Mesen2/UI/Localization/resources.en.xml

3646 lines
165 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Resources>
<Forms>
<Form ID="MainMenuView">
<Control ID="mnuFile">_File</Control>
<Control ID="mnuGame">_Game</Control>
<Control ID="mnuOptions">_Settings</Control>
<Control ID="mnuTools">_Tools</Control>
<Control ID="mnuDebug">_Debug</Control>
<Control ID="mnuHelp">_Help</Control>
</Form>
<Form ID="AudioConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="chkMuteSoundInBackground">Mute sound when in background</Control>
<Control ID="chkReduceSoundInBackground">Reduce volume when in background</Control>
<Control ID="chkReduceSoundInFastForward">Reduce volume during fast forward/rewind</Control>
<Control ID="lblVolumeReduction">Volume Reduction (%)</Control>
<Control ID="lblVolumeReductionSettings">Volume Reduction Settings</Control>
<Control ID="chkEnableAudio">Enable Audio</Control>
<Control ID="lblSampleRate">Sample Rate:</Control>
<Control ID="lblLatencyMs">ms</Control>
<Control ID="lblLatencyWarning">Low values may cause sound problems</Control>
<Control ID="lblAudioLatency">Latency:</Control>
<Control ID="lblAudioDevice">Device:</Control>
<Control ID="lblVolume">Volume:</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="btnReset">Reset to Defaults</Control>
<Control ID="lblAudioPlayerSettings">Audio Player Settings</Control>
<Control ID="lblAudioPlayerHint">When a track has an unknown duration:</Control>
<Control ID="chkAudioPlayerAutoDetectSilence">Move to the next track after</Control>
<Control ID="chkAudioPlayerEnableTrackLength">Limit track duration to</Control>
<Control ID="lblMillisecondsOfSilence">seconds of silence</Control>
<Control ID="lblSeconds">seconds</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="chkDisableDynamicSampleRate">Disable dynamic sample rate</Control>
<Control ID="chkReverbEnabled">Enable reverb</Control>
<Control ID="chkCrossFeedEnabled">Enable cross feed</Control>
<Control ID="lblStrength">Strength</Control>
<Control ID="lblDelay">Delay</Control>
<Control ID="tpgEqualizer">Equalizer</Control>
<Control ID="chkEnableEqualizer">Enable Equalizer</Control>
</Form>
<Form ID="NesInputConfigView">
<Control ID="grpControllers">Controllers</Control>
<Control ID="grpGeneral">General</Control>
<Control ID="chkAutoConfigureInput">Automatically configure controllers when loading a game</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
<Control ID="lblLightDetectionRadius">Light detection radius for light guns:</Control>
<Control ID="lblSmall">Small</Control>
<Control ID="lblLarge">Large</Control>
<Control ID="grpHardware">Hardware buttons</Control>
<Control ID="lblFourScoreConfig">Four Score Configuration</Control>
<Control ID="lblFourPlayerAdapterConfig">4-Player Adapter Configuration</Control>
<Control ID="lblTwoPlayerAdapterConfig">2-Player Adapter Configuration</Control>
<Control ID="btnSetup">Setup</Control>
<Control ID="lblPlayer1">Port 1:</Control>
<Control ID="lblPlayer2">Port 2:</Control>
<Control ID="lblPort1A">Port 1:</Control>
<Control ID="lblPort1B">Port 2:</Control>
<Control ID="lblPort1C">Port 3:</Control>
<Control ID="lblPort1D">Port 4:</Control>
<Control ID="lblExpPortA">Port 1:</Control>
<Control ID="lblExpPortB">Port 2:</Control>
<Control ID="lblExpPortC">Port 3:</Control>
<Control ID="lblExpPortD">Port 4:</Control>
<Control ID="lblExpansionDevice">Expansion device:</Control>
<Control ID="lblMapperInput">Cartridge:</Control>
</Form>
<Form ID="SnesInputConfigView">
<Control ID="lblPort1">Port 1:</Control>
<Control ID="lblPort2">Port 2:</Control>
<Control ID="lblMultitap1A">Port 1:</Control>
<Control ID="lblMultitap1B">Port 2:</Control>
<Control ID="lblMultitap1C">Port 3:</Control>
<Control ID="lblMultitap1D">Port 4:</Control>
<Control ID="lblMultitap2A">Port 1:</Control>
<Control ID="lblMultitap2B">Port 2:</Control>
<Control ID="lblMultitap2C">Port 3:</Control>
<Control ID="lblMultitap2D">Port 4:</Control>
<Control ID="grpMultitap">Multitap Configuration</Control>
<Control ID="lblKeyBinding">Warning: Your current configuration contains conflicting key bindings - some physical buttons on your keyboard or gamepad are mapped to multiple buttons on the NES controller. If this is not intentional, please review and correct your key bindings.</Control>
<Control ID="grpControllers">Controllers</Control>
<Control ID="grpGeneral">General</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
</Form>
<Form ID="InputConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblSmall">Small</Control>
<Control ID="lblLarge">Large</Control>
<Control ID="lblDeadzone">Controller axis deadzone size:</Control>
<Control ID="lblSensitivity">Mouse speed:</Control>
<Control ID="lblLow">Slow</Control>
<Control ID="lblHigh">Fast</Control>
<Control ID="lblForceFeedbackIntensity">Force feedback (rumble):</Control>
<Control ID="lblForceFeedbackLow">Disabled</Control>
<Control ID="lblForceFeedbackHigh">Maximum</Control>
<Control ID="tpgDisplay">Display</Control>
<Control ID="lblDisplayInputPorts">Display ports: </Control>
<Control ID="chkDisplayPort1">Player 1</Control>
<Control ID="chkDisplayPort2">Player 2</Control>
<Control ID="chkDisplayPort3">Player 3</Control>
<Control ID="chkDisplayPort4">Player 4</Control>
<Control ID="chkDisplayPort5">Player 5</Control>
<Control ID="chkDisplayPort6">Player 6</Control>
<Control ID="chkDisplayPort7">Player 7</Control>
<Control ID="chkDisplayPort8">Player 8</Control>
<Control ID="lblDisplayPosition">Display position:</Control>
<Control ID="chkDisplayInputHorizontally">Horizontal display</Control>
<Control ID="chkHidePointerForLightGuns">Hide mouse pointer when using light guns</Control>
</Form>
<Form ID="InputComboBox">
<Control ID="btnSetup">Setup</Control>
</Form>
<Form ID="OverscanInput">
<Control ID="lblLeft">Left</Control>
<Control ID="lblTop">Top</Control>
<Control ID="lblBottom">Bottom</Control>
<Control ID="lblRight">Right</Control>
</Form>
<Form ID="VideoConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="chkIntegerFpsMode">Enable integer FPS mode (e.g: run at 60 fps instead of 60.1)</Control>
<Control ID="chkVerticalSync">Enable vertical sync</Control>
<Control ID="lblDisplayRatio">Aspect Ratio:</Control>
<Control ID="lblCustomRatio">Custom Ratio: </Control>
<Control ID="chkBilinearInterpolation">Use bilinear interpolation when scaling</Control>
<Control ID="chkUseSrgbTextureFormat">Use sRGB when applying interpolation</Control>
<Control ID="lblFullscreenResolution">Fullscreen Resolution:</Control>
<Control ID="chkFullscreenForceIntegerScale">Use integer scale values when entering fullscreen mode</Control>
<Control ID="chkUseExclusiveFullscreen">Use exclusive fullscreen mode</Control>
<Control ID="lblRequestedRefreshRateNtsc">Refresh Rate (NTSC / 60 Hz):</Control>
<Control ID="lblRequestedRefreshRatePal">Refresh Rate (PAL / 50 Hz):</Control>
<Control ID="chkEnableGameSpecificOverscan">Enable game-specific overscan settings</Control>
<Control ID="tpgPicture">Picture</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="btnReset">Reset</Control>
<Control ID="lblPictureSettings">General settings</Control>
<Control ID="trkBrightness">Brightness</Control>
<Control ID="trkContrast">Contrast</Control>
<Control ID="trkHue">Hue</Control>
<Control ID="trkSaturation">Saturation</Control>
<Control ID="lblFilterSettings">Filter settings</Control>
<Control ID="lblVideoFilter">Filter:</Control>
<Control ID="lblNtscBlarggSettings">NTSC settings (blargg)</Control>
<Control ID="trkArtifacts">Artifacts</Control>
<Control ID="trkBleed">Bleed</Control>
<Control ID="trkFringing">Fringing</Control>
<Control ID="trkGamma">Gamma</Control>
<Control ID="trkResolution">Resolution</Control>
<Control ID="trkSharpness">Sharpness</Control>
<Control ID="chkMergeFields">Merge Fields</Control>
<Control ID="chkVerticalBlend">Apply Vertical Blending</Control>
<Control ID="lblNtscBisqwitSettings">NTSC settings (Bisqwit)</Control>
<Control ID="lblNtscFilterScale">Scale:</Control>
<Control ID="trkNtscYFilterLength">Y Filter (Horizontal Blur)</Control>
<Control ID="trkNtscIFilterLength">I Filter (Horizontal Bleed)</Control>
<Control ID="trkNtscQFilterLength">Q Filter (Horizontal Bleed)</Control>
<Control ID="lblLcdGridSettings">LCD Grid Settings</Control>
<Control ID="trkLcdGridTopLeftBrightness">Brightness - Top Left</Control>
<Control ID="trkLcdGridTopRightBrightness">Brightness - Top Right</Control>
<Control ID="trkLcdGridBottomLeftBrightness">Brightness - Bottom Left</Control>
<Control ID="trkLcdGridBottomRightBrightness">Brightness - Bottom Right</Control>
<Control ID="grpScanlines">Scanlines</Control>
<Control ID="trkScanlines">Scanlines</Control>
<Control ID="btnResetPictureSettings">Reset</Control>
<Control ID="mnuPresetComposite">Composite</Control>
<Control ID="mnuPresetSVideo">S-Video</Control>
<Control ID="mnuPresetRgb">RGB</Control>
<Control ID="mnuPresetMonochrome">Monochrome</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="lblScreenRotation">Screen Rotation:</Control>
<Control ID="chkUseSoftwareRenderer">Use software renderer (requires restart)</Control>
</Form>
<Form ID="EmulationConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblEmuSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblEmulationSpeed">Emulation Speed:</Control>
<Control ID="lblTurboSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblTurboSpeed">Fast Forward Speed:</Control>
<Control ID="lblRewindSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblRewindSpeed">Rewind Speed:</Control>
<Control ID="lblRunAhead">Run Ahead:</Control>
<Control ID="lblRunAheadFrames">frames (reduces input lag, increases CPU usage)</Control>
<Control ID="tpgFirmwares">Firmwares</Control>
<Control ID="lblNes">NES</Control>
<Control ID="lblSnes">SNES</Control>
<Control ID="lblGameboy">Game Boy</Control>
<Control ID="lblGba">Game Boy Advance</Control>
<Control ID="lblPce">PC Engine</Control>
<Control ID="lblSms">SMS / Game Gear</Control>
<Control ID="lblColecoVision">ColecoVision</Control>
<Control ID="lblWonderSwan">WonderSwan</Control>
<Control ID="lblOtherConsoles">Other systems</Control>
<Control ID="lblWrongHash">File does not contain the expected data, and may not work correctly.</Control>
</Form>
<Form ID="VideoConfigOverrideView">
<Control ID="lblHeader">Global settings overrides</Control>
<Control ID="chkOverrideVideoFilter">Override video filter:</Control>
<Control ID="chkOverrideAspectRatio">Override aspect ratio:</Control>
<Control ID="lblCustomRatio">Custom Ratio: </Control>
</Form>
<Form ID="SnesConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblRegion">Region:</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="lblAudioInterpolation">Audio interpolation type:</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="lblChannel1">Channel 1</Control>
<Control ID="lblChannel2">Channel 2</Control>
<Control ID="lblChannel3">Channel 3</Control>
<Control ID="lblChannel4">Channel 4</Control>
<Control ID="lblChannel5">Channel 5</Control>
<Control ID="lblChannel6">Channel 6</Control>
<Control ID="lblChannel7">Channel 7</Control>
<Control ID="lblChannel8">Channel 8</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="chkRandomPowerOnState">Randomize power-on state</Control>
<Control ID="chkStrictBoardMappings">Use strict board mappings (breaks some romhacks)</Control>
<Control ID="lblSpcClockSpeedAdjustment">SPC clock speed adjustment: </Control>
<Control ID="lblNotRecommended">(not recommended)</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="tpgOverclocking">Overclocking</Control>
<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
<Control ID="grpPpuTiming">PPU Vertical Blank Configuration</Control>
<Control ID="lblExtraScanlinesBeforeNmi">Additional scanlines before NMI:</Control>
<Control ID="lblExtraScanlinesAfterNmi">Additional scanlines after NMI:</Control>
<Control ID="lblChipSpecificOc">Chip-specific overclocking</Control>
<Control ID="lblSuperFxClockSpeed">Super FX clock speed (%):</Control>
<Control ID="tpgBsx">BS-X</Control>
<Control ID="lblBsxDateTime">BS-X/Satellaview Date and Time Settings</Control>
<Control ID="lblCurrentDate">Use current local time</Control>
<Control ID="lblCustomDate">Use custom date and time: </Control>
<Control ID="lblDate">Date: </Control>
<Control ID="lblTime">Time: </Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkBlendHighResolutionModes">Blend high resolution modes</Control>
<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
<Control ID="chkHideBgLayer3">Hide background layer 3</Control>
<Control ID="chkHideBgLayer4">Hide background layer 4</Control>
<Control ID="chkHideSprites">Hide sprites</Control>
<Control ID="lblOverscan">Overscan</Control>
<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
<Control ID="chkForceFixedResolution">Use fixed output resolution (2x scale, ≈512x478)</Control>
</Form>
<Form ID="NesConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblRegion">Region:</Control>
<Control ID="chkEnableHdPacks">Enable HD packs</Control>
<Control ID="chkDisableGameDatabase">Disable built-in game database</Control>
<Control ID="lblFdsSettings">Famicom Disk System Settings</Control>
<Control ID="chkFdsAutoLoadDisk">Automatically insert disk 1 side A when starting FDS games</Control>
<Control ID="chkFdsFastForwardOnLoad">Automatically fast forward FDS games when disk or BIOS is loading</Control>
<Control ID="chkFdsAutoInsertDisk">Automatically switch disks for FDS games</Control>
<Control ID="lblVsDualSystem">VS. DualSystem Settings</Control>
<Control ID="lblVsDualPlayAudio">Play audio for:</Control>
<Control ID="lblVsDualShowVideo">Show video for:</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblPalette">Palette</Control>
<Control ID="chkShowColorIndexes">Show color indexes</Control>
<Control ID="chkUseCustomVsPalette">Use this palette for VS System games</Control>
<Control ID="chkRemoveSpriteLimit">Remove sprite limit (Reduces flickering)</Control>
<Control ID="chkAdaptiveSpriteLimit">Automatically re-enable sprite limit to prevent graphical glitches, when possible</Control>
<Control ID="chkEnablePalBorders">Enable PAL black borders (when running in PAL/Dendy mode)</Control>
<Control ID="chkDisableBackground">Disable background</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="chkForceBackgroundFirstColumn">Force background display in first column</Control>
<Control ID="chkForceSpritesFirstColumn">Force sprite display in first column</Control>
<Control ID="lblOverscan">Overscan</Control>
<Control ID="lblOverscanNtsc">NTSC</Control>
<Control ID="lblOverscanPal">PAL</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpGeneral">General</Control>
<Control ID="lblVolume">Channel volume</Control>
<Control ID="lblPanning">Channel panning</Control>
<Control ID="lblAdvanced">Advanced</Control>
<Control ID="chkSwapDutyCycles">Swap square channels duty cycles (mimics old clones)</Control>
<Control ID="chkSilenceTriangleHighFreq">Mute ultrasonic frequencies on triangle channel (reduces popping)</Control>
<Control ID="chkReduceDmcPopping">Reduce popping sounds on the DMC channel</Control>
<Control ID="chkDisableNoiseModeFlag">Disable noise channel mode flag (mimics oldest Famicom models)</Control>
<Control ID="grpEffects">Effects</Control>
<Control ID="lblStereoEffect">Stereo effect: </Control>
<Control ID="lblDelay">Delay: </Control>
<Control ID="lblStrength">Strength: </Control>
<Control ID="lblMs">ms</Control>
<Control ID="lblAngle">angle (in degrees)</Control>
<Control ID="tpgOverclocking">Overclocking</Control>
<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
<Control ID="grpPpuTiming">PPU Vertical Blank Configuration</Control>
<Control ID="lblExtraScanlinesBeforeNmi">Additional scanlines before NMI:</Control>
<Control ID="lblExtraScanlinesAfterNmi">Additional scanlines after NMI:</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="chkMapperRandomPowerOnState">Randomize power-on state for mappers</Control>
<Control ID="chkRandomizeCpuPpuAlignment">Randomize power-on/reset CPU/PPU alignment</Control>
<Control ID="chkEnableOamDecay">Enable PPU OAM decay</Control>
<Control ID="chkEnablePpuOamRowCorruption">Enable PPU OAM row corruption emulation</Control>
<Control ID="chkEnablePpu2006ScrollGlitch">Enable PPU $2006 scroll glitch emulation</Control>
<Control ID="chkEnablePpu2000ScrollGlitch">Enable PPU $2000/$2005/$2006 first-write scroll glitch emulation</Control>
<Control ID="chkRestrictPpuAccessOnFirstFrame">Clear PPU $2000/1/5/6/7 throughout first frame after reset/power on</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkDisableOamAddrBug">Disable PPU OAMADDR bug emulation</Control>
<Control ID="chkDisablePaletteRead">Disable PPU palette reads</Control>
<Control ID="chkDisablePpu2004Reads">Disable PPU $2004 reads</Control>
<Control ID="chkEnablePpuSpriteEvalBug">Enable erroneous sprite pixels at X=255 (2C02B and earlier)</Control>
<Control ID="chkDisablePpuReset">Do not reset PPU when resetting console (Famicom behavior)</Control>
<Control ID="chkDisableGameGenieBusConflicts">Disable Game Genie bus conflict emulation</Control>
<Control ID="chkDisableFlashSaves">Disable flash saves (UNROM512 / GTROM / Rainbow)</Control>
<Control ID="chkEnableDmcSampleDuplicationGlitch">Enable DMC sample duplication glitch (late-G &amp; H CPU behavior)</Control>
<Control ID="chkEnableCpuTestMode">Enable CPU test mode registers</Control>
<Control ID="lblConsoleType">Console model:</Control>
</Form>
<Form ID="GameboyConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblModel">Model:</Control>
<Control ID="chkUseSgb2">In Super Game Boy mode, use SGB2 timings and behavior</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="grpGeneral">General</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblGameboyPalette">Game Boy (DMG) Palette</Control>
<Control ID="lblGbBackground">Background:</Control>
<Control ID="lblGbObj0">Sprites #1:</Control>
<Control ID="lblGbObj1">Sprites #2:</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="lblGrayscale">Grayscale</Control>
<Control ID="lblGrayscaleHighContrast">Grayscale (high contrast)</Control>
<Control ID="lblGreen">Green</Control>
<Control ID="lblBrown">Brown</Control>
<Control ID="lblLcdSettings">LCD Settings</Control>
<Control ID="chkGbBlendFrames">Enable LCD frame blending</Control>
<Control ID="chkGbcAdjustColors">Enable GBC LCD color emulation</Control>
<Control ID="chkDisableBackground">Disable background</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkHideSgbBorders">Hide Super Game Boy borders</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="lblSquare1">Square 1</Control>
<Control ID="lblSquare2">Square 2</Control>
<Control ID="lblWave">Wave</Control>
<Control ID="lblNoise">Noise</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="grpControllers">Controllers</Control>
<Control ID="lblPlayer1">Player 1</Control>
<Control ID="btnSetup">Setup</Control>
</Form>
<Form ID="GbaConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="chkSkipBootScreen">Skip boot screen</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblSaveType">Save Type:</Control>
<Control ID="lblRtcType">Real-Time Clock:</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="grpGeneral">General</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
