrite">The destination folder ({0}) already exists - are you sure you want to overwrite it?</Message>
|
|
<Message ID="InstallHdPackConfirmReset">The HD Pack has been installed successfully. Do you want to reset the game and load the HD Pack now?</Message>
|
|
|
|
<Message ID="Player">Player</Message>
|
|
|
|
<Message ID="HexEditor_Location">Location: ${0}</Message>
|
|
<Message ID="HexEditor_Selection">Selection: ${0} - ${1}</Message>
|
|
<Message ID="HexEditor_Length">Length: {0} bytes (${1})</Message>
|
|
|
|
<Message ID="GoToWindowHint">Hex addresses, labels, and any expression supported by the watch window can be used.</Message>
|
|
|
|
<Message ID="ViewInAction">View in {0}</Message>
|
|
|
|
<Message ID="btnOK">OK</Message>
|
|
<Message ID="btnCancel">Cancel</Message>
|
|
<Message ID="btnYes">Yes</Message>
|
|
<Message ID="btnNo">No</Message>
|
|
|
|
<Message ID="ScriptSaveConfirmation">You have unsaved changes for this script - would you like to save them?</Message>
|
|
|
|
<Message ID="AssemblerConfirmation">{0}

OK?</Message>
|
|
<Message ID="LabelNameInUse">A label with this name already exists.</Message>
|
|
<Message ID="InvalidLabel">Label does not follow naming rules.</Message>
|
|
<Message ID="LabelOrCommentRequired">A label or a comment must be specified.</Message>
|
|
<Message ID="AddressOutOfRange">The address is out of range.</Message>
|
|
<Message ID="AddressHasOtherLabel">Another label exists for this address: {0}</Message>
|
|
</Messages>
|
|
<Enums>
|
|
<Enum ID="EmulatorShortcut">
|
|
<Value ID="FastForward">Fast Forward (Hold button)</Value>
|
|
<Value ID="ToggleFastForward">Toggle Fast Forward</Value>
|
|
<Value ID="Rewind">Rewind (Hold button)</Value>
|
|
<Value ID="ToggleRewind">Toggle Rewind</Value>
|
|
<Value ID="RewindTenSecs">Rewind 10 seconds</Value>
|
|
<Value ID="RewindOneMin">Rewind 1 minute</Value>
|
|
<Value ID="IncreaseSpeed">Increase Speed</Value>
|
|
<Value ID="DecreaseSpeed">Decrease Speed</Value>
|
|
<Value ID="Pause">Pause</Value>
|
|
<Value ID="Reset">Reset</Value>
|
|
<Value ID="PowerCycle">Power Cycle</Value>
|
|
<Value ID="ReloadRom">Reload ROM</Value>
|
|
<Value ID="PowerOff">Power Off</Value>
|
|
<Value ID="Exit">Exit</Value>
|
|
<Value ID="TakeScreenshot">Take Screenshot</Value>
|
|
<Value ID="MoveToNextStateSlot">Select Next Save Slot</Value>
|
|
<Value ID="MoveToPreviousStateSlot">Select Previous Save Slot</Value>
|
|
<Value ID="SaveState">Save State</Value>
|
|
<Value ID="LoadState">Load State</Value>
|
|
<Value ID="ToggleCheats">Enable/Disable Cheat Codes</Value>
|
|
<Value ID="ToggleAudio">Enable/Disable Audio</Value>
|
|
<Value ID="IncreaseVolume">Increase Volume</Value>
|
|
<Value ID="DecreaseVolume">Decrease Volume</Value>
|
|
|
|
<Value ID="PreviousTrack">Audio Player - Previous Track</Value>
|
|
<Value ID="NextTrack">Audio Player - Next Track</Value>
|
|
|
|
<Value ID="RunSingleFrame">Run Single Frame</Value>
|
|
|
|
<Value ID="SetScale1x">Set Scale 1x</Value>
|
|
<Value ID="SetScale2x">Set Scale 2x</Value>
|
|
<Value ID="SetScale3x">Set Scale 3x</Value>
|
|
<Value ID="SetScale4x">Set Scale 4x</Value>
|
|
<Value ID="SetScale5x">Set Scale 5x</Value>
|
|
<Value ID="SetScale6x">Set Scale 6x</Value>
|
|
<Value ID="SetScale7x">Set Scale 7x</Value>
|
|
<Value ID="SetScale8x">Set Scale 8x</Value>
|
|
<Value ID="SetScale9x">Set Scale 9x</Value>
|
|
<Value ID="SetScale10x">Set Scale 10x</Value>
|
|
<Value ID="ToggleFullscreen">Toggle Fullscreen Mode</Value>
|
|
<Value ID="ToggleFps">Toggle FPS Counter</Value>
|
|
<Value ID="ToggleDebugInfo">Toggle Debug Information</Value>
|
|
<Value ID="ToggleGameTimer">Toggle Game Timer</Value>
|
|
<Value ID="ToggleFrameCounter">Toggle Frame Counter</Value>
|
|
<Value ID="ToggleLagCounter">Toggle Lag Counter</Value>
|
|
<Value ID="ResetLagCounter">Reset Lag Counter</Value>
|
|
<Value ID="ToggleOsd">Show/Hide on-screen messages</Value>
|
|
<Value ID="ToggleAlwaysOnTop">Toggle Display on Top</Value>
|
|
<Value ID="ToggleKeyboardMode">Toggle Keyboard Mode</Value>
|
|
|
|
<Value ID="ToggleBgLayer1">Toggle BG Layer 1</Value>
|
|
<Value ID="ToggleBgLayer2">Toggle BG Layer 2</Value>
|
|
<Value ID="ToggleBgLayer3">Toggle BG Layer 3</Value>
|
|
<Value ID="ToggleBgLayer4">Toggle BG Layer 4</Value>
|
|
<Value ID="ToggleSprites1">Toggle Sprite Layer 1</Value>
|
|
<Value ID="ToggleSprites2">Toggle Sprite Layer 2</Value>
|
|
<Value ID="EnableAllLayers">Enable All Layers</Value>
|
|
|
|
<Value ID="ToggleRecordVideo">Start/Stop Recording Video</Value>
|
|
<Value ID="ToggleRecordAudio">Start/Stop Recording Audio</Value>
|
|
<Value ID="ToggleRecordMovie">Start/Stop Recording Movie</Value>
|
|
|
|
<Value ID="MaxSpeed">Toggle Maximum Speed</Value>
|
|
<Value ID="SaveStateSlot1">Save State - Slot 1</Value>
|
|
<Value ID="SaveStateSlot2">Save State - Slot 2</Value>
|
|
<Value ID="SaveStateSlot3">Save State - Slot 3</Value>
|
|
<Value ID="SaveStateSlot4">Save State - Slot 4</Value>
|
|
<Value ID="SaveStateSlot5">Save State - Slot 5</Value>
|
|
<Value ID="SaveStateSlot6">Save State - Slot 6</Value>
|
|
<Value ID="SaveStateSlot7">Save State - Slot 7</Value>
|
|
<Value ID="SaveStateSlot8">Save State - Slot 8</Value>
|
|
<Value ID="SaveStateSlot9">Save State - Slot 9</Value>
|
|
<Value ID="SaveStateSlot10">Save State - Slot 10</Value>
|
|
<Value ID="SaveStateToFile">Save State to File</Value>
|
|
<Value ID="SaveStateDialog">Open Save State Menu</Value>
|
|
<Value ID="LoadStateSlot1">Load State - Slot 1</Value>
|
|
<Value ID="LoadStateSlot2">Load State - Slot 2</Value>
|
|
<Value ID="LoadStateSlot3">Load State - Slot 3</Value>
|
|
<Value ID="LoadStateSlot4">Load State - Slot 4</Value>
|
|
<Value ID="LoadStateSlot5">Load State - Slot 5</Value>
|
|
<Value ID="LoadStateSlot6">Load State - Slot 6</Value>
|
|
<Value ID="LoadStateSlot7">Load State - Slot 7</Value>
|
|
<Value ID="LoadStateSlot8">Load State - Slot 8</Value>
|
|
<Value ID="LoadStateSlot9">Load State - Slot 9</Value>
|
|
<Value ID="LoadStateSlot10">Load State - Slot 10</Value>
|
|
<Value ID="LoadStateSlotAuto">Load State - Auto Save Slot</Value>
|
|
<Value ID="LoadStateFromFile">Load State from File</Value>
|
|
<Value ID="LoadStateDialog">Open Load State Menu</Value>
|
|
<Value ID="LoadLastSession">Load Last Session</Value>
|
|
|
|
<Value ID="SelectSaveSlot1">Select Save Slot 1</Value>
|
|
<Value ID="SelectSaveSlot2">Select Save Slot 2</Value>
|
|
<Value ID="SelectSaveSlot3">Select Save Slot 3</Value>
|
|
<Value ID="SelectSaveSlot4">Select Save Slot 4</Value>
|
|
<Value ID="SelectSaveSlot5">Select Save Slot 5</Value>
|
|
<Value ID="SelectSaveSlot6">Select Save Slot 6</Value>
|
|
<Value ID="SelectSaveSlot7">Select Save Slot 7</Value>
|
|
<Value ID="SelectSaveSlot8">Select Save Slot 8</Value>
|
|
<Value ID="SelectSaveSlot9">Select Save Slot 9</Value>
|
|
<Value ID="SelectSaveSlot10">Select Save Slot 10</Value>
|
|
|
|
<Value ID="OpenFile">Open File</Value>
|
|
|
|
<Value ID="FdsSwitchDiskSide">FDS - Switch Disk Side</Value>
|
|
<Value ID="FdsEjectDisk">FDS - Eject Disk</Value>
|
|
<Value ID="FdsInsertNextDisk">FDS - Insert Next Disk</Value>
|
|
<Value ID="VsInsertCoin1">VS - Insert Coin 1</Value>
|
|
<Value ID="VsInsertCoin2">VS - Insert Coin 2</Value>
|
|
<Value ID="VsInsertCoin3">VS - Insert Coin 3 (DualSystem)</Value>
|
|
<Value ID="VsInsertCoin4">VS - Insert Coin 4 (DualSystem)</Value>
|
|
<Value ID="VsServiceButton">VS - Service Button</Value>
|
|
<Value ID="VsServiceButton2">VS - Service Button 2 (DualSystem)</Value>
|
|
|
|
<Value ID="InputBarcode">Input Barcode</Value>
|
|
<Value ID="LoadTape">Load Tape From File</Value>
|
|
<Value ID="RecordTape">Start Recording Tape To File</Value>
|
|
<Value ID="StopRecordTape">Stop Recording Tape</Value>
|
|
</Enum>
|
|
<Enum ID="ControllerType">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="SnesController">SNES Controller</Value>
|
|
<Value ID="SnesMouse">SNES Mouse</Value>
|
|
<Value ID="SuperScope">Super Scope</Value>
|
|
<Value ID="Multitap">Super Multitap</Value>
|
|
|
|
<Value ID="NesController">NES Controller</Value>
|
|
<Value ID="FamicomController">Famicom Controller</Value>
|
|
<Value ID="FamicomControllerP2">Famicom Controller</Value>
|
|
<Value ID="NesZapper">Zapper (NES)</Value>
|
|
<Value ID="NesArkanoidController">Arkanoid Controller (NES)</Value>
|
|
<Value ID="PowerPadSideA">Power Pad (Side A)</Value>
|
|
<Value ID="PowerPadSideB">Power Pad (Side B)</Value>
|
|
<Value ID="SnesMouse">SNES Mouse</Value>
|
|
<Value ID="SuborMouse">Subor Mouse</Value>
|
|
<Value ID="VbController">Virtual Boy Controller</Value>
|
|
|
|
<Value ID="FourScore">Four Score (NES)</Value>
|
|
<Value ID="FamicomZapper">Zapper (Famicom)</Value>
|
|
<Value ID="TwoPlayerAdapter">2-Player Adapter (Famicom)</Value>
|
|
<Value ID="FourPlayerAdapter">4-Player Adapter (Famicom)</Value>
|
|
<Value ID="FamicomArkanoidController">Arkanoid Controller (Famicom)</Value>
|
|
<Value ID="OekaKidsTablet">Oeka Kids Tablet</Value>
|
|
<Value ID="FamilyTrainerMatSideA">Family Trainer (Side A)</Value>
|
|
<Value ID="FamilyTrainerMatSideB">Family Trainer (Side B)</Value>
|
|
<Value ID="KonamiHyperShot">Konami Hyper Shot</Value>
|
|
<Value ID="FamilyBasicKeyboard">Family Basic Keyboard</Value>
|
|
<Value ID="PartyTap">Partytap</Value>
|
|
<Value ID="Pachinko">Pachinko Controller</Value>
|
|
<Value ID="ExcitingBoxing">Exciting Boxing Punching Bag</Value>
|
|
<Value ID="JissenMahjong">Jissen Mahjong Controller</Value>
|
|
<Value ID="SuborKeyboard">Subor Keyboard</Value>
|
|
<Value ID="BarcodeBattler">Barcode Battler</Value>
|
|
<Value ID="HoriTrack">Hori Track</Value>
|
|
<Value ID="BandaiHyperShot">Bandai Hyper Shot</Value>
|
|
<Value ID="AsciiTurboFile">Turbo File</Value>
|
|
<Value ID="BattleBox">Battle Box</Value>
|
|
|
|
<Value ID="BandaiMicrophone">Bandai Microphone</Value>
|
|
<Value ID="DatachBarcodeReader">Datach Barcode Reader</Value>
|
|
|
|
<Value ID="GameboyController">Gameboy Controller</Value>
|
|
|
|
<Value ID="PceController">2-button Controller</Value>
|
|
<Value ID="PceAvenuePad6">6-button Controller</Value>
|
|
<Value ID="PceTurboTap">Turbo Tap</Value>
|
|
|
|
