Mesen2/Core/Shared/InputHud.cpp

228 lines
6.8 KiB
C++

#include "pch.h"
#include "Shared/InputHud.h"
#include "Shared/Emulator.h"
#include "Shared/BaseControlManager.h"
#include "Shared/BaseControlDevice.h"
#include "Shared/EmuSettings.h"
#include "Shared/Video/DebugHud.h"
static constexpr int color[2] = { 0x00111111, 0x00FFFFFF };
InputHud::InputHud(Emulator* emu, DebugHud* hud)
{
_emu = emu;
_hud = hud;
}
void InputHud::DrawButton(int x, int y, int width, int height, bool pressed)
{
_hud->DrawRectangle(_xOffset + x, _yOffset + y, width, height, color[pressed], true, 1);
}
void InputHud::DrawNumber(int number, int x, int y)
{
switch(number) {
case 1:
_hud->DrawLine(x+1 + _xOffset, y + _yOffset, x+1 + _xOffset, 4 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 4 + y + _yOffset, x+2 + _xOffset, 4 + y + _yOffset, color[0], 1);
_hud->DrawPixel(x + _xOffset, 1 + y + _yOffset, color[0], 1);
break;
case 2:
_hud->DrawLine(x + _xOffset, y + _yOffset, x+2 + _xOffset, y + _yOffset, color[0], 1);
_hud->DrawPixel(x+2 + _xOffset, 1 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 2 + y + _yOffset, x+2 + _xOffset, 2 + y + _yOffset, color[0], 1);
_hud->DrawPixel(x + _xOffset, 3 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 4 + y + _yOffset, x+2 + _xOffset, 4 + y + _yOffset, color[0], 1);
break;
case 3:
_hud->DrawLine(x + _xOffset, y + _yOffset, x+2 + _xOffset, y + _yOffset, color[0], 1);
_hud->DrawPixel(x+2 + _xOffset, 1 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 2 + y + _yOffset, x+2 + _xOffset, 2 + y + _yOffset, color[0], 1);
_hud->DrawPixel(x+2 + _xOffset, 3 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 4 + y + _yOffset, x+2 + _xOffset, 4 + y + _yOffset, color[0], 1);
break;
case 4:
_hud->DrawLine(x + _xOffset, y + _yOffset, x + _xOffset, 2 + y + _yOffset, color[0], 1);
_hud->DrawLine(x+2 + _xOffset, y + _yOffset, x+2 + _xOffset, 4 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 2 + y + _yOffset, x+2 + _xOffset, 2 + y + _yOffset, color[0], 1);
break;
case 5:
_hud->DrawLine(x + _xOffset, y + _yOffset, x+2 + _xOffset, y + _yOffset, color[0], 1);
_hud->DrawPixel(x + _xOffset, 1 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 2 + y + _yOffset, x+2 + _xOffset, 2 + y + _yOffset, color[0], 1);
_hud->DrawPixel(x+2 + _xOffset, 3 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 4 + y + _yOffset, x+2 + _xOffset, 4 + y + _yOffset, color[0], 1);
break;
case 6:
_hud->DrawLine(x + _xOffset, y + _yOffset, x + 2 + _xOffset, y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 1 + y + _yOffset, x + _xOffset, y + _yOffset + 3, color[0], 1);
_hud->DrawLine(x + _xOffset, 2 + y + _yOffset, x + 2 + _xOffset, 2 + y + _yOffset, color[0], 1);
_hud->DrawPixel(x + 2 + _xOffset, 3 + y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset, 4 + y + _yOffset, x + 2 + _xOffset, 4 + y + _yOffset, color[0], 1);
break;
case 7:
_hud->DrawLine(x + _xOffset, y + _yOffset, x + 2 + _xOffset, y + _yOffset, color[0], 1);
_hud->DrawLine(x + _xOffset + 2, y + _yOffset, x + _xOffset + 2, 4 + y + _yOffset, color[0], 1);
break;
case 8:
_hud->DrawRectangle(x + _xOffset, y + _yOffset, 3, 5, color[0], false, 1);
_hud->DrawPixel(x + _xOffset + 1, y + _yOffset + 2, color[0], 1);
break;
default:
break;
}
}
void InputHud::DrawMousePosition(MousePosition pos)