<Control ID="chkEnableMgbaLogApi">Enable mGBA log API</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblLcdSettings">LCD Settings</Control>
<Control ID="chkGbBlendFrames">Enable LCD frame blending</Control>
<Control ID="chkGbaAdjustColors">Enable LCD color emulation</Control>
<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
<Control ID="chkHideBgLayer3">Hide background layer 3</Control>
<Control ID="chkHideBgLayer4">Hide background layer 4</Control>
<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="lblChannelA">Channel A</Control>
<Control ID="lblChannelB">Channel B</Control>
<Control ID="lblSquare1">Square 1</Control>
<Control ID="lblSquare2">Square 2</Control>
<Control ID="lblWave">Wave</Control>
<Control ID="lblNoise">Noise</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="grpControllers">Controllers</Control>
<Control ID="lblPlayer1">Player 1</Control>
<Control ID="btnSetup">Setup</Control>
</Form>
<Form ID="PceConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblConsoleType">Console Type:</Control>
<Control ID="lblCdRomType">CD-ROM System:</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="lblChannel1">Channel 1</Control>
<Control ID="lblChannel2">Channel 2</Control>
<Control ID="lblChannel3">Channel 3</Control>
<Control ID="lblChannel4">Channel 4</Control>
<Control ID="lblChannel5">Channel 5</Control>
<Control ID="lblChannel6">Channel 6</Control>
<Control ID="lblCdAudio">CD Audio</Control>
<Control ID="lblAdpcm">ADPCM</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="chkRandomPowerOnState">Randomize power-on state</Control>
<Control ID="chkEnableCdRomForHuCardGames">Enable CD-ROM emulation when running HuCard games</Control>
<Control ID="chkDisableCdRomSaveRamForHuCardGames">Disable CD-ROM save RAM when running HuCard games</Control>
<Control ID="chkUseHuC6280aAudio">Use HuC6280A audio (reduces popping)</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkRemoveSpriteLimit">Remove sprite limit</Control>
<Control ID="chkDisableBackground">Disable background</Control>
<Control ID="chkDisableBackgroundVdc2">Disable background (VDC2 - SuperGrafx)</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="chkDisableSpritesVdc2">Disable sprites (VDC2 - SuperGrafx)</Control>
<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
<Control ID="chkForceFixedResolution">Use fixed output resolution (4x scale, ≈1024x956)</Control>
<Control ID="lblOverscan">Overscan</Control>
<Control ID="lblPalette">Palette</Control>
</Form>
<Form ID="ColorPickerWindow">
<Control ID="wndTitle">Color picker</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="PaletteConfig">
<Control ID="btnSelectPalette">Load preset palette...</Control>
<Control ID="btnExportPalette">Export palette</Control>
<Control ID="btnLoadPalFile">Load palette file</Control>
</Form>
<Form ID="PceInputConfigView">
<Control ID="grpControllers">Controllers</Control>
<Control ID="lblTurboTapConfig">Turbo Tap Configuration</Control>
<Control ID="btnSetup">Setup</Control>
<Control ID="lblController">Controller:</Control>
<Control ID="lblPort1A">Port 1:</Control>
<Control ID="lblPort1B">Port 2:</Control>
<Control ID="lblPort1C">Port 3:</Control>
<Control ID="lblPort1D">Port 4:</Control>
<Control ID="lblPort1E">Port 5:</Control>
<Control ID="grpGeneral">General</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
<Control ID="chkPreventSelectRunReset">Disable Run+Select combination (to avoid resets in games)</Control>
</Form>
<Form ID="SmsConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblRegionSms">Region (Master System):</Control>
<Control ID="lblRegionGg">Region (Game Gear):</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="lblChannel1">Tone 1</Control>
<Control ID="lblChannel2">Tone 2</Control>
<Control ID="lblChannel3">Tone 3</Control>
<Control ID="lblChannel4">Noise</Control>
<Control ID="lblChannel5">YM2413</Control>
<Control ID="chkEnableFmAudio">Enable FM audio (YM2413)</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="lblSmsRevision">SMS Revision: </Control>
<Control ID="tpgInput">Input</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblSmsOverrides">SMS - Global Config Overrides</Control>
<Control ID="lblGgOverrides">Game Gear - Global Config Overrides</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkUseSgPalette">Use SG-1000 palette when running SG-1000 software</Control>
<Control ID="chkGgBlendFrames">Enable LCD frame blending (Game Gear)</Control>
<Control ID="chkRemoveSpriteLimit">Remove sprite limit</Control>
<Control ID="chkDisableBackground">Disable background</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="lblOverscan">Overscan</Control>
<Control ID="lblOverscanNtsc">NTSC</Control>
<Control ID="lblOverscanPal">PAL</Control>
<Control ID="lblOverscanGameGear">Game Gear</Control>
<Control ID="lblGameGearPreset">Game Gear screen (default)</Control>
<Control ID="lblFullFramePreset">Full frame</Control>
<Control ID="lblFullFrameFirstColumnPreset">Full frame (excluding first column)</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
</Form>
<Form ID="SmsInputConfigView">
<Control ID="grpControllers">Controllers</Control>
<Control ID="btnSetup">Setup</Control>
<Control ID="lblController1">Port 1:</Control>
<Control ID="lblController2">Port 2:</Control>
<Control ID="grpGeneral">General</Control>
<Control ID="grpGeneral">General</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
</Form>
<Form ID="OtherConsolesConfigView">
<Control ID="tabColecoVision">ColecoVision</Control>
</Form>
<Form ID="CvConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblRegion">Region:</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="lblChannel1">Tone 1</Control>
<Control ID="lblChannel2">Tone 2</Control>
<Control ID="lblChannel3">Tone 3</Control>
<Control ID="lblChannel4">Noise</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM: </Control>
<Control ID="tpgInput">Input</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkRemoveSpriteLimit">Remove sprite limit</Control>
<Control ID="chkDisableBackground">Disable background</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="grpControllers">Controllers</Control>
<Control ID="btnSetup">Setup</Control>
<Control ID="lblController1">Port 1:</Control>
<Control ID="lblController2">Port 2:</Control>
</Form>
<Form ID="WsConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblModel">Model:</Control>
<Control ID="tpgEmulation">Emulation</Control>
<Control ID="chkUseBootRom">Use boot ROM</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblLcdSettings">LCD Settings</Control>
<Control ID="chkAutoRotate">Automatically rotate screen</Control>
<Control ID="chkBlendFrames">Enable LCD frame blending</Control>
<Control ID="chkLcdShowIcons">Show LCD icons</Control>
<Control ID="chkLcdAdjustColors">Enable LCD color emulation</Control>
<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
<Control ID="chkDisableSprites">Disable sprites</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="lblAudioMode">Output mode: </Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="lblChannel1">Channel 1</Control>
<Control ID="lblChannel2">Channel 2</Control>
<Control ID="lblChannel3">Channel 3</Control>
<Control ID="lblChannel4">Channel 4</Control>
<Control ID="lblChannel5">Hyper Voice</Control>
<Control ID="tpgInput">Input</Control>
<Control ID="grpControllers">Controllers</Control>
<Control ID="lblPlayer1Horizontal">Controller (Horizontal)</Control>
<Control ID="lblPlayer1Vertical">Controller (Vertical)</Control>
<Control ID="btnSetup">Setup</Control>
</Form>
<Form ID="ShortcutKeysTabView">
<Control ID="lblShortcutWarning">Warning: Your current configuration contains conflicting key bindings. If this is not intentional, please review and correct your key bindings.</Control>
<Control ID="colAction">Action</Control>
<Control ID="colBinding1">Binding #1</Control>
<Control ID="colBinding2">Binding #2</Control>
</Form>
<Form ID="DebuggerShortcutKeyGrid">
<Control ID="colAction">Shortcut</Control>
<Control ID="colBinding1">Keys</Control>
</Form>
<Form ID="ConfigWindow">
<Control ID="wndTitle">Settings</Control>
<Control ID="tabAudio">Audio</Control>
<Control ID="tabEmulation">Emulation</Control>
<Control ID="tabInput">Input</Control>
<Control ID="tabVideo">Video</Control>
<Control ID="tabNes">NES</Control>
<Control ID="tabSnes">SNES</Control>
<Control ID="tabGameboy">Game Boy</Control>
<Control ID="tabGba">GBA</Control>
<Control ID="tabPcEngine">PC Engine</Control>
<Control ID="tabSms">SMS</Control>
<Control ID="tabWs">WonderSwan</Control>
<Control ID="tabOtherConsoles">Other systems</Control>
<Control ID="tabPreferences">Preferences</Control>
<Control ID="btnOpenMesenFolder">Open Mesen folder</Control>
<Control ID="btnResetSettings">Reset all settings</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="PreferencesConfigView">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblTheme">Theme:</Control>
<Control ID="lblRequiresRestart">(requires restart)</Control>
<Control ID="lblDisplayLanguage">Display Language:</Control>
<Control ID="chkSingleInstance">Only allow one instance of Mesen at a time</Control>
<Control ID="chkAutomaticallyCheckForUpdates">Automatically check for updates</Control>
<Control ID="chkDeveloperMode">Enable developer mode</Control>
<Control ID="lblPauseBackgroundSettings">Pause/Background Settings</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkAutoHideMenu">Automatically hide menu bar</Control>
<Control ID="chkDisplayTitleBarInfo">Display additional information in title bar</Control>
<Control ID="chkConfirmExitResetPower">Display confirmation dialog before reset / power cycle / power off / exit</Control>
<Control ID="chkPauseOnMovieEnd">Pause when a movie finishes playing</Control>
<Control ID="chkShowMovieIcons">Display play/pause icon when playing/recording a movie</Control>
<Control ID="chkShowTurboRewindIcons">Display icon when fast-forwarding/rewinding</Control>
<Control ID="chkAllowBackgroundInput">Allow input when in background (controllers only)</Control>
<Control ID="chkPauseWhenInBackground">Pause when in background</Control>
<Control ID="chkPauseInMenuAndConfig">Pause when in menu and config dialogs</Control>
<Control ID="chkPauseInDebugger">Debugging tools</Control>
<Control ID="chkAutoLoadIps">Automatically load IPS/BPS patches</Control>
<Control ID="chkHidePauseOverlay">Hide the pause screen</Control>
<Control ID="chkDisplayMovieIcons">Display play/record icon when playing or recording a movie</Control>
<Control ID="tpgFiles">Folders/Files</Control>
<Control ID="grpFileAssociations">File Associations</Control>
<Control ID="chkSnesRomFiles">SNES roms: .sfc, .smc, .swc, .fig, .bs</Control>
<Control ID="chkSnesMusicFiles">SNES music: .spc</Control>
<Control ID="chkNesRomFiles">NES roms: .nes, .unif, .fds, .studybox</Control>
<Control ID="chkNesMusicFiles">NES music: .nsf, .nsfe</Control>
<Control ID="chkGbRomFiles">Game Boy roms: .gb, .gbc, .gbx</Control>
<Control ID="chkGbMusicFiles">Game Boy music: .gbs</Control>
<Control ID="chkGbaRomFiles">Game Boy Advance roms: .gba</Control>
<Control ID="chkPceRomFiles">PC Engine roms: .pce, .sgx</Control>
<Control ID="chkPceMusicFiles">PC Engine music: .hes</Control>
<Control ID="chkSmsRomFiles">SMS roms: .sms</Control>
<Control ID="chkGameGearRomFiles">Game Gear roms: .gg</Control>
<Control ID="chkSgRomFiles">SG-1000 roms: .sg</Control>
<Control ID="chkCvRomFiles">ColecoVision roms: .col</Control>
<Control ID="chkWsRomFiles">WonderSwan roms: .ws, .wsc</Control>
<Control ID="grpDataStorageLocation">Data Storage Folder</Control>
<Control ID="btnChangeStorageFolder">Change folder...</Control>
<Control ID="lblDataLocation">Folder:</Control>
<Control ID="grpPathOverrides">Folder Overrides</Control>
<Control ID="chkGameOverride">Games:</Control>
<Control ID="chkAviOverride">Videos:</Control>
<Control ID="chkScreenshotsOverride">Screenshots:</Control>
<Control ID="chkSaveDataOverride">Save Data:</Control>
<Control ID="chkWaveOverride">Audio:</Control>
<Control ID="chkSaveStatesOverride">Save States:</Control>
<Control ID="chkMoviesOverride">Movies:</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="chkShowFullPathInRecents">Show full file path in recent file list</Control>
<Control ID="chkShowFrameCounter">Show frame counter</Control>
<Control ID="chkShowGameTimer">Show game timer</Control>
<Control ID="chkShowLagCounter">Show lag counter</Control>
<Control ID="btnResetLagCounter">Reset lag counter</Control>
<Control ID="chkShowVsConfigOnLoad">Show game configuration dialog when loading VS System games</Control>
<Control ID="lblFontSettings">Font Settings</Control>
<Control ID="lblFontAntialiasing">Font anti-aliasing:</Control>
<Control ID="lblRegularFont">Default font:</Control>
<Control ID="lblMenuFont">Menu font:</Control>
<Control ID="lblAdvancedMisc">Miscellaneous Settings</Control>
<Control ID="chkEnableAutoSaveState">Automatically create a save state every </Control>
<Control ID="lblSaveStateMinutes">minutes (game clock)</Control>
<Control ID="lblRewind">Allow rewind to use up to </Control>
<Control ID="lblRewindMinutes">MB of memory (Memory Usage ≈5MB/min)</Control>
<Control ID="tpgShortcuts">Shortcut Keys</Control>
<Control ID="lblUiDisplaySettings">UI Display Settings</Control>
<Control ID="lblWindowSettings">Window Settings</Control>
<Control ID="chkDisableMouseResize">Do not allow the main window to be resized using the mouse</Control>
<Control ID="lblGameSelectionScreenSettings">Game Selection Screen Settings</Control>
<Control ID="chkGameSelectionScreenResetGame">Start game from power-on instead of resuming the previous gameplay session</Control>
<Control ID="lblGameSelectionScreen">Game selection screen:</Control>
<Control ID="chkDisableGameDatabase">Disable game database</Control>
<Control ID="chkDisableHighResolutionTimer">Disable high resolution timer</Control>
<Control ID="chkDisableOsd">Hide on-screen messages</Control>
<Control ID="chkAlwaysOnTop">Always display on top of other windows</Control>
<Control ID="chkShowFps">Show FPS</Control>
<Control ID="lblHudDisplaySize">HUD display size:</Control>
<Control ID="chkShowDebugInformation">Show debug information</Control>
<Control ID="lblLastFolderUsed">Last Folder Used</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="SelectStorageFolderWindow">
<Control ID="wndTitle">Select Data Storage Folder</Control>
<Control ID="lblStorageHint">Select where you want to store Mesen's data:</Control>
<Control ID="radStorageDocuments">Store data in my user profile</Control>
<Control ID="radStoragePortable">Store data in the same folder as the application</Control>
<Control ID="lblFolder">Destination folder: </Control>
<Control ID="lblCopyingFiles">Copying files...</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="NetplayStartServerWindow">
<Control ID="wndTitle">Start server...</Control>
<Control ID="lblPort">Port:</Control>
<Control ID="lblPassword">Password:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="NetplayConnectWindow">
<Control ID="wndTitle">Connect to server...</Control>
<Control ID="lblHost">Host:</Control>
<Control ID="lblPort">Port:</Control>
<Control ID="lblPassword">Password:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="CheatListWindow">
<Control ID="wndTitle">Cheats</Control>
<Control ID="tabCheats">Cheats</Control>
<Control ID="btnAddCheat">Add Cheat</Control>
<Control ID="btnDeleteCheat">Delete</Control>
<Control ID="mnuAddCheat">Add cheat...</Control>
<Control ID="mnuDeleteCheat">Delete</Control>
<Control ID="colDescription">Description</Control>
<Control ID="colCodes">Codes</Control>
<Control ID="chkDisableCheats">Disable all cheats</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="CheatEditWindow">
<Control ID="wndTitle">Edit Cheat</Control>
<Control ID="lblDescription">Description:</Control>
<Control ID="grpCodes">Codes</Control>
<Control ID="radGameGenie">Game Genie (e.g: A1B2-C3D4)</Control>
<Control ID="radProActionReplay">Pro Action Replay (e.g: AAAAAAVV)</Control>
<Control ID="chkEnabled">Cheat Enabled</Control>
<Control ID="lblHint">To enter multiple codes, enter 1 code per line.</Control>
<Control ID="lblInvalidCodes">Some codes do not match the selected format.</Control>
<Control ID="lblFormat">Format:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="AboutWindow">
<Control ID="wndTitle">About - Mesen</Control>
<Control ID="lblName">Mesen</Control>
<Control ID="lblWebsite">Website:</Control>
<Control ID="lblLink">www.mesen.ca</Control>
<Control ID="lblVersion">Version:</Control>
<Control ID="lblBuildDate">Build Date:</Control>
<Control ID="lblRuntimeVersion">Runtime:</Control>
<Control ID="grpAcknowledgements">Acknowledgements</Control>
<Control ID="lblAcknowledgeList">Thank you to the following people/projects for their direct and indirect help in making Mesen possible:</Control>
<Control ID="lblUsedSoftware">Mesen uses the following open-source software:</Control>
<Control ID="lblSpecialThanks">And thank you to everybody who has contributed in any way! (bug reports, testing, research, etc.)</Control>
<Control ID="btnOk">OK</Control>
</Form>
<Form ID="CommandLineHelpWindow">
<Control ID="wndTitle">Command-line options</Control>
<Control ID="btnOk">Close</Control>
</Form>
<Form ID="GetKeyWindow">
<Control ID="Title">Set key binding...</Control>
</Form>
<Form ID="VideoRecordWindow">
<Control ID="wndTitle">Video Recording Settings</Control>
<Control ID="lblAviFile">Save to:</Control>
<Control ID="lblCodec">Video Codec:</Control>
<Control ID="lblCompressionLevel">Compression Level:</Control>
<Control ID="lblLowCompression">low&#13;(fast)</Control>
<Control ID="lblHighCompression">high&#13;(slow)</Control>
<Control ID="lblRecordSystemHud">Record system HUD (game timer, on-screen messages, etc.)</Control>
<Control ID="lblRecordInputHud">Record input HUD</Control>
<Control ID="btnBrowse">Browse...</Control>
<Control ID="btnOK">Record</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="UpdatePromptWindow">
<Control ID="wndTitle">Mesen Updater</Control>
<Control ID="lblLatestVersion">Latest version:</Control>
<Control ID="lblInstalledVersion">Installed version:</Control>
<Control ID="lblNewVersionAvailable">A new version of Mesen is available</Control>
<Control ID="lblReleaseNotes">Release notes</Control>
<Control ID="btnUpdate">Update</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="SetupWizardWindow">
<Control ID="wndTitle">Mesen</Control>
<Control ID="lblMesen">Mesen - Emulator</Control>
<Control ID="lblConfigWizard">Configuration</Control>
<Control ID="lblInitialSetup">Please take a moment to perform Mesen's initial setup.</Control>
<Control ID="lblStorageLocation">Data Storage Location</Control>
<Control ID="lblStorageHint">Select where you want to store Mesen's data:</Control>
<Control ID="radStorageDocuments">Store the data in my user profile</Control>
<Control ID="radStoragePortable">Store the data in the same folder as the application</Control>
<Control ID="lblDataLocation">Folder:</Control>
<Control ID="lblInputMappings">Input Mappings</Control>
<Control ID="lblInputHint">Select your preferred input methods:</Control>
<Control ID="lblMiscOptions">Other Options</Control>