<Value ID="SmsController">SMS Controller</Value>
|
|
<Value ID="SmsLightPhaser">Light Phaser</Value>
|
|
<Value ID="ColecoVisionController">ColecoVision Controller</Value>
|
|
</Enum>
|
|
<Enum ID="NesJissenMahjongButtons">
|
|
<Value ID="A">A</Value>
|
|
<Value ID="B">B</Value>
|
|
<Value ID="C">C</Value>
|
|
<Value ID="D">D</Value>
|
|
<Value ID="E">E</Value>
|
|
<Value ID="F">F</Value>
|
|
<Value ID="G">G</Value>
|
|
<Value ID="H">H</Value>
|
|
<Value ID="I">I</Value>
|
|
<Value ID="J">J</Value>
|
|
<Value ID="K">K</Value>
|
|
<Value ID="L">L</Value>
|
|
<Value ID="M">M</Value>
|
|
<Value ID="N">N</Value>
|
|
<Value ID="Select">SEL (Select)</Value>
|
|
<Value ID="Start">ST (Start)</Value>
|
|
<Value ID="Kan">カン (Kan)</Value>
|
|
<Value ID="Pon">ポン (Pon)</Value>
|
|
<Value ID="Chii">チー (Chii)</Value>
|
|
<Value ID="Riichi">リーチ (Riichi)</Value>
|
|
<Value ID="Ron">ロン (Ron)</Value>
|
|
</Enum>
|
|
<Enum ID="NesPachinkoButtons">
|
|
<Value ID="Press">Press</Value>
|
|
<Value ID="Release">Release</Value>
|
|
</Enum>
|
|
<Enum ID="NesPartyTapButtons">
|
|
<Value ID="B1">Button 1</Value>
|
|
<Value ID="B2">Button 2</Value>
|
|
<Value ID="B3">Button 3</Value>
|
|
<Value ID="B4">Button 4</Value>
|
|
<Value ID="B5">Button 5</Value>
|
|
<Value ID="B6">Button 6</Value>
|
|
</Enum>
|
|
<Enum ID="NesKonamiHyperShotButtons">
|
|
<Value ID="Player1Jump">Player 1 - Jump</Value>
|
|
<Value ID="Player1Run">Player 1 - Run</Value>
|
|
<Value ID="Player2Jump">Player 2 - Jump</Value>
|
|
<Value ID="Player2Run">Player 2 - Run</Value>
|
|
</Enum>
|
|
<Enum ID="NesZapperButtons">
|
|
<Value ID="Fire">Fire</Value>
|
|
<Value ID="AimOffscreen">Aim offscreen (hold)</Value>
|
|
</Enum>
|
|
<Enum ID="GenericMouseButtons">
|
|
<Value ID="LeftButton">Left Button</Value>
|
|
<Value ID="RightButton">Right Button</Value>
|
|
</Enum>
|
|
<Enum ID="DspInterpolationType">
|
|
<Value ID="Gauss">Gauss (default, accurate)</Value>
|
|
<Value ID="Cubic">Cubic</Value>
|
|
<Value ID="Sinc">Sinc</Value>
|
|
<Value ID="None">None</Value>
|
|
</Enum>
|
|
<Enum ID="SnesSuperScopeButtons">
|
|
<Value ID="Fire">Fire</Value>
|
|
<Value ID="Cursor">Cursor</Value>
|
|
<Value ID="Turbo">Turbo</Value>
|
|
<Value ID="Pause">Pause</Value>
|
|
</Enum>
|
|
<Enum ID="NesArkanoidButtons">
|
|
<Value ID="Fire">Fire</Value>
|
|
</Enum>
|
|
<Enum ID="NesOekakidsButtons">
|
|
<Value ID="Click">Click</Value>
|
|
</Enum>
|
|
<Enum ID="NesBandaiMicrophoneButtons">
|
|
<Value ID="A">A</Value>
|
|
<Value ID="B">B</Value>
|
|
<Value ID="Microphone">Microphone</Value>
|
|
</Enum>
|
|
<Enum ID="NesVirtualBoyButtons">
|
|
<Value ID="Down1">D-Pad (right) - Down</Value>
|
|
<Value ID="Left1">D-Pad (right) - Left</Value>
|
|
<Value ID="Select">Button - Select</Value>
|
|
<Value ID="Start">Button - Start</Value>
|
|
<Value ID="Up0">D-Pad (left) - Up</Value>
|
|
<Value ID="Down0">D-Pad (left) - Down</Value>
|
|
<Value ID="Left0">D-Pad (left) - Left</Value>
|
|
<Value ID="Right0">D-Pad (left) - Right</Value>
|
|
<Value ID="Right1">D-Pad (right) - Right</Value>
|
|
<Value ID="Up1">D-Pad (right) - Up</Value>
|
|
<Value ID="L">Button - L</Value>
|
|
<Value ID="R">Button - R</Value>
|
|
<Value ID="B">Button - B</Value>
|
|
<Value ID="A">Button - A</Value>
|
|
</Enum>
|
|
<Enum ID="NesExcitingBoxingButtons">
|
|
<Value ID="LeftHook">Hook (left)</Value>
|
|
<Value ID="MoveRight">Move (right)</Value>
|
|
<Value ID="MoveLeft">Move (left)</Value>
|
|
<Value ID="RightHook">Hook (right)</Value>
|
|
<Value ID="LeftJab">Jab (left)</Value>
|
|
<Value ID="HitBody">Body</Value>
|
|
<Value ID="RightJab">Jab (right)</Value>
|
|
<Value ID="Straight">Straight</Value>
|
|
</Enum>
|
|
<Enum ID="NesPowerPadButtons">
|
|
<Value ID="B1">Button 01 (top left)</Value>
|
|
<Value ID="B2">Button 02</Value>
|
|
<Value ID="B3">Button 03</Value>
|
|
<Value ID="B4">Button 04 (top right)</Value>
|
|
<Value ID="B5">Button 05 (middle left)</Value>
|
|
<Value ID="B6">Button 06</Value>
|
|
<Value ID="B7">Button 07</Value>
|
|
<Value ID="B8">Button 08 (middle right)</Value>
|
|
<Value ID="B9">Button 09 (bottom left)</Value>
|
|
<Value ID="B10">Button 10</Value>
|
|
<Value ID="B11">Button 11</Value>
|
|
<Value ID="B12">Button 12 (bottom right)</Value>
|
|
</Enum>
|
|
<Enum ID="NesFamilyBasicKeyboardButtons">
|
|
<Value ID="A">Key - A</Value>
|
|
<Value ID="B">Key - B</Value>
|
|
<Value ID="C">Key - C</Value>
|
|
<Value ID="D">Key - D</Value>
|
|
<Value ID="E">Key - E</Value>
|
|
<Value ID="F">Key - F</Value>
|
|
<Value ID="G">Key - G</Value>
|
|
<Value ID="H">Key - H</Value>
|
|
<Value ID="I">Key - I</Value>
|
|
<Value ID="J">Key - J</Value>
|
|
<Value ID="K">Key - K</Value>
|
|
<Value ID="L">Key - L</Value>
|
|
<Value ID="M">Key - M</Value>
|
|
<Value ID="N">Key - N</Value>
|
|
<Value ID="O">Key - O</Value>
|
|
<Value ID="P">Key - P</Value>
|
|
<Value ID="Q">Key - Q</Value>
|
|
<Value ID="R">Key - R</Value>
|
|
<Value ID="S">Key - S</Value>
|
|
<Value ID="T">Key - T</Value>
|
|
<Value ID="U">Key - U</Value>
|
|
<Value ID="V">Key - V</Value>
|
|
<Value ID="W">Key - W</Value>
|
|
<Value ID="X">Key - X</Value>
|
|
<Value ID="Y">Key - Y</Value>
|
|
<Value ID="Z">Key - Z</Value>
|
|
<Value ID="Num0">Key - 0</Value>
|
|
<Value ID="Num1">Key - 1</Value>
|
|
<Value ID="Num2">Key - 2</Value>
|
|
<Value ID="Num3">Key - 3</Value>
|
|
<Value ID="Num4">Key - 4</Value>
|
|
<Value ID="Num5">Key - 5</Value>
|
|
<Value ID="Num6">Key - 6</Value>
|
|
<Value ID="Num7">Key - 7</Value>
|
|
<Value ID="Num8">Key - 8</Value>
|
|
<Value ID="Num9">Key - 9</Value>
|
|
<Value ID="Return">Return</Value>
|
|
<Value ID="Space">Space</Value>
|
|
<Value ID="Del">Del (Delete)</Value>
|
|
<Value ID="Ins">Ins (Insert)</Value>
|
|
<Value ID="Esc">Esc (Escape)</Value>
|
|
<Value ID="Ctrl">Ctr (Control)</Value>
|
|
<Value ID="RightShift">Right Shift</Value>
|
|
<Value ID="LeftShift">Left Shift</Value>
|
|
<Value ID="RightBracket">Right Bracket (])</Value>
|
|
<Value ID="LeftBracket">Left Bracket ([)</Value>
|
|
<Value ID="Up">Arrow - Up</Value>
|
|
<Value ID="Down">Arrow - Down</Value>
|
|
<Value ID="Left">Arrow - Left</Value>
|
|
<Value ID="Right">Arrow - Right</Value>
|
|
<Value ID="Dot">Dot (.)</Value>
|
|
<Value ID="Comma">Comma (,)</Value>
|
|
<Value ID="Colon">Colon (:)</Value>
|
|
<Value ID="SemiColon">Semicolon (;)</Value>
|
|
<Value ID="Underscore">Underscore (_)</Value>
|
|
<Value ID="Slash">Slash (/)</Value>
|
|
<Value ID="Minus">Minus (-)</Value>
|
|
<Value ID="Caret">Caret (^)</Value>
|
|
<Value ID="F1">F1</Value>
|
|
<Value ID="F2">F2</Value>
|
|
<Value ID="F3">F3</Value>
|
|
<Value ID="F4">F4</Value>
|
|
<Value ID="F5">F5</Value>
|
|
<Value ID="F6">F6</Value>
|
|
<Value ID="F7">F7</Value>
|
|
<Value ID="F8">F8</Value>
|
|
<Value ID="Yen">Yen (¥)</Value>
|
|
<Value ID="Stop">Stop</Value>
|
|
<Value ID="AtSign">At (@)</Value>
|
|
<Value ID="Grph">Grph</Value>
|
|
<Value ID="ClrHome">Clr Home</Value>
|
|
<Value ID="Kana">カナ (Kana)</Value>
|
|
</Enum>
|
|
<Enum ID="NesSuborKeyboardButtons">
|
|
<Value ID="A">Key - A</Value>
|
|
<Value ID="B">Key - B</Value>
|
|
<Value ID="C">Key - C</Value>
|
|
<Value ID="D">Key - D</Value>
|
|
<Value ID="E">Key - E</Value>
|
|
<Value ID="F">Key - F</Value>
|
|
<Value ID="G">Key - G</Value>
|
|
<Value ID="H">Key - H</Value>
|
|
<Value ID="I">Key - I</Value>
|
|
<Value ID="J">Key - J</Value>
|
|
<Value ID="K">Key - K</Value>
|
|
<Value ID="L">Key - L</Value>
|
|
<Value ID="M">Key - M</Value>
|
|
<Value ID="N">Key - N</Value>
|
|
<Value ID="O">Key - O</Value>
|
|
<Value ID="P">Key - P</Value>
|
|
<Value ID="Q">Key - Q</Value>
|
|
<Value ID="R">Key - R</Value>
|
|
<Value ID="S">Key - S</Value>
|
|
<Value ID="T">Key - T</Value>
|
|
<Value ID="U">Key - U</Value>
|
|
<Value ID="V">Key - V</Value>
|
|
<Value ID="W">Key - W</Value>
|
|
<Value ID="X">Key - X</Value>
|
|
<Value ID="Y">Key - Y</Value>
|
|
<Value ID="Z">Key - Z</Value>
|
|
<Value ID="Num0">Key - 0</Value>
|
|
<Value ID="Num1">Key - 1</Value>
|
|
<Value ID="Num2">Key - 2</Value>
|
|
<Value ID="Num3">Key - 3</Value>
|
|
<Value ID="Num4">Key - 4</Value>
|
|
<Value ID="Num5">Key - 5</Value>
|
|
<Value ID="Num6">Key - 6</Value>
|
|
<Value ID="Num7">Key - 7</Value>
|
|
<Value ID="Num8">Key - 8</Value>
|
|
<Value ID="Num9">Key - 9</Value>
|
|
<Value ID="F1">F1</Value>
|
|
<Value ID="F2">F2</Value>
|
|
<Value ID="F3">F3</Value>
|
|
<Value ID="F4">F4</Value>
|
|
<Value ID="F5">F5</Value>
|
|
<Value ID="F6">F6</Value>
|
|
<Value ID="F7">F7</Value>
|
|
<Value ID="F8">F8</Value>
|
|
<Value ID="F9">F9</Value>
|
|
<Value ID="F10">F10</Value>
|
|
<Value ID="F11">F11</Value>
|
|
<Value ID="F12">F12</Value>
|
|
<Value ID="Numpad0">Numpad - 0</Value>
|
|
<Value ID="Numpad1">Numpad - 1</Value>
|
|
<Value ID="Numpad2">Numpad - 2</Value>
|
|
<Value ID="Numpad3">Numpad - 3</Value>
|
|
<Value ID="Numpad4">Numpad - 4</Value>
|
|
<Value ID="Numpad5">Numpad - 5</Value>
|
|
<Value ID="Numpad6">Numpad - 6</Value>
|
|
<Value ID="Numpad7">Numpad - 7</Value>
|
|
<Value ID="Numpad8">Numpad - 8</Value>
|
|
<Value ID="Numpad9">Numpad - 9</Value>
|
|
<Value ID="NumpadEnter">Numpad - Enter</Value>
|
|
<Value ID="NumpadDot">Numpad - Dot</Value>
|
|
<Value ID="NumpadPlus">Numpad - Plus</Value>
|
|
<Value ID="NumpadMultiply">Numpad - Multiply</Value>
|
|
<Value ID="NumpadDivide">Numpad - Divide</Value>
|
|
<Value ID="NumpadMinus">Numpad - Minus</Value>
|
|
<Value ID="NumLock">Num Lock</Value>
|
|
|
|
<Value ID="Comma">Comma (,)</Value>
|
|
<Value ID="Dot">Dot (.)</Value>
|
|
<Value ID="SemiColon">Semicolon (;)</Value>
|
|
<Value ID="Apostrophe">Apostrophe (')</Value>
|
|
|
|
<Value ID="Slash">Slash (/)</Value>
|
|
<Value ID="Backslash">Backslash (\)</Value>
|
|
<Value ID="Equal">Equal (=)</Value>
|
|
<Value ID="Minus">Minus (-)</Value>
|
|
<Value ID="Grave">Grave (`)</Value>
|
|
|
|
<Value ID="LeftBracket">Left Bracket ([)</Value>
|
|
<Value ID="RightBracket">Right Bracket (])</Value>
|
|
|
|
<Value ID="CapsLock">Caps Lock</Value>
|
|
<Value ID="Pause">Pause</Value>
|
|
|
|
<Value ID="Ctrl">Ctrl</Value>
|
|
<Value ID="Shift">Shift</Value>
|
|
<Value ID="Alt">Alt</Value>
|
|
|
|
<Value ID="Space">Space</Value>
|
|
<Value ID="Backspace">Backspace</Value>
