Mesen2/Core/Debugger/MemoryAccessCounter.h
2021-04-09 21:45:04 -04:00

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1 KiB
C++

#pragma once
#include "stdafx.h"
#include "DebugTypes.h"
#include "SnesMemoryType.h"
class Debugger;
class MemoryManager;
class Spc;
class Console;
class Sa1;
class Gsu;
class Cx4;
class Gameboy;
struct AddressCounters
{
uint32_t Address;
uint32_t ReadCount;
uint64_t ReadStamp;
bool UninitRead;
uint32_t WriteCount;
uint64_t WriteStamp;
uint32_t ExecCount;
uint64_t ExecStamp;
};
class MemoryAccessCounter
{
private:
vector<AddressCounters> _counters[(int)SnesMemoryType::Register];
Debugger* _debugger;
bool IsAddressUninitialized(AddressInfo &addressInfo);
public:
MemoryAccessCounter(Debugger *debugger);
uint64_t GetReadCount(AddressInfo& addressInfo);
bool ProcessMemoryRead(AddressInfo& addressInfo, uint64_t masterClock);
void ProcessMemoryWrite(AddressInfo& addressInfo, uint64_t masterClock);
void ProcessMemoryExec(AddressInfo& addressInfo, uint64_t masterClock);
void ResetCounts();
void GetAccessCounts(uint32_t offset, uint32_t length, SnesMemoryType memoryType, AddressCounters counts[]);
};