<Control ID="chkCreateShortcut">Create a shortcut on my desktop</Control>
<Control ID="chkCheckForUpdates">Automatically check for updates when launched</Control>
<Control ID="btnOk">CONFIRM</Control>
<Control ID="lblCancel">Cancel</Control>
</Form>
<Form ID="MovieRecordWindow">
<Control ID="wndTitle">Movie Recording Settings</Control>
<Control ID="lblSaveTo">Save to:</Control>
<Control ID="lblRecordFrom">Record from:</Control>
<Control ID="lblMovieInformation">Movie Information (Optional)</Control>
<Control ID="lblAuthor">Author:</Control>
<Control ID="lblDescription">Description:</Control>
<Control ID="btnBrowse">Browse...</Control>
<Control ID="btnOK">Record</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="HdPackBuilderWindow">
<Control ID="wndTitle">HD Pack Builder</Control>
<Control ID="grpOptions">Recording Settings</Control>
<Control ID="lblBankSize">CHR Bank Size:</Control>
<Control ID="lblScale">Scale/Filter:</Control>
<Control ID="chkSortByUsageFrequency">Sort pages by usage frequency</Control>
<Control ID="chkUseLargeSprites">Use 8x16 sprite display mode</Control>
<Control ID="chkGroupBlankTiles">Group blank tiles</Control>
<Control ID="chkIgnoreOverscan">Ignore tiles at the edges of the screen (overscan)</Control>
<Message ID="lblScaleHelp">Selects the scale and video filter to use when generating the PNG files&#xA;for the HD Pack. Use the "Prescale" filters to generate the tiles&#xA;at a larger scale without applying any transformation to the pixels.</Message>
<Message ID="lblBankSizeHelp">This option is only available for CHR RAM games. CHR RAM games have no&#xA;fixed "banks" - they are dynamically created by the game's code.&#xA;This option alters the HD Pack Builder's behavior when grouping the tiles into &#xA;the PNG files - a smaller bank size will usually result in less PNG &#xA;files (but depending on the game's code, larger values may produce &#xA;better results).</Message>
<Message ID="lblSortByUsageFrequencyHelp">When this option is enabled, the tiles in PNG files are sorted by the&#xA;frequency at which they are shown on the screen while recording (more &#xA;common palettes will be grouped together in the first PNG for a specific bank &#xA;number. If this option is unchecked, the PNGs will be sorted by palette - &#xA;each PNG will only contain up to 4 different colors in this case.</Message>
<Message ID="lblGroupBlankTilesHelp">This option groups all the blank tiles sequentially into the same PNG&#xA;files - this helps reduce the number of PNG files produced by removing &#xA;almost-empty PNG files containing only blank tiles.</Message>
<Message ID="lblUseLargeSpritesHelp">When enabled, this option will alter the display order of CHR banks&#xA;that contain only sprites to make the sprites easier to edit in the PNG file.</Message>
<Message ID="lblIgnoreOverscanHelp">When enabled, this will make the builder ignore any pixels in the overscan area.&#xA;This is useful in games that contain glitches on the outer edge of the screen.&#xA;Incorrect palette combinations due to these glitches will be ignored and won't be shown in the PNG files.</Message>
<Control ID="btnStartRecording">Start Recording</Control>
<Control ID="btnStopRecording">Stop Recording</Control>
<Control ID="btnOpenFolder">Open Save Folder</Control>
<Control ID="lblSaveTo">Save to:</Control>
</Form>
<Form ID="InputBarcodeWindow">
<Control ID="wndTitle">Input barcode...</Control>
<Control ID="lblBarcode">Barcode:</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="GameConfigWindow">
<Control ID="wndTitle">Game Settings</Control>
<Control ID="tabOverscan">Overscan</Control>
<Control ID="chkOverrideOverscan">Use game-specific overscan settings</Control>
<Control ID="tabDipSwitches">DIP Switches</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="SelectRomWindow">
<Control ID="wndTitle">Select rom...</Control>
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="CheatDatabaseWindow">
<Control ID="wndTitle">Import cheats from cheat database...</Control>
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="BaseInputConfigForm">
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="ControllerConfigWindow">
<Control ID="Title">Controller Configuration</Control>
<Control ID="lblHint">Each button can be mapped to up to 4 different keyboard keys or gamepad buttons.</Control>
<Control ID="btnSetDefaultBindings">Set Default Bindings</Control>
<Control ID="btnClear">Clear Key Bindings</Control>
<Control ID="tpgSet1">Key Set #1</Control>
<Control ID="tpgSet2">Key Set #2</Control>
<Control ID="tpgSet3">Key Set #3</Control>
<Control ID="tpgSet4">Key Set #4</Control>
<Control ID="lblTurboSpeed">Turbo Speed:</Control>
<Control ID="lblTurboFast">Fast</Control>
<Control ID="lblTurboSlow">Slow</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="mnuKeyboard">Keyboard</Control>
<Control ID="mnuWasdLayout">WASD Layout</Control>
<Control ID="mnuArrowLayout">Arrow Keys Layout</Control>
<Control ID="mnuXboxController">Xbox Controller</Control>
<Control ID="mnuXboxLayout1">Controller #1</Control>
<Control ID="mnuXboxLayout1AltA">Controller #1 - A+B layout</Control>
<Control ID="mnuXboxLayout1AltB">Controller #1 - X+A layout</Control>
<Control ID="mnuXboxLayout2">Controller #2</Control>
<Control ID="mnuXboxLayout2AltA">Controller #2 - A+B layout</Control>
<Control ID="mnuXboxLayout2AltB">Controller #2 - X+A layout</Control>
<Control ID="mnuPs4Controller">PS4 Controller</Control>
<Control ID="mnuPs4Layout1">Controller #1</Control>
<Control ID="mnuPs4Layout1AltA">Controller #1 - X+O layout</Control>
<Control ID="mnuPs4Layout1AltB">Controller #1 - X+Square layout</Control>
<Control ID="mnuPs4Layout2">Controller #2</Control>
<Control ID="mnuPs4Layout2AltA">Controller #2 - X+O layout</Control>
<Control ID="mnuPs4Layout2AltB">Controller #2 - X+Square layout</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="CheckBoxWarning">
<Control ID="Hint">(not recommended)</Control>
</Form>
<Form ID="SystemSpecificSettings">
<Control ID="lblSystemSpecificSettings">System-specific settings</Control>
<Control ID="lblNes">NES</Control>
<Control ID="lblSnes">SNES</Control>
<Control ID="lblGameboy">Game Boy</Control>
<Control ID="lblGba">GBA</Control>
<Control ID="lblPcEngine">PC Engine</Control>
<Control ID="lblSms">SMS</Control>
<Control ID="lblWs">WonderSwan</Control>
</Form>
<Form ID="AudioPlayerView">
<Control ID="btnPrevTrack">Previous track</Control>
<Control ID="btnNextTrack">Next track</Control>
<Control ID="btnPlayPause">Play/pause</Control>
<Control ID="btnToggleShuffle">Shuffle on/off</Control>
<Control ID="btnToggleRepeat">Repeat on/off</Control>
</Form>
<Form ID="TilemapViewerWindow">
<Control ID="wndTitle">Tilemap Viewer</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
<Control ID="btnToggleSettings">Toggle settings panel</Control>
<Control ID="lblDisplayMode">Display mode: </Control>
<Control ID="lblSelectedTile">Selected Tile</Control>
<Control ID="lblTilemap">Tilemap</Control>
<Control ID="chkShowGrid">Show tile grid</Control>
<Control ID="chkNesShowAttributeGrid">Show attribute grid (16x16)</Control>
<Control ID="chkNesShowAttributeByteGrid">Show attribute grid (32x32)</Control>
<Control ID="chkNesShowTilemapGrid">Show nametable delimiters</Control>
<Control ID="lblHighlightOptions">Highlight settings</Control>
<Control ID="lblTileHighlightMode">Tiles:</Control>
<Control ID="lblAttributeHighlightMode">Attributes:</Control>
<Control ID="chkShowScrollOverlay">Show scroll overlay</Control>
</Form>
<Form ID="TileEditorWindow">
<Control ID="wndTitle">Tile Editor</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
<Control ID="mnuTools">_Tools</Control>
<Control ID="lblBackground">Background:</Control>
<Control ID="chkShowGrid">Show grid</Control>
<Control ID="lblPreview">Preview</Control>
<Control ID="lblHint1">Select color by clicking above.</Control>
<Control ID="lblHint2">Left-click: Draw selected color</Control>
<Control ID="lblHint3">Hold shift: Details on pixel under cursor</Control>
<Control ID="lblHint4">Shift-click/Right-click: Pick color under cursor</Control>
<Control ID="lblHint5">Ctrl-click: Make pixel transparent</Control>
</Form>
<Form ID="TileViewerWindow">
<Control ID="wndTitle">Tile Viewer</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
<Control ID="btnToggleSettings">Toggle settings panel</Control>
<Control ID="lblSelectedTile">Selected Tile</Control>
<Control ID="lblPresets">Presets:</Control>
<Control ID="lblSource">Source:</Control>
<Control ID="lblSize">Size:</Control>
<Control ID="lblAddress">Address:</Control>
<Control ID="lblFormat">Format:</Control>
<Control ID="lblTileLayout">Tile Layout:</Control>
<Control ID="lblFilter">Filter:</Control>
<Control ID="lblBackground">Background:</Control>
<Control ID="chkShowTileGrid">Show tile grid</Control>
<Control ID="chkUseGrayscalePalette">Use grayscale palette</Control>
</Form>
<Form ID="PaletteViewerWindow">
<Control ID="wndTitle">Palette Viewer</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
<Control ID="btnToggleSettings">Toggle settings panel</Control>
<Control ID="chkShowPaletteIndexes">Show palette indexes</Control>
<Control ID="lblSelectedColor">Selected Color</Control>
</Form>
<Form ID="ColorIndexPickerWindow">
<Control ID="wndTitle">Select color...</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="SpriteViewerWindow">
<Control ID="wndTitle">Sprite Viewer</Control>
<Control ID="lblSelectedSprite">Selected Sprite</Control>
<Control ID="btnToggleSettings">Toggle settings panel</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
<Control ID="colSpriteIndex">#</Control>
<Control ID="colX">X</Control>
<Control ID="colY">Y</Control>
<Control ID="colSize">Size</Control>
<Control ID="colTileIndex">Tile</Control>
<Control ID="colPriority">Priority</Control>
<Control ID="colPalette">Palette</Control>
<Control ID="colFlags">Flags</Control>
<Control ID="colVisible">Visible</Control>
<Control ID="chkShowOutline">Show outline around sprites</Control>
<Control ID="chkShowListView">Show list view</Control>
<Control ID="chkShowOffscreenRegions">Show offscreen regions</Control>
<Control ID="chkDimOffscreenSprites">Dim offscreen sprites (grid)</Control>
<Control ID="lblBackground">Background:</Control>
<Control ID="lblDataSource">Data Source</Control>
<Control ID="lblSource">Source:</Control>
<Control ID="lblSourceOffset">Offset:</Control>
</Form>
<Form ID="AssemblerWindow">
<Control ID="wndTitle">Assembler</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuOptions">_Settings</Control>
<Control ID="lblStartAddress">Start address: $</Control>
<Control ID="lblBytesUsed">Bytes used: </Control>
<Control ID="lblByteCountExceeded">Warning: The new code exceeds the original code's length.&#13;Applying this modification will overwrite other portions of the code and potentially cause problems.</Control>
<Control ID="lblMaxSizeExceeded">Error: Code is too large to fit.</Control>
<Control ID="lblCodeMatchesOriginal">Code matches original code</Control>
<Control ID="colLine">Line</Control>
<Control ID="colError">Error</Control>
<Control ID="btnOk">Apply</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="ScriptWindow">
<Control ID="wndTitle">Script Window</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuScript">_Script</Control>
<Control ID="mnuHelp">_Help</Control>
<Control ID="btnRun">Run</Control>
<Control ID="btnStop">Stop</Control>
</Form>
<Form ID="LogWindow">
<Control ID="wndTitle">Log Window</Control>
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="DebugLogWindow">
<Control ID="wndTitle">Debug Log</Control>
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="HistoryViewerWindow">
<Control ID="wndTitle">History Viewer</Control>
<Control ID="lblVolume">Volume</Control>
<Control ID="mnuFile">File</Control>
<Control ID="mnuOptions">Settings</Control>
</Form>
<Form ID="HistoryViewerRangePickerWindow">
<Control ID="wndTitle">Export specific range...</Control>
<Control ID="lblStartTime">Start time:</Control>
<Control ID="lblEndTime">End time:</Control>
<Control ID="lblSeconds"> seconds</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="NesHeaderEditWindow">
<Control ID="wndTitle">NES Header Editor</Control>
<Control ID="lblFileType">File Type:</Control>
<Control ID="lblMapper">Mapper:</Control>
<Control ID="lblSubmapper">Submapper:</Control>
<Control ID="lblMirroringType">Mirroring Type:</Control>
<Control ID="lblFrameTiming">Frame Timing:</Control>
<Control ID="lblSystem">System:</Control>
<Control ID="lblInputType">Input Type:</Control>
<Control ID="lblVsSystemType">VS System Type:</Control>
<Control ID="lblVsPpuType">VS PPU Type:</Control>
<Control ID="lblPrgRom">PRG ROM:</Control>
<Control ID="lblChrRom">CHR ROM:</Control>
<Control ID="lblWorkRam">Work RAM:</Control>
<Control ID="lblSaveRam">Save RAM:</Control>
<Control ID="lblChrRam">CHR RAM:</Control>
<Control ID="lblChrSaveRam">CHR Save RAM:</Control>
<Control ID="chkBattery">Battery</Control>
<Control ID="chkTrainer">Trainer</Control>
<Control ID="btnSaveAs">Save as...</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="TraceLoggerWindow">
<Control ID="wndTitle">Trace Logger</Control>
<Control ID="lblCondition">Condition: </Control>
<Control ID="chkEnabled">Enabled</Control>
<Control ID="grpLogOptions">{0} - Log settings</Control>
<Control ID="chkCustomFormat">Use custom format:</Control>
<Control ID="chkRegisters">Show registers</Control>
<Control ID="chkStatusFlags">Show status flags</Control>
<Control ID="lblFlagFormat">Flag format:</Control>
<Control ID="chkByteCode">Show byte code</Control>
<Control ID="chkEffectiveAddress">Show effective address</Control>
<Control ID="chkMemoryValue">Show memory value</Control>
<Control ID="chkClockCounter">Show clock counter</Control>
<Control ID="chkFrameCounter">Show frame counter</Control>
<Control ID="chkFramePosition">Show frame position</Control>
<Control ID="chkUseLabels">Use labels</Control>
<Control ID="chkIndentCode">Indent based on stack pointer</Control>
<Control ID="lblConditionError">Condition contains invalid syntax or symbols.</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuDebug">_Debug</Control>
<Control ID="mnuView">_View</Control>
<Control ID="mnuSearch">_Search</Control>
<Control ID="btnOpenTraceFile">Open trace file</Control>
<Control ID="btnStart">Log to file...</Control>
<Control ID="btnStop">Stop logging</Control>
<Control ID="btnClear">Clear log</Control>
</Form>
<Form ID="EventViewerWindow">
<Control ID="wndTitle">Event Viewer</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuDebug">_Debug</Control>
<Control ID="mnuView">_View</Control>
<Control ID="btnToggleSettings">Toggle settings panel</Control>
<Control ID="chkShowListView">Show list view</Control>
<Control ID="btnSelectAll">Select all</Control>
<Control ID="btnDeselectAll">Deselect all</Control>
<Control ID="colPc">PC</Control>
<Control ID="colScanline">Scanline</Control>
<Control ID="colCycle">Cycle</Control>
<Control ID="colType">Type</Control>
<Control ID="colAddress">Address</Control>
<Control ID="colValue">Value</Control>
<Control ID="colDetails">Details</Control>
</Form>
<Form ID="DebuggerWindow">
<Control ID="mnuFile">_File</Control>
<Control ID="mnuDebug">_Debug</Control>
<Control ID="mnuSearch">_Search</Control>
<Control ID="mnuOptions">_Settings</Control>
<Control ID="btnToggleSettingsPanel">Toggle settings panel</Control>
</Form>
<Form ID="BreakpointListView">
<Control ID="colEnabled">E</Control>
<Control ID="colMarked">M</Control>
<Control ID="colType">Type</Control>
<Control ID="colAddress">Address</Control>
<Control ID="colCondition">Condition</Control>
</Form>
<Form ID="CallStackView">
<Control ID="colFunction">Function</Control>
<Control ID="colPcAddress">PC Address</Control>
<Control ID="colRomAddress">ROM Address</Control>
</Form>
<Form ID="FindResultListView">
<Control ID="colAddress">Address</Control>
<Control ID="colResult">Result</Control>
</Form>
<Form ID="FunctionListView">
<Control ID="colFunction">Function</Control>
<Control ID="colCpuAddr">CPU Addr</Control>
<Control ID="colRomAddr">ROM Addr</Control>
</Form>
<Form ID="LabelListView">
<Control ID="colLabel">Label</Control>
<Control ID="colCpuAddr">CPU Addr</Control>
<Control ID="colRomAddr">ROM Addr</Control>
<Control ID="colComment">Comment</Control>
</Form>
<Form ID="WatchListView">
<Control ID="colName">Name</Control>
<Control ID="colValue">Value</Control>
</Form>
<Form ID="QuickSearchView">
<Control ID="lblSearch">Search</Control>
</Form>
<Form ID="SourceViewView">
<Control ID="lblFile">File:</Control>
</Form>
<Form ID="DebuggerOptionsView">
<Control ID="lblDisassemblyOptions">Disassembly settings</Control>
<Control ID="lblVerifiedData">Data:</Control>
<Control ID="lblUnidentifiedBlock">Unidentified:</Control>
<Control ID="lblAddressDisplay">Margin:</Control>
<Control ID="chkShowByteCode">Show byte code</Control>
<Control ID="chkShowMemoryValues">Show memory values</Control>
<Control ID="chkUseLowerCaseDisassembly">Use lower case</Control>
<Control ID="chkShowJumpLabels">Show jump/sub labels</Control>
<Control ID="chkSnesUseAltSpcOpNames">Use 6502-like mnemonics</Control>
<Control ID="lblBreakOptions">Break on...</Control>
<Control ID="chkBreakOnBrk">BRK</Control>
<Control ID="chkBreakOnCop">COP</Control>
<Control ID="chkBreakOnWdm">WDM</Control>
<Control ID="chkBreakOnStp">STP</Control>
<Control ID="chkBreakOnUninitRead">Uninitialized memory read</Control>
<Control ID="chkBreakOnOpen">Debugger opened</Control>
<Control ID="chkBreakOnPowerCycleReset">Power/reset</Control>
<Control ID="chkBreakOnUnofficialOpCode">Unofficial opcodes</Control>
<Control ID="chkBreakOnCpuCrash">CPU crash</Control>
<Control ID="chkBreakOnBusConflict">Bus conflict</Control>
<Control ID="chkBreakOnDecayedOamRead">Decayed OAM read</Control>
<Control ID="chkBreakOnPpu2000ScrollGlitch">PPU $2000/5/6 scroll glitch</Control>
<Control ID="chkBreakOnPpu2006ScrollGlitch">PPU $2006 scroll glitch</Control>
<Control ID="chkNesBreakOnExtOutputMode">PPU EXT output mode</Control>
<Control ID="chkGbBreakOnInvalidOamAccess">Break on invalid OAM access</Control>
<Control ID="chkGbBreakOnInvalidVramAccess">Break on invalid VRAM access</Control>
<Control ID="chkGbBreakOnDisableLcdOutsideVblank">Break on LCD disable outside vblank</Control>
<Control ID="chkGbBreakOnInvalidOpCode">Break on invalid instructions</Control>
<Control ID="chkGbBreakOnNopLoad">Break on LD B, B (nop)</Control>
<Control ID="chkGbBreakOnOamCorruption">Break on OAM corruption</Control>
<Control ID="chkPceBreakOnInvalidVramAddress">Break on invalid VRAM address</Control>
<Control ID="chkGbaBreakOnInvalidOpCode">Break on invalid instructions</Control>
<Control ID="chkGbaBreakOnNopLoad">Break on MOV R11, R11 (nop)</Control>
<Control ID="chkBreakOnUnalignedMemAccess">Break on unaligned access</Control>
<Control ID="chkBreakOnUndefinedOpCode">Undefined opcodes</Control>
<Control ID="lblMiscSettings">Misc. settings</Control>
<Control ID="chkBringToFrontOnBreak">Bring to front on break</Control>
<Control ID="chkBringToFrontOnPause">Bring to front on pause</Control>
<Control ID="chkFocusGameOnResume">Focus game window on resume</Control>
<Control ID="chkRefreshWhileRunning">Refresh while running</Control>