|
|
<Value ID="Tab">Tab</Value>
|
|
<Value ID="Esc">Esc</Value>
|
|
<Value ID="Enter">Enter</Value>
|
|
|
|
<Value ID="End">End</Value>
|
|
<Value ID="Home">Home</Value>
|
|
<Value ID="Ins">Ins</Value>
|
|
<Value ID="Delete">Delete</Value>
|
|
|
|
<Value ID="PageUp">Page Up</Value>
|
|
<Value ID="PageDown">Page Down</Value>
|
|
|
|
<Value ID="Up">Arrow - Up</Value>
|
|
<Value ID="Down">Arrow - Down</Value>
|
|
<Value ID="Left">Arrow - Left</Value>
|
|
<Value ID="Right">Arrow - Right</Value>
|
|
|
|
<Value ID="Unknown1">Unknown 1</Value>
|
|
<Value ID="Unknown2">Unknown 2</Value>
|
|
<Value ID="Unknown3">Unknown 3</Value>
|
|
</Enum>
|
|
<Enum ID="SmsLightPhaserButtons">
|
|
<Value ID="Fire">Fire</Value>
|
|
<Value ID="AimOffscreen">Aim offscreen (hold)</Value>
|
|
</Enum>
|
|
<Enum ID="ColecoVisionControllerButtons">
|
|
<Value ID="Num0">Number 0</Value>
|
|
<Value ID="Num1">Number 1</Value>
|
|
<Value ID="Num2">Number 2</Value>
|
|
<Value ID="Num3">Number 3</Value>
|
|
<Value ID="Num4">Number 4</Value>
|
|
<Value ID="Num5">Number 5</Value>
|
|
<Value ID="Num6">Number 6</Value>
|
|
<Value ID="Num7">Number 7</Value>
|
|
<Value ID="Num8">Number 8</Value>
|
|
<Value ID="Num9">Number 9</Value>
|
|
<Value ID="Pound">Pound (#)</Value>
|
|
<Value ID="Star">Star (*)</Value>
|
|
<Value ID="Up">D-Pad - Up</Value>
|
|
<Value ID="Down">D-Pad - Down</Value>
|
|
<Value ID="Left">D-Pad - Left</Value>
|
|
<Value ID="Right">D-Pad - Right</Value>
|
|
<Value ID="R">Button - Right</Value>
|
|
<Value ID="L">Button - Left</Value>
|
|
</Enum>
|
|
<Enum ID="NesConsoleType">
|
|
<Value ID="Nes001">NES - Front loader (NES-001)</Value>
|
|
<Value ID="Nes101">NES - Top loader (NES-101)</Value>
|
|
<Value ID="Hvc001">Famicom (HVC-001)</Value>
|
|
<Value ID="Hvc101">AV Famicom (HVC-101)</Value>
|
|
</Enum>
|
|
<Enum ID="GameSelectionMode">
|
|
<Value ID="Disabled">Disabled</Value>
|
|
<Value ID="ResumeState">Enabled (resume from save state)</Value>
|
|
<Value ID="PowerOn">Enabled (restart from power on)</Value>
|
|
</Enum>
|
|
<Enum ID="ConsoleRegion">
|
|
<Value ID="Auto">Auto</Value>
|
|
<Value ID="Ntsc">NTSC (60 FPS)</Value>
|
|
<Value ID="Pal">PAL (50 FPS)</Value>
|
|
<Value ID="Dendy">Dendy (50 FPS)</Value>
|
|
<Value ID="NtscJapan">NTSC - Japan (60 FPS)</Value>
|
|
</Enum>
|
|
<Enum ID="VideoAspectRatio">
|
|
<Value ID="NoStretching">No Stretching (default)</Value>
|
|
<Value ID="Auto">Auto (NTSC/PAL)</Value>
|
|
<Value ID="NTSC">NTSC (8:7 PAR)</Value>
|
|
<Value ID="PAL">PAL (11:8 PAR)</Value>
|
|
<Value ID="Standard">Standard (4:3)</Value>
|
|
<Value ID="Widescreen">Widescreen (16:9)</Value>
|
|
<Value ID="Custom">Custom</Value>
|
|
</Enum>
|
|
<Enum ID="FullscreenResolution">
|
|
<Value ID="Default">Default</Value>
|
|
<Value ID="_3840x2160">3840x2160</Value>
|
|
<Value ID="_2560x1440">2560x1440</Value>
|
|
<Value ID="_2160x1200">2160x1200</Value>
|
|
<Value ID="_1920x1440">1920x1440</Value>
|
|
<Value ID="_1920x1200">1920x1200</Value>
|
|
<Value ID="_1920x1080">1920x1080</Value>
|
|
<Value ID="_1680x1050">1680x1050</Value>
|
|
<Value ID="_1600x1200">1600x1200</Value>
|
|
<Value ID="_1600x1024">1600x1024</Value>
|
|
<Value ID="_1600x900">1600x900</Value>
|
|
<Value ID="_1366x768">1366x768</Value>
|
|
<Value ID="_1360x768">1360x768</Value>
|
|
<Value ID="_1280x1024">1280x1024</Value>
|
|
<Value ID="_1280x960">1280x960</Value>
|
|
<Value ID="_1280x800">1280x800</Value>
|
|
<Value ID="_1280x768">1280x768</Value>
|
|
<Value ID="_1280x720">1280x720</Value>
|
|
<Value ID="_1152x864">1152x864</Value>
|
|
<Value ID="_1024x768">1024x768</Value>
|
|
<Value ID="_800x600">800x600</Value>
|
|
<Value ID="_640x480">640x480</Value>
|
|
</Enum>
|
|
<Enum ID="ScreenRotation">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="_90Degrees">90°</Value>
|
|
<Value ID="_180Degrees">180°</Value>
|
|
<Value ID="_270Degrees">270°</Value>
|
|
</Enum>
|
|
<Enum ID="VideoFilterType">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="NtscBlargg">NTSC (blargg)</Value>
|
|
<Value ID="NtscBisqwit">NTSC (Bisqwit) (NES-only)</Value>
|
|
<Value ID="LcdGrid">LCD Grid</Value>
|
|
<Value ID="xBRZ2x">xBRZ 2x</Value>
|
|
<Value ID="xBRZ3x">xBRZ 3x</Value>
|
|
<Value ID="xBRZ4x">xBRZ 4x</Value>
|
|
<Value ID="xBRZ5x">xBRZ 5x</Value>
|
|
<Value ID="xBRZ6x">xBRZ 6x</Value>
|
|
<Value ID="HQ2x">HQ 2x</Value>
|
|
<Value ID="HQ3x">HQ 3x</Value>
|
|
<Value ID="HQ4x">HQ 4x</Value>
|
|
<Value ID="Scale2x">Scale 2x</Value>
|
|
<Value ID="Scale3x">Scale 3x</Value>
|
|
<Value ID="Scale4x">Scale 4x</Value>
|
|
<Value ID="_2xSai">2xSai</Value>
|
|
<Value ID="Super2xSai">Super2xSai</Value>
|
|
<Value ID="SuperEagle">SuperEagle</Value>
|
|
<Value ID="Prescale2x">Prescale 2x</Value>
|
|
<Value ID="Prescale3x">Prescale 3x</Value>
|
|
<Value ID="Prescale4x">Prescale 4x</Value>
|
|
<Value ID="Prescale6x">Prescale 6x</Value>
|
|
<Value ID="Prescale8x">Prescale 8x</Value>
|
|
<Value ID="Prescale10x">Prescale 10x</Value>
|
|
</Enum>
|
|
<Enum ID="NtscBisqwitFilterScale">
|
|
<Value ID="_2x">2x</Value>
|
|
<Value ID="_4x">4x</Value>
|
|
<Value ID="_8x">8x</Value>
|
|
</Enum>
|
|
<Enum ID="InputDisplayPosition">
|
|
<Value ID="TopLeft">Top Left</Value>
|
|
<Value ID="TopRight">Top Right</Value>
|
|
<Value ID="BottomLeft">Bottom Left</Value>
|
|
<Value ID="BottomRight">Bottom Right</Value>
|
|
</Enum>
|
|
<Enum ID="MesenTheme">
|
|
<Value ID="Light">Light</Value>
|
|
<Value ID="Dark">Dark</Value>
|
|
</Enum>
|
|
<Enum ID="PceConsoleType">
|
|
<Value ID="Auto">Auto (recommended)</Value>
|
|
<Value ID="PcEngine">PC Engine (JP)</Value>
|
|
<Value ID="SuperGrafx">PC Engine SuperGrafx (JP)</Value>
|
|
<Value ID="TurboGrafx">TurboGrafx-16 (NA)</Value>
|
|
</Enum>
|
|
<Enum ID="PceCdRomType">
|
|
<Value ID="CdRom">CD-ROM²</Value>
|
|
<Value ID="SuperCdRom">Super CD-ROM²</Value>
|
|
<Value ID="Arcade">Arcade CD-ROM² (recommended)</Value>
|
|
</Enum>
|
|
<Enum ID="RamState">
|
|
<Value ID="Random">Random Values</Value>
|
|
<Value ID="AllZeros">All 0s</Value>
|
|
<Value ID="AllOnes">All 1s</Value>
|
|
</Enum>
|
|
<Enum ID="FontAntialiasing">
|
|
<Value ID="Disabled">Disabled</Value>
|
|
<Value ID="Antialias">Anti-aliasing</Value>
|
|
<Value ID="SubPixelAntialias">Subpixel anti-aliasing</Value>
|
|
</Enum>
|
|
<Enum ID="VideoCodec">
|
|
<Value ID="None">None (Uncompressed)</Value>
|
|
<Value ID="ZMBV">Zip Motion Block Video (ZMBV)</Value>
|
|
<Value ID="CSCD">Camstudio (CSCD)</Value>
|
|
<Value ID="GIF">GIF</Value>
|
|
</Enum>
|
|
<Enum ID="RecordMovieFrom">
|
|
<Value ID="StartWithoutSaveData">Power on</Value>
|
|
<Value ID="StartWithSaveData">Power on, with save data</Value>
|
|
<Value ID="CurrentState">Current state</Value>
|
|
</Enum>
|
|
<Enum ID="AudioSampleRate">
|
|
<Value ID="_11025">11,025 Hz</Value>
|
|
<Value ID="_22050">22,050 Hz</Value>
|
|
<Value ID="_32000">32,000 Hz</Value>
|
|
<Value ID="_44100">44,100 Hz</Value>
|
|
<Value ID="_48000">48,000 Hz</Value>
|
|
<Value ID="_96000">96,000 Hz</Value>
|
|
</Enum>
|
|
<Enum ID="StereoFilter">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="Delay">Delay</Value>
|
|
<Value ID="Panning">Panning</Value>
|
|
<Value ID="CombFilter">Comb filter</Value>
|
|
</Enum>
|
|
<Enum ID="VsDualOutputOption">
|
|
<Value ID="Both">Both</Value>
|
|
<Value ID="MainSystemOnly">Main system only</Value>
|
|
<Value ID="SubSystemOnly">Sub system only</Value>
|
|
</Enum>
|
|
<Enum ID="CheatType">
|
|
<Value ID="NesGameGenie">Game Genie (e.g: SXUGTPVG)</Value>
|
|
<Value ID="NesProActionRocky">Pro Action Rocky (e.g ADEE5710)</Value>
|
|
<Value ID="NesCustom">Custom (AAAA:VV:CC)</Value>
|
|
<Value ID="GbGameGenie">Game Boy - Game Genie (e.g A1B-2C3-D4E)</Value>
|
|
<Value ID="GbGameShark">Game Boy - Game Shark (e.g 01A0A3DF)</Value>
|
|
<Value ID="SnesGameGenie">SNES - Game Genie (e.g A1B2-C3D4)</Value>
|
|
<Value ID="SnesProActionReplay">SNES - Pro Action Replay (AAAAAAVV)</Value>
|
|
<Value ID="PceRaw">Raw (AAAAAA:VV)</Value>
|
|
<Value ID="PceAddress">Physical Address (AAAAAA:VV)</Value>
|
|
<Value ID="SmsGameGenie">Game Genie (e.g A1B-2C3-D4E)</Value>
|
|
<Value ID="SmsProActionReplay">Pro Action Replay (e.g 00AAAAVV)</Value>
|
|
</Enum>
|
|
<Enum ID="VideoLayer">
|
|
<Value ID="Bg1">BG layer 1</Value>
|
|
<Value ID="Bg2">BG layer 2</Value>
|
|
<Value ID="Bg3">BG layer 3</Value>
|
|
<Value ID="Bg4">BG layer 4</Value>
|
|
<Value ID="Sprite1">Sprite layer 1</Value>
|
|
<Value ID="Sprite2">Sprite layer 2</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="SmsRevision">
|
|
<Value ID="Compatibility">Compatibility (default)</Value>
|
|
<Value ID="Sms1">SMS 1</Value>
|
|
<Value ID="Sms2">SMS 2</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="GbaSaveType">
|
|
<Value ID="AutoDetect">Auto-detect</Value>
|
|
<Value ID="None">None</Value>
|
|
<Value ID="Sram">SRAM</Value>
|
|
<Value ID="Eeprom512">EEPROM (512 bytes)</Value>
|
|
<Value ID="Eeprom8192">EEPROM (8 KB)</Value>
|
|
<Value ID="Flash64">Flash (64 KB)</Value>
|
|
<Value ID="Flash128">Flash (128 KB)</Value>
|
|
</Enum>
|
|
<Enum ID="GbaRtcType">
|
|
<Value ID="AutoDetect">Auto-detect</Value>
|
|
<Value ID="Enabled">Enabled</Value>
|
|
<Value ID="Disabled">Disabled</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="MemorySizes">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="_128Bytes">128 bytes</Value>
|
|
<Value ID="_256Bytes">256 bytes</Value>
|
|
<Value ID="_512Bytes">512 bytes</Value>
|
|
<Value ID="_1KB">1 KB</Value>
|
|
<Value ID="_2KB">2 KB</Value>
|
|
<Value ID="_4KB">4 KB</Value>
|
|
<Value ID="_8KB">8 KB</Value>
|
|
<Value ID="_16KB">16 KB</Value>
|
|
<Value ID="_32KB">32 KB</Value>
|
|
<Value ID="_64KB">64 KB</Value>
|
|
<Value ID="_128KB">128 KB</Value>
|
|
<Value ID="_256KB">256 KB</Value>
|
|
<Value ID="_512KB">512 KB</Value>
|
|
<Value ID="_1024KB">1024 KB</Value>
|
|
<Value ID="Reserved">Reserved ($F)</Value>
|
|
</Enum>
|
|
<Enum ID="FrameTiming">
|
|
<Value ID="Ntsc">NTSC</Value>
|
|
<Value ID="Pal">PAL</Value>
|
|
<Value ID="NtscAndPal">NTSC and PAL</Value>
|
|
<Value ID="Dendy">Dendy</Value>
|
|
</Enum>
|
|
<Enum ID="TvSystem">
|
|
<Value ID="NesFamicomDendy">NES / Famicom / Dendy</Value>
