Mesen2/Core/SNES/SnesControlManager.h

45 lines
1 KiB
C++

#pragma once
#include "pch.h"
#include "Utilities/SimpleLock.h"
#include "Utilities/ISerializable.h"
#include "Shared/BaseControlManager.h"
#include "Shared/SettingTypes.h"
class BaseControlDevice;
class IInputRecorder;
class IInputProvider;
class SnesConsole;
class Emulator;
class SystemActionManager;
struct ControllerData;
enum class ControllerType;
class SnesControlManager final : public BaseControlManager
{
private:
SnesConfig _prevConfig = {};
protected:
SnesConsole* _console = nullptr;
uint8_t _lastWriteValue = 0;
bool _autoReadStrobe = 0;
public:
SnesControlManager(SnesConsole* console);
virtual ~SnesControlManager();
void Reset(bool softReset) override;
void UpdateControlDevices() override;
uint8_t GetLastWriteValue() { return _lastWriteValue; }
shared_ptr<BaseControlDevice> CreateControllerDevice(ControllerType type, uint8_t port) override;
uint8_t Read(uint16_t addr, bool forAutoRead = false);
void Write(uint16_t addr, uint8_t value);
void SetAutoReadStrobe(bool strobe);
void Serialize(Serializer &s) override;
};