<Control ID="chkDrawPartialFrame">Draw partial frame</Control>
<Control ID="chkUsePredictiveBreakpoints">Use predictive breakpoints</Control>
<Control ID="chkUsePredictiveBreakpointsHint">When enabled, the debugger attempts to predict breakpoints before the corresponding read/write occurs,&#xA;allowing execution to be stopped before the instruction starts executing.</Control>
<Control ID="chkSingleBreakpointPerInstruction">Break once per instruction</Control>
<Control ID="chkSnesIgnoreDspReadWrites">Ignore DSP reads/writes</Control>
<Control ID="chkSnesIgnoreDspReadWritesHint">DSP reads/writes to SPC RAM will be ignored by the debugger.&#xA;Reads/writes done by the DSP won't trigger breakpoints, nor be counted as accesses, etc.&#xA;(This slightly improves performance when debugging)</Control>
</Form>
<Form ID="MemoryToolsWindow">
<Control ID="wndTitle">Memory Viewer</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
<Control ID="mnuSearch">_Search</Control>
<Control ID="lblMemoryType">Memory Type:</Control>
<Control ID="btnToggleSettings">Toggle settings panel</Control>
</Form>
<Form ID="MemoryToolsDisplayOptionsView">
<Control ID="lblAccessHighlight">Access highlighting</Control>
<Control ID="lblFadeSpeed">Fade speed: </Control>
<Control ID="lblDataTypeHighlight">Data type highlighting</Control>
<Control ID="lblFontSettings">Font settings</Control>
<Control ID="lblMiscSettings">Misc. settings</Control>
<Control ID="chkHighlightRead">Reads</Control>
<Control ID="chkHighlightWrite">Writes</Control>
<Control ID="chkHighlightExec">Execution</Control>
<Control ID="chkHighlightCode">Code</Control>
<Control ID="chkHighlightData">Data</Control>
<Control ID="lblUnidentified">Unidentified</Control>
<Control ID="chkHighlightLabel">Labels</Control>
<Control ID="chkHighlightFrozenAddresses">Frozen addresses</Control>
<Control ID="chkHighlightNesPcmData">DPCM Data</Control>
<Control ID="chkHighlightNesDrawnChrRom">Drawn tiles (PPU)</Control>
<Control ID="chkHighlightBreakpoints">Breakpoints</Control>
<Control ID="chkHighDensityTextMode">Use high-density text</Control>
<Control ID="chkShowCharacters">Show characters</Control>
<Control ID="chkShowTooltips">Show tooltips</Control>
</Form>
<Form ID="MemoryViewerFindWindow">
<Control ID="wndTitle">Find...</Control>
<Control ID="lblSearch">Search:</Control>
<Control ID="lblDataType">Data Type:</Control>
<Control ID="lblIntType">Format:</Control>
<Control ID="chkCaseSensitive">Case sensitive</Control>
<Control ID="chkUseTblMappings">Use TBL mappings</Control>
<Control ID="lblDataTypeFilters">Data Type Filters</Control>
<Control ID="chkFilterCode">Code</Control>
<Control ID="chkFilterData">Data</Control>
<Control ID="chkFilterUnidentified">Unidentified</Control>
<Control ID="lblAccessFilters">Access Filters</Control>
<Control ID="chkFilterNotAccessed">Not accessed</Control>
<Control ID="chkFilterRead">Read</Control>
<Control ID="chkFilterWrite">Written</Control>
<Control ID="chkFilterExec">Executed</Control>
<Control ID="chkFilterTimeSpan">In the last</Control>
<Control ID="lblFrames">frames</Control>
<Control ID="lblNoMatchFound">No match found!</Control>
<Control ID="btnFindPrev">Previous</Control>
<Control ID="btnFindNext">Next</Control>
<Control ID="lblSearchHelp">When searching hexadecimal values, a question mark (?)&#10;can be used to define a byte that can take any value.&#10;&#10;e.g: "FF ? 55" will search for any set of three&#10;bytes that starts with FF and ends with 55.</Control>
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="FontOptionsView">
<Control ID="lblFamily">Family: </Control>
<Control ID="lblSize">Size: </Control>
<Control ID="lblWarningMono">This font doesn't appear to be a monospace font.&#10;Using this font may cause display issues in the UI.</Control>
<Control ID="lblError">This font is not supported and cannot be used.</Control>
</Form>
<Form ID="RefreshTimingView">
<Control ID="lblScanline">Refresh on scanline (V)</Control>
<Control ID="lblCycle">and cycle (H)</Control>
<Control ID="lblResetToDefault">Reset to default</Control>
<Control ID="chkRefreshOnBreakPause">Refresh on break</Control>
</Form>
<Form ID="GoToAllWindow">
<Control ID="wndTitle">Go to All</Control>
<Control ID="lblSearch">Search:</Control>
<Control ID="lblResults">results</Control>
<Control ID="btnSelect">Select</Control>
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="DebuggerConfigWindow">
<Control ID="wndTitle">Debugger Settings</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
<Control ID="tabDebugger">Debugger</Control>
<Control ID="lblGeneralSettings">General settings</Control>
<Control ID="chkAutoResetCdl">Reset CDL when ROM changes</Control>
<Control ID="chkDisableDefaultLabels">Disable default labels</Control>
<Control ID="lblDisassemblySettings">Disassembly settings</Control>
<Control ID="chkKeepActiveStatementInCenter">Keep active statement in the center</Control>
<Control ID="lblCopyCodeSettings">Copy selected code settings</Control>
<Control ID="chkCopyAddresses">Copy addresses</Control>
<Control ID="chkCopyByteCode">Copy byte code</Control>
<Control ID="chkCopyComments">Copy comments</Control>
<Control ID="chkCopyBlockHeaders">Copy block headers</Control>
<Control ID="tabScriptWindow">Script Window</Control>
<Control ID="lblScriptStartupBehavior">When a script window is opened: </Control>
<Control ID="chkSaveScriptBeforeRun">Auto-save changes before running script</Control>
<Control ID="chkAutoStartScriptOnLoad">Auto-start script when loaded (or reloaded)</Control>
<Control ID="chkAutoReloadScriptWhenFileChanges">Auto-reload script from disk when file changes</Control>
<Control ID="chkAutoRestartScriptAfterPowerCycle">Auto-restart script after power cycling or reloading a game</Control>
<Control ID="lblRestrictions">Restrictions</Control>
<Control ID="lblMaxExecutionTime">Maximum execution time:</Control>
<Control ID="lblSeconds">seconds</Control>
<Control ID="chkAllowIoOsAccess">Allow access to I/O and OS functions</Control>
<Control ID="chkAllowNetworkAccess">Allow network access</Control>
<Control ID="tabFonts">Fonts &amp; Colors</Control>
<Control ID="lblFontSettings">Font settings</Control>
<Control ID="lblDisassemblyFont">Disassembly:</Control>
<Control ID="lblMemoryViewerFont">Memory viewer:</Control>
<Control ID="lblAssemblerFont">Assembler:</Control>
<Control ID="lblScriptWindowFont">Script window:</Control>
<Control ID="lblOtherMonoFont">Other (monospace):</Control>
<Control ID="lblSyntaxHighlighting">Syntax highlighting</Control>
<Control ID="lblCodeOpcodeColor">Opcode</Control>
<Control ID="lblCodeLabelDefinitionColor">Label</Control>
<Control ID="lblCodeImmediateColor">Immediate Value</Control>
<Control ID="lblCodeAddressColor">Address Value</Control>
<Control ID="lblCodeCommentColor">Comment</Control>
<Control ID="lblCodeEffectiveAddressColor">Effective Address</Control>
<Control ID="lblCodeActiveStatementColor">Active Statement</Control>
<Control ID="lblCodeActiveMidInstructionColor">Active Statement (mid-instruction)</Control>
<Control ID="lblCodeVerifiedDataColor">Verified Data</Control>
<Control ID="lblCodeUnidentifiedDataColor">Unidentified Block</Control>
<Control ID="lblCodeUnexecutedCodeColor">Unexecuted Code</Control>
<Control ID="lblCodeExecBreakpointColor">Exec Breakpoint</Control>
<Control ID="lblCodeWriteBreakpointColor">Write Breakpoint</Control>
<Control ID="lblCodeReadBreakpointColor">Read Breakpoint</Control>
<Control ID="lblForbidBreakpointColor">Forbid Breakpoint</Control>
<Control ID="tabIntegration">Integration</Control>
<Control ID="lblIntegrationSettings">Integration settings</Control>
<Control ID="chkResetLabelsOnImport">Reset workspace labels to their default state before importing label/symbol files</Control>
<Control ID="lblAutoLoadSettings">Auto-load settings</Control>
<Control ID="lblAutoLoadHint">Automatically load the following file types when a matching file is found in the ROM's folder:</Control>
<Control ID="chkAutoLoadDbgFiles">.DBG files (CA65 debug symbols)</Control>
<Control ID="chkAutoLoadSymFiles">.SYM files (PCEAS, RGBDS, WLA DX, bass)</Control>
<Control ID="chkAutoLoadCdbFiles">.CDB files (SDCC)</Control>
<Control ID="chkAutoLoadElfFiles">.ELF files (devkitARM - GBA)</Control>
<Control ID="chkAutoLoadMlbFiles">.MLB files (Mesen label file)</Control>
<Control ID="chkAutoLoadFnsFiles">.FNS files (NESASM)</Control>
<Control ID="chkAutoLoadCdlFiles">.CDL files (Code/data log)</Control>
<Control ID="lblImportFilters">Import filters</Control>
<Control ID="lblImportFiltersHint">Import the following types of labels:</Control>
<Control ID="chkImportPrgRomLabels">ROM labels</Control>
<Control ID="chkImportSaveRamLabels">Save RAM labels</Control>
<Control ID="chkImportWorkRamLabels">Work RAM labels</Control>
<Control ID="chkImportOtherLabels">Other labels</Control>
<Control ID="chkImportComments">Import comments (restricted to the label types selected above)</Control>
<Control ID="lblSourceView">Source view</Control>
<Control ID="lblTabSize">Tab size: </Control>
<Control ID="tabShortcuts">Shortcuts</Control>
<Control ID="tabShared">Shared</Control>
<Control ID="tabMemoryTools">Memory Viewer</Control>
<Control ID="tabMisc">Misc.</Control>
</Form>
<Form ID="WatchWindow">
<Control ID="wndTitle">Watch Window</Control>
</Form>
<Form ID="ProfilerWindow">
<Control ID="wndTitle">Profiler</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
<Control ID="btnReset">Reset</Control>
<Control ID="btnRefresh">Refresh</Control>
<Control ID="chkRefreshOnBreakPause">Refresh on break</Control>
<Control ID="colFunction">Function (Entry Address)</Control>
<Control ID="colCallCount">Call Count</Control>
<Control ID="colInclusiveTime">Inclusive Time (Cycles)</Control>
<Control ID="colInclusiveTimePercent">Inclusive Time (%)</Control>
<Control ID="colExclusiveTime">Exclusive Time (Cycles)</Control>
<Control ID="colExclusiveTimePercent">Exclusive Time (%)</Control>
<Control ID="colAvgCycles">Avg. Cycles</Control>
<Control ID="colMinCycles">Min. Cycles</Control>
<Control ID="colMaxCycles">Max. Cycles</Control>
</Form>
<Form ID="MemorySearchWindow">
<Control ID="wndTitle">Memory Search</Control>
<Control ID="btnApplyFilter">Apply filter</Control>
<Control ID="btnReset">Reset</Control>
<Control ID="btnUndo">Undo</Control>
<Control ID="btnResetCounters">Reset access stats</Control>
<Control ID="lblMemType">Memory type:</Control>
<Control ID="lblFormat">Format:</Control>
<Control ID="lblValueSize">Value size:</Control>
<Control ID="lblSearchFilter">Search Filter</Control>
<Control ID="lblCompareTo">Compare To</Control>
<Control ID="lblOperator">Operator</Control>
<Control ID="colAddress">Address</Control>
<Control ID="colValue">Value</Control>
<Control ID="colPrevValue">Last Value</Control>
<Control ID="colReadCount">Reads</Control>
<Control ID="colWriteCount">Writes</Control>
<Control ID="colExecCount">Execs</Control>
<Control ID="colLastRead">Last Read</Control>
<Control ID="colLastWrite">Last Write</Control>
<Control ID="colLastExec">Last Exec</Control>
<Control ID="colMatch">Match</Control>
</Form>
<Form ID="GoToWindow">
<Control ID="wndTitle">Go to Address...</Control>
<Control ID="lblAddress">Address:</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="FindAllOccurrencesWindow">
<Control ID="wndTitle">Find All Occurrences...</Control>
<Control ID="lblSearch">Search:</Control>
<Control ID="chkMatchCase">Match case</Control>
<Control ID="chkMatchWholeWord">Match whole word</Control>
<Control ID="btnFind">Find</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="BreakInWindow">
<Control ID="wndTitle">Break In...</Control>
<Control ID="lblBreakIn">Break in:</Control>
<Control ID="lblCpuInst">CPU instructions</Control>
<Control ID="lblCpuCycles">CPU cycles</Control>
<Control ID="lblPpuCycles">PPU cycles</Control>
<Control ID="lblPpuScanlines">Scanlines</Control>
<Control ID="lblPpuFrames">Frames</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="BreakOnWindow">
<Control ID="wndTitle">Run to scanline...</Control>
<Control ID="lblBreakOn">Scanline #:</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="LabelEditWindow">
<Control ID="wndTitle">Edit label...</Control>
<Control ID="lblMemoryType">Memory type:</Control>
<Control ID="lblAddress">Address:</Control>
<Control ID="lblLabel">Label:</Control>
<Control ID="lblComment">Comment:</Control>
<Control ID="lblLength">Length:</Control>
<Control ID="lblBytes">bytes</Control>
<Control ID="btnDelete">Delete Label</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="CommentEditWindow">
<Control ID="wndTitle">Edit comment...</Control>
<Control ID="btnOk">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="RegisterViewerWindow">
<Control ID="wndTitle">Register Viewer</Control>
<Control ID="mnuFile">_File</Control>
<Control ID="mnuView">_View</Control>
</Form>
<Form ID="RegisterTabView">
<Control ID="colAddress">Address</Control>
<Control ID="colName">Name</Control>
<Control ID="colValue">Value</Control>
<Control ID="colValueHex">Value (Hex)</Control>
</Form>
<Form ID="BreakpointEditWindow">
<Control ID="wndTitle">Edit breakpoint...</Control>
<Control ID="wndTitleForbid">Edit forbid breakpoint...</Control>
<Control ID="chkBreakOnRead">Read</Control>
<Control ID="chkBreakOnWrite">Write</Control>
<Control ID="chkBreakOnExec">Execution</Control>
<Control ID="lblBreakpointType">Memory type:</Control>
<Control ID="lblBreakOn">Break on:</Control>
<Control ID="lblAddress">Address:</Control>
<Control ID="lblAddressTo">to $</Control>
<Control ID="lblCondition">Condition:</Control>
<Control ID="chkIgnoreDummyOperations">Ignore dummy reads/writes</Control>
<Control ID="chkMark">Mark on Event Viewer</Control>
<Control ID="chkEnable">Break Execution</Control>
<Control ID="chkEnableForbid">Enabled</Control>
<Control ID="lblConditionError">Condition contains invalid syntax or symbols.</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="FirmwareSelect">
<Control ID="btnSelect">Select...</Control>
<Control ID="btnDelete">Delete file</Control>
</Form>
</Forms>
<Messages>
<Message ID="LastSession">Last Session</Message>
<Message ID="AutoSave">Auto-save</Message>
<Message ID="SlotNumber">Slot #{0}</Message>
<Message ID="LoadStateDialog">Load State Menu</Message>
<Message ID="SaveStateDialog">Save State Menu</Message>
<Message ID="LoadFromFile">Load from file...</Message>
<Message ID="SaveToFile">Save to file...</Message>
<Message ID="VideoLayerDisabled">{0} disabled.</Message>
<Message ID="VideoLayerEnabled">{0} enabled.</Message>
<Message ID="AllLayersEnabled">All BG/sprite layers enabled.</Message>
<Message ID="PromptSaveChanges">Save changes?</Message>
<Message ID="PromptKeepChanges">Keep changes?</Message>
<Message ID="PromptLoadSufamiTurbo">Do you want to load a second Sufami Turbo ROM to insert into slot B?</Message>
<Message ID="UnknownFirmwareHash">This file does not match any of the known firmwares and may not work properly.&#xA;&#xA;Expected (SHA256): {0}&#xA;Current (SHA256): {1}</Message>
<Message ID="InvalidFirmwareSize">This file does not have the required size.&#xA;&#xA;Expected: {0} bytes&#xA;Current: {1} bytes</Message>
<Message ID="PromptDeleteFirmware">The following file will be deleted permanently. Are you sure?&#xA;&#xA;{0}</Message>
<Message ID="OverwriteFirmware">The following file already exists and will be overwritten. This cannot be undone. Are you sure?&#xA;&#xA;{0}</Message>
<Message ID="MovieSegment">Segment #{0}</Message>
<Message ID="MovieExportEntireSegment">Export entire segment</Message>
<Message ID="MovieExportSpecificRange">Export specific range...</Message>
<Message ID="MovieSaveError">An error occurred while trying to save the movie file.</Message>
<Message ID="FileSaveError">An error occurred while trying to save the file.</Message>
<Message ID="SetKeyHint">Press any key on your keyboard to set a new binding.</Message>
<Message ID="SetKeyMouseHint">Press any key on your keyboard, controller or mouse to set a new binding.</Message>
<Message ID="ClearHistory">Clear History</Message>
<Message ID="SpcClockSpeedMsg">= {0} Hz (default: 40)</Message>
E
<Message ID="FirmwareNotFound">This game requires a firmware file for the: {0}&#xA;&#xA; Filename: {1}&#xA; Size: {2} bytes&#xA;&#xA;Would you like to select it now?</Message>
<Message ID="FirmwareMismatch">The selected file does not match the firmware required for the: {0}&#xA;&#xA;Firmware SHA-256:&#xA;{1}&#xA;&#xA;Selected file's SHA-256:&#xA;{2}&#xA;&#xA;Would you like to use this file anyway?</Message>
<Message ID="FirmwareFileWrongSize">The selected file does not match the required size ({0} bytes) and cannot be used.</Message>
<Message ID="MouseModeEnabled">Mouse enabled - pause to release cursor</Message>
<Message ID="BandaiMicrophone">Bandai Microphone</Message>
<Message ID="DatachBarcodeReader">Datach Barcode Reader</Message>
<Message ID="HelpFullscreen">/fullscreen - Start Mesen in fullscreen mode</Message>
<Message ID="HelpDoNotSaveSettings">/DoNotSaveSettings - Prevent settings from being saved to the disk (useful to prevent command line options from becoming the default settings)</Message>
<Message ID="HelpRecordMovie">/RecordMovie="filename.mmo" - Start recording a movie after the specified game is loaded.</Message>
<Message ID="HelpLoadLastSession">/LoadLastSession - Resumes the game in the state it was left in when it was last played.</Message>
<Message ID="RightClickToClearBinding">Right-click to clear binding</Message>
<Message ID="Resume">Resume</Message>
<Message ID="Pause">Pause</Message>
<Message ID="StartServer">Start Server</Message>
<Message ID="StopServer">Stop Server</Message>
<Message ID="ConnectToServer">Connect to Server</Message>
<Message ID="Disconnect">Disconnect</Message>
<Message ID="PlayerNumber">Player {0}</Message>
<Message ID="ExpansionDevice">Expansion Device</Message>
<Message ID="PressToExitFullscreen">Press {0} to exit fullscreen</Message>
<Message ID="DefaultResolution">Default</Message>
<Message ID="RomsFound">{0} roms found</Message>
<Message ID="ResetSettingsConfirmation">Warning: This will reset ALL settings and cannot be undone!&#xA;&#xA;Continue?</Message>
<Message ID="ResetWorkspaceConfirmation">Warning: This operation will empty the watch window, remove all breakpoints and reset labels to their default state.&#xA;&#xA;This resets the workspace of all CPUs for the current ROM.&#xA;&#xA;Are you sure?</Message>
<Message ID="ImportLabels">Import completed: {0} labels imported.</Message>
<Message ID="ImportLabelsWithErrors">Import completed: {0} labels imported (and {1} errors.)</Message>
<Message ID="ImportLabelsWithMissingFiles">Import completed: {0} labels imported.&#xA;&#xA;The following files could not be found:&#xA;{1}</Message>
<Message ID="ImportLabelsWithErrorsAndMissingFiles">Import completed: {0} labels imported (and {1} errors.)&#xA;&#xA;The following files could not be found:&#xA;{2}</Message>
<Message ID="RandomGameNoGameFound">Mesen could not find any games to load.</Message>
<Message ID="InvalidPaletteFile">Invalid palette file (too small or too large.)</Message>
<Message ID="CannotWriteToFolder">The selected folder cannot be written to - please select another folder and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="InvalidPaths">The following path overrides are invalid:&#xA;&#xA;{0}&#xA;&#xA;Please use valid and writable folders and try again.</Message>