|
|
<Value ID="VsSystem">VS System</Value>
|
|
<Value ID="Playchoice">Playchoice-10</Value>
|
|
<Value ID="CloneWithDecimal">Famicom clone with Decimal Mode</Value>
|
|
<Value ID="EpsmModule">NES/Famicom with EPSM module</Value>
|
|
<Value ID="Vt01RedCyan">VT01 Red/Cyan</Value>
|
|
<Value ID="Vt02">VT02</Value>
|
|
<Value ID="Vt03">VT03</Value>
|
|
<Value ID="Vt09">VT09</Value>
|
|
<Value ID="Vt32">VT32</Value>
|
|
<Value ID="Vt369">VT369</Value>
|
|
<Value ID="UmcUm6578">UMC UM6578</Value>
|
|
<Value ID="FamicomNetworkSystem">Famicom Network System</Value>
|
|
<Value ID="ReservedD">Reserved ($D)</Value>
|
|
<Value ID="ReservedE">Reserved ($E)</Value>
|
|
<Value ID="ReservedF">Reserved ($F)</Value>
|
|
</Enum>
|
|
<Enum ID="NesFileType">
|
|
<Value ID="iNes">iNes</Value>
|
|
<Value ID="Nes2_0">NES 2.0</Value>
|
|
</Enum>
|
|
<Enum ID="iNesMirroringType">
|
|
<Value ID="Horizontal">Horizontal</Value>
|
|
<Value ID="Vertical">Vertical</Value>
|
|
<Value ID="FourScreens">Four Screens</Value>
|
|
</Enum>
|
|
<Enum ID="VsPpuType">
|
|
<Value ID="RP2C03B">RP2C03B</Value>
|
|
<Value ID="RP2C03G">RP2C03G</Value>
|
|
<Value ID="RP2C040001">RP2C04-0001</Value>
|
|
<Value ID="RP2C040002">RP2C04-0002</Value>
|
|
<Value ID="RP2C040003">RP2C04-0003</Value>
|
|
<Value ID="RP2C040004">RP2C04-0004</Value>
|
|
<Value ID="RC2C03B">RC2C03B</Value>
|
|
<Value ID="RC2C03C">RC2C03C</Value>
|
|
<Value ID="RC2C0501">RC2C05-01</Value>
|
|
<Value ID="RC2C0502">RC2C05-02</Value>
|
|
<Value ID="RC2C0503">RC2C05-03</Value>
|
|
<Value ID="RC2C0504">RC2C05-04</Value>
|
|
<Value ID="RC2C0505">RC2C05-05</Value>
|
|
<Value ID="ReservedD">Reserved ($D)</Value>
|
|
<Value ID="ReservedE">Reserved ($E)</Value>
|
|
<Value ID="ReservedF">Reserved ($F)</Value>
|
|
</Enum>
|
|
<Enum ID="VsSystemType">
|
|
<Value ID="Default">Default</Value>
|
|
<Value ID="RbiBaseballProtection">RBI Baseball</Value>
|
|
<Value ID="TkoBoxingProtection">TKO Boxing</Value>
|
|
<Value ID="SuperXeviousProtection">Super Xevious</Value>
|
|
<Value ID="IceClimberProtection">Ice Climber</Value>
|
|
<Value ID="VsDualSystem">VS. Dual System</Value>
|
|
<Value ID="RaidOnBungelingBayProtection">Raid on Bungeling Bay</Value>
|
|
</Enum>
|
|
<Enum ID="GameInputType">
|
|
<Value ID="Unspecified">Unspecified</Value>
|
|
<Value ID="StandardControllers">Standard Controllers</Value>
|
|
<Value ID="FourScore">Four Score (NES)</Value>
|
|
<Value ID="FourPlayerAdapter">Four Player Adapter (Famicom)</Value>
|
|
<Value ID="VsSystem">VS System</Value>
|
|
<Value ID="VsSystemSwapped">VS System - Swap P1/P2</Value>
|
|
<Value ID="VsSystemSwapAB">VS System - Swap A/B buttons</Value>
|
|
<Value ID="VsZapper">VS Zapper</Value>
|
|
<Value ID="Zapper">Zapper</Value>
|
|
<Value ID="TwoZappers">2 zappers</Value>
|
|
<Value ID="BandaiHypershot">Bandai Hypershot</Value>
|
|
<Value ID="PowerPadSideA">Power Pad Side A</Value>
|
|
<Value ID="PowerPadSideB">Power Pad Side B</Value>
|
|
<Value ID="FamilyTrainerSideA">Family Trainer Side A</Value>
|
|
<Value ID="FamilyTrainerSideB">Family Trainer Side B</Value>
|
|
<Value ID="ArkanoidControllerNes">Arkanoid Controller (NES)</Value>
|
|
<Value ID="ArkanoidControllerFamicom">Arkanoid Controller (Famicom)</Value>
|
|
<Value ID="DoubleArkanoidController">2x Arkanoid Controllers (NES)</Value>
|
|
<Value ID="KonamiHyperShot">Konami Hyper Shot</Value>
|
|
<Value ID="PachinkoController">Pachinko Controller</Value>
|
|
<Value ID="ExcitingBoxing">Exciting Boxing</Value>
|
|
<Value ID="JissenMahjong">Jissen Mahjong</Value>
|
|
<Value ID="PartyTap">Party Tap</Value>
|
|
<Value ID="OekaKidsTablet">Oeka Kids Tablet</Value>
|
|
<Value ID="BarcodeBattler">Barcode Battler</Value>
|
|
<Value ID="MiraclePiano">Miracle Piano</Value>
|
|
<Value ID="PokkunMoguraa">Pokkun Moguraa</Value>
|
|
<Value ID="TopRider">Top Rider</Value>
|
|
<Value ID="DoubleFisted">Double Fisted</Value>
|
|
<Value ID="Famicom3dSystem">Famicom 3D System</Value>
|
|
<Value ID="DoremikkoKeyboard">Doremikko Keyboard</Value>
|
|
<Value ID="ROB">ROB</Value>
|
|
<Value ID="FamicomDataRecorder">Family Data Recorder</Value>
|
|
<Value ID="TurboFile">Turbo File</Value>
|
|
<Value ID="BattleBox">Battle Box</Value>
|
|
<Value ID="FamilyBasicKeyboard">Family Basic Keyboard</Value>
|
|
<Value ID="Pec586Keyboard">PEC-586 Keyboard</Value>
|
|
<Value ID="Bit79Keyboard">Bit-79 Keyboard</Value>
|
|
<Value ID="SuborKeyboard">Subor Keyboard</Value>
|
|
<Value ID="SuborKeyboardMouse1">Subor Keyboard+Mouse (Type A)</Value>
|
|
<Value ID="SuborKeyboardMouse2">Subor Keyboard+Mouse (Type B)</Value>
|
|
<Value ID="SnesMouse">SNES Mouse</Value>
|
|
<Value ID="GenericMulticart">Generic Multicart</Value>
|
|
<Value ID="SnesControllers">SNES Controllers</Value>
|
|
<Value ID="RacerMateBicycle">RacerMate Bicycle</Value>
|
|
<Value ID="UForce">U-Force</Value>
|
|
<Value ID="RobStackUp">R.O.B. Stack-Up</Value>
|
|
<Value ID="CityPatrolmanLightgun">City Patrolman Lightgun</Value>
|
|
<Value ID="SharpC1CassetteInterface">Sharp C1 Cassette Interface</Value>
|
|
<Value ID="StandardControllerWithSwappedButtons">Standard Controller with swapped Left-Right/Up-Down/B-A</Value>
|
|
<Value ID="ExcaliborSudokuPad">Excalibor Sudoku Pad</Value>
|
|
<Value ID="AblPinball">ABL Pinball</Value>
|
|
<Value ID="GoldenNuggetCasino">Golden Nugget Casino</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="FirmwareType">
|
|
<Value ID="CX4">CX4</Value>
|
|
<Value ID="DSP1">DSP-1</Value>
|
|
<Value ID="DSP1B">DSP-1B</Value>
|
|
<Value ID="DSP2">DSP-2</Value>
|
|
<Value ID="DSP3">DSP-3</Value>
|
|
<Value ID="DSP4">DSP-4</Value>
|
|
<Value ID="ST010">ST010</Value>
|
|
<Value ID="ST011">ST011</Value>
|
|
<Value ID="ST018">ST018</Value>
|
|
<Value ID="SufamiTurbo">Sufami Turbo</Value>
|
|
<Value ID="Satellaview">Satellaview (BS-X)</Value>
|
|
<Value ID="Gameboy">Game Boy CPU</Value>
|
|
<Value ID="GameboyColor">Game Boy Color CPU</Value>
|
|
<Value ID="GameboyAdvance">Game Boy Advance Boot ROM</Value>
|
|
<Value ID="Sgb1GameboyCpu">SGB1 - Game Boy CPU</Value>
|
|
<Value ID="Sgb2GameboyCpu">SGB2 - Game Boy CPU</Value>
|
|
<Value ID="SGB1">SGB1</Value>
|
|
<Value ID="SGB2">SGB2</Value>
|
|
<Value ID="FDS">Famicom Disk System</Value>
|
|
<Value ID="StudyBox">Study Box</Value>
|
|
<Value ID="PceSuperCd">Super CD-ROM²</Value>
|
|
<Value ID="PceGamesExpress">Games Express Card</Value>
|
|
<Value ID="ColecoVision">ColecoVision</Value>
|
|
<Value ID="WonderSwan">WonderSwan</Value>
|
|
<Value ID="WonderSwanColor">WonderSwan Color</Value>
|
|
<Value ID="SwanCrystal">SwanCrystal</Value>
|
|
<Value ID="Ymf288AdpcmRom">YFM288 ADPCM ROM (EPSM)</Value>
|
|
<Value ID="SmsBootRom">Master System - Boot ROM</Value>
|
|
<Value ID="GgBootRom">Game Gear - Boot ROM</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="CpuType">
|
|
<Value ID="Snes">SNES (65816)</Value>
|
|
<Value ID="Spc">SPC</Value>
|
|
<Value ID="NecDsp">DSP-n</Value>
|
|
<Value ID="Sa1">SA-1</Value>
|
|
<Value ID="Gsu">GSU</Value>
|
|
<Value ID="Cx4">CX4</Value>
|
|
<Value ID="St018">ST018</Value>
|
|
<Value ID="Gameboy">Game Boy</Value>
|
|
<Value ID="Nes">NES</Value>
|
|
<Value ID="Pce">PC Engine</Value>
|
|
<Value ID="Sms">SMS</Value>
|
|
<Value ID="Gba">GBA</Value>
|
|
<Value ID="Ws">WS</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="MemoryType">
|
|
<Value ID="SnesMemory">CPU Memory</Value>
|
|
<Value ID="SpcMemory">SPC Memory</Value>
|
|
<Value ID="Sa1Memory">SA-1 Memory</Value>
|
|
<Value ID="GsuMemory">GSU Memory</Value>
|
|
<Value ID="NecDspMemory">DSP-n Memory</Value>
|
|
<Value ID="Cx4Memory">CX4 Memory</Value>
|
|
<Value ID="St018Memory">ST018 Memory</Value>
|
|
<Value ID="SnesPrgRom">PRG ROM</Value>
|
|
<Value ID="SnesWorkRam">Work RAM</Value>
|
|
<Value ID="SnesSaveRam">Save RAM</Value>
|
|
<Value ID="SnesVideoRam">Video RAM</Value>
|
|
<Value ID="SnesSpriteRam">OAM (Sprites)</Value>
|
|
<Value ID="SnesCgRam">CG RAM (Palette)</Value>
|
|
<Value ID="SnesRegister">Register</Value>
|
|
<Value ID="SpcRam">SPC RAM</Value>
|
|
<Value ID="SpcRom">SPC ROM (IPL)</Value>
|
|
<Value ID="SpcDspRegisters">SPC DSP Registers</Value>
|
|
<Value ID="DspProgramRom">DSP-n Program ROM</Value>
|
|
<Value ID="DspDataRom">DSP-n Data ROM</Value>
|
|
<Value ID="DspDataRam">DSP-n Data RAM</Value>
|
|
<Value ID="Sa1InternalRam">SA-1 IRAM</Value>
|
|
<Value ID="GsuWorkRam">GSU Work RAM</Value>
|
|
<Value ID="Cx4DataRam">CX4 Data RAM</Value>
|
|
<Value ID="BsxPsRam">BS-X PSRAM</Value>
|
|
<Value ID="BsxMemoryPack">BS-X Memory Pack</Value>
|
|
<Value ID="St018PrgRom">ST018 PRG ROM</Value>
|
|
<Value ID="St018DataRom">ST018 Data ROM</Value>
|
|
<Value ID="St018WorkRam">ST018 Work RAM</Value>
|
|
<Value ID="SufamiTurboFirmware">Sufami Turbo Firmware</Value>
|
|
<Value ID="SufamiTurboSecondCart">Sufami Slot B ROM</Value>
|
|
<Value ID="SufamiTurboSecondCartRam">Sufami Slot B RAM</Value>
|
|
|
|
<Value ID="GameboyMemory">GB - CPU Memory</Value>
|
|
<Value ID="GbPrgRom">GB - PRG ROM</Value>
|
|
<Value ID="GbWorkRam">GB - Work RAM</Value>
|
|
<Value ID="GbCartRam">GB - Cart RAM</Value>
|
|
<Value ID="GbHighRam">GB - High RAM</Value>
|
|
<Value ID="GbBootRom">GB - Boot ROM</Value>
|
|
<Value ID="GbVideoRam">GB - Video RAM</Value>
|
|
<Value ID="GbSpriteRam">GB - Sprite RAM</Value>
|
|
|
|
<Value ID="NesMemory">CPU Memory</Value>
|
|
<Value ID="NesPpuMemory">PPU Memory</Value>
|
|
<Value ID="NesPrgRom">PRG ROM</Value>
|
|
<Value ID="NesInternalRam">System RAM</Value>
|
|
<Value ID="NesWorkRam">Work RAM</Value>
|
|
<Value ID="NesSaveRam">Save RAM</Value>
|
|
<Value ID="NesNametableRam">Nametable RAM (CIRAM)</Value>
|
|
<Value ID="NesMapperRam">Mapper RAM (EXRAM)</Value>
|
|
<Value ID="NesSpriteRam">Sprite RAM (OAM)</Value>
|
|
<Value ID="NesSecondarySpriteRam">Secondary OAM RAM</Value>
|
|
<Value ID="NesChrRom">CHR ROM</Value>
|
|
<Value ID="NesChrRam">CHR RAM</Value>
|
|
<Value ID="NesPaletteRam">Palette RAM</Value>
|
|
|
|
<Value ID="PceMemory">CPU Memory</Value>
|
|
<Value ID="PcePrgRom">HuCard ROM</Value>
|
|
<Value ID="PceWorkRam">Work RAM</Value>
|
|
<Value ID="PceSaveRam">Save RAM</Value>
|
|
<Value ID="PceCdromRam">CD-ROM RAM</Value>