{
if(pos.X >= 0 && pos.Y >= 0) {
//These are drawn on the "debug"/"lua" HUD because its size always matches the console's output size
//Drawing on _hud causes issues when the "fixed size" option is selected
OverscanDimensions overscan = _emu->GetSettings()->GetOverscan();
_emu->GetDebugHud()->DrawRectangle(pos.X - 1 - overscan.Left, pos.Y - 1 - overscan.Top, 3, 3, 0x00FF0000, true, 1);
_emu->GetDebugHud()->DrawRectangle(pos.X - 1 - overscan.Left, pos.Y - 1 - overscan.Top, 3, 3, 0x00808080, false, 1);
}
}
void InputHud::DrawOutline(int width, int height)
{
InputConfig& cfg = _emu->GetSettings()->GetInputConfig();
switch(cfg.DisplayInputPosition) {
default:
case InputDisplayPosition::TopLeft:
break;
case InputDisplayPosition::TopRight:
_xOffset -= width + 1;
break;
case InputDisplayPosition::BottomLeft:
_yOffset -= height + 1;
break;
case InputDisplayPosition::BottomRight:
_yOffset -= height + 1;
_xOffset -= width + 1;
break;
}
_hud->DrawRectangle(_xOffset, _yOffset, width, height, 0x80CCCCCC, true, 1);
_hud->DrawRectangle(_xOffset, _yOffset, width, height, color[0], false, 1);
_outlineWidth = width;
_outlineHeight = height;
}
void InputHud::DrawController(ControllerData& data, BaseControlManager* controlManager)
{
shared_ptr<BaseControlDevice> controller = controlManager->CreateControllerDevice(data.Type, data.Port);
if(!controller) {
return;
}
controller->SetRawState(data.State);
controller->DrawController(*this);
}
void InputHud::EndDrawController()
{
if(_outlineHeight > 0 && _outlineWidth > 0) {
InputConfig& cfg = _emu->GetSettings()->GetInputConfig();
switch(cfg.DisplayInputPosition) {
default:
case InputDisplayPosition::TopLeft:
if(cfg.DisplayInputHorizontally) {
_xOffset += _outlineWidth + 1;
} else {
_yOffset += _outlineHeight + 1;
}
break;
case InputDisplayPosition::TopRight:
if(!cfg.DisplayInputHorizontally) {
_xOffset += _outlineWidth + 1;
_yOffset += _outlineHeight + 1;
}
break;
case InputDisplayPosition::BottomLeft:
if(cfg.DisplayInputHorizontally) {
_xOffset += _outlineWidth + 1;
_yOffset += _outlineHeight + 1;
}
break;
case InputDisplayPosition::BottomRight:
if(cfg.DisplayInputHorizontally) {
_yOffset += _outlineHeight + 1;
} else {
_xOffset += _outlineWidth + 1;
}
break;
}
_outlineWidth = 0;
_outlineHeight = 0;
}
_controllerIndex++;
}
void InputHud::DrawControllers(FrameInfo size, vector<ControllerData> controllerData)
{
if(_emu->GetAudioPlayerHud()) {
//Don't draw controllers when playing an audio file
return;
}
shared_ptr<IConsole> console = _emu->GetConsole();
if(!console) {
return;
}
InputConfig& cfg = _emu->GetSettings()->GetInputConfig();
bool hasVisiblePort = false;
for(int i = 0; i < 8; i++) {
hasVisiblePort |= cfg.DisplayInputPort[i];
}
if(!hasVisiblePort) {
return;
}
switch(cfg.DisplayInputPosition) {
default:
case InputDisplayPosition::TopLeft:
_xOffset = 2;
_yOffset = 2;
break;
case InputDisplayPosition::TopRight:
_xOffset = size.Width - 1;
_yOffset = 2;
break;
case InputDisplayPosition::BottomLeft:
_xOffset = 2;
_yOffset = size.Height - 1;
break;
case InputDisplayPosition::BottomRight:
_xOffset = size.Width - 1;
_yOffset = size.Height - 1;
break;
}
_controllerIndex = 0;
for(ControllerData& portData : controllerData) {
DrawController(portData, console->GetControlManager());
}
}