<Message ID="CopyMesenDataPrompt">All files will be copied from:&#xA;&#xA;{0}&#xA;to&#xA;{1}&#xA;&#xA;Once the copy is completed, Mesen will restart.&#xA;Continue?</Message>
<Message ID="CheatsFound">{0} games in database</Message>
<Message ID="CheatsImported">{0} cheats imported for {1}.</Message>
<Message ID="NsfNextTrack">Next Track (Hold to fast forward)</Message>
<Message ID="NsfUnnamedTrack">&lt;no name&gt;</Message>
<Message ID="NsfUnknownField">&lt;unknown&gt;</Message>
<Message ID="CouldNotInstallRuntime">The Visual Studio Runtime could not be installed properly.</Message>
<Message ID="EmptyState">&lt;empty&gt;</Message>
<Message ID="ErrorWhileCheckingUpdates">An error has occurred while trying to check for updates. Check your internet connection and try again.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="AutoUpdateDisabledMessage">Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen to get the latest updates.</Message>
<Message ID="FileNotFound">File not found: {0}</Message>
<Message ID="InvalidArgument">Invalid argument: {0}</Message>
<Message ID="MesenUpToDate">You are running the latest version of Mesen.</Message>
<Message ID="PatchAndReset">Patch and reset the current game?</Message>
<Message ID="SelectRomIps">Please select a ROM for this patch file.</Message>
<Message ID="UnableToDownload">Unable to download file. Check your internet connection and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="UnableToStartMissingDependencies">Mesen could not launch because it was unable to load MesenCore.dll due to missing dependencies.</Message>
<Message ID="UnableToStartMissingFiles">Mesen was unable to start due to missing files.&#xA;&#xA;Error: MesenCore.dll is missing.</Message>
<Message ID="UnexpectedError">An unexpected error has occurred.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="UpdateDownloadFailed">Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.</Message>
<Message ID="UpgradeSuccess">Upgrade completed successfully.</Message>
<Message ID="UpdaterNotFound">The update process could not be started due to missing files.</Message>
<Message ID="Net45NotFound">The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.</Message>
<Message ID="InvalidCheatFile">The selected file ({0}) is not a valid cheat file.</Message>
<Message ID="InvalidXmlFile">The selected file ({0}) is not a valid XML file.</Message>
<Message ID="NoMatchingCheats">The selected cheat file ({0}) contains no cheats that match the selected game.</Message>
<Message ID="ConfirmReset">Are you sure you want to reset?</Message>
<Message ID="ConfirmPowerCycle">Are you sure you want to power cycle?</Message>
<Message ID="ConfirmReloadRom">Are you sure you want to reload the ROM from the disk?</Message>
<Message ID="ConfirmPowerOff">Are you sure you want to power off?</Message>
<Message ID="ConfirmExit">Are you sure you want to exit?</Message>
<Message ID="InstallHdPackWrongRom">The selected HD Pack is not compatible with the currently running game and cannot be installed.</Message>
<Message ID="InstallHdPackError">An error occurred while trying to install the HD Pack: &#xA;&#xA;{0}</Message>
<Message ID="InstallHdPackInvalidPack">The selected file is not a valid HD Pack.</Message>
<Message ID="InstallHdPackInvalidZipFile">The selected file is not a valid ZIP file.</Message>
<Message ID="InstallHdPackConfirmOverwrite">The destination folder ({0}) already exists - are you sure you want to overwrite it?</Message>
<Message ID="InstallHdPackConfirmReset">The HD Pack has been installed successfully. Do you want to reset the game and load the HD Pack now?</Message>
<Message ID="Player">Player</Message>
<Message ID="HexEditor_Location">Location: ${0}</Message>
<Message ID="HexEditor_Selection">Selection: ${0} - ${1}</Message>
<Message ID="HexEditor_Length">Length: {0} bytes (${1})</Message>
<Message ID="GoToWindowHint">Hex addresses, labels, and any expression&#13;supported by the watch window can be used.</Message>
<Message ID="ViewInAction">View in {0}</Message>
<Message ID="btnOK">OK</Message>
<Message ID="btnCancel">Cancel</Message>
<Message ID="btnYes">Yes</Message>
<Message ID="btnNo">No</Message>
<Message ID="ScriptSaveConfirmation">You have unsaved changes for this script - would you like to save them?</Message>
<Message ID="AssemblerConfirmation">{0}&#xA;&#xA;OK?</Message>
<Message ID="LabelNameInUse">A label with this name already exists.</Message>
<Message ID="InvalidLabel">Label does not follow naming rules.</Message>
<Message ID="LabelOrCommentRequired">A label or a comment must be specified.</Message>
<Message ID="AddressOutOfRange">The address is out of range.</Message>
<Message ID="AddressHasOtherLabel">Another label exists for this address: {0}</Message>
</Messages>
<Enums>
<Enum ID="EmulatorShortcut">
<Value ID="FastForward">Fast Forward (Hold button)</Value>
<Value ID="ToggleFastForward">Toggle Fast Forward</Value>
<Value ID="Rewind">Rewind (Hold button)</Value>
<Value ID="ToggleRewind">Toggle Rewind</Value>
<Value ID="RewindTenSecs">Rewind 10 seconds</Value>
<Value ID="RewindOneMin">Rewind 1 minute</Value>
<Value ID="IncreaseSpeed">Increase Speed</Value>
<Value ID="DecreaseSpeed">Decrease Speed</Value>
<Value ID="Pause">Pause</Value>
<Value ID="Reset">Reset</Value>
<Value ID="PowerCycle">Power Cycle</Value>
<Value ID="ReloadRom">Reload ROM</Value>
<Value ID="PowerOff">Power Off</Value>
<Value ID="Exit">Exit</Value>
<Value ID="TakeScreenshot">Take Screenshot</Value>
<Value ID="MoveToNextStateSlot">Select Next Save Slot</Value>
<Value ID="MoveToPreviousStateSlot">Select Previous Save Slot</Value>
<Value ID="SaveState">Save State</Value>
<Value ID="LoadState">Load State</Value>
<Value ID="ToggleCheats">Enable/Disable Cheat Codes</Value>
<Value ID="ToggleAudio">Enable/Disable Audio</Value>
<Value ID="IncreaseVolume">Increase Volume</Value>
<Value ID="DecreaseVolume">Decrease Volume</Value>
<Value ID="PreviousTrack">Audio Player - Previous Track</Value>
<Value ID="NextTrack">Audio Player - Next Track</Value>
<Value ID="RunSingleFrame">Run Single Frame</Value>
<Value ID="SetScale1x">Set Scale 1x</Value>
<Value ID="SetScale2x">Set Scale 2x</Value>
<Value ID="SetScale3x">Set Scale 3x</Value>
<Value ID="SetScale4x">Set Scale 4x</Value>
<Value ID="SetScale5x">Set Scale 5x</Value>
<Value ID="SetScale6x">Set Scale 6x</Value>
<Value ID="SetScale7x">Set Scale 7x</Value>
<Value ID="SetScale8x">Set Scale 8x</Value>
<Value ID="SetScale9x">Set Scale 9x</Value>
<Value ID="SetScale10x">Set Scale 10x</Value>
<Value ID="ToggleFullscreen">Toggle Fullscreen Mode</Value>
<Value ID="ToggleFps">Toggle FPS Counter</Value>
<Value ID="ToggleDebugInfo">Toggle Debug Information</Value>
<Value ID="ToggleGameTimer">Toggle Game Timer</Value>
<Value ID="ToggleFrameCounter">Toggle Frame Counter</Value>
<Value ID="ToggleLagCounter">Toggle Lag Counter</Value>
<Value ID="ResetLagCounter">Reset Lag Counter</Value>
<Value ID="ToggleOsd">Show/Hide on-screen messages</Value>
<Value ID="ToggleAlwaysOnTop">Toggle Display on Top</Value>
<Value ID="ToggleKeyboardMode">Toggle Keyboard Mode</Value>
<Value ID="ToggleBgLayer1">Toggle BG Layer 1</Value>
<Value ID="ToggleBgLayer2">Toggle BG Layer 2</Value>
<Value ID="ToggleBgLayer3">Toggle BG Layer 3</Value>
<Value ID="ToggleBgLayer4">Toggle BG Layer 4</Value>
<Value ID="ToggleSprites1">Toggle Sprite Layer 1</Value>
<Value ID="ToggleSprites2">Toggle Sprite Layer 2</Value>
<Value ID="EnableAllLayers">Enable All Layers</Value>
<Value ID="ToggleRecordVideo">Start/Stop Recording Video</Value>
<Value ID="ToggleRecordAudio">Start/Stop Recording Audio</Value>
<Value ID="ToggleRecordMovie">Start/Stop Recording Movie</Value>
<Value ID="MaxSpeed">Toggle Maximum Speed</Value>
<Value ID="SaveStateSlot1">Save State - Slot 1</Value>
<Value ID="SaveStateSlot2">Save State - Slot 2</Value>
<Value ID="SaveStateSlot3">Save State - Slot 3</Value>
<Value ID="SaveStateSlot4">Save State - Slot 4</Value>
<Value ID="SaveStateSlot5">Save State - Slot 5</Value>
<Value ID="SaveStateSlot6">Save State - Slot 6</Value>
<Value ID="SaveStateSlot7">Save State - Slot 7</Value>
<Value ID="SaveStateSlot8">Save State - Slot 8</Value>
<Value ID="SaveStateSlot9">Save State - Slot 9</Value>
<Value ID="SaveStateSlot10">Save State - Slot 10</Value>
<Value ID="SaveStateToFile">Save State to File</Value>
<Value ID="SaveStateDialog">Open Save State Menu</Value>
<Value ID="LoadStateSlot1">Load State - Slot 1</Value>
<Value ID="LoadStateSlot2">Load State - Slot 2</Value>
<Value ID="LoadStateSlot3">Load State - Slot 3</Value>
<Value ID="LoadStateSlot4">Load State - Slot 4</Value>
<Value ID="LoadStateSlot5">Load State - Slot 5</Value>
<Value ID="LoadStateSlot6">Load State - Slot 6</Value>
<Value ID="LoadStateSlot7">Load State - Slot 7</Value>
<Value ID="LoadStateSlot8">Load State - Slot 8</Value>
<Value ID="LoadStateSlot9">Load State - Slot 9</Value>
<Value ID="LoadStateSlot10">Load State - Slot 10</Value>
<Value ID="LoadStateSlotAuto">Load State - Auto Save Slot</Value>
<Value ID="LoadStateFromFile">Load State from File</Value>
<Value ID="LoadStateDialog">Open Load State Menu</Value>
<Value ID="LoadLastSession">Load Last Session</Value>
<Value ID="SelectSaveSlot1">Select Save Slot 1</Value>
<Value ID="SelectSaveSlot2">Select Save Slot 2</Value>
<Value ID="SelectSaveSlot3">Select Save Slot 3</Value>
<Value ID="SelectSaveSlot4">Select Save Slot 4</Value>
<Value ID="SelectSaveSlot5">Select Save Slot 5</Value>
<Value ID="SelectSaveSlot6">Select Save Slot 6</Value>
<Value ID="SelectSaveSlot7">Select Save Slot 7</Value>
<Value ID="SelectSaveSlot8">Select Save Slot 8</Value>
<Value ID="SelectSaveSlot9">Select Save Slot 9</Value>
<Value ID="SelectSaveSlot10">Select Save Slot 10</Value>
<Value ID="OpenFile">Open File</Value>
<Value ID="FdsSwitchDiskSide">FDS - Switch Disk Side</Value>
<Value ID="FdsEjectDisk">FDS - Eject Disk</Value>
<Value ID="FdsInsertNextDisk">FDS - Insert Next Disk</Value>
<Value ID="VsInsertCoin1">VS - Insert Coin 1</Value>
<Value ID="VsInsertCoin2">VS - Insert Coin 2</Value>
<Value ID="VsInsertCoin3">VS - Insert Coin 3 (DualSystem)</Value>
<Value ID="VsInsertCoin4">VS - Insert Coin 4 (DualSystem)</Value>
<Value ID="VsServiceButton">VS - Service Button</Value>
<Value ID="VsServiceButton2">VS - Service Button 2 (DualSystem)</Value>
<Value ID="InputBarcode">Input Barcode</Value>
<Value ID="LoadTape">Load Tape From File</Value>
<Value ID="RecordTape">Start Recording Tape To File</Value>
<Value ID="StopRecordTape">Stop Recording Tape</Value>
</Enum>
<Enum ID="ControllerType">
<Value ID="None">None</Value>
<Value ID="SnesController">SNES Controller</Value>
<Value ID="SnesMouse">SNES Mouse</Value>
<Value ID="SuperScope">Super Scope</Value>
<Value ID="Multitap">Super Multitap</Value>
<Value ID="NesController">NES Controller</Value>
<Value ID="FamicomController">Famicom Controller</Value>
<Value ID="FamicomControllerP2">Famicom Controller</Value>
<Value ID="NesZapper">Zapper (NES)</Value>
<Value ID="NesArkanoidController">Arkanoid Controller (NES)</Value>
<Value ID="PowerPadSideA">Power Pad (Side A)</Value>
<Value ID="PowerPadSideB">Power Pad (Side B)</Value>
<Value ID="SnesMouse">SNES Mouse</Value>
<Value ID="SuborMouse">Subor Mouse</Value>
<Value ID="VbController">Virtual Boy Controller</Value>
<Value ID="FourScore">Four Score (NES)</Value>
<Value ID="FamicomZapper">Zapper (Famicom)</Value>
<Value ID="TwoPlayerAdapter">2-Player Adapter (Famicom)</Value>
<Value ID="FourPlayerAdapter">4-Player Adapter (Famicom)</Value>
<Value ID="FamicomArkanoidController">Arkanoid Controller (Famicom)</Value>
<Value ID="OekaKidsTablet">Oeka Kids Tablet</Value>
<Value ID="FamilyTrainerMatSideA">Family Trainer (Side A)</Value>
<Value ID="FamilyTrainerMatSideB">Family Trainer (Side B)</Value>
<Value ID="KonamiHyperShot">Konami Hyper Shot</Value>
<Value ID="FamilyBasicKeyboard">Family Basic Keyboard</Value>
<Value ID="PartyTap">Partytap</Value>
<Value ID="Pachinko">Pachinko Controller</Value>
<Value ID="ExcitingBoxing">Exciting Boxing Punching Bag</Value>
<Value ID="JissenMahjong">Jissen Mahjong Controller</Value>
<Value ID="SuborKeyboard">Subor Keyboard</Value>
<Value ID="BarcodeBattler">Barcode Battler</Value>
<Value ID="HoriTrack">Hori Track</Value>
<Value ID="BandaiHyperShot">Bandai Hyper Shot</Value>
<Value ID="AsciiTurboFile">Turbo File</Value>
<Value ID="BattleBox">Battle Box</Value>
<Value ID="BandaiMicrophone">Bandai Microphone</Value>
<Value ID="DatachBarcodeReader">Datach Barcode Reader</Value>
<Value ID="GameboyController">Gameboy Controller</Value>
<Value ID="PceController">2-button Controller</Value>
<Value ID="PceAvenuePad6">6-button Controller</Value>
<Value ID="PceTurboTap">Turbo Tap</Value>
<Value ID="SmsController">SMS Controller</Value>
<Value ID="SmsLightPhaser">Light Phaser</Value>
<Value ID="ColecoVisionController">ColecoVision Controller</Value>
</Enum>
<Enum ID="NesJissenMahjongButtons">
<Value ID="A">A</Value>
<Value ID="B">B</Value>
<Value ID="C">C</Value>
<Value ID="D">D</Value>
<Value ID="E">E</Value>
<Value ID="F">F</Value>
<Value ID="G">G</Value>
<Value ID="H">H</Value>
<Value ID="I">I</Value>
<Value ID="J">J</Value>
<Value ID="K">K</Value>
<Value ID="L">L</Value>
<Value ID="M">M</Value>
<Value ID="N">N</Value>
<Value ID="Select">SEL (Select)</Value>
<Value ID="Start">ST (Start)</Value>
<Value ID="Kan">カン (Kan)</Value>
<Value ID="Pon">ポン (Pon)</Value>
<Value ID="Chii">チー (Chii)</Value>
<Value ID="Riichi">リーチ (Riichi)</Value>
<Value ID="Ron">ロン (Ron)</Value>
</Enum>
<Enum ID="NesPachinkoButtons">
<Value ID="Press">Press</Value>
<Value ID="Release">Release</Value>
</Enum>
<Enum ID="NesPartyTapButtons">
<Value ID="B1">Button 1</Value>
<Value ID="B2">Button 2</Value>
<Value ID="B3">Button 3</Value>
<Value ID="B4">Button 4</Value>
<Value ID="B5">Button 5</Value>
<Value ID="B6">Button 6</Value>
</Enum>
<Enum ID="NesKonamiHyperShotButtons">
<Value ID="Player1Jump">Player 1 - Jump</Value>
<Value ID="Player1Run">Player 1 - Run</Value>
<Value ID="Player2Jump">Player 2 - Jump</Value>
<Value ID="Player2Run">Player 2 - Run</Value>
</Enum>
<Enum ID="NesZapperButtons">
<Value ID="Fire">Fire</Value>
<Value ID="AimOffscreen">Aim offscreen (hold)</Value>
</Enum>
<Enum ID="GenericMouseButtons">
<Value ID="LeftButton">Left Button</Value>
<Value ID="RightButton">Right Button</Value>
</Enum>
<Enum ID="DspInterpolationType">
<Value ID="Gauss">Gauss (default, accurate)</Value>
<Value ID="Cubic">Cubic</Value>
<Value ID="Sinc">Sinc</Value>
<Value ID="None">None</Value>
</Enum>
<Enum ID="SnesSuperScopeButtons">
<Value ID="Fire">Fire</Value>
<Value ID="Cursor">Cursor</Value>
<Value ID="Turbo">Turbo</Value>
<Value ID="Pause">Pause</Value>
</Enum>
<Enum ID="NesArkanoidButtons">
<Value ID="Fire">Fire</Value>
</Enum>
<Enum ID="NesOekakidsButtons">
<Value ID="Click">Click</Value>
</Enum>
<Enum ID="NesBandaiMicrophoneButtons">
<Value ID="A">A</Value>
<Value ID="B">B</Value>
<Value ID="Microphone">Microphone</Value>
</Enum>
<Enum ID="NesVirtualBoyButtons">
<Value ID="Down1">D-Pad (right) - Down</Value>
<Value ID="Left1">D-Pad (right) - Left</Value>
<Value ID="Select">Button - Select</Value>
<Value ID="Start">Button - Start</Value>
<Value ID="Up0">D-Pad (left) - Up</Value>
<Value ID="Down0">D-Pad (left) - Down</Value>
<Value ID="Left0">D-Pad (left) - Left</Value>
<Value ID="Right0">D-Pad (left) - Right</Value>
<Value ID="Right1">D-Pad (right) - Right</Value>
<Value ID="Up1">D-Pad (right) - Up</Value>
<Value ID="L">Button - L</Value>
<Value ID="R">Button - R</Value>
<Value ID="B">Button - B</Value>
<Value ID="A">Button - A</Value>
</Enum>
<Enum ID="NesExcitingBoxingButtons">
<Value ID="LeftHook">Hook (left)</Value>
<Value ID="MoveRight">Move (right)</Value>
<Value ID="MoveLeft">Move (left)</Value>
<Value ID="RightHook">Hook (right)</Value>
<Value ID="LeftJab">Jab (left)</Value>
<Value ID="HitBody">Body</Value>
<Value ID="RightJab">Jab (right)</Value>
<Value ID="Straight">Straight</Value>
</Enum>
<Enum ID="NesPowerPadButtons">
<Value ID="B1">Button 01 (top left)</Value>
<Value ID="B2">Button 02</Value>
<Value ID="B3">Button 03</Value>
<Value ID="B4">Button 04 (top right)</Value>
<Value ID="B5">Button 05 (middle left)</Value>
<Value ID="B6">Button 06</Value>
<Value ID="B7">Button 07</Value>
<Value ID="B8">Button 08 (middle right)</Value>
<Value ID="B9">Button 09 (bottom left)</Value>
<Value ID="B10">Button 10</Value>
<Value ID="B11">Button 11</Value>
<Value ID="B12">Button 12 (bottom right)</Value>
</Enum>
<Enum ID="NesFamilyBasicKeyboardButtons">
<Value ID="A">Key - A</Value>
<Value ID="B">Key - B</Value>
<Value ID="C">Key - C</Value>
<Value ID="D">Key - D</Value>
<Value ID="E">Key - E</Value>
<Value ID="F">Key - F</Value>
<Value ID="G">Key - G</Value>
<Value ID="H">Key - H</Value>
<Value ID="I">Key - I</Value>
<Value ID="J">Key - J</Value>
<Value ID="K">Key - K</Value>
<Value ID="L">Key - L</Value>
<Value ID="M">Key - M</Value>
<Value ID="N">Key - N</Value>
<Value ID="O">Key - O</Value>
<Value ID="P">Key - P</Value>
<Value ID="Q">Key - Q</Value>
<Value ID="R">Key - R</Value>
<Value ID="S">Key - S</Value>
<Value ID="T">Key - T</Value>
<Value ID="U">Key - U</Value>
<Value ID="V">Key - V</Value>
<Value ID="W">Key - W</Value>
<Value ID="X">Key - X</Value>
<Value ID="Y">Key - Y</Value>
<Value ID="Z">Key - Z</Value>
<Value ID="Num0">Key - 0</Value>
<Value ID="Num1">Key - 1</Value>
<Value ID="Num2">Key - 2</Value>
<Value ID="Num3">Key - 3</Value>
<Value ID="Num4">Key - 4</Value>
<Value ID="Num5">Key - 5</Value>
<Value ID="Num6">Key - 6</Value>
<Value ID="Num7">Key - 7</Value>
<Value ID="Num8">Key - 8</Value>
<Value ID="Num9">Key - 9</Value>
<Value ID="Return">Return</Value>
<Value ID="Space">Space</Value>
<Value ID="Del">Del (Delete)</Value>
<Value ID="Ins">Ins (Insert)</Value>
<Value ID="Esc">Esc (Escape)</Value>
<Value ID="Ctrl">Ctr (Control)</Value>
<Value ID="RightShift">Right Shift</Value>
<Value ID="LeftShift">Left Shift</Value>
<Value ID="RightBracket">Right Bracket (])</Value>
<Value ID="LeftBracket">Left Bracket ([)</Value>
<Value ID="Up">Arrow - Up</Value>
<Value ID="Down">Arrow - Down</Value>
<Value ID="Left">Arrow - Left</Value>
<Value ID="Right">Arrow - Right</Value>
<Value ID="Dot">Dot (.)</Value>
<Value ID="Comma">Comma (,)</Value>
<Value ID="Colon">Colon (:)</Value>
<Value ID="SemiColon">Semicolon (;)</Value>
<Value ID="Underscore">Underscore (_)</Value>
<Value ID="Slash">Slash (/)</Value>
<Value ID="Minus">Minus (-)</Value>
<Value ID="Caret">Caret (^)</Value>
<Value ID="F1">F1</Value>
<Value ID="F2">F2</Value>
<Value ID="F3">F3</Value>
<Value ID="F4">F4</Value>
<Value ID="F5">F5</Value>
<Value ID="F6">F6</Value>
<Value ID="F7">F7</Value>
<Value ID="F8">F8</Value>
<Value ID="Yen">Yen (¥)</Value>
<Value ID="Stop">Stop</Value>
<Value ID="AtSign">At (@)</Value>
<Value ID="Grph">Grph</Value>
<Value ID="ClrHome">Clr Home</Value>
<Value ID="Kana">カナ (Kana)</Value>
</Enum>
<Enum ID="NesSuborKeyboardButtons">
<Value ID="A">Key - A</Value>
<Value ID="B">Key - B</Value>
<Value ID="C">Key - C</Value>
<Value ID="D">Key - D</Value>
<Value ID="E">Key - E</Value>
<Value ID="F">Key - F</Value>
<Value ID="G">Key - G</Value>