|
|
<Value ID="PceCardRam">Card RAM</Value>
|
|
<Value ID="PceAdpcmRam">ADPCM RAM</Value>
|
|
<Value ID="PceArcadeCardRam">Arcade Card RAM</Value>
|
|
<Value ID="PceVideoRam">Video RAM</Value>
|
|
<Value ID="PceVideoRamVdc2">Video RAM (VDC2)</Value>
|
|
<Value ID="PcePaletteRam">Palette RAM</Value>
|
|
<Value ID="PceSpriteRam">Sprite RAM</Value>
|
|
<Value ID="PceSpriteRamVdc2">Sprite RAM (VDC2)</Value>
|
|
|
|
<Value ID="SmsMemory">CPU Memory</Value>
|
|
<Value ID="SmsPrgRom">ROM</Value>
|
|
<Value ID="SmsWorkRam">System RAM</Value>
|
|
<Value ID="SmsCartRam">Cart RAM</Value>
|
|
<Value ID="SmsBootRom">BIOS ROM</Value>
|
|
<Value ID="SmsVideoRam">Video RAM</Value>
|
|
<Value ID="SmsPaletteRam">Palette RAM</Value>
|
|
<Value ID="SmsPort">I/O Port</Value>
|
|
|
|
<Value ID="GbaMemory">CPU Memory</Value>
|
|
<Value ID="GbaPrgRom">ROM</Value>
|
|
<Value ID="GbaIntWorkRam">Internal Work RAM</Value>
|
|
<Value ID="GbaExtWorkRam">External Work RAM</Value>
|
|
<Value ID="GbaSaveRam">Save RAM</Value>
|
|
<Value ID="GbaBootRom">BIOS ROM</Value>
|
|
<Value ID="GbaVideoRam">Video RAM</Value>
|
|
<Value ID="GbaSpriteRam">Sprite RAM</Value>
|
|
<Value ID="GbaPaletteRam">Palette RAM</Value>
|
|
|
|
<Value ID="WsMemory">CPU Memory</Value>
|
|
<Value ID="WsPrgRom">ROM</Value>
|
|
<Value ID="WsWorkRam">Work RAM</Value>
|
|
<Value ID="WsCartRam">Save RAM</Value>
|
|
<Value ID="WsCartEeprom">EEPROM (Cart)</Value>
|
|
<Value ID="WsBootRom">Boot ROM</Value>
|
|
<Value ID="WsInternalEeprom">IEEPROM (Internal)</Value>
|
|
<Value ID="WsPort">I/O Port</Value>
|
|
|
|
<Value ID="None">None</Value>
|
|
</Enum>
|
|
<Enum ID="GameboyModel">
|
|
<Value ID="AutoFavorGbc">Auto (prefer Game Boy Color)</Value>
|
|
<Value ID="AutoFavorSgb">Auto (prefer Super Game Boy)</Value>
|
|
<Value ID="AutoFavorGb">Auto (prefer Game Boy)</Value>
|
|
<Value ID="Gameboy">Game Boy</Value>
|
|
<Value ID="GameboyColor">Game Boy Color</Value>
|
|
<Value ID="SuperGameboy">Super Game Boy</Value>
|
|
</Enum>
|
|
<Enum ID="WsModel">
|
|
<Value ID="Auto">Auto</Value>
|
|
<Value ID="Monochrome">WonderSwan</Value>
|
|
<Value ID="Color">WonderSwan Color</Value>
|
|
<Value ID="SwanCrystal">SwanCrystal</Value>
|
|
</Enum>
|
|
<Enum ID="WsAudioMode">
|
|
<Value ID="Headphones">Headphones (recommended)</Value>
|
|
<Value ID="Speaker">Speaker</Value>
|
|
</Enum>
|
|
<Enum ID="HudDisplaySize">
|
|
<Value ID="Fixed">Fixed size</Value>
|
|
<Value ID="Scaled">Scaled with game</Value>
|
|
</Enum>
|
|
<Enum ID="TileFormat">
|
|
<Value ID="NesBpp2">2 bpp</Value>
|
|
<Value ID="Bpp2">2 bpp</Value>
|
|
<Value ID="Bpp4">4 bpp</Value>
|
|
<Value ID="Bpp8">8 bpp</Value>
|
|
<Value ID="DirectColor">Direct Color</Value>
|
|
<Value ID="Mode7">Mode 7</Value>
|
|
<Value ID="Mode7DirectColor">Mode 7 - Direct Color</Value>
|
|
<Value ID="Mode7ExtBg">Mode 7 - ExtBG</Value>
|
|
<Valid ID="PceSpriteBpp4">4 bpp (sprites)</Valid>
|
|
<Valid ID="PceSpriteBpp2Sp01">2 bpp (sprites - SP01)</Valid>
|
|
<Valid ID="PceSpriteBpp2Sp23">2 bpp (sprites - SP23)</Valid>
|
|
<Valid ID="PceBackgroundBpp2Cg0">2 bpp (background - CG0)</Valid>
|
|
<Valid ID="PceBackgroundBpp2Cg1">2 bpp (background - CG1)</Valid>
|
|
<Value ID="SmsBpp4">4 bpp</Value>
|
|
<Value ID="SmsSgBpp1">1 bpp</Value>
|
|
<Value ID="GbaBpp4">4 bpp</Value>
|
|
<Value ID="GbaBpp8">8 bpp</Value>
|
|
<Value ID="WsBpp4Packed">4 bpp (packed)</Value>
|
|
</Enum>
|
|
<Enum ID="TileLayout">
|
|
<Value ID="Normal">Normal</Value>
|
|
<Value ID="SingleLine8x16">8x16 (same line)</Value>
|
|
<Value ID="SingleLine16x16">16x16 (same line)</Value>
|
|
</Enum>
|
|
<Enum ID="TileFilter">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="HideUsed">Hide used tiles</Value>
|
|
<Value ID="HideUnused">Hide unused tiles</Value>
|
|
</Enum>
|
|
<Enum ID="TileBackground">
|
|
<Value ID="Default">Default (Color 0)</Value>
|
|
<Value ID="PaletteColor">Palette Color 0</Value>
|
|
<Value ID="Transparent">Transparent</Value>
|
|
<Value ID="Black">Black</Value>
|
|
<Value ID="White">White</Value>
|
|
<Value ID="Magenta">Magenta</Value>
|
|
</Enum>
|
|
<Enum ID="SpriteBackground">
|
|
<Value ID="Gray">Gray</Value>
|
|
<Value ID="Background">Color 0</Value>
|
|
<Value ID="Transparent">Transparent</Value>
|
|
<Value ID="Black">Black</Value>
|
|
<Value ID="White">White</Value>
|
|
<Value ID="Magenta">Magenta</Value>
|
|
</Enum>
|
|
<Enum ID="TilemapDisplayMode">
|
|
<Value ID="Default">Default</Value>
|
|
<Value ID="Grayscale">Grayscale</Value>
|
|
<Value ID="AttributeView">Attribute view</Value>
|
|
</Enum>
|
|
<Enum ID="TilemapMirroring">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="Horizontal">Horizontal</Value>
|
|
<Value ID="Vertical">Vertical</Value>
|
|
<Value ID="SingleScreenA">Screen A</Value>
|
|
<Value ID="SingleScreenB">Screen B</Value>
|
|
<Value ID="FourScreens">Four Screens</Value>
|
|
</Enum>
|
|
<Enum ID="TilemapHighlightMode">
|
|
<Value ID="None">No highlight</Value>
|
|
<Value ID="Changes">Changes</Value>
|
|
<Value ID="Writes">Writes</Value>
|
|
</Enum>
|
|
<Enum ID="StatusFlagFormat">
|
|
<Value ID="Hexadecimal">Hexadecimal</Value>
|
|
<Value ID="Text">Text</Value>
|
|
<Value ID="CompactText">Text (Active only)</Value>
|
|
</Enum>
|
|
<Enum ID="BreakSource">
|
|
<Value ID="Breakpoint">Breakpoint</Value>
|
|
<Value ID="Pause">Pause</Value>
|
|
<Value ID="CpuStep">CPU Step</Value>
|
|
<Value ID="PpuStep">PPU Step</Value>
|
|
<Value ID="InternalOperation">Pause</Value>
|
|
<Value ID="BreakOnBrk">BRK</Value>
|
|
<Value ID="BreakOnCop">COP</Value>
|
|
<Value ID="BreakOnWdm">WDM</Value>
|
|
<Value ID="BreakOnStp">STP</Value>
|
|
<Value ID="BreakOnUninitMemoryRead">Uninitialized memory read</Value>
|
|
<Value ID="GbInvalidOamAccess">Invalid OAM access</Value>
|
|
<Value ID="GbInvalidVramAccess">Invalid VRAM access</Value>
|
|
<Value ID="GbDisableLcdOutsideVblank">Disabled LCD outside vblank</Value>
|
|
<Value ID="GbInvalidOpCode">Invalid instruction</Value>
|
|
<Value ID="GbNopLoad">LD B, B (NOP)</Value>
|
|
<Value ID="GbOamCorruption">OAM corruption bug triggered</Value>
|
|
|
|
<Value ID="Irq">IRQ</Value>
|
|
<Value ID="Nmi">NMI</Value>
|
|
|
|
<Value ID="NesBreakOnDecayedOamRead">Decayed OAM read</Value>
|
|
<Value ID="NesBreakOnPpu2000ScrollGlitch">$2000/5/6 scroll glitch</Value>
|
|
<Value ID="NesBreakOnPpu2006ScrollGlitch">$2006 scroll glitch</Value>
|
|
<Value ID="BreakOnUnofficialOpCode">Unofficial OP</Value>
|
|
<Value ID="NesBusConflict">Bus conflict</Value>
|
|
<Value ID="NesBreakOnCpuCrash">CPU crashed</Value>
|
|
<Value ID="NesBreakOnExtOutputMode">PPU EXT output mode</Value>
|
|
|
|
<Value ID="PceBreakOnInvalidVramAddress">Invalid VRAM address (>= $8000)</Value>
|
|
|
|
<Value ID="SmsNopLoad">LD B, B (NOP)</Value>
|
|
|
|
<Value ID="GbaNopLoad">MOV R11, R11 (NOP)</Value>
|
|
<Value ID="GbaInvalidOpCode">Invalid instruction</Value>
|
|
<Value ID="GbaUnalignedMemoryAccess">Unaligned memory access</Value>
|
|
|
|
<Value ID="BreakOnUndefinedOpCode">Undefined OP</Value>
|
|
</Enum>
|
|
<Enum ID="MemoryOperationType">
|
|
<Value ID="Read">Read</Value>
|
|
<Value ID="Write">Write</Value>
|
|
<Value ID="ExecOpCode">Exec</Value>
|
|
<Value ID="ExecOperand">Exec</Value>
|
|
<Value ID="DmaRead">DMA Read</Value>
|
|
<Value ID="DmaWrite">DMA Write</Value>
|
|
<Value ID="DummyRead">Dummy Read</Value>
|
|
<Value ID="DummyWrite">Dummy Write</Value>
|
|
<Value ID="PpuRenderingRead">PPU Rendering Read</Value>
|
|
<Value ID="Idle">Idle</Value>
|
|
</Enum>
|
|
<Enum ID="HighlightFadeSpeed">
|
|
<Value ID="NoFade">Do not fade</Value>
|
|
<Value ID="Slow">Slow</Value>
|
|
<Value ID="Normal">Normal</Value>
|
|
<Value ID="Fast">Fast</Value>
|
|
</Enum>
|
|
<Enum ID="NavType">
|
|
<Value ID="PrevCode">Navigate to: Previous code block</Value>
|
|
<Value ID="NextCode">Navigate to: Next code block</Value>
|
|
<Value ID="PrevData">Navigate to: Previous data block</Value>
|
|
<Value ID="NextData">Navigate to: Next data block</Value>
|
|
<Value ID="PrevUnknown">Navigate to: Previous unidentified block</Value>
|
|
<Value ID="NextUnknown">Navigate to: Next unidentified block</Value>
|
|
|
|
<Value ID="PrevRead">Navigate to: Previous read block</Value>
|
|
<Value ID="NextRead">Navigate to: Next read block</Value>
|
|
<Value ID="PrevWrite">Navigate to: Previous write block</Value>
|
|
<Value ID="NextWrite">Navigate to: Next write block</Value>
|
|
<Value ID="PrevExec">Navigate to: Previous exec block</Value>
|
|
<Value ID="NextExec">Navigate to: Next exec block</Value>
|
|
</Enum>
|
|
<Enum ID="SearchDataType">
|
|
<Value ID="Hex">Hexadecimal</Value>
|
|
<Value ID="String">String</Value>
|
|
<Value ID="Integer">Integer</Value>
|
|
</Enum>
|
|
<Enum ID="SearchIntType">
|
|
<Value ID="IntAuto">Any size</Value>
|
|
<Value ID="Int8">8-bit integer</Value>
|
|
<Value ID="Int16">16-bit integer</Value>
|
|
<Value ID="Int32">32-bit integer</Value>
|
|
</Enum>
|
|
<Enum ID="CodeDisplayMode">
|
|
<Value ID="Hide">Hide</Value>
|
|
<Value ID="Show">Show</Value>
|
|
<Value ID="Disassemble">Disassemble</Value>
|
|
</Enum>
|
|
<Enum ID="AddressDisplayType">
|
|
<Value ID="CpuAddress">CPU address</Value>
|
|
<Value ID="AbsAddress">ROM address</Value>
|
|
<Value ID="Both">Both</Value>
|
|
<Value ID="BothCompact">Both (compact)</Value>
|
|
</Enum>
|
|
<Enum ID="MemorySearchFormat">
|
|
<Value ID="Hex">Hex</Value>
|
|
<Value ID="Signed">Signed</Value>
|
|
<Value ID="Unsigned">Unsigned</Value>
|
|
</Enum>
|
|
<Enum ID="MemorySearchValueSize">
|
|
<Value ID="Byte">8-bit</Value>
|
|
<Value ID="Word">16-bit</Value>
|
|
<Value ID="Dword">32-bit</Value>
|
|
</Enum>
|
|
<Enum ID="MemorySearchCompareTo">
|
|
<Value ID="PreviousSearchValue">Previous search value</Value>
|
|
<Value ID="PreviousRefreshValue">Previous refresh value</Value>
|
|
<Value ID="SpecificValue">Specific value:</Value>
|
|
<Value ID="SpecificAddress">Specific address:</Value>
|
|
</Enum>
|
|
<Enum ID="MemorySearchOperator">
|
|
<Value ID="Equal">Equal</Value>
|
|
<Value ID="NotEqual">Not equal</Value>
|
|
<Value ID="LessThan">Less than</Value>
|
|
<Value ID="GreaterThan">Greater than</Value>
|
|
<Value ID="LessThanOrEqual">Less than or equal</Value>
