Mesen2/Core/Gameboy/GbDmaController.h

45 lines
No EOL
926 B
C++

#pragma once
#include "pch.h"
#include "Gameboy/GbTypes.h"
#include "Utilities/ISerializable.h"
class GbMemoryManager;
class GbPpu;
class GbCpu;
class Gameboy;
class GbDmaController final : public ISerializable
{
private:
GbDmaControllerState _state = {};
GbMemoryManager* _memoryManager = nullptr;
GbPpu* _ppu = nullptr;
GbCpu* _cpu = nullptr;
Gameboy* _gameboy = nullptr;
void ProcessDmaBlock();
uint16_t GetOamReadAddress();
public:
void Init(Gameboy* gameboy, GbMemoryManager* memoryManager, GbPpu* ppu, GbCpu* cpu);
GbDmaControllerState GetState();
void Exec();
uint8_t GetLastWriteAddress();
bool IsOamDmaConflict(uint16_t addr);
uint16_t ProcessOamDmaReadConflict(uint16_t addr);
bool IsOamDmaRunning();
uint8_t Read();
void Write(uint8_t value);
uint8_t ReadCgb(uint16_t addr);
void WriteCgb(uint16_t addr, uint8_t value);
void ProcessHdma();
void Serialize(Serializer& s) override;
};