<Value ID="H">Key - H</Value>
<Value ID="I">Key - I</Value>
<Value ID="J">Key - J</Value>
<Value ID="K">Key - K</Value>
<Value ID="L">Key - L</Value>
<Value ID="M">Key - M</Value>
<Value ID="N">Key - N</Value>
<Value ID="O">Key - O</Value>
<Value ID="P">Key - P</Value>
<Value ID="Q">Key - Q</Value>
<Value ID="R">Key - R</Value>
<Value ID="S">Key - S</Value>
<Value ID="T">Key - T</Value>
<Value ID="U">Key - U</Value>
<Value ID="V">Key - V</Value>
<Value ID="W">Key - W</Value>
<Value ID="X">Key - X</Value>
<Value ID="Y">Key - Y</Value>
<Value ID="Z">Key - Z</Value>
<Value ID="Num0">Key - 0</Value>
<Value ID="Num1">Key - 1</Value>
<Value ID="Num2">Key - 2</Value>
<Value ID="Num3">Key - 3</Value>
<Value ID="Num4">Key - 4</Value>
<Value ID="Num5">Key - 5</Value>
<Value ID="Num6">Key - 6</Value>
<Value ID="Num7">Key - 7</Value>
<Value ID="Num8">Key - 8</Value>
<Value ID="Num9">Key - 9</Value>
<Value ID="F1">F1</Value>
<Value ID="F2">F2</Value>
<Value ID="F3">F3</Value>
<Value ID="F4">F4</Value>
<Value ID="F5">F5</Value>
<Value ID="F6">F6</Value>
<Value ID="F7">F7</Value>
<Value ID="F8">F8</Value>
<Value ID="F9">F9</Value>
<Value ID="F10">F10</Value>
<Value ID="F11">F11</Value>
<Value ID="F12">F12</Value>
<Value ID="Numpad0">Numpad - 0</Value>
<Value ID="Numpad1">Numpad - 1</Value>
<Value ID="Numpad2">Numpad - 2</Value>
<Value ID="Numpad3">Numpad - 3</Value>
<Value ID="Numpad4">Numpad - 4</Value>
<Value ID="Numpad5">Numpad - 5</Value>
<Value ID="Numpad6">Numpad - 6</Value>
<Value ID="Numpad7">Numpad - 7</Value>
<Value ID="Numpad8">Numpad - 8</Value>
<Value ID="Numpad9">Numpad - 9</Value>
<Value ID="NumpadEnter">Numpad - Enter</Value>
<Value ID="NumpadDot">Numpad - Dot</Value>
<Value ID="NumpadPlus">Numpad - Plus</Value>
<Value ID="NumpadMultiply">Numpad - Multiply</Value>
<Value ID="NumpadDivide">Numpad - Divide</Value>
<Value ID="NumpadMinus">Numpad - Minus</Value>
<Value ID="NumLock">Num Lock</Value>
<Value ID="Comma">Comma (,)</Value>
<Value ID="Dot">Dot (.)</Value>
<Value ID="SemiColon">Semicolon (;)</Value>
<Value ID="Apostrophe">Apostrophe (')</Value>
<Value ID="Slash">Slash (/)</Value>
<Value ID="Backslash">Backslash (\)</Value>
<Value ID="Equal">Equal (=)</Value>
<Value ID="Minus">Minus (-)</Value>
<Value ID="Grave">Grave (`)</Value>
<Value ID="LeftBracket">Left Bracket ([)</Value>
<Value ID="RightBracket">Right Bracket (])</Value>
<Value ID="CapsLock">Caps Lock</Value>
<Value ID="Pause">Pause</Value>
<Value ID="Ctrl">Ctrl</Value>
<Value ID="Shift">Shift</Value>
<Value ID="Alt">Alt</Value>
<Value ID="Space">Space</Value>
<Value ID="Backspace">Backspace</Value>
<Value ID="Tab">Tab</Value>
<Value ID="Esc">Esc</Value>
<Value ID="Enter">Enter</Value>
<Value ID="End">End</Value>
<Value ID="Home">Home</Value>
<Value ID="Ins">Ins</Value>
<Value ID="Delete">Delete</Value>
<Value ID="PageUp">Page Up</Value>
<Value ID="PageDown">Page Down</Value>
<Value ID="Up">Arrow - Up</Value>
<Value ID="Down">Arrow - Down</Value>
<Value ID="Left">Arrow - Left</Value>
<Value ID="Right">Arrow - Right</Value>
<Value ID="Unknown1">Unknown 1</Value>
<Value ID="Unknown2">Unknown 2</Value>
<Value ID="Unknown3">Unknown 3</Value>
</Enum>
<Enum ID="SmsLightPhaserButtons">
<Value ID="Fire">Fire</Value>
<Value ID="AimOffscreen">Aim offscreen (hold)</Value>
</Enum>
<Enum ID="ColecoVisionControllerButtons">
<Value ID="Num0">Number 0</Value>
<Value ID="Num1">Number 1</Value>
<Value ID="Num2">Number 2</Value>
<Value ID="Num3">Number 3</Value>
<Value ID="Num4">Number 4</Value>
<Value ID="Num5">Number 5</Value>
<Value ID="Num6">Number 6</Value>
<Value ID="Num7">Number 7</Value>
<Value ID="Num8">Number 8</Value>
<Value ID="Num9">Number 9</Value>
<Value ID="Pound">Pound (#)</Value>
<Value ID="Star">Star (*)</Value>
<Value ID="Up">D-Pad - Up</Value>
<Value ID="Down">D-Pad - Down</Value>
<Value ID="Left">D-Pad - Left</Value>
<Value ID="Right">D-Pad - Right</Value>
<Value ID="R">Button - Right</Value>
<Value ID="L">Button - Left</Value>
</Enum>
<Enum ID="NesConsoleType">
<Value ID="Nes001">NES - Front loader (NES-001)</Value>
<Value ID="Nes101">NES - Top loader (NES-101)</Value>
<Value ID="Hvc001">Famicom (HVC-001)</Value>
<Value ID="Hvc101">AV Famicom (HVC-101)</Value>
</Enum>
<Enum ID="GameSelectionMode">
<Value ID="Disabled">Disabled</Value>
<Value ID="ResumeState">Enabled (resume from save state)</Value>
<Value ID="PowerOn">Enabled (restart from power on)</Value>
</Enum>
<Enum ID="ConsoleRegion">
<Value ID="Auto">Auto</Value>
<Value ID="Ntsc">NTSC (60 FPS)</Value>
<Value ID="Pal">PAL (50 FPS)</Value>
<Value ID="Dendy">Dendy (50 FPS)</Value>
<Value ID="NtscJapan">NTSC - Japan (60 FPS)</Value>
</Enum>
<Enum ID="VideoAspectRatio">
<Value ID="NoStretching">No Stretching (default)</Value>
<Value ID="Auto">Auto (NTSC/PAL)</Value>
<Value ID="NTSC">NTSC (8:7 PAR)</Value>
<Value ID="PAL">PAL (11:8 PAR)</Value>
<Value ID="Standard">Standard (4:3)</Value>
<Value ID="Widescreen">Widescreen (16:9)</Value>
<Value ID="Custom">Custom</Value>
</Enum>
<Enum ID="FullscreenResolution">
<Value ID="Default">Default</Value>
<Value ID="_3840x2160">3840x2160</Value>
<Value ID="_2560x1440">2560x1440</Value>
<Value ID="_2160x1200">2160x1200</Value>
<Value ID="_1920x1440">1920x1440</Value>
<Value ID="_1920x1200">1920x1200</Value>
<Value ID="_1920x1080">1920x1080</Value>
<Value ID="_1680x1050">1680x1050</Value>
<Value ID="_1600x1200">1600x1200</Value>
<Value ID="_1600x1024">1600x1024</Value>
<Value ID="_1600x900">1600x900</Value>
<Value ID="_1366x768">1366x768</Value>
<Value ID="_1360x768">1360x768</Value>
<Value ID="_1280x1024">1280x1024</Value>
<Value ID="_1280x960">1280x960</Value>
<Value ID="_1280x800">1280x800</Value>
<Value ID="_1280x768">1280x768</Value>
<Value ID="_1280x720">1280x720</Value>
<Value ID="_1152x864">1152x864</Value>
<Value ID="_1024x768">1024x768</Value>
<Value ID="_800x600">800x600</Value>
<Value ID="_640x480">640x480</Value>
</Enum>
<Enum ID="ScreenRotation">
<Value ID="None">None</Value>
<Value ID="_90Degrees">90°</Value>
<Value ID="_180Degrees">180°</Value>
<Value ID="_270Degrees">270°</Value>
</Enum>
<Enum ID="VideoFilterType">
<Value ID="None">None</Value>
<Value ID="NtscBlargg">NTSC (blargg)</Value>
<Value ID="NtscBisqwit">NTSC (Bisqwit) (NES-only)</Value>
<Value ID="LcdGrid">LCD Grid</Value>
<Value ID="xBRZ2x">xBRZ 2x</Value>
<Value ID="xBRZ3x">xBRZ 3x</Value>
<Value ID="xBRZ4x">xBRZ 4x</Value>
<Value ID="xBRZ5x">xBRZ 5x</Value>
<Value ID="xBRZ6x">xBRZ 6x</Value>
<Value ID="HQ2x">HQ 2x</Value>
<Value ID="HQ3x">HQ 3x</Value>
<Value ID="HQ4x">HQ 4x</Value>
<Value ID="Scale2x">Scale 2x</Value>
<Value ID="Scale3x">Scale 3x</Value>
<Value ID="Scale4x">Scale 4x</Value>
<Value ID="_2xSai">2xSai</Value>
<Value ID="Super2xSai">Super2xSai</Value>
<Value ID="SuperEagle">SuperEagle</Value>
<Value ID="Prescale2x">Prescale 2x</Value>
<Value ID="Prescale3x">Prescale 3x</Value>
<Value ID="Prescale4x">Prescale 4x</Value>
<Value ID="Prescale6x">Prescale 6x</Value>
<Value ID="Prescale8x">Prescale 8x</Value>
<Value ID="Prescale10x">Prescale 10x</Value>
</Enum>
<Enum ID="NtscBisqwitFilterScale">
<Value ID="_2x">2x</Value>
<Value ID="_4x">4x</Value>
<Value ID="_8x">8x</Value>
</Enum>
<Enum ID="InputDisplayPosition">
<Value ID="TopLeft">Top Left</Value>
<Value ID="TopRight">Top Right</Value>
<Value ID="BottomLeft">Bottom Left</Value>
<Value ID="BottomRight">Bottom Right</Value>
</Enum>
<Enum ID="MesenTheme">
<Value ID="Light">Light</Value>
<Value ID="Dark">Dark</Value>
</Enum>
<Enum ID="PceConsoleType">
<Value ID="Auto">Auto (recommended)</Value>
<Value ID="PcEngine">PC Engine (JP)</Value>
<Value ID="SuperGrafx">PC Engine SuperGrafx (JP)</Value>
<Value ID="TurboGrafx">TurboGrafx-16 (NA)</Value>
</Enum>
<Enum ID="PceCdRomType">
<Value ID="CdRom">CD-ROM²</Value>
<Value ID="SuperCdRom">Super CD-ROM²</Value>
<Value ID="Arcade">Arcade CD-ROM² (recommended)</Value>
</Enum>
<Enum ID="RamState">
<Value ID="Random">Random Values</Value>
<Value ID="AllZeros">All 0s</Value>
<Value ID="AllOnes">All 1s</Value>
</Enum>
<Enum ID="FontAntialiasing">
<Value ID="Disabled">Disabled</Value>
<Value ID="Antialias">Anti-aliasing</Value>
<Value ID="SubPixelAntialias">Subpixel anti-aliasing</Value>
</Enum>
<Enum ID="VideoCodec">
<Value ID="None">None (Uncompressed)</Value>
<Value ID="ZMBV">Zip Motion Block Video (ZMBV)</Value>
<Value ID="CSCD">Camstudio (CSCD)</Value>
<Value ID="GIF">GIF</Value>
</Enum>
<Enum ID="RecordMovieFrom">
<Value ID="StartWithoutSaveData">Power on</Value>
<Value ID="StartWithSaveData">Power on, with save data</Value>
<Value ID="CurrentState">Current state</Value>
</Enum>
<Enum ID="AudioSampleRate">
<Value ID="_11025">11,025 Hz</Value>
<Value ID="_22050">22,050 Hz</Value>
<Value ID="_32000">32,000 Hz</Value>
<Value ID="_44100">44,100 Hz</Value>
<Value ID="_48000">48,000 Hz</Value>
<Value ID="_96000">96,000 Hz</Value>
</Enum>
<Enum ID="StereoFilter">
<Value ID="None">None</Value>
<Value ID="Delay">Delay</Value>
<Value ID="Panning">Panning</Value>
<Value ID="CombFilter">Comb filter</Value>
</Enum>
<Enum ID="VsDualOutputOption">
<Value ID="Both">Both</Value>
<Value ID="MainSystemOnly">Main system only</Value>
<Value ID="SubSystemOnly">Sub system only</Value>
</Enum>
<Enum ID="CheatType">
<Value ID="NesGameGenie">Game Genie (e.g: SXUGTPVG)</Value>
<Value ID="NesProActionRocky">Pro Action Rocky (e.g ADEE5710)</Value>
<Value ID="NesCustom">Custom (AAAA:VV:CC)</Value>
<Value ID="GbGameGenie">Game Boy - Game Genie (e.g A1B-2C3-D4E)</Value>
<Value ID="GbGameShark">Game Boy - Game Shark (e.g 01A0A3DF)</Value>
<Value ID="SnesGameGenie">SNES - Game Genie (e.g A1B2-C3D4)</Value>
<Value ID="SnesProActionReplay">SNES - Pro Action Replay (AAAAAAVV)</Value>
<Value ID="PceRaw">Raw (AAAAAA:VV)</Value>
<Value ID="PceAddress">Physical Address (AAAAAA:VV)</Value>
<Value ID="SmsGameGenie">Game Genie (e.g A1B-2C3-D4E)</Value>
<Value ID="SmsProActionReplay">Pro Action Replay (e.g 00AAAAVV)</Value>
</Enum>
<Enum ID="VideoLayer">
<Value ID="Bg1">BG layer 1</Value>
<Value ID="Bg2">BG layer 2</Value>
<Value ID="Bg3">BG layer 3</Value>
<Value ID="Bg4">BG layer 4</Value>
<Value ID="Sprite1">Sprite layer 1</Value>
<Value ID="Sprite2">Sprite layer 2</Value>
</Enum>
<Enum ID="SmsRevision">
<Value ID="Compatibility">Compatibility (default)</Value>
<Value ID="Sms1">SMS 1</Value>
<Value ID="Sms2">SMS 2</Value>
</Enum>
<Enum ID="GbaSaveType">
<Value ID="AutoDetect">Auto-detect</Value>
<Value ID="None">None</Value>
<Value ID="Sram">SRAM</Value>
<Value ID="Eeprom512">EEPROM (512 bytes)</Value>
<Value ID="Eeprom8192">EEPROM (8 KB)</Value>
<Value ID="Flash64">Flash (64 KB)</Value>
<Value ID="Flash128">Flash (128 KB)</Value>
</Enum>
<Enum ID="GbaRtcType">
<Value ID="AutoDetect">Auto-detect</Value>
<Value ID="Enabled">Enabled</Value>
<Value ID="Disabled">Disabled</Value>
</Enum>
<Enum ID="MemorySizes">
<Value ID="None">None</Value>
<Value ID="_128Bytes">128 bytes</Value>
<Value ID="_256Bytes">256 bytes</Value>
<Value ID="_512Bytes">512 bytes</Value>
<Value ID="_1KB">1 KB</Value>
<Value ID="_2KB">2 KB</Value>
<Value ID="_4KB">4 KB</Value>
<Value ID="_8KB">8 KB</Value>
<Value ID="_16KB">16 KB</Value>
<Value ID="_32KB">32 KB</Value>
<Value ID="_64KB">64 KB</Value>
<Value ID="_128KB">128 KB</Value>
<Value ID="_256KB">256 KB</Value>
<Value ID="_512KB">512 KB</Value>
<Value ID="_1024KB">1024 KB</Value>
<Value ID="Reserved">Reserved ($F)</Value>
</Enum>
<Enum ID="FrameTiming">
<Value ID="Ntsc">NTSC</Value>
<Value ID="Pal">PAL</Value>
<Value ID="NtscAndPal">NTSC and PAL</Value>
<Value ID="Dendy">Dendy</Value>
</Enum>
<Enum ID="TvSystem">
<Value ID="NesFamicomDendy">NES / Famicom / Dendy</Value>
<Value ID="VsSystem">VS System</Value>
<Value ID="Playchoice">Playchoice-10</Value>
<Value ID="CloneWithDecimal">Famicom clone with Decimal Mode</Value>
<Value ID="EpsmModule">NES/Famicom with EPSM module</Value>
<Value ID="Vt01RedCyan">VT01 Red/Cyan</Value>
<Value ID="Vt02">VT02</Value>
<Value ID="Vt03">VT03</Value>
<Value ID="Vt09">VT09</Value>
<Value ID="Vt32">VT32</Value>
<Value ID="Vt369">VT369</Value>
<Value ID="UmcUm6578">UMC UM6578</Value>
<Value ID="FamicomNetworkSystem">Famicom Network System</Value>
<Value ID="ReservedD">Reserved ($D)</Value>
<Value ID="ReservedE">Reserved ($E)</Value>
<Value ID="ReservedF">Reserved ($F)</Value>
</Enum>
<Enum ID="NesFileType">
<Value ID="iNes">iNes</Value>
<Value ID="Nes2_0">NES 2.0</Value>
</Enum>
<Enum ID="iNesMirroringType">
<Value ID="Horizontal">Horizontal</Value>
<Value ID="Vertical">Vertical</Value>
<Value ID="FourScreens">Four Screens</Value>
</Enum>
<Enum ID="VsPpuType">
<Value ID="RP2C03B">RP2C03B</Value>
<Value ID="RP2C03G">RP2C03G</Value>
<Value ID="RP2C040001">RP2C04-0001</Value>
<Value ID="RP2C040002">RP2C04-0002</Value>
<Value ID="RP2C040003">RP2C04-0003</Value>
<Value ID="RP2C040004">RP2C04-0004</Value>
<Value ID="RC2C03B">RC2C03B</Value>
<Value ID="RC2C03C">RC2C03C</Value>
<Value ID="RC2C0501">RC2C05-01</Value>
<Value ID="RC2C0502">RC2C05-02</Value>
<Value ID="RC2C0503">RC2C05-03</Value>
<Value ID="RC2C0504">RC2C05-04</Value>
<Value ID="RC2C0505">RC2C05-05</Value>
<Value ID="ReservedD">Reserved ($D)</Value>
<Value ID="ReservedE">Reserved ($E)</Value>
<Value ID="ReservedF">Reserved ($F)</Value>
</Enum>
<Enum ID="VsSystemType">
<Value ID="Default">Default</Value>
<Value ID="RbiBaseballProtection">RBI Baseball</Value>
<Value ID="TkoBoxingProtection">TKO Boxing</Value>
<Value ID="SuperXeviousProtection">Super Xevious</Value>
<Value ID="IceClimberProtection">Ice Climber</Value>
<Value ID="VsDualSystem">VS. Dual System</Value>
<Value ID="RaidOnBungelingBayProtection">Raid on Bungeling Bay</Value>
</Enum>
<Enum ID="GameInputType">
<Value ID="Unspecified">Unspecified</Value>
<Value ID="StandardControllers">Standard Controllers</Value>
<Value ID="FourScore">Four Score (NES)</Value>
<Value ID="FourPlayerAdapter">Four Player Adapter (Famicom)</Value>
<Value ID="VsSystem">VS System</Value>
<Value ID="VsSystemSwapped">VS System - Swap P1/P2</Value>
<Value ID="VsSystemSwapAB">VS System - Swap A/B buttons</Value>
<Value ID="VsZapper">VS Zapper</Value>
<Value ID="Zapper">Zapper</Value>
<Value ID="TwoZappers">2 zappers</Value>
<Value ID="BandaiHypershot">Bandai Hypershot</Value>
<Value ID="PowerPadSideA">Power Pad Side A</Value>
<Value ID="PowerPadSideB">Power Pad Side B</Value>
<Value ID="FamilyTrainerSideA">Family Trainer Side A</Value>
<Value ID="FamilyTrainerSideB">Family Trainer Side B</Value>
<Value ID="ArkanoidControllerNes">Arkanoid Controller (NES)</Value>
<Value ID="ArkanoidControllerFamicom">Arkanoid Controller (Famicom)</Value>
<Value ID="DoubleArkanoidController">2x Arkanoid Controllers (NES)</Value>
<Value ID="KonamiHyperShot">Konami Hyper Shot</Value>
<Value ID="PachinkoController">Pachinko Controller</Value>
<Value ID="ExcitingBoxing">Exciting Boxing</Value>
<Value ID="JissenMahjong">Jissen Mahjong</Value>
<Value ID="PartyTap">Party Tap</Value>
<Value ID="OekaKidsTablet">Oeka Kids Tablet</Value>
<Value ID="BarcodeBattler">Barcode Battler</Value>
<Value ID="MiraclePiano">Miracle Piano</Value>
<Value ID="PokkunMoguraa">Pokkun Moguraa</Value>
<Value ID="TopRider">Top Rider</Value>
<Value ID="DoubleFisted">Double Fisted</Value>
<Value ID="Famicom3dSystem">Famicom 3D System</Value>
<Value ID="DoremikkoKeyboard">Doremikko Keyboard</Value>
<Value ID="ROB">ROB</Value>
<Value ID="FamicomDataRecorder">Family Data Recorder</Value>
<Value ID="TurboFile">Turbo File</Value>
<Value ID="BattleBox">Battle Box</Value>
<Value ID="FamilyBasicKeyboard">Family Basic Keyboard</Value>
<Value ID="Pec586Keyboard">PEC-586 Keyboard</Value>
<Value ID="Bit79Keyboard">Bit-79 Keyboard</Value>
<Value ID="SuborKeyboard">Subor Keyboard</Value>
<Value ID="SuborKeyboardMouse1">Subor Keyboard+Mouse (Type A)</Value>
<Value ID="SuborKeyboardMouse2">Subor Keyboard+Mouse (Type B)</Value>
<Value ID="SnesMouse">SNES Mouse</Value>
<Value ID="GenericMulticart">Generic Multicart</Value>
<Value ID="SnesControllers">SNES Controllers</Value>
<Value ID="RacerMateBicycle">RacerMate Bicycle</Value>
<Value ID="UForce">U-Force</Value>
<Value ID="RobStackUp">R.O.B. Stack-Up</Value>
<Value ID="CityPatrolmanLightgun">City Patrolman Lightgun</Value>
<Value ID="SharpC1CassetteInterface">Sharp C1 Cassette Interface</Value>
<Value ID="StandardControllerWithSwappedButtons">Standard Controller with swapped Left-Right/Up-Down/B-A</Value>
<Value ID="ExcaliborSudokuPad">Excalibor Sudoku Pad</Value>
<Value ID="AblPinball">ABL Pinball</Value>
<Value ID="GoldenNuggetCasino">Golden Nugget Casino</Value>
</Enum>
<Enum ID="FirmwareType">
<Value ID="CX4">CX4</Value>
<Value ID="DSP1">DSP-1</Value>
<Value ID="DSP1B">DSP-1B</Value>
<Value ID="DSP2">DSP-2</Value>
<Value ID="DSP3">DSP-3</Value>
<Value ID="DSP4">DSP-4</Value>
<Value ID="ST010">ST010</Value>
<Value ID="ST011">ST011</Value>
<Value ID="ST018">ST018</Value>
<Value ID="SufamiTurbo">Sufami Turbo</Value>
<Value ID="Satellaview">Satellaview (BS-X)</Value>
<Value ID="Gameboy">Game Boy CPU</Value>
<Value ID="GameboyColor">Game Boy Color CPU</Value>
<Value ID="GameboyAdvance">Game Boy Advance Boot ROM</Value>
<Value ID="Sgb1GameboyCpu">SGB1 - Game Boy CPU</Value>
<Value ID="Sgb2GameboyCpu">SGB2 - Game Boy CPU</Value>
<Value ID="SGB1">SGB1</Value>
<Value ID="SGB2">SGB2</Value>
<Value ID="FDS">Famicom Disk System</Value>
<Value ID="StudyBox">Study Box</Value>
<Value ID="PceSuperCd">Super CD-ROM²</Value>
<Value ID="PceGamesExpress">Games Express Card</Value>
<Value ID="ColecoVision">ColecoVision</Value>
<Value ID="WonderSwan">WonderSwan</Value>
<Value ID="WonderSwanColor">WonderSwan Color</Value>
<Value ID="SwanCrystal">SwanCrystal</Value>
<Value ID="Ymf288AdpcmRom">YFM288 ADPCM ROM (EPSM)</Value>
<Value ID="SmsBootRom">Master System - Boot ROM</Value>
<Value ID="GgBootRom">Game Gear - Boot ROM</Value>
</Enum>
<Enum ID="CpuType">
<Value ID="Snes">SNES (65816)</Value>
<Value ID="Spc">SPC</Value>
<Value ID="NecDsp">DSP-n</Value>
<Value ID="Sa1">SA-1</Value>
<Value ID="Gsu">GSU</Value>
<Value ID="Cx4">CX4</Value>
<Value ID="St018">ST018</Value>
<Value ID="Gameboy">Game Boy</Value>
<Value ID="Nes">NES</Value>
<Value ID="Pce">PC Engine</Value>
<Value ID="Sms">SMS</Value>
<Value ID="Gba">GBA</Value>
<Value ID="Ws">WS</Value>
</Enum>
<Enum ID="MemoryType">
<Value ID="SnesMemory">CPU Memory</Value>
<Value ID="SpcMemory">SPC Memory</Value>
<Value ID="Sa1Memory">SA-1 Memory</Value>
<Value ID="GsuMemory">GSU Memory</Value>
<Value ID="NecDspMemory">DSP-n Memory</Value>
<Value ID="Cx4Memory">CX4 Memory</Value>
<Value ID="St018Memory">ST018 Memory</Value>
<Value ID="SnesPrgRom">PRG ROM</Value>
<Value ID="SnesWorkRam">Work RAM</Value>
<Value ID="SnesSaveRam">Save RAM</Value>
<Value ID="SnesVideoRam">Video RAM</Value>
<Value ID="SnesSpriteRam">OAM (Sprites)</Value>
<Value ID="SnesCgRam">CG RAM (Palette)</Value>
<Value ID="SnesRegister">Register</Value>
<Value ID="SpcRam">SPC RAM</Value>
<Value ID="SpcRom">SPC ROM (IPL)</Value>
<Value ID="SpcDspRegisters">SPC DSP Registers</Value>
<Value ID="DspProgramRom">DSP-n Program ROM</Value>
<Value ID="DspDataRom">DSP-n Data ROM</Value>
<Value ID="DspDataRam">DSP-n Data RAM</Value>
<Value ID="Sa1InternalRam">SA-1 IRAM</Value>
<Value ID="GsuWorkRam">GSU Work RAM</Value>
<Value ID="Cx4DataRam">CX4 Data RAM</Value>
<Value ID="BsxPsRam">BS-X PSRAM</Value>