|
|
<Value ID="GreaterThanOrEqual">Greater than or equal</Value>
|
|
</Enum>
|
|
<Enum ID="ScriptStartupBehavior">
|
|
<Value ID="ShowTutorial">Display the tutorial script</Value>
|
|
<Value ID="ShowBlankWindow">Display an empty script</Value>
|
|
<Value ID="LoadLastScript">Load the previous script</Value>
|
|
</Enum>
|
|
<Enum ID="SpriteViewerSource">
|
|
<Value ID="SpriteRam">Sprite RAM</Value>
|
|
<Value ID="CpuMemory">CPU Memory</Value>
|
|
</Enum>
|
|
<Enum ID="DebugSpritePriority">
|
|
<Value ID="Undefined">-</Value>
|
|
<Value ID="Number0">0</Value>
|
|
<Value ID="Number1">1</Value>
|
|
<Value ID="Number2">2</Value>
|
|
<Value ID="Number3">3</Value>
|
|
<Value ID="Foreground">Foreground</Value>
|
|
<Value ID="Background">Background</Value>
|
|
</Enum>
|
|
<Enum ID="SpriteVisibility">
|
|
<Value ID="Visible">Visible</Value>
|
|
<Value ID="Offscreen">Offscreen</Value>
|
|
<Value ID="Disabled">Disabled</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="DocEntryCategory">
|
|
<Value ID="Callbacks">Callbacks</Value>
|
|
<Value ID="Drawing">Drawing</Value>
|
|
<Value ID="Emulation">Emulation</Value>
|
|
<Value ID="Input">Input</Value>
|
|
<Value ID="Logging">Logging</Value>
|
|
<Value ID="MemoryAccess">Memory Access</Value>
|
|
<Value ID="Miscellaneous">Miscellaneous</Value>
|
|
<Value ID="Enums">Enums</Value>
|
|
</Enum>
|
|
<Enum ID="DocEntrySubcategory">
|
|
<Value ID="AccessCounters">Access Counters</Value>
|
|
<Value ID="Cdl">Code/Data Log</Value>
|
|
<Value ID="Cheats">Cheats</Value>
|
|
<Value ID="SaveStates">Save States</Value>
|
|
<Value ID="Others">Others</Value>
|
|
</Enum>
|
|
|
|
<Enum ID="DebugEventType">
|
|
<Value ID="Register">Register</Value>
|
|
<Value ID="Nmi">NMI</Value>
|
|
<Value ID="Irq">IRQ</Value>
|
|
<Value ID="Breakpoint">Breakpoint</Value>
|
|
<Value ID="BgColorChange">BG Change</Value>
|
|
<Value ID="SpriteZeroHit">Sprite 0 Hit</Value>
|
|
<Value ID="DmcDmaRead">DMC Read</Value>
|
|
<Value ID="DmaRead">OAM/Other DMA Read</Value>
|
|
</Enum>
|
|
<Enum ID="AddrMode">
|
|
<Value ID="None">None</Value>
|
|
<Value ID="Acc">A - Accumulator</Value>
|
|
<Value ID="Imp">Implied</Value>
|
|
<Value ID="Imm">#i - Immediate</Value>
|
|
<Value ID="Rel">r - Relative</Value>
|
|
<Value ID="Zero">z - Zero Page</Value>
|
|
<Value ID="Abs">a - Absolute</Value>
|
|
<Value ID="ZeroX">z,x - Zero Page, X</Value>
|
|
<Value ID="ZeroY">z,y - Zero Page, Y</Value>
|
|
<Value ID="Ind">(a) - Absolute Indirect</Value>
|
|
<Value ID="IndX">(z,x) - Zero Page Indexed Indirect</Value>
|
|
<Value ID="IndY">(z),y - Zero Page Indirect Indexed</Value>
|
|
<Value ID="AbsX">a,x - Absolute, X</Value>
|
|
<Value ID="AbsY">a,y - Absolute, Y</Value>
|
|
|
|
<Value ID="AbsIdxXInd">(a,x) - Absolute Indexed Indirect</Value>
|
|
<Value ID="AbsIdxX">a,x - Absolute Indexed with X</Value>
|
|
<Value ID="AbsIdxY">a,y - Absolute Indexed with Y</Value>
|
|
<Value ID="AbsLng">al - Absolute Long</Value>
|
|
<Value ID="AbsLngIdxX">al,x - Absolute Long, X</Value>
|
|
<Value ID="AbsIndLng">(al) - Absolute Indirect Long</Value>
|
|
<Value ID="AbsInd">(a) - Absolute Indirect</Value>
|
|
<Value ID="BlkMov">Block Move</Value>
|
|
<Value ID="Dir">d - Direct</Value>
|
|
<Value ID="DirIdxX">d,x - Direct Indexed with X</Value>
|
|
<Value ID="DirInd">(d) - Direct Indirect</Value>
|
|
<Value ID="DirIndLng">[d] - Direct Indirect Long</Value>
|
|
<Value ID="DirIndIdxY">(d),y - Direct Indirect Indexed</Value>
|
|
<Value ID="DirIdxIndX">(d,x) - Direct Indexed Indirect</Value>
|
|
<Value ID="DirIdxY">d,y - Direct Indexed with Y</Value>
|
|
<Value ID="DirIndLngIdxY">[d],y - Direct Indirect Long Indexed</Value>
|
|
<Value ID="Imm8">#i8 - Immediate (8-bits)</Value>
|
|
<Value ID="Imm16">#i16 - Immediate (16-bits)</Value>
|
|
<Value ID="ImmX">#ix - Immediate X (variable size)</Value>
|
|
<Value ID="ImmM">#im -Immediate M (variable size)</Value>
|
|
<Value ID="RelLng">rl - Relative Long</Value>
|
|
<Value ID="Stk">s - Stack</Value>
|
|
<Value ID="StkRel">d,s - Stack Relative</Value>
|
|
<Value ID="StkRelIndIdxY">(d,s),y - Stack Relative Indirect Indexed</Value>
|
|
|
|
<Value ID="AbxXInd">(a,x) - Absolute Indexed Indirect</Value>
|
|
<Value ID="Block">s,d,l - Block Transfer</Value>
|
|
<Value ID="ImZero">#i,z - Immediate Zero Page</Value>
|
|
<Value ID="ImZeroX">#i,z,x - Immediate Zero Page Indexed</Value>
|
|
<Value ID="ImAbs">#i,a - Immediate Absolute</Value>
|
|
<Value ID="ImAbsX">#i,a,x - Immediate Absolute Indexed</Value>
|
|
<Value ID="ZInd">(z) - Zero Page Indirect</Value>
|
|
<Value ID="ZeroRel">z,r - Zero Page Relative</Value>
|
|
</Enum>
|
|
<Enum ID="DebuggerShortcut">
|
|
<Value ID="IncreaseFontSize">Increase Font Size</Value>
|
|
<Value ID="DecreaseFontSize">Decrease Font Size</Value>
|
|
<Value ID="ResetFontSize">Reset Font Size</Value>
|
|
<Value ID="GoTo">Go to...</Value>
|
|
<Value ID="Find">Find</Value>
|
|
<Value ID="FindNext">Find Next</Value>
|
|
<Value ID="FindPrev">Find Previous</Value>
|
|
<Value ID="Undo">Undo</Value>
|
|
<Value ID="Copy">Copy</Value>
|
|
<Value ID="Cut">Cut</Value>
|
|
<Value ID="Paste">Paste</Value>
|
|
<Value ID="SelectAll">Select All</Value>
|
|
<Value ID="Undo">Undo</Value>
|
|
<Value ID="Refresh">Refresh</Value>
|
|
<Value ID="MarkAsCode">Mark Selection as Code</Value>
|
|
<Value ID="MarkAsData">Mark Selection as Data</Value>
|
|
<Value ID="MarkAsUnidentified">Mark Selection as Unidentified</Value>
|
|
<Value ID="GoToAll">Go to All</Value>
|
|
<Value ID="ZoomIn">Zoom In</Value>
|
|
<Value ID="ZoomOut">Zoom Out</Value>
|
|
<Value ID="SaveAsPng">Save As PNG</Value>
|
|
<Value ID="ToggleSettingsPanel">Toggle Settings Panel</Value>
|
|
<Value ID="OpenAssembler">Open Assembler</Value>
|
|
<Value ID="OpenDebugger">Open Debugger</Value>
|
|
<Value ID="OpenSpcDebugger">Open SPC Debugger</Value>
|
|
<Value ID="OpenSa1Debugger">Open SA-1 Debugger</Value>
|
|
<Value ID="OpenSt018Debugger">Open ST018 Debugger</Value>
|
|
<Value ID="OpenGsuDebugger">Open GSU Debugger</Value>
|
|
<Value ID="OpenNecDspDebugger">Open DSP Debugger</Value>
|
|
<Value ID="OpenCx4Debugger">Open CX4 Debugger</Value>
|
|
<Value ID="OpenGameboyDebugger">Open Game Boy Debugger</Value>
|
|
<Value ID="OpenEventViewer">Open Event Viewer</Value>
|
|
<Value ID="OpenMemoryTools">Open Memory Viewer</Value>
|
|
<Value ID="OpenProfiler">Open Profiler</Value>
|
|
<Value ID="OpenScriptWindow">Open Script Window</Value>
|
|
<Value ID="OpenWatchWindow">Open Watch Window</Value>
|
|
<Value ID="OpenTraceLogger">Open Trace Logger</Value>
|
|
<Value ID="OpenMemorySearch">Open Memory Search</Value>
|
|
<Value ID="OpenRegisterViewer">Open Register Viewer</Value>
|
|
<Value ID="OpenDebugLog">Open Debug Log</Value>
|
|
<Value ID="OpenNesHeaderEditor">Open NES Header Editor</Value>
|
|
<Value ID="OpenTilemapViewer">Open Tilemap Viewer</Value>
|
|
<Value ID="OpenTileViewer">Open Tile Viewer</Value>
|
|
<Value ID="OpenSpriteViewer">Open Sprite Viewer</Value>
|
|
<Value ID="OpenPaletteViewer">Open Palette Viewer</Value>
|
|
<Value ID="Reset">Reset</Value>
|
|
<Value ID="PowerCycle">Power cycle</Value>
|
|
<Value ID="ReloadRom">Reload ROM</Value>
|
|
<Value ID="ToggleBreakContinue">Toggle break/continue</Value>
|
|
<Value ID="Continue">Continue</Value>
|
|
<Value ID="Break">Break</Value>
|
|
<Value ID="StepInto">Step into</Value>
|
|
<Value ID="StepOver">Step over</Value>
|
|
<Value ID="StepOut">Step out</Value>
|
|
<Value ID="StepBack">Step back</Value>
|
|
<Value ID="StepBackScanline">Step back (1 scanline)</Value>
|
|
<Value ID="StepBackFrame">Step back (1 frame)</Value>
|
|
<Value ID="RunCpuCycle">Run one CPU Cycle</Value>
|
|
<Value ID="RunPpuCycle">Run one PPU Cycle</Value>
|
|
<Value ID="RunPpuScanline">Run one PPU Scanline</Value>
|
|
<Value ID="RunPpuFrame">Run one PPU Frame</Value>
|
|
<Value ID="BreakIn">Break in...</Value>
|
|
<Value ID="BreakOn">Run to scanline...</Value>
|
|
<Value ID="RunToNmi">Run to NMI</Value>
|
|
<Value ID="RunToIrq">Run to IRQ</Value>
|
|
<Value ID="ImportLabels">Import labels</Value>
|
|
<Value ID="ExportLabels">Export labels</Value>
|
|
<Value ID="ImportWatchEntries">Import watch entries</Value>
|
|
<Value ID="ExportWatchEntries">Export watch entries</Value>
|
|
<Value ID="ResetWorkspace">Reset workspace</Value>
|
|
<Value ID="FindOccurrences">Find all occurrences</Value>
|
|
<Value ID="GoToProgramCounter">Go to program counter</Value>
|
|
<Value ID="GoToAddress">Go to address...</Value>
|
|
<Value ID="GoToCpuVector1">Go to [CPU vector 1]</Value>
|
|
<Value ID="GoToCpuVector2">Go to [CPU vector 2]</Value>
|
|
<Value ID="GoToCpuVector3">Go to [CPU vector 3]</Value>
|
|
<Value ID="GoToCpuVector4">Go to [CPU vector 4]</Value>
|
|
<Value ID="GoToCpuVector5">Go to [CPU vector 5]</Value>
|
|
<Value ID="CodeWindow_ViewInMemoryViewer">Code Window: View in Memory Viewer</Value>
|
|
<Value ID="CodeWindow_AddToWatch">Code Window: Add to Watch</Value>
|
|
<Value ID="CodeWindow_GoToLocation">Code Window: Go to Location</Value>
|
|
<Value ID="CodeWindow_NavigateBack">Code Window: Navigate Backward</Value>
|
|
<Value ID="CodeWindow_NavigateForward">Code Window: Navigate Forward</Value>
|
|
<Value ID="CodeWindow_MoveProgramCounter">Code Window: Move Program Counter</Value>
|
|
<Value ID="CodeWindow_RunToLocation">Code Window: Run to Location</Value>
|
|
<Value ID="CodeWindow_EditSelectedCode">Code Window: Edit Selected Code</Value>
|
|
<Value ID="CodeWindow_EditSourceFile">Code Window: Edit Source File (Source View)</Value>
|
|
<Value ID="CodeWindow_EditLabel">Code Window: Edit Label</Value>
|
|
<Value ID="CodeWindow_EditComment">Code Window: Edit Comment</Value>
|
|
<Value ID="CodeWindow_NavigateBack">Code Window: Navigate Back</Value>
|
|
<Value ID="CodeWindow_NavigateForward">Code Window: Navigate Forward</Value>
|
|
<Value ID="CodeWindow_ToggleBreakpoint">Code Window: Toggle Breakpoint</Value>
|
|
<Value ID="CodeWindow_DisableEnableBreakpoint">Code Window: Disable/Enable Breakpoint</Value>
|
|
<Value ID="CodeWindow_SwitchView">Code Window: Switch View (Disassembly / Source View)</Value>
|
|
<Value ID="LabelList_Add">Label List: Add Label</Value>
