Multi-system emulator (NES, SNES, GB, PCE, SMS/GG) for Windows, Linux and macOS
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Sour 094d433709 PCE: Fixed regression that caused incorrect audio in Order of the Griffon
Timer IRQ appears to behave slightly differently from VDC IRQs, the previous fix for Jackie Chan+Final Soldier broke Order of the Griffon. This fix allows all 3 games to work properly.
2023-08-07 23:20:28 +09:00
.github/workflows CI: AppImage build (#25) 2023-07-18 18:03:03 +09:00
Core PCE: Fixed regression that caused incorrect audio in Order of the Griffon 2023-08-07 23:20:28 +09:00
InteropDLL Debugger: Warn when "save rom as" fails 2023-04-11 22:33:02 -04:00
Linux CI: AppImage build (#25) 2023-07-18 18:03:03 +09:00
linux-debugging Linux: Fix building without LTO (#9) 2023-02-18 19:19:10 -05:00
Lua macOS: Fix compilation scripts/errors for macOS 2023-02-01 21:10:53 -05:00
PGOHelper macOS: Fix compilation scripts/errors for macOS 2023-02-01 21:10:53 -05:00
SevenZip macOS: Fix compilation scripts/errors for macOS 2023-02-01 21:10:53 -05:00
UI UI: Fixed remapping shortcuts/bindings not working on Linux/macOS 2023-08-02 03:50:49 -04:00
Utilities Fixed MSVC performance issue caused by __forceinline being redefined as inline by mistake 2023-04-23 20:54:52 -04:00
Windows Audio: Clear audio buffer when a new game is loaded while the emulator is paused 2023-03-21 19:57:43 -04:00
.editorconfig Hex Editor: Implement some of the highlighting features 2021-12-19 18:41:20 -05:00
.gitattributes 65816 core working in 6502 emulation mode 2019-02-11 19:18:47 -05:00
.gitignore Build: Use sdl2-config for SDL2 includes (#5) 2023-02-05 11:01:20 -05:00
buildPGO.sh macOS: Fix compilation scripts/errors for macOS 2023-02-01 21:10:53 -05:00
COMPILING.md Updated README/COMPILING 2023-02-05 12:02:18 -05:00
LICENSE Add readme/license 2019-03-31 15:15:18 -04:00
makefile CI: AppImage - Update Makefile (#27) 2023-07-19 16:23:54 +09:00
Mesen.sln UI: Rename NewUI to UI 2023-01-25 16:03:56 -05:00
NuGet.Config Linux: Fixed build errors 2022-08-13 17:00:40 -04:00
README.md Updated README/COMPILING 2023-02-05 12:02:18 -05:00

Mesen

Mesen is a multi-system emulator (NES, SNES, Game Boy and PC Engine) for Windows, Linux and macOS built in C++ and C#.

Releases

The latest release is available from the releases page.

Development Builds

Mesen

Latest development builds:
Windows
Linux

macOS: Dev builds aren't available for ARM Macs. It's recommended to build it yourself by running make. The macOS build is still experimental and a number of issues/bugs/limitations remain, but it seems to be usable for the most part.

Requirements

To run Mesen, the following prerequisites must be installed:

Windows: .NET 6 Runtime
Linux: .NET 6 Runtime, SDL2
macOS: .NET 6 Runtime, SDL2

Compiling

See COMPILING.md

License

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2023 Sour

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.