<Value ID="BsxMemoryPack">BS-X Memory Pack</Value>
<Value ID="St018PrgRom">ST018 PRG ROM</Value>
<Value ID="St018DataRom">ST018 Data ROM</Value>
<Value ID="St018WorkRam">ST018 Work RAM</Value>
<Value ID="SufamiTurboFirmware">Sufami Turbo Firmware</Value>
<Value ID="SufamiTurboSecondCart">Sufami Slot B ROM</Value>
<Value ID="SufamiTurboSecondCartRam">Sufami Slot B RAM</Value>
<Value ID="GameboyMemory">GB - CPU Memory</Value>
<Value ID="GbPrgRom">GB - PRG ROM</Value>
<Value ID="GbWorkRam">GB - Work RAM</Value>
<Value ID="GbCartRam">GB - Cart RAM</Value>
<Value ID="GbHighRam">GB - High RAM</Value>
<Value ID="GbBootRom">GB - Boot ROM</Value>
<Value ID="GbVideoRam">GB - Video RAM</Value>
<Value ID="GbSpriteRam">GB - Sprite RAM</Value>
<Value ID="NesMemory">CPU Memory</Value>
<Value ID="NesPpuMemory">PPU Memory</Value>
<Value ID="NesPrgRom">PRG ROM</Value>
<Value ID="NesInternalRam">System RAM</Value>
<Value ID="NesWorkRam">Work RAM</Value>
<Value ID="NesSaveRam">Save RAM</Value>
<Value ID="NesNametableRam">Nametable RAM (CIRAM)</Value>
<Value ID="NesMapperRam">Mapper RAM (EXRAM)</Value>
<Value ID="NesSpriteRam">Sprite RAM (OAM)</Value>
<Value ID="NesSecondarySpriteRam">Secondary OAM RAM</Value>
<Value ID="NesChrRom">CHR ROM</Value>
<Value ID="NesChrRam">CHR RAM</Value>
<Value ID="NesPaletteRam">Palette RAM</Value>
<Value ID="PceMemory">CPU Memory</Value>
<Value ID="PcePrgRom">HuCard ROM</Value>
<Value ID="PceWorkRam">Work RAM</Value>
<Value ID="PceSaveRam">Save RAM</Value>
<Value ID="PceCdromRam">CD-ROM RAM</Value>
<Value ID="PceCardRam">Card RAM</Value>
<Value ID="PceAdpcmRam">ADPCM RAM</Value>
<Value ID="PceArcadeCardRam">Arcade Card RAM</Value>
<Value ID="PceVideoRam">Video RAM</Value>
<Value ID="PceVideoRamVdc2">Video RAM (VDC2)</Value>
<Value ID="PcePaletteRam">Palette RAM</Value>
<Value ID="PceSpriteRam">Sprite RAM</Value>
<Value ID="PceSpriteRamVdc2">Sprite RAM (VDC2)</Value>
<Value ID="SmsMemory">CPU Memory</Value>
<Value ID="SmsPrgRom">ROM</Value>
<Value ID="SmsWorkRam">System RAM</Value>
<Value ID="SmsCartRam">Cart RAM</Value>
<Value ID="SmsBootRom">BIOS ROM</Value>
<Value ID="SmsVideoRam">Video RAM</Value>
<Value ID="SmsPaletteRam">Palette RAM</Value>
<Value ID="SmsPort">I/O Port</Value>
<Value ID="GbaMemory">CPU Memory</Value>
<Value ID="GbaPrgRom">ROM</Value>
<Value ID="GbaIntWorkRam">Internal Work RAM</Value>
<Value ID="GbaExtWorkRam">External Work RAM</Value>
<Value ID="GbaSaveRam">Save RAM</Value>
<Value ID="GbaBootRom">BIOS ROM</Value>
<Value ID="GbaVideoRam">Video RAM</Value>
<Value ID="GbaSpriteRam">Sprite RAM</Value>
<Value ID="GbaPaletteRam">Palette RAM</Value>
<Value ID="WsMemory">CPU Memory</Value>
<Value ID="WsPrgRom">ROM</Value>
<Value ID="WsWorkRam">Work RAM</Value>
<Value ID="WsCartRam">Save RAM</Value>
<Value ID="WsCartEeprom">EEPROM (Cart)</Value>
<Value ID="WsBootRom">Boot ROM</Value>
<Value ID="WsInternalEeprom">IEEPROM (Internal)</Value>
<Value ID="WsPort">I/O Port</Value>
<Value ID="None">None</Value>
</Enum>
<Enum ID="GameboyModel">
<Value ID="AutoFavorGbc">Auto (prefer Game Boy Color)</Value>
<Value ID="AutoFavorSgb">Auto (prefer Super Game Boy)</Value>
<Value ID="AutoFavorGb">Auto (prefer Game Boy)</Value>
<Value ID="Gameboy">Game Boy</Value>
<Value ID="GameboyColor">Game Boy Color</Value>
<Value ID="SuperGameboy">Super Game Boy</Value>
</Enum>
<Enum ID="WsModel">
<Value ID="Auto">Auto</Value>
<Value ID="Monochrome">WonderSwan</Value>
<Value ID="Color">WonderSwan Color</Value>
<Value ID="SwanCrystal">SwanCrystal</Value>
</Enum>
<Enum ID="WsAudioMode">
<Value ID="Headphones">Headphones (recommended)</Value>
<Value ID="Speaker">Speaker</Value>
</Enum>
<Enum ID="HudDisplaySize">
<Value ID="Fixed">Fixed size</Value>
<Value ID="Scaled">Scaled with game</Value>
</Enum>
<Enum ID="TileFormat">
<Value ID="NesBpp2">2 bpp</Value>
<Value ID="Bpp2">2 bpp</Value>
<Value ID="Bpp4">4 bpp</Value>
<Value ID="Bpp8">8 bpp</Value>
<Value ID="DirectColor">Direct Color</Value>
<Value ID="Mode7">Mode 7</Value>
<Value ID="Mode7DirectColor">Mode 7 - Direct Color</Value>
<Value ID="Mode7ExtBg">Mode 7 - ExtBG</Value>
<Valid ID="PceSpriteBpp4">4 bpp (sprites)</Valid>
<Valid ID="PceSpriteBpp2Sp01">2 bpp (sprites - SP01)</Valid>
<Valid ID="PceSpriteBpp2Sp23">2 bpp (sprites - SP23)</Valid>
<Valid ID="PceBackgroundBpp2Cg0">2 bpp (background - CG0)</Valid>
<Valid ID="PceBackgroundBpp2Cg1">2 bpp (background - CG1)</Valid>
<Value ID="SmsBpp4">4 bpp</Value>
<Value ID="SmsSgBpp1">1 bpp</Value>
<Value ID="GbaBpp4">4 bpp</Value>
<Value ID="GbaBpp8">8 bpp</Value>
<Value ID="WsBpp4Packed">4 bpp (packed)</Value>
</Enum>
<Enum ID="TileLayout">
<Value ID="Normal">Normal</Value>
<Value ID="SingleLine8x16">8x16 (same line)</Value>
<Value ID="SingleLine16x16">16x16 (same line)</Value>
</Enum>
<Enum ID="TileFilter">
<Value ID="None">None</Value>
<Value ID="HideUsed">Hide used tiles</Value>
<Value ID="HideUnused">Hide unused tiles</Value>
</Enum>
<Enum ID="TileBackground">
<Value ID="Default">Default (Color 0)</Value>
<Value ID="PaletteColor">Palette Color 0</Value>
<Value ID="Transparent">Transparent</Value>
<Value ID="Black">Black</Value>
<Value ID="White">White</Value>
<Value ID="Magenta">Magenta</Value>
</Enum>
<Enum ID="SpriteBackground">
<Value ID="Gray">Gray</Value>
<Value ID="Background">Color 0</Value>
<Value ID="Transparent">Transparent</Value>
<Value ID="Black">Black</Value>
<Value ID="White">White</Value>
<Value ID="Magenta">Magenta</Value>
</Enum>
<Enum ID="TilemapDisplayMode">
<Value ID="Default">Default</Value>
<Value ID="Grayscale">Grayscale</Value>
<Value ID="AttributeView">Attribute view</Value>
</Enum>
<Enum ID="TilemapMirroring">
<Value ID="None">None</Value>
<Value ID="Horizontal">Horizontal</Value>
<Value ID="Vertical">Vertical</Value>
<Value ID="SingleScreenA">Screen A</Value>
<Value ID="SingleScreenB">Screen B</Value>
<Value ID="FourScreens">Four Screens</Value>
</Enum>
<Enum ID="TilemapHighlightMode">
<Value ID="None">No highlight</Value>
<Value ID="Changes">Changes</Value>
<Value ID="Writes">Writes</Value>
</Enum>
<Enum ID="StatusFlagFormat">
<Value ID="Hexadecimal">Hexadecimal</Value>
<Value ID="Text">Text</Value>
<Value ID="CompactText">Text (Active only)</Value>
</Enum>
<Enum ID="BreakSource">
<Value ID="Breakpoint">Breakpoint</Value>
<Value ID="Pause">Pause</Value>
<Value ID="CpuStep">CPU Step</Value>
<Value ID="PpuStep">PPU Step</Value>
<Value ID="InternalOperation">Pause</Value>
<Value ID="BreakOnBrk">BRK</Value>
<Value ID="BreakOnCop">COP</Value>
<Value ID="BreakOnWdm">WDM</Value>
<Value ID="BreakOnStp">STP</Value>
<Value ID="BreakOnUninitMemoryRead">Uninitialized memory read</Value>
<Value ID="GbInvalidOamAccess">Invalid OAM access</Value>
<Value ID="GbInvalidVramAccess">Invalid VRAM access</Value>
<Value ID="GbDisableLcdOutsideVblank">Disabled LCD outside vblank</Value>
<Value ID="GbInvalidOpCode">Invalid instruction</Value>
<Value ID="GbNopLoad">LD B, B (NOP)</Value>
<Value ID="GbOamCorruption">OAM corruption bug triggered</Value>
<Value ID="Irq">IRQ</Value>
<Value ID="Nmi">NMI</Value>
<Value ID="NesBreakOnDecayedOamRead">Decayed OAM read</Value>
<Value ID="NesBreakOnPpu2000ScrollGlitch">$2000/5/6 scroll glitch</Value>
<Value ID="NesBreakOnPpu2006ScrollGlitch">$2006 scroll glitch</Value>
<Value ID="BreakOnUnofficialOpCode">Unofficial OP</Value>
<Value ID="NesBusConflict">Bus conflict</Value>
<Value ID="NesBreakOnCpuCrash">CPU crashed</Value>
<Value ID="NesBreakOnExtOutputMode">PPU EXT output mode</Value>
<Value ID="PceBreakOnInvalidVramAddress">Invalid VRAM address (>= $8000)</Value>
<Value ID="SmsNopLoad">LD B, B (NOP)</Value>
<Value ID="GbaNopLoad">MOV R11, R11 (NOP)</Value>
<Value ID="GbaInvalidOpCode">Invalid instruction</Value>
<Value ID="GbaUnalignedMemoryAccess">Unaligned memory access</Value>
<Value ID="BreakOnUndefinedOpCode">Undefined OP</Value>
</Enum>
<Enum ID="MemoryOperationType">
<Value ID="Read">Read</Value>
<Value ID="Write">Write</Value>
<Value ID="ExecOpCode">Exec</Value>
<Value ID="ExecOperand">Exec</Value>
<Value ID="DmaRead">DMA Read</Value>
<Value ID="DmaWrite">DMA Write</Value>
<Value ID="DummyRead">Dummy Read</Value>
<Value ID="DummyWrite">Dummy Write</Value>
<Value ID="PpuRenderingRead">PPU Rendering Read</Value>
<Value ID="Idle">Idle</Value>
</Enum>
<Enum ID="HighlightFadeSpeed">
<Value ID="NoFade">Do not fade</Value>
<Value ID="Slow">Slow</Value>
<Value ID="Normal">Normal</Value>
<Value ID="Fast">Fast</Value>
</Enum>
<Enum ID="NavType">
<Value ID="PrevCode">Navigate to: Previous code block</Value>
<Value ID="NextCode">Navigate to: Next code block</Value>
<Value ID="PrevData">Navigate to: Previous data block</Value>
<Value ID="NextData">Navigate to: Next data block</Value>
<Value ID="PrevUnknown">Navigate to: Previous unidentified block</Value>
<Value ID="NextUnknown">Navigate to: Next unidentified block</Value>
<Value ID="PrevRead">Navigate to: Previous read block</Value>
<Value ID="NextRead">Navigate to: Next read block</Value>
<Value ID="PrevWrite">Navigate to: Previous write block</Value>
<Value ID="NextWrite">Navigate to: Next write block</Value>
<Value ID="PrevExec">Navigate to: Previous exec block</Value>
<Value ID="NextExec">Navigate to: Next exec block</Value>
</Enum>
<Enum ID="SearchDataType">
<Value ID="Hex">Hexadecimal</Value>
<Value ID="String">String</Value>
<Value ID="Integer">Integer</Value>
</Enum>
<Enum ID="SearchIntType">
<Value ID="IntAuto">Any size</Value>
<Value ID="Int8">8-bit integer</Value>
<Value ID="Int16">16-bit integer</Value>
<Value ID="Int32">32-bit integer</Value>
</Enum>
<Enum ID="CodeDisplayMode">
<Value ID="Hide">Hide</Value>
<Value ID="Show">Show</Value>
<Value ID="Disassemble">Disassemble</Value>
</Enum>
<Enum ID="AddressDisplayType">
<Value ID="CpuAddress">CPU address</Value>
<Value ID="AbsAddress">ROM address</Value>
<Value ID="Both">Both</Value>
<Value ID="BothCompact">Both (compact)</Value>
</Enum>
<Enum ID="MemorySearchFormat">
<Value ID="Hex">Hex</Value>
<Value ID="Signed">Signed</Value>
<Value ID="Unsigned">Unsigned</Value>
</Enum>
<Enum ID="MemorySearchValueSize">
<Value ID="Byte">8-bit</Value>
<Value ID="Word">16-bit</Value>
<Value ID="Dword">32-bit</Value>
</Enum>
<Enum ID="MemorySearchCompareTo">
<Value ID="PreviousSearchValue">Previous search value</Value>
<Value ID="PreviousRefreshValue">Previous refresh value</Value>
<Value ID="SpecificValue">Specific value:</Value>
<Value ID="SpecificAddress">Specific address:</Value>
</Enum>
<Enum ID="MemorySearchOperator">
<Value ID="Equal">Equal</Value>
<Value ID="NotEqual">Not equal</Value>
<Value ID="LessThan">Less than</Value>
<Value ID="GreaterThan">Greater than</Value>
<Value ID="LessThanOrEqual">Less than or equal</Value>
<Value ID="GreaterThanOrEqual">Greater than or equal</Value>
</Enum>
<Enum ID="ScriptStartupBehavior">
<Value ID="ShowTutorial">Display the tutorial script</Value>
<Value ID="ShowBlankWindow">Display an empty script</Value>
<Value ID="LoadLastScript">Load the previous script</Value>
</Enum>
<Enum ID="SpriteViewerSource">
<Value ID="SpriteRam">Sprite RAM</Value>
<Value ID="CpuMemory">CPU Memory</Value>
</Enum>
<Enum ID="DebugSpritePriority">
<Value ID="Undefined">-</Value>
<Value ID="Number0">0</Value>
<Value ID="Number1">1</Value>
<Value ID="Number2">2</Value>
<Value ID="Number3">3</Value>
<Value ID="Foreground">Foreground</Value>
<Value ID="Background">Background</Value>
</Enum>
<Enum ID="SpriteVisibility">
<Value ID="Visible">Visible</Value>
<Value ID="Offscreen">Offscreen</Value>
<Value ID="Disabled">Disabled</Value>
</Enum>
<Enum ID="DocEntryCategory">
<Value ID="Callbacks">Callbacks</Value>
<Value ID="Drawing">Drawing</Value>
<Value ID="Emulation">Emulation</Value>
<Value ID="Input">Input</Value>
<Value ID="Logging">Logging</Value>
<Value ID="MemoryAccess">Memory Access</Value>
<Value ID="Miscellaneous">Miscellaneous</Value>
<Value ID="Enums">Enums</Value>
</Enum>
<Enum ID="DocEntrySubcategory">
<Value ID="AccessCounters">Access Counters</Value>
<Value ID="Cdl">Code/Data Log</Value>
<Value ID="Cheats">Cheats</Value>
<Value ID="SaveStates">Save States</Value>
<Value ID="Others">Others</Value>
</Enum>
<Enum ID="DebugEventType">
<Value ID="Register">Register</Value>
<Value ID="Nmi">NMI</Value>
<Value ID="Irq">IRQ</Value>
<Value ID="Breakpoint">Breakpoint</Value>
<Value ID="BgColorChange">BG Change</Value>
<Value ID="SpriteZeroHit">Sprite 0 Hit</Value>
<Value ID="DmcDmaRead">DMC Read</Value>
<Value ID="DmaRead">OAM/Other DMA Read</Value>
</Enum>
<Enum ID="AddrMode">
<Value ID="None">None</Value>
<Value ID="Acc">A - Accumulator</Value>
<Value ID="Imp">Implied</Value>
<Value ID="Imm">#i - Immediate</Value>
<Value ID="Rel">r - Relative</Value>
<Value ID="Zero">z - Zero Page</Value>
<Value ID="Abs">a - Absolute</Value>
<Value ID="ZeroX">z,x - Zero Page, X</Value>
<Value ID="ZeroY">z,y - Zero Page, Y</Value>
<Value ID="Ind">(a) - Absolute Indirect</Value>
<Value ID="IndX">(z,x) - Zero Page Indexed Indirect</Value>
<Value ID="IndY">(z),y - Zero Page Indirect Indexed</Value>
<Value ID="AbsX">a,x - Absolute, X</Value>
<Value ID="AbsY">a,y - Absolute, Y</Value>
<Value ID="AbsIdxXInd">(a,x) - Absolute Indexed Indirect</Value>
<Value ID="AbsIdxX">a,x - Absolute Indexed with X</Value>
<Value ID="AbsIdxY">a,y - Absolute Indexed with Y</Value>
<Value ID="AbsLng">al - Absolute Long</Value>
<Value ID="AbsLngIdxX">al,x - Absolute Long, X</Value>
<Value ID="AbsIndLng">(al) - Absolute Indirect Long</Value>
<Value ID="AbsInd">(a) - Absolute Indirect</Value>
<Value ID="BlkMov">Block Move</Value>
<Value ID="Dir">d - Direct</Value>
<Value ID="DirIdxX">d,x - Direct Indexed with X</Value>
<Value ID="DirInd">(d) - Direct Indirect</Value>
<Value ID="DirIndLng">[d] - Direct Indirect Long</Value>
<Value ID="DirIndIdxY">(d),y - Direct Indirect Indexed</Value>
<Value ID="DirIdxIndX">(d,x) - Direct Indexed Indirect</Value>
<Value ID="DirIdxY">d,y - Direct Indexed with Y</Value>
<Value ID="DirIndLngIdxY">[d],y - Direct Indirect Long Indexed</Value>
<Value ID="Imm8">#i8 - Immediate (8-bits)</Value>
<Value ID="Imm16">#i16 - Immediate (16-bits)</Value>
<Value ID="ImmX">#ix - Immediate X (variable size)</Value>
<Value ID="ImmM">#im -Immediate M (variable size)</Value>
<Value ID="RelLng">rl - Relative Long</Value>
<Value ID="Stk">s - Stack</Value>
<Value ID="StkRel">d,s - Stack Relative</Value>
<Value ID="StkRelIndIdxY">(d,s),y - Stack Relative Indirect Indexed</Value>
<Value ID="AbxXInd">(a,x) - Absolute Indexed Indirect</Value>
<Value ID="Block">s,d,l - Block Transfer</Value>
<Value ID="ImZero">#i,z - Immediate Zero Page</Value>
<Value ID="ImZeroX">#i,z,x - Immediate Zero Page Indexed</Value>
<Value ID="ImAbs">#i,a - Immediate Absolute</Value>
<Value ID="ImAbsX">#i,a,x - Immediate Absolute Indexed</Value>
<Value ID="ZInd">(z) - Zero Page Indirect</Value>
<Value ID="ZeroRel">z,r - Zero Page Relative</Value>
</Enum>
<Enum ID="DebuggerShortcut">
<Value ID="IncreaseFontSize">Increase Font Size</Value>
<Value ID="DecreaseFontSize">Decrease Font Size</Value>
<Value ID="ResetFontSize">Reset Font Size</Value>
<Value ID="GoTo">Go to...</Value>
<Value ID="Find">Find</Value>
<Value ID="FindNext">Find Next</Value>
<Value ID="FindPrev">Find Previous</Value>
<Value ID="Undo">Undo</Value>
<Value ID="Copy">Copy</Value>
<Value ID="Cut">Cut</Value>
<Value ID="Paste">Paste</Value>
<Value ID="SelectAll">Select All</Value>
<Value ID="Undo">Undo</Value>
<Value ID="Refresh">Refresh</Value>
<Value ID="MarkAsCode">Mark Selection as Code</Value>
<Value ID="MarkAsData">Mark Selection as Data</Value>
<Value ID="MarkAsUnidentified">Mark Selection as Unidentified</Value>
<Value ID="GoToAll">Go to All</Value>
<Value ID="ZoomIn">Zoom In</Value>
<Value ID="ZoomOut">Zoom Out</Value>
<Value ID="SaveAsPng">Save As PNG</Value>
<Value ID="ToggleSettingsPanel">Toggle Settings Panel</Value>
<Value ID="OpenAssembler">Open Assembler</Value>
<Value ID="OpenDebugger">Open Debugger</Value>
<Value ID="OpenSpcDebugger">Open SPC Debugger</Value>
<Value ID="OpenSa1Debugger">Open SA-1 Debugger</Value>
<Value ID="OpenSt018Debugger">Open ST018 Debugger</Value>
<Value ID="OpenGsuDebugger">Open GSU Debugger</Value>
<Value ID="OpenNecDspDebugger">Open DSP Debugger</Value>
<Value ID="OpenCx4Debugger">Open CX4 Debugger</Value>
<Value ID="OpenGameboyDebugger">Open Game Boy Debugger</Value>
<Value ID="OpenEventViewer">Open Event Viewer</Value>
<Value ID="OpenMemoryTools">Open Memory Viewer</Value>
<Value ID="OpenProfiler">Open Profiler</Value>
<Value ID="OpenScriptWindow">Open Script Window</Value>
<Value ID="OpenWatchWindow">Open Watch Window</Value>
<Value ID="OpenTraceLogger">Open Trace Logger</Value>
<Value ID="OpenMemorySearch">Open Memory Search</Value>
<Value ID="OpenRegisterViewer">Open Register Viewer</Value>
<Value ID="OpenDebugLog">Open Debug Log</Value>
<Value ID="OpenNesHeaderEditor">Open NES Header Editor</Value>
<Value ID="OpenTilemapViewer">Open Tilemap Viewer</Value>
<Value ID="OpenTileViewer">Open Tile Viewer</Value>
<Value ID="OpenSpriteViewer">Open Sprite Viewer</Value>
<Value ID="OpenPaletteViewer">Open Palette Viewer</Value>
<Value ID="Reset">Reset</Value>
<Value ID="PowerCycle">Power cycle</Value>
<Value ID="ReloadRom">Reload ROM</Value>
<Value ID="ToggleBreakContinue">Toggle break/continue</Value>
<Value ID="Continue">Continue</Value>
<Value ID="Break">Break</Value>
<Value ID="StepInto">Step into</Value>
<Value ID="StepOver">Step over</Value>
<Value ID="StepOut">Step out</Value>
<Value ID="StepBack">Step back</Value>
<Value ID="StepBackScanline">Step back (1 scanline)</Value>
<Value ID="StepBackFrame">Step back (1 frame)</Value>
<Value ID="RunCpuCycle">Run one CPU Cycle</Value>
<Value ID="RunPpuCycle">Run one PPU Cycle</Value>
<Value ID="RunPpuScanline">Run one PPU Scanline</Value>
<Value ID="RunPpuFrame">Run one PPU Frame</Value>
<Value ID="BreakIn">Break in...</Value>
<Value ID="BreakOn">Run to scanline...</Value>
<Value ID="RunToNmi">Run to NMI</Value>
<Value ID="RunToIrq">Run to IRQ</Value>
<Value ID="ImportLabels">Import labels</Value>
<Value ID="ExportLabels">Export labels</Value>
<Value ID="ImportWatchEntries">Import watch entries</Value>
<Value ID="ExportWatchEntries">Export watch entries</Value>
<Value ID="ResetWorkspace">Reset workspace</Value>
<Value ID="FindOccurrences">Find all occurrences</Value>
<Value ID="GoToProgramCounter">Go to program counter</Value>
<Value ID="GoToAddress">Go to address...</Value>
<Value ID="GoToCpuVector1">Go to [CPU vector 1]</Value>
<Value ID="GoToCpuVector2">Go to [CPU vector 2]</Value>
<Value ID="GoToCpuVector3">Go to [CPU vector 3]</Value>
<Value ID="GoToCpuVector4">Go to [CPU vector 4]</Value>
<Value ID="GoToCpuVector5">Go to [CPU vector 5]</Value>
<Value ID="CodeWindow_ViewInMemoryViewer">Code Window: View in Memory Viewer</Value>
<Value ID="CodeWindow_AddToWatch">Code Window: Add to Watch</Value>
<Value ID="CodeWindow_GoToLocation">Code Window: Go to Location</Value>
<Value ID="CodeWindow_NavigateBack">Code Window: Navigate Backward</Value>
<Value ID="CodeWindow_NavigateForward">Code Window: Navigate Forward</Value>
<Value ID="CodeWindow_MoveProgramCounter">Code Window: Move Program Counter</Value>
<Value ID="CodeWindow_RunToLocation">Code Window: Run to Location</Value>
<Value ID="CodeWindow_EditSelectedCode">Code Window: Edit Selected Code</Value>