|
|
<Value ID="LabelList_Edit">Label List: Edit Label</Value>
|
|
<Value ID="LabelList_Delete">Label List: Delete Label</Value>
|
|
<Value ID="LabelList_ToggleBreakpoint">Label List: Toggle Breakpoint</Value>
|
|
<Value ID="LabelList_AddToWatch">Label List: Add to Watch</Value>
|
|
<Value ID="LabelList_GoToLocation">Label List: Go to Location</Value>
|
|
<Value ID="LabelList_FindOccurrences">Label List: Find Occurrences</Value>
|
|
<Value ID="LabelList_ViewInMemoryViewer">Label List: View in Memory Viewer</Value>
|
|
<Value ID="FunctionList_EditLabel">Function List: Edit Label</Value>
|
|
<Value ID="FunctionList_ToggleBreakpoint">Function List: Toggle Breakpoint</Value>
|
|
<Value ID="FunctionList_GoToLocation">Function List: Go to Location</Value>
|
|
<Value ID="FunctionList_FindOccurrences">Label List: Find Occurrences</Value>
|
|
<Value ID="FunctionList_ViewInMemoryViewer">Function List: View in Memory Viewer</Value>
|
|
<Value ID="BreakpointList_Add">Breakpoint List: Add Breakpoint</Value>
|
|
<Value ID="BreakpointList_AddForbid">Breakpoint List: Add Forbid Breakpoint</Value>
|
|
<Value ID="BreakpointList_Edit">Breakpoint List: Edit Breakpoint</Value>
|
|
<Value ID="BreakpointList_GoToLocation">Breakpoint List: Go to Location</Value>
|
|
<Value ID="BreakpointList_ViewInMemoryViewer">Breakpoint List: View in Memory Viewer</Value>
|
|
<Value ID="BreakpointList_Delete">Breakpoint List: Delete Breakpoint</Value>
|
|
<Value ID="BreakpointList_EnableBreakpoint">Breakpoint List: Enable Breakpoint</Value>
|
|
<Value ID="BreakpointList_DisableBreakpoint">Breakpoint List: Disable Breakpoint</Value>
|
|
<Value ID="WatchList_Add">Watch List: Add Entry</Value>
|
|
<Value ID="WatchList_Edit">Watch List: Edit Entry</Value>
|
|
<Value ID="WatchList_Delete">Watch List: Delete Entry</Value>
|
|
<Value ID="WatchList_MoveUp">Watch List: Move Up</Value>
|
|
<Value ID="WatchList_MoveDown">Watch List: Move Down</Value>
|
|
<Value ID="CallStack_EditLabel">Call Stack: Edit Label</Value>
|
|
<Value ID="CallStack_GoToLocation">Call Stack: Go to Location</Value>
|
|
<Value ID="FindResultList_AddWatch">Find Results: Add to Watch</Value>
|
|
<Value ID="FindResultList_GoToLocation">Find Results: Go to Location</Value>
|
|
<Value ID="FindResultList_ToggleBreakpoint">Find Results: Toggle Breakpoint</Value>
|
|
<Value ID="SaveRom">Save ROM</Value>
|
|
<Value ID="SaveRomAs">Save ROM as...</Value>
|
|
<Value ID="SaveEditAsIps">Save edits as IPS patch...</Value>
|
|
<Value ID="ResetCdl">Reset CDL data</Value>
|
|
<Value ID="LoadCdl">Load CDL data from...</Value>
|
|
<Value ID="SaveCdl">Save CDL data to...</Value>
|
|
<Value ID="TilemapViewer_EditTilemapBreakpoint">Tilemap Viewer - Edit Breakpoint (Tilemap)</Value>
|
|
<Value ID="TilemapViewer_EditAttributeBreakpoint">Tilemap Viewer - Edit Breakpoint (Attribute)</Value>
|
|
<Value ID="TilemapViewer_ViewInMemoryViewer">Tilemap Viewer - View in Memory Viewer</Value>
|
|
<Value ID="TilemapViewer_ViewInTileViewer">Tilemap Viewer - View in Tile Viewer</Value>
|
|
<Value ID="TilemapViewer_EditTile">Tilemap Viewer - Edit Tile</Value>
|
|
<Value ID="TileViewer_ViewInMemoryViewer">Tile Viewer - View in Memory Viewer</Value>
|
|
<Value ID="TileViewer_EditTile">Tile Viewer - Edit Tile</Value>
|
|
<Value ID="SpriteViewer_ViewInMemoryViewer">Sprite Viewer - View in Memory Viewer</Value>
|
|
<Value ID="SpriteViewer_ViewInTileViewer">Sprite Viewer - View in Tile Viewer</Value>
|
|
<Value ID="SpriteViewer_EditSprite">Sprite Viewer - Edit Sprite</Value>
|
|
<Value ID="PaletteViewer_EditColor">Palette Viewer - Edit Color</Value>
|
|
<Value ID="PaletteViewer_ViewInMemoryViewer">Palette Viewer - View in Memory Viewer</Value>
|
|
<Value ID="MemoryViewer_Freeze">Freeze</Value>
|
|
<Value ID="MemoryViewer_Unfreeze">Unfreeze</Value>
|
|
<Value ID="MemoryViewer_AddToWatch">Add to Watch</Value>
|
|
<Value ID="MemoryViewer_EditBreakpoint">Edit Breakpoint</Value>
|
|
<Value ID="MemoryViewer_EditLabel">Edit Label</Value>
|
|
<Value ID="MemoryViewer_Import">Import</Value>
|
|
<Value ID="MemoryViewer_Export">Export</Value>
|
|
<Value ID="MemoryViewer_ResetAccessCounters">Reset access stats</Value>
|
|
<Value ID="MemoryViewer_ViewInMemoryType">View in [memory type]</Value>
|
|
<Value ID="MemoryViewer_ViewInDebugger">View in Debugger</Value>
|
|
|
|
<Value ID="MemoryViewer_GoToPrevCode">Navigate to: Previous code block</Value>
|
|
<Value ID="MemoryViewer_GoToNextCode">Navigate to: Next code block</Value>
|
|
<Value ID="MemoryViewer_GoToPrevData">Navigate to: Previous data block</Value>
|
|
<Value ID="MemoryViewer_GoToNextData">Navigate to: Next data block</Value>
|
|
<Value ID="MemoryViewer_GoToPrevUnknown">Navigate to: Previous unidentified block</Value>
|
|
<Value ID="MemoryViewer_GoToNextUnknown">Navigate to: Next unidentified block</Value>
|
|
|
|
<Value ID="MemoryViewer_GoToPrevRead">Navigate to: Previous read block</Value>
|
|
<Value ID="MemoryViewer_GoToNextRead">Navigate to: Next read block</Value>
|
|
<Value ID="MemoryViewer_GoToPrevWrite">Navigate to: Previous write block</Value>
|
|
<Value ID="MemoryViewer_GoToNextWrite">Navigate to: Next write block</Value>
|
|
<Value ID="MemoryViewer_GoToPrevExec">Navigate to: Previous exec block</Value>
|
|
<Value ID="MemoryViewer_GoToNextExec">Navigate to: Next exec block</Value>
|
|
|
|
<Value ID="ScriptWindow_OpenScript">Open Script</Value>
|
|
<Value ID="ScriptWindow_SaveScript">Save Script</Value>
|
|
<Value ID="ScriptWindow_RunScript">Run Script</Value>
|
|
<Value ID="ScriptWindow_StopScript">Stop Script</Value>
|
|
|
|
<Value ID="TraceLogger_EditBreakpoint">Trace Logger - Edit Breakpoint</Value>
|
|
<Value ID="TraceLogger_EditLabel">Trace Logger - Edit Label</Value>
|
|
<Value ID="TraceLogger_ViewInDebugger">Trace Logger - View in Debugger</Value>
|
|
<Value ID="TraceLogger_ViewInMemoryViewer">Trace Logger - View in Memory Viewer</Value>
|
|
|
|
<Value ID="RegisterViewer_EditBreakpoint">Register Viewer - Edit Breakpoint</Value>
|
|
|
|
<Value ID="TileEditor_RotateLeft">Tile Editor - Rotate left</Value>
|
|
<Value ID="TileEditor_RotateRight">Tile Editor - Rotate right</Value>
|
|
|
|
<Value ID="TileEditor_FlipHorizontal">Tile Editor - Flip horizontal</Value>
|
|
<Value ID="TileEditor_FlipVertical">Tile Editor - Flip vertical</Value>
|
|
|
|
<Value ID="TileEditor_TranslateLeft">Tile Editor - Translate left</Value>
|
|
<Value ID="TileEditor_TranslateRight">Tile Editor - Translate right</Value>
|
|
<Value ID="TileEditor_TranslateUp">Tile Editor - Translate up</Value>
|
|
<Value ID="TileEditor_TranslateDown">Tile Editor - Translate down</Value>
|
|
</Enum>
|
|
<Enum ID="ActionType">
|
|
<Value ID="Copy">Copy</Value>
|
|
<Value ID="Paste">Paste</Value>
|
|
<Value ID="SelectAll">Select All</Value>
|
|
<Value ID="Undo">Undo</Value>
|
|
|
|
<Value ID="Add">Add...</Value>
|
|
<Value ID="Edit">Edit</Value>
|
|
<Value ID="Delete">Delete</Value>
|
|
|
|
<Value ID="MoveUp">Move Up</Value>
|
|
<Value ID="MoveDown">Move Down</Value>
|
|
|
|
<Value ID="EditLabel">Edit Label</Value>
|
|
<Value ID="EditComment">Edit Comment</Value>
|
|
<Value ID="AddWatch">Add to Watch</Value>
|
|
<Value ID="AddBreakpoint">Add Breakpoint</Value>
|
|
<Value ID="AddForbidBreakpoint">Add Forbid Breakpoint</Value>
|
|
<Value ID="ToggleForbidBreakpoint">Toggle Forbid Breakpoint</Value>
|
|
<Value ID="EditTilemapBreakpoint">Edit Breakpoint (Tilemap)</Value>
|
|
<Value ID="EditAttributeBreakpoint">Edit Breakpoint (Attribute)</Value>
|
|
<Value ID="EditBreakpoint">Edit Breakpoint</Value>
|
|
|
|
<Value ID="MarkSelectionAs">Mark as...</Value>
|
|
<Value ID="MarkAsCode">Code</Value>
|
|
<Value ID="MarkAsData">Data</Value>
|
|
<Value ID="MarkAsUnidentified">Unknown</Value>
|
|
|
|
<Value ID="WatchDecimalDisplay">Decimal Display</Value>
|
|
<Value ID="WatchHexDisplay">Hexadecimal Display</Value>
|
|
<Value ID="WatchBinaryDisplay">Binary Display</Value>
|
|
|
|
<Value ID="RowDisplayFormat">Row Display Format</Value>
|
|
<Value ID="RowFormatBinary">Binary</Value>
|
|
<Value ID="RowFormatHex8Bits">Hexadecimal (8-bit)</Value>
|
|
<Value ID="RowFormatHex16Bits">Hexadecimal (16-bit)</Value>
|
|
<Value ID="RowFormatHex24Bits">Hexadecimal (24-bit)</Value>
|
|
<Value ID="RowFormatHex32Bits">Hexadecimal (32-bit)</Value>
|
|
<Value ID="RowFormatSigned8Bits">Signed decimal (8-bit)</Value>
|
|
<Value ID="RowFormatSigned16Bits">Signed decimal (16-bit)</Value>
|
|
<Value ID="RowFormatSigned24Bits">Signed decimal (24-bit)</Value>
|
|
<Value ID="RowFormatSigned32Bits">Signed decimal (32-bit)</Value>
|
|
<Value ID="RowFormatUnsigned">Unsigned decimal</Value>
|
|
<Value ID="ClearFormat">Clear</Value>
|
|
|
|
<Value ID="Import">Import...</Value>
|
|
<Value ID="Export">Export...</Value>
|
|
|
|
<Value ID="ShowBreakpointList">Show breakpoint list</Value>
|
|
<Value ID="ShowLabelList">Show label list</Value>
|
|
<Value ID="ShowFunctionList">Show function list</Value>
|
|
<Value ID="ShowWatchList">Show watch list</Value>
|
|
<Value ID="ShowCallStack">Show call stack</Value>
|
|
<Value ID="ShowConsoleStatus">Show console status</Value>
|
|
<Value ID="ShowControllers">Show controllers</Value>
|
|
|
|
<Value ID="ShowSettingsPanel">Show settings panel</Value>
|
|
<Value ID="ShowMemoryMappings">Show memory mappings</Value>
|
|
|
|
<Value ID="Preferences">Preferences</Value>
|
|
|
|
<Value ID="Continue">Continue</Value>
|
|
<Value ID="Break">Break</Value>
|
|
<Value ID="Reset">Reset</Value>
|
|
<Value ID="PowerCycle">Power cycle</Value>
|
|
<Value ID="ReloadRom">Reload ROM</Value>
|
|
<Value ID="StepInto">Step into</Value>
|
|
<Value ID="StepOut">Step out</Value>
|
|
<Value ID="StepOver">Step over</Value>
|
|
<Value ID="StepBack">Step back</Value>
|
|
<Value ID="StepBackScanline">Step back (1 scanline)</Value>
|
|
<Value ID="StepBackFrame">Step back (1 frame)</Value>
|
|
<Value ID="RunCpuCycle">Run one CPU Cycle</Value>
|
|
<Value ID="RunPpuCycle">Run one PPU cycle</Value>
|
|
<Value ID="RunPpuScanline">Run one scanline</Value>
|
|
<Value ID="RunPpuFrame">Run one frame</Value>
|
|
<Value ID="RunToIrq">Run to IRQ</Value>
|
|
<Value ID="RunToNmi">Run to NMI</Value>
|
|
<Value ID="BreakIn">Break in...</Value>
|
|
<Value ID="BreakOn">Run to scanline...</Value>
|
|
|
|
<Value ID="RunScript">Run Script</Value>
|
|
<Value ID="StopScript">Stop Script</Value>
|
|
<Value ID="NewScript">New Script Window</Value>
|
|
<Value ID="BuiltInScripts">Built-in Scripts</Value>
|
|
|
|
<Value ID="Open">Open</Value>
|
|
<Value ID="Save">Save</Value>
|
|
<Value ID="SaveAs">Save as...</Value>
|
|
<Value ID="Exit">Exit</Value>
|
|
|
|
<Value ID="Refresh">Refresh</Value>
|
|
<Value ID="ZoomIn">Zoom in</Value>
|
|
<Value ID="ZoomOut">Zoom out</Value>
|
|
<Value ID="EnableAutoRefresh">Auto-refresh</Value>
|
|
<Value ID="RefreshOnBreakPause">Refresh on break/pause</Value>
|
|
|
|
<Value ID="HelpApiReference">API Reference</Value>
|
|
<Value ID="RecentScripts">Recent Scripts</Value>
|
|
|
|
<Value ID="GoToLocation">Go to Location</Value>
|
|
|
|
<Value ID="ExportToPng">Export to PNG</Value>
|
|
<Value ID="ViewInTileViewer">View in Tile Viewer</Value>
|
|
<Value ID="ViewInMemoryViewer">View in Memory Viewer</Value>
|
|
|
|
<Value ID="LoadTblFile">Load TBL file...</Value>
|
|
<Value ID="ResetTblMappings">Reset TBL mappings</Value>
|
|
|
|
<Value ID="GoTo">Go to...</Value>
|
|
<Value ID="GoToAddress">Go to address...</Value>
|
|
<Value ID="GoToProgramCounter">Program counter</Value>
|
|
<Value ID="GoToAll">Go to all...</Value>
|
|
|
|
<Value ID="OpenAssembler">Assembler</Value>
|
|
<Value ID="OpenDebugger">Debugger</Value>
|
|
<Value ID="OpenSpcDebugger">SPC Debugger</Value>
|
|
<Value ID="OpenSa1Debugger">SA-1 Debugger</Value>
|
|
<Value ID="OpenSt018Debugger">ST018 Debugger</Value>
|
|
<Value ID="OpenGsuDebugger">GSU Debugger</Value>
|
|
<Value ID="OpenNecDspDebugger">DSP Debugger</Value>
|
|
<Value ID="OpenCx4Debugger">CX4 Debugger</Value>
|
|
<Value ID="OpenGameboyDebugger">Game Boy Debugger</Value>
|
|
<Value ID="OpenEventViewer">Event Viewer</Value>
|
|
<Value ID="OpenMemoryTools">Memory Viewer</Value>
|
|
<Value ID="OpenProfiler">Profiler</Value>
|
|
<Value ID="OpenScriptWindow">Script Window</Value>
|
|
<Value ID="OpenWatchWindow">Watch Window</Value>
|
|
<Value ID="OpenMemorySearch">Memory Search</Value>
|
|
<Value ID="OpenTraceLogger">Trace Logger</Value>
|
|
<Value ID="OpenRegisterViewer">Register Viewer</Value>
|
|
<Value ID="OpenDebugLog">Debug Log</Value>
|
|
<Value ID="OpenNesHeaderEditor">NES Header Editor</Value>
|
|
<Value ID="OpenTilemapViewer">Tilemap Viewer</Value>
|
|
<Value ID="OpenTileViewer">Tile Viewer</Value>
|
|
<Value ID="OpenSpriteViewer">Sprite Viewer</Value>
|
|
<Value ID="OpenPaletteViewer">Palette Viewer</Value>
|
|
<Value ID="OpenDebugSettings">Settings</Value>
|
|
|
|
<Value ID="Tools">Tools</Value>
|
|
<Value ID="HistoryViewer">History Viewer</Value>
|
|
<Value ID="NetPlay">Net Play</Value>
|
|
<Value ID="StartServer">Start server...</Value>
|
|
<Value ID="StopServer">Stop server</Value>
|
|
<Value ID="Connect">Connect to server...</Value>
|
|
<Value ID="Disconnect">Disconnect</Value>
|
|
<Value ID="SelectController">Select Controller</Value>
|
|
<Value ID="Movies">Movies</Value>
|
|
<Value ID="Play">Play...</Value>
|
|
<Value ID="Record">Record...</Value>
|
|
<Value ID="Stop">Stop</Value>
|
|
<Value ID="SoundRecorder">Sound Recorder</Value>
|
|
<Value ID="VideoRecorder">Video Recorder</Value>
|
|
<Value ID="Cheats">Cheats</Value>
|
|
<Value ID="LogWindow">Log Window</Value>
|
|
<Value ID="HdPacks">HD Packs (NES)</Value>
|
|
<Value ID="InstallHdPack">Install HD Pack</Value>
|
|
<Value ID="HdPackBuilder">HD Pack Builder</Value>
|
|
<Value ID="TakeScreenshot">Take Screenshot</Value>
|
|
|
|
<Value ID="OnlineHelp">Online Help</Value>
|
|
<Value ID="CommandLineHelp">Command-line options</Value>
|
|
<Value ID="CheckForUpdates">Check for updates</Value>
|
|
<Value ID="ReportBug">Report a bug</Value>
|
|
<Value ID="About">About</Value>
|
|
|
|
<Value ID="Speed">Speed</Value>
|
|
<Value ID="NormalSpeed">Normal (100%)</Value>
|
|
<Value ID="IncreaseSpeed">Increase Speed</Value>
|
|
<Value ID="DecreaseSpeed">Decrease Speed</Value>
|
|
<Value ID="MaximumSpeed">Maximum Speed</Value>
|
|
<Value ID="TripleSpeed">Triple (300%)</Value>
|
|
<Value ID="DoubleSpeed">Double (200%)</Value>
|
|
<Value ID="HalfSpeed">Half (50%)</Value>
|
|
<Value ID="QuarterSpeed">Quarter (25%)</Value>
|
|
<Value ID="ShowFps">Show FPS</Value>
|
|
|
|
<Value ID="VideoScale">Video Size</Value>
|
|
<Value ID="AspectRatio">Aspect Ratio</Value>
|
|
<Value ID="Fullscreen">Fullscreen</Value>
|
|
<Value ID="VideoFilter">Video Filter</Value>
|
|
<Value ID="Region">Region / Model</Value>
|
|
|
|
<Value ID="Audio">Audio</Value>
|
|
<Value ID="Emulation">Emulation</Value>
|
|
<Value ID="Input">Input</Value>
|
|
<Value ID="Video">Video</Value>
|
|
<Value ID="Nes">NES</Value>
|
|
<Value ID="Snes">SNES</Value>
|
|
<Value ID="Gameboy">Game Boy</Value>
|
|
<Value ID="Gba">GBA</Value>
|
|
<Value ID="PcEngine">PC Engine</Value>
|
|
<Value ID="Sms">SMS</Value>
|
|
<Value ID="Ws">WonderSwan</Value>
|
|
<Value ID="OtherConsoles">Other systems</Value>
|
|
|
|
<Value ID="Resume">Resume</Value>
|
|
<Value ID="Pause">Pause</Value>
|
|
<Value ID="PowerOff">Power Off</Value>
|
|
<Value ID="SelectDisk">Select Disk</Value>
|
|
<Value ID="EjectDisk">Eject Disk</Value>
|
|
|
|
<Value ID="InsertCoin1">Insert Coin (1)</Value>
|
|
<Value ID="InsertCoin2">Insert Coin (2)</Value>
|
|
<Value ID="InsertCoin3">Insert Coin (3 - DualSystem)</Value>
|
|
<Value ID="InsertCoin4">Insert Coin (4 - DualSystem)</Value>
|
|
|
|
<Value ID="SaveState">Save State</Value>
|
|
<Value ID="LoadState">Load State</Value>
|
|
<Value ID="LoadLastSession">Load Last Session</Value>
|
|
|
|
<Value ID="LoadStateDialog">Load State Menu</Value>
|
|
<Value ID="LoadStateFromFile">Load from file...</Value>
|
|
|
|
<Value ID="SaveStateDialog">Save State Menu</Value>
|
|
<Value ID="SaveStateToFile">Save to file...</Value>
|
|
|
|
<Value ID="RecentFiles">Recent Files</Value>
|
|
|
|
<Value ID="SaveRom">Save ROM</Value>
|
|
<Value ID="SaveRomAs">Save ROM as...</Value>
|
|
<Value ID="SaveEditsAsIps">Save edits as IPS patch...</Value>
|
|
<Value ID="ResetLayout">Reset to default layout</Value>
|
|
|
|
<Value ID="ToggleBreakpoint">Toggle Breakpoint</Value>
|
|
<Value ID="EditSelectedCode">Edit Selected Code</Value>
|
|
<Value ID="ViewInDebugger">View in Debugger</Value>
|
|
|
|
<Value ID="EnableBreakpoint">Enable Breakpoint</Value>
|
|
<Value ID="DisableBreakpoint">Disable Breakpoint</Value>
|
|
<Value ID="SetBreakpoint">Set Breakpoint</Value>
|
|
<Value ID="RemoveBreakpoint">Remove Breakpoint</Value>
|
|
<Value ID="CodeWindowEditBreakpoint">Edit Breakpoint</Value>
|
|
|
|
<Value ID="CodeDataLogger">Code/Data Logger</Value>
|
|
<Value ID="ResetCdl">Reset CDL data</Value>
|
|
<Value ID="LoadCdl">Load CDL data from...</Value>
|
|
<Value ID="SaveCdl">Save CDL data as...</Value>
|
|
|
|
<Value ID="MoveProgramCounter">Move Program Counter</Value>
|
|
<Value ID="RunToLocation">Run to Location</Value>
|
|
|
|
<Value ID="ShowToolbar">Show toolbar</Value>
|
|
<Value ID="ShowListView">Show list view</Value>
|
|
|
|
<Value ID="Workspace">Workspace</Value>
|
|
<Value ID="ResetWorkspace">Reset workspace</Value>
|
|
<Value ID="ImportLabels">Import labels...</Value>
|
|
<Value ID="ExportLabels">Export labels...</Value>
|
|
<Value ID="ImportWatchEntries">Import watch entries...</Value>
|
|
<Value ID="ExportWatchEntries">Export watch entries...</Value>
|
|
|
|
<Value ID="InputBarcode">Input barcode...</Value>
|
|
<Value ID="TapeRecorder">Tape recorder</Value>
|
|
|
|
<Value ID="GenerateRom">Generate ROM...</Value>
|
|
<Value ID="CdlRomStripUnused">Strip unused data</Value>
|
|
<Value ID="CdlRomStripUsed">Strip used data</Value>
|
|
|
|
<Value ID="Find">Find...</Value>
|
|
<Value ID="FindNext">Find next</Value>
|
|
<Value ID="FindPrev">Find previous</Value>
|
|
<Value ID="FindOccurrences">Find all occurrences</Value>
|
|
|
|
<Value ID="EditTile">Edit tile</Value>
|
|
<Value ID="EditTiles">Edit tiles</Value>
|
|
<Value ID="EditSprite">Edit sprite</Value>
|
|
<Value ID="EditColor">Edit color</Value>
|
|
|
|
<Value ID="NavigateTo">Navigate to...</Value>
|
|
<Value ID="GoToPrevCode">Previous code block</Value>
|
|
<Value ID="GoToNextCode">Next code block</Value>
|
|
<Value ID="GoToPrevData">Previous data block</Value>
|
|
<Value ID="GoToNextData">Next data block</Value>
|
|
<Value ID="GoToPrevUnknown">Previous unidentified block</Value>
|
|
<Value ID="GoToNextUnknown">Next unidentified block</Value>
|
|
|
|
<Value ID="GoToPrevRead">Previous read block</Value>
|
|
<Value ID="GoToNextRead">Next read block</Value>
|
|
<Value ID="GoToPrevWrite">Previous write block</Value>
|
|
<Value ID="GoToNextWrite">Next write block</Value>
|
|
<Value ID="GoToPrevExec">Previous exec block</Value>
|
|
<Value ID="GoToNextExec">Next exec block</Value>
|
|
|
|
<Value ID="ExportMovie">Export Movie</Value>
|
|
<Value ID="CreateSaveState">Create Save State</Value>
|
|
<Value ID="ResumeGameplay">Resume Gameplay</Value>
|
|
|
|
<Value ID="GameConfig">Game Settings</Value>
|
|
|
|
<Value ID="FreezeMemory">Freeze</Value>
|
|
<Value ID="UnfreezeMemory">Unfreeze</Value>
|
|
|
|
<Value ID="ResetAccessCounters">Reset access stats</Value>
|
|
|
|
<Value ID="CopyToHdPackFormat">Copy tile (HD pack format)</Value>
|
|
<Value ID="CheatDatabase">Cheat database</Value>
|
|
<Value ID="ToggleBilinearInterpolation">Use bilinear interpolation</Value>
|
|
|
|
<Value ID="RotateLeft">Rotate left</Value>
|
|
<Value ID="RotateRight">Rotate right</Value>
|
|
|
|
<Value ID="FlipHorizontal">Flip horizontal</Value>
|
|
<Value ID="FlipVertical">Flip vertical</Value>
|
|
|
|
<Value ID="TranslateLeft">Translate left</Value>
|
|
<Value ID="TranslateRight">Translate right</Value>
|
|
<Value ID="TranslateUp">Translate up</Value>
|
|
<Value ID="TranslateDown">Translate down</Value>
|
|
|
|
<Value ID="NavigateBack">Navigate Backward</Value>
|
|
<Value ID="NavigateForward">Navigate Forward</Value>
|
|
|
|
<Value ID="CopyToClipboard">Copy to clipboard</Value>
|
|
<Value ID="ResetProfilerData">Reset profiler data</Value>
|
|
</Enum>
|
|
</Enums>
|
|
</Resources>
|