<Value ID="CodeWindow_EditSourceFile">Code Window: Edit Source File (Source View)</Value>
<Value ID="CodeWindow_EditLabel">Code Window: Edit Label</Value>
<Value ID="CodeWindow_EditComment">Code Window: Edit Comment</Value>
<Value ID="CodeWindow_NavigateBack">Code Window: Navigate Back</Value>
<Value ID="CodeWindow_NavigateForward">Code Window: Navigate Forward</Value>
<Value ID="CodeWindow_ToggleBreakpoint">Code Window: Toggle Breakpoint</Value>
<Value ID="CodeWindow_DisableEnableBreakpoint">Code Window: Disable/Enable Breakpoint</Value>
<Value ID="CodeWindow_SwitchView">Code Window: Switch View (Disassembly / Source View)</Value>
<Value ID="LabelList_Add">Label List: Add Label</Value>
<Value ID="LabelList_Edit">Label List: Edit Label</Value>
<Value ID="LabelList_Delete">Label List: Delete Label</Value>
<Value ID="LabelList_ToggleBreakpoint">Label List: Toggle Breakpoint</Value>
<Value ID="LabelList_AddToWatch">Label List: Add to Watch</Value>
<Value ID="LabelList_GoToLocation">Label List: Go to Location</Value>
<Value ID="LabelList_FindOccurrences">Label List: Find Occurrences</Value>
<Value ID="LabelList_ViewInMemoryViewer">Label List: View in Memory Viewer</Value>
<Value ID="FunctionList_EditLabel">Function List: Edit Label</Value>
<Value ID="FunctionList_ToggleBreakpoint">Function List: Toggle Breakpoint</Value>
<Value ID="FunctionList_GoToLocation">Function List: Go to Location</Value>
<Value ID="FunctionList_FindOccurrences">Label List: Find Occurrences</Value>
<Value ID="FunctionList_ViewInMemoryViewer">Function List: View in Memory Viewer</Value>
<Value ID="BreakpointList_Add">Breakpoint List: Add Breakpoint</Value>
<Value ID="BreakpointList_AddForbid">Breakpoint List: Add Forbid Breakpoint</Value>
<Value ID="BreakpointList_Edit">Breakpoint List: Edit Breakpoint</Value>
<Value ID="BreakpointList_GoToLocation">Breakpoint List: Go to Location</Value>
<Value ID="BreakpointList_ViewInMemoryViewer">Breakpoint List: View in Memory Viewer</Value>
<Value ID="BreakpointList_Delete">Breakpoint List: Delete Breakpoint</Value>
<Value ID="BreakpointList_EnableBreakpoint">Breakpoint List: Enable Breakpoint</Value>
<Value ID="BreakpointList_DisableBreakpoint">Breakpoint List: Disable Breakpoint</Value>
<Value ID="WatchList_Add">Watch List: Add Entry</Value>
<Value ID="WatchList_Edit">Watch List: Edit Entry</Value>
<Value ID="WatchList_Delete">Watch List: Delete Entry</Value>
<Value ID="WatchList_MoveUp">Watch List: Move Up</Value>
<Value ID="WatchList_MoveDown">Watch List: Move Down</Value>
<Value ID="CallStack_EditLabel">Call Stack: Edit Label</Value>
<Value ID="CallStack_GoToLocation">Call Stack: Go to Location</Value>
<Value ID="FindResultList_AddWatch">Find Results: Add to Watch</Value>
<Value ID="FindResultList_GoToLocation">Find Results: Go to Location</Value>
<Value ID="FindResultList_ToggleBreakpoint">Find Results: Toggle Breakpoint</Value>
<Value ID="SaveRom">Save ROM</Value>
<Value ID="SaveRomAs">Save ROM as...</Value>
<Value ID="SaveEditAsIps">Save edits as IPS patch...</Value>
<Value ID="ResetCdl">Reset CDL data</Value>
<Value ID="LoadCdl">Load CDL data from...</Value>
<Value ID="SaveCdl">Save CDL data to...</Value>
<Value ID="TilemapViewer_EditTilemapBreakpoint">Tilemap Viewer - Edit Breakpoint (Tilemap)</Value>
<Value ID="TilemapViewer_EditAttributeBreakpoint">Tilemap Viewer - Edit Breakpoint (Attribute)</Value>
<Value ID="TilemapViewer_ViewInMemoryViewer">Tilemap Viewer - View in Memory Viewer</Value>
<Value ID="TilemapViewer_ViewInTileViewer">Tilemap Viewer - View in Tile Viewer</Value>
<Value ID="TilemapViewer_EditTile">Tilemap Viewer - Edit Tile</Value>
<Value ID="TileViewer_ViewInMemoryViewer">Tile Viewer - View in Memory Viewer</Value>
<Value ID="TileViewer_EditTile">Tile Viewer - Edit Tile</Value>
<Value ID="SpriteViewer_ViewInMemoryViewer">Sprite Viewer - View in Memory Viewer</Value>
<Value ID="SpriteViewer_ViewInTileViewer">Sprite Viewer - View in Tile Viewer</Value>
<Value ID="SpriteViewer_EditSprite">Sprite Viewer - Edit Sprite</Value>
<Value ID="PaletteViewer_EditColor">Palette Viewer - Edit Color</Value>
<Value ID="PaletteViewer_ViewInMemoryViewer">Palette Viewer - View in Memory Viewer</Value>
<Value ID="MemoryViewer_Freeze">Freeze</Value>
<Value ID="MemoryViewer_Unfreeze">Unfreeze</Value>
<Value ID="MemoryViewer_AddToWatch">Add to Watch</Value>
<Value ID="MemoryViewer_EditBreakpoint">Edit Breakpoint</Value>
<Value ID="MemoryViewer_EditLabel">Edit Label</Value>
<Value ID="MemoryViewer_Import">Import</Value>
<Value ID="MemoryViewer_Export">Export</Value>
<Value ID="MemoryViewer_ResetAccessCounters">Reset access stats</Value>
<Value ID="MemoryViewer_ViewInMemoryType">View in [memory type]</Value>
<Value ID="MemoryViewer_ViewInDebugger">View in Debugger</Value>
<Value ID="MemoryViewer_GoToPrevCode">Navigate to: Previous code block</Value>
<Value ID="MemoryViewer_GoToNextCode">Navigate to: Next code block</Value>
<Value ID="MemoryViewer_GoToPrevData">Navigate to: Previous data block</Value>
<Value ID="MemoryViewer_GoToNextData">Navigate to: Next data block</Value>
<Value ID="MemoryViewer_GoToPrevUnknown">Navigate to: Previous unidentified block</Value>
<Value ID="MemoryViewer_GoToNextUnknown">Navigate to: Next unidentified block</Value>
<Value ID="MemoryViewer_GoToPrevRead">Navigate to: Previous read block</Value>
<Value ID="MemoryViewer_GoToNextRead">Navigate to: Next read block</Value>
<Value ID="MemoryViewer_GoToPrevWrite">Navigate to: Previous write block</Value>
<Value ID="MemoryViewer_GoToNextWrite">Navigate to: Next write block</Value>
<Value ID="MemoryViewer_GoToPrevExec">Navigate to: Previous exec block</Value>
<Value ID="MemoryViewer_GoToNextExec">Navigate to: Next exec block</Value>
<Value ID="ScriptWindow_OpenScript">Open Script</Value>
<Value ID="ScriptWindow_SaveScript">Save Script</Value>
<Value ID="ScriptWindow_RunScript">Run Script</Value>
<Value ID="ScriptWindow_StopScript">Stop Script</Value>
<Value ID="TraceLogger_EditBreakpoint">Trace Logger - Edit Breakpoint</Value>
<Value ID="TraceLogger_EditLabel">Trace Logger - Edit Label</Value>
<Value ID="TraceLogger_ViewInDebugger">Trace Logger - View in Debugger</Value>
<Value ID="TraceLogger_ViewInMemoryViewer">Trace Logger - View in Memory Viewer</Value>
<Value ID="RegisterViewer_EditBreakpoint">Register Viewer - Edit Breakpoint</Value>
<Value ID="TileEditor_RotateLeft">Tile Editor - Rotate left</Value>
<Value ID="TileEditor_RotateRight">Tile Editor - Rotate right</Value>
<Value ID="TileEditor_FlipHorizontal">Tile Editor - Flip horizontal</Value>
<Value ID="TileEditor_FlipVertical">Tile Editor - Flip vertical</Value>
<Value ID="TileEditor_TranslateLeft">Tile Editor - Translate left</Value>
<Value ID="TileEditor_TranslateRight">Tile Editor - Translate right</Value>
<Value ID="TileEditor_TranslateUp">Tile Editor - Translate up</Value>
<Value ID="TileEditor_TranslateDown">Tile Editor - Translate down</Value>
</Enum>
<Enum ID="ActionType">
<Value ID="Copy">Copy</Value>
<Value ID="Paste">Paste</Value>
<Value ID="SelectAll">Select All</Value>
<Value ID="Undo">Undo</Value>
<Value ID="Add">Add...</Value>
<Value ID="Edit">Edit</Value>
<Value ID="Delete">Delete</Value>
<Value ID="MoveUp">Move Up</Value>
<Value ID="MoveDown">Move Down</Value>
<Value ID="EditLabel">Edit Label</Value>
<Value ID="EditComment">Edit Comment</Value>
<Value ID="AddWatch">Add to Watch</Value>
<Value ID="AddBreakpoint">Add Breakpoint</Value>
<Value ID="AddForbidBreakpoint">Add Forbid Breakpoint</Value>
<Value ID="ToggleForbidBreakpoint">Toggle Forbid Breakpoint</Value>
<Value ID="EditTilemapBreakpoint">Edit Breakpoint (Tilemap)</Value>
<Value ID="EditAttributeBreakpoint">Edit Breakpoint (Attribute)</Value>
<Value ID="EditBreakpoint">Edit Breakpoint</Value>
<Value ID="MarkSelectionAs">Mark as...</Value>
<Value ID="MarkAsCode">Code</Value>
<Value ID="MarkAsData">Data</Value>
<Value ID="MarkAsUnidentified">Unknown</Value>
<Value ID="WatchDecimalDisplay">Decimal Display</Value>
<Value ID="WatchHexDisplay">Hexadecimal Display</Value>
<Value ID="WatchBinaryDisplay">Binary Display</Value>
<Value ID="RowDisplayFormat">Row Display Format</Value>
<Value ID="RowFormatBinary">Binary</Value>
<Value ID="RowFormatHex8Bits">Hexadecimal (8-bit)</Value>
<Value ID="RowFormatHex16Bits">Hexadecimal (16-bit)</Value>
<Value ID="RowFormatHex24Bits">Hexadecimal (24-bit)</Value>
<Value ID="RowFormatHex32Bits">Hexadecimal (32-bit)</Value>
<Value ID="RowFormatSigned8Bits">Signed decimal (8-bit)</Value>
<Value ID="RowFormatSigned16Bits">Signed decimal (16-bit)</Value>
<Value ID="RowFormatSigned24Bits">Signed decimal (24-bit)</Value>
<Value ID="RowFormatSigned32Bits">Signed decimal (32-bit)</Value>
<Value ID="RowFormatUnsigned">Unsigned decimal</Value>
<Value ID="ClearFormat">Clear</Value>
<Value ID="Import">Import...</Value>
<Value ID="Export">Export...</Value>
<Value ID="ShowBreakpointList">Show breakpoint list</Value>
<Value ID="ShowLabelList">Show label list</Value>
<Value ID="ShowFunctionList">Show function list</Value>
<Value ID="ShowWatchList">Show watch list</Value>
<Value ID="ShowCallStack">Show call stack</Value>
<Value ID="ShowConsoleStatus">Show console status</Value>
<Value ID="ShowControllers">Show controllers</Value>
<Value ID="ShowSettingsPanel">Show settings panel</Value>
<Value ID="ShowMemoryMappings">Show memory mappings</Value>
<Value ID="Preferences">Preferences</Value>
<Value ID="Continue">Continue</Value>
<Value ID="Break">Break</Value>
<Value ID="Reset">Reset</Value>
<Value ID="PowerCycle">Power cycle</Value>
<Value ID="ReloadRom">Reload ROM</Value>
<Value ID="StepInto">Step into</Value>
<Value ID="StepOut">Step out</Value>
<Value ID="StepOver">Step over</Value>
<Value ID="StepBack">Step back</Value>
<Value ID="StepBackScanline">Step back (1 scanline)</Value>
<Value ID="StepBackFrame">Step back (1 frame)</Value>
<Value ID="RunCpuCycle">Run one CPU Cycle</Value>
<Value ID="RunPpuCycle">Run one PPU cycle</Value>
<Value ID="RunPpuScanline">Run one scanline</Value>
<Value ID="RunPpuFrame">Run one frame</Value>
<Value ID="RunToIrq">Run to IRQ</Value>
<Value ID="RunToNmi">Run to NMI</Value>
<Value ID="BreakIn">Break in...</Value>
<Value ID="BreakOn">Run to scanline...</Value>
<Value ID="RunScript">Run Script</Value>
<Value ID="StopScript">Stop Script</Value>
<Value ID="NewScript">New Script Window</Value>
<Value ID="BuiltInScripts">Built-in Scripts</Value>
<Value ID="Open">Open</Value>
<Value ID="Save">Save</Value>
<Value ID="SaveAs">Save as...</Value>
<Value ID="Exit">Exit</Value>
<Value ID="Refresh">Refresh</Value>
<Value ID="ZoomIn">Zoom in</Value>
<Value ID="ZoomOut">Zoom out</Value>
<Value ID="EnableAutoRefresh">Auto-refresh</Value>
<Value ID="RefreshOnBreakPause">Refresh on break/pause</Value>
<Value ID="HelpApiReference">API Reference</Value>
<Value ID="RecentScripts">Recent Scripts</Value>
<Value ID="GoToLocation">Go to Location</Value>
<Value ID="ExportToPng">Export to PNG</Value>
<Value ID="ViewInTileViewer">View in Tile Viewer</Value>
<Value ID="ViewInMemoryViewer">View in Memory Viewer</Value>
<Value ID="LoadTblFile">Load TBL file...</Value>
<Value ID="ResetTblMappings">Reset TBL mappings</Value>
<Value ID="GoTo">Go to...</Value>
<Value ID="GoToAddress">Go to address...</Value>
<Value ID="GoToProgramCounter">Program counter</Value>
<Value ID="GoToAll">Go to all...</Value>
<Value ID="OpenAssembler">Assembler</Value>
<Value ID="OpenDebugger">Debugger</Value>
<Value ID="OpenSpcDebugger">SPC Debugger</Value>
<Value ID="OpenSa1Debugger">SA-1 Debugger</Value>
<Value ID="OpenSt018Debugger">ST018 Debugger</Value>
<Value ID="OpenGsuDebugger">GSU Debugger</Value>
<Value ID="OpenNecDspDebugger">DSP Debugger</Value>
<Value ID="OpenCx4Debugger">CX4 Debugger</Value>
<Value ID="OpenGameboyDebugger">Game Boy Debugger</Value>
<Value ID="OpenEventViewer">Event Viewer</Value>
<Value ID="OpenMemoryTools">Memory Viewer</Value>
<Value ID="OpenProfiler">Profiler</Value>
<Value ID="OpenScriptWindow">Script Window</Value>
<Value ID="OpenWatchWindow">Watch Window</Value>
<Value ID="OpenMemorySearch">Memory Search</Value>
<Value ID="OpenTraceLogger">Trace Logger</Value>
<Value ID="OpenRegisterViewer">Register Viewer</Value>
<Value ID="OpenDebugLog">Debug Log</Value>
<Value ID="OpenNesHeaderEditor">NES Header Editor</Value>
<Value ID="OpenTilemapViewer">Tilemap Viewer</Value>
<Value ID="OpenTileViewer">Tile Viewer</Value>
<Value ID="OpenSpriteViewer">Sprite Viewer</Value>
<Value ID="OpenPaletteViewer">Palette Viewer</Value>
<Value ID="OpenDebugSettings">Settings</Value>
<Value ID="Tools">Tools</Value>
<Value ID="HistoryViewer">History Viewer</Value>
<Value ID="NetPlay">Net Play</Value>
<Value ID="StartServer">Start server...</Value>
<Value ID="StopServer">Stop server</Value>
<Value ID="Connect">Connect to server...</Value>
<Value ID="Disconnect">Disconnect</Value>
<Value ID="SelectController">Select Controller</Value>
<Value ID="Movies">Movies</Value>
<Value ID="Play">Play...</Value>
<Value ID="Record">Record...</Value>
<Value ID="Stop">Stop</Value>
<Value ID="SoundRecorder">Sound Recorder</Value>
<Value ID="VideoRecorder">Video Recorder</Value>
<Value ID="Cheats">Cheats</Value>
<Value ID="LogWindow">Log Window</Value>
<Value ID="HdPacks">HD Packs (NES)</Value>
<Value ID="InstallHdPack">Install HD Pack</Value>
<Value ID="HdPackBuilder">HD Pack Builder</Value>
<Value ID="TakeScreenshot">Take Screenshot</Value>
<Value ID="OnlineHelp">Online Help</Value>
<Value ID="CommandLineHelp">Command-line options</Value>
<Value ID="CheckForUpdates">Check for updates</Value>
<Value ID="ReportBug">Report a bug</Value>
<Value ID="About">About</Value>
<Value ID="Speed">Speed</Value>
<Value ID="NormalSpeed">Normal (100%)</Value>
<Value ID="IncreaseSpeed">Increase Speed</Value>
<Value ID="DecreaseSpeed">Decrease Speed</Value>
<Value ID="MaximumSpeed">Maximum Speed</Value>
<Value ID="TripleSpeed">Triple (300%)</Value>
<Value ID="DoubleSpeed">Double (200%)</Value>
<Value ID="HalfSpeed">Half (50%)</Value>
<Value ID="QuarterSpeed">Quarter (25%)</Value>
<Value ID="ShowFps">Show FPS</Value>
<Value ID="VideoScale">Video Size</Value>
<Value ID="AspectRatio">Aspect Ratio</Value>
<Value ID="Fullscreen">Fullscreen</Value>
<Value ID="VideoFilter">Video Filter</Value>
<Value ID="Region">Region / Model</Value>
<Value ID="Audio">Audio</Value>
<Value ID="Emulation">Emulation</Value>
<Value ID="Input">Input</Value>
<Value ID="Video">Video</Value>
<Value ID="Nes">NES</Value>
<Value ID="Snes">SNES</Value>
<Value ID="Gameboy">Game Boy</Value>
<Value ID="Gba">GBA</Value>
<Value ID="PcEngine">PC Engine</Value>
<Value ID="Sms">SMS</Value>
<Value ID="Ws">WonderSwan</Value>
<Value ID="OtherConsoles">Other systems</Value>
<Value ID="Resume">Resume</Value>
<Value ID="Pause">Pause</Value>
<Value ID="PowerOff">Power Off</Value>
<Value ID="SelectDisk">Select Disk</Value>
<Value ID="EjectDisk">Eject Disk</Value>
<Value ID="InsertCoin1">Insert Coin (1)</Value>
<Value ID="InsertCoin2">Insert Coin (2)</Value>
<Value ID="InsertCoin3">Insert Coin (3 - DualSystem)</Value>
<Value ID="InsertCoin4">Insert Coin (4 - DualSystem)</Value>
<Value ID="SaveState">Save State</Value>
<Value ID="LoadState">Load State</Value>
<Value ID="LoadLastSession">Load Last Session</Value>
<Value ID="LoadStateDialog">Load State Menu</Value>
<Value ID="LoadStateFromFile">Load from file...</Value>
<Value ID="SaveStateDialog">Save State Menu</Value>
<Value ID="SaveStateToFile">Save to file...</Value>
<Value ID="RecentFiles">Recent Files</Value>
<Value ID="SaveRom">Save ROM</Value>
<Value ID="SaveRomAs">Save ROM as...</Value>
<Value ID="SaveEditsAsIps">Save edits as IPS patch...</Value>
<Value ID="ResetLayout">Reset to default layout</Value>
<Value ID="ToggleBreakpoint">Toggle Breakpoint</Value>
<Value ID="EditSelectedCode">Edit Selected Code</Value>
<Value ID="ViewInDebugger">View in Debugger</Value>
<Value ID="EnableBreakpoint">Enable Breakpoint</Value>
<Value ID="DisableBreakpoint">Disable Breakpoint</Value>
<Value ID="SetBreakpoint">Set Breakpoint</Value>
<Value ID="RemoveBreakpoint">Remove Breakpoint</Value>
<Value ID="CodeWindowEditBreakpoint">Edit Breakpoint</Value>
<Value ID="CodeDataLogger">Code/Data Logger</Value>
<Value ID="ResetCdl">Reset CDL data</Value>
<Value ID="LoadCdl">Load CDL data from...</Value>
<Value ID="SaveCdl">Save CDL data as...</Value>
<Value ID="MoveProgramCounter">Move Program Counter</Value>
<Value ID="RunToLocation">Run to Location</Value>
<Value ID="ShowToolbar">Show toolbar</Value>
<Value ID="ShowListView">Show list view</Value>
<Value ID="Workspace">Workspace</Value>
<Value ID="ResetWorkspace">Reset workspace</Value>
<Value ID="ImportLabels">Import labels...</Value>
<Value ID="ExportLabels">Export labels...</Value>
<Value ID="ImportWatchEntries">Import watch entries...</Value>
<Value ID="ExportWatchEntries">Export watch entries...</Value>
<Value ID="InputBarcode">Input barcode...</Value>
<Value ID="TapeRecorder">Tape recorder</Value>
<Value ID="GenerateRom">Generate ROM...</Value>
<Value ID="CdlRomStripUnused">Strip unused data</Value>
<Value ID="CdlRomStripUsed">Strip used data</Value>
<Value ID="Find">Find...</Value>
<Value ID="FindNext">Find next</Value>
<Value ID="FindPrev">Find previous</Value>
<Value ID="FindOccurrences">Find all occurrences</Value>
<Value ID="EditTile">Edit tile</Value>
<Value ID="EditTiles">Edit tiles</Value>
<Value ID="EditSprite">Edit sprite</Value>
<Value ID="EditColor">Edit color</Value>
<Value ID="NavigateTo">Navigate to...</Value>
<Value ID="GoToPrevCode">Previous code block</Value>
<Value ID="GoToNextCode">Next code block</Value>
<Value ID="GoToPrevData">Previous data block</Value>
<Value ID="GoToNextData">Next data block</Value>
<Value ID="GoToPrevUnknown">Previous unidentified block</Value>
<Value ID="GoToNextUnknown">Next unidentified block</Value>
<Value ID="GoToPrevRead">Previous read block</Value>
<Value ID="GoToNextRead">Next read block</Value>
<Value ID="GoToPrevWrite">Previous write block</Value>
<Value ID="GoToNextWrite">Next write block</Value>
<Value ID="GoToPrevExec">Previous exec block</Value>
<Value ID="GoToNextExec">Next exec block</Value>
<Value ID="ExportMovie">Export Movie</Value>
<Value ID="CreateSaveState">Create Save State</Value>
<Value ID="ResumeGameplay">Resume Gameplay</Value>
<Value ID="GameConfig">Game Settings</Value>
<Value ID="FreezeMemory">Freeze</Value>
<Value ID="UnfreezeMemory">Unfreeze</Value>
<Value ID="ResetAccessCounters">Reset access stats</Value>
<Value ID="CopyToHdPackFormat">Copy tile (HD pack format)</Value>
<Value ID="CheatDatabase">Cheat database</Value>
<Value ID="ToggleBilinearInterpolation">Use bilinear interpolation</Value>
<Value ID="RotateLeft">Rotate left</Value>
<Value ID="RotateRight">Rotate right</Value>
<Value ID="FlipHorizontal">Flip horizontal</Value>
<Value ID="FlipVertical">Flip vertical</Value>
<Value ID="TranslateLeft">Translate left</Value>
<Value ID="TranslateRight">Translate right</Value>
<Value ID="TranslateUp">Translate up</Value>
<Value ID="TranslateDown">Translate down</Value>
<Value ID="NavigateBack">Navigate Backward</Value>
<Value ID="NavigateForward">Navigate Forward</Value>
<Value ID="CopyToClipboard">Copy to clipboard</Value>
<Value ID="ResetProfilerData">Reset profiler data</Value>
</Enum>
</Enums>